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No commits in common. "a2b32c448119c9f95797679500333b595b81576f" and "fa05591cd064c50ae6d10824d4146a988f0f5747" have entirely different histories.
a2b32c4481
...
fa05591cd0
BIN
AssetSources/Meshes/STM_Rock_Flat_Einstein.blend (Stored with Git LFS)
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AssetSources/Meshes/STM_Rock_Flat_Einstein.blend (Stored with Git LFS)
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@ -1,152 +0,0 @@
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import bpy
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import os
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from bpy.props import (StringProperty, PointerProperty, EnumProperty, BoolProperty)
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from bpy.types import (Panel, Operator, AddonPreferences, PropertyGroup)
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bl_info = \
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{
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"name": "Unreal Exporter",
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"author": "Bozarre",
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"version": (1, 0, 0),
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"blender": (4, 2, 0),
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"location": "View 3D > Object Mode > Unreal Exporter",
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"description":
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"Bartch exporter for Unreal Engine",
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"warning": "",
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"wiki_url": "",
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"tracker_url": "",
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"category": "Exporter",
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}
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class UEExporterSettings(PropertyGroup):
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path : StringProperty(
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#name="",
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description="Path to Directory (empty means same as curren file)",
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default="//",
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maxlen=1024,
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subtype='FILE_PATH')
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source_collection : StringProperty(
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description="Collection name (collisions don't have to be in the same collection",
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default="Export",
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maxlen=1024)
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collisions: BoolProperty(
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name="Export Collisions",
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description="Whether to export the collision shapes",
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default = True
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)
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local_origin: BoolProperty(
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name="Export Origin",
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description="Whether to use the objects origin as the export origin",
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default = False
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)
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class VIEW3D_PT_PanelExportAll(bpy.types.Panel):
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bl_label = "Export Selected"
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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bl_category = "UE Exporter"
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bl_context = "objectmode"
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def draw(self, context):
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layout = self.layout
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scn = context.scene
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layout.label(text="Export Path Location:")
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layout.prop(scn.ue_exporter, "path", text="")
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layout.label(text="Collection to export")
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layout.prop(scn.ue_exporter, "source_collection", text="")
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layout.prop(scn.ue_exporter, "local_origin", text=" Export Origin")
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layout.prop(scn.ue_exporter, "collisions", text=" Export Collisions")
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layout.operator("ue_exporter_obs.separate_export", text='Export Seperate', icon='TRIA_RIGHT')
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layout.operator("ue_exporter_obs.combine_export", text='Export Combined', icon='TRIA_RIGHT')
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class OBJECT_OT_SeparateExport(bpy.types.Operator):
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bl_idname = "ue_exporter_obs.separate_export"
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bl_label = "Export Selected"
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bl_options = {"UNDO"}
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def execute(self, context):
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return {'FINISHED'}
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def invoke(self, context, event):
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SeparateExport(context.scene.ue_exporter.path)
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self.report({'INFO'}, 'Exported')
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return {'FINISHED'}
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class OBJECT_OT_CombineExport(bpy.types.Operator):
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bl_idname = "ue_exporter_obs.combine_export"
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bl_label = "Export Selected"
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bl_options = {"UNDO"}
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def execute(self, context):
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return {'FINISHED'}
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def invoke(self, context, event):
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CombineExport(context.scene.ue_exporter.path)
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self.report({'INFO'}, 'Exported')
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return {'FINISHED'}
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def SeparateExport(exportFolder):
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objects = bpy.data.collections[bpy.context.scene.ue_exporter.source_collection].all_objects
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#for some absurd logic it works only if objects comes from the selection, no time to explain...
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for object in objects:
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object.select_set(True)
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objects = bpy.context.selected_objects
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bpy.ops.object.select_all(action='DESELECT')
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for object in objects:
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object.select_set(True)
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if object.type not in ['MESH']:
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continue
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exportName = bpy.path.abspath(exportFolder) + object.name + '.fbx'
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bpy.ops.export_scene.fbx(filepath=exportName, use_selection=True, mesh_smooth_type='FACE')
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object.select_set(False)
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def CombineExport(exportFolder):
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objects = bpy.data.collections[bpy.context.scene.ue_exporter.source_collection].all_objects
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#for some absurd logic it works only if objects comes from the selection, no time to explain...
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for object in objects:
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object.select_set(True)
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bpy.ops.object.select_all(action='DESELECT')
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isOrigin = bpy.context.scene.ue_exporter.local_origin
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origLocs = []
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for object in objects:
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object.select_set(True)
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if isOrigin:
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origLocs.append(object.location.copy())
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object.location = (0.0,0.0,0.0)
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object.name = object.name
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exportName = exportFolder + bpy.context.active_object.name + '.fbx'
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bpy.ops.export_scene.fbx(filepath=exportName, use_selection=True, mesh_smooth_type='FACE')
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for object in objects:
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if isOrigin:
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object.location = origLocs.pop(0)
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classes = (
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VIEW3D_PT_PanelExportAll,
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OBJECT_OT_SeparateExport,
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OBJECT_OT_CombineExport,
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UEExporterSettings
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)
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def register():
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for c in classes:
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bpy.utils.register_class(c)
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bpy.types.Scene.ue_exporter = bpy.props.PointerProperty(type=UEExporterSettings)
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def unregister():
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for c in reversed(classes):
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bpy.utils.unregister_class(c)
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del bpy.types.Scene.ue_exporter
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if __name__ == "__main__":
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register()
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BIN
Content/Maps/Gym/Gym_GF_Liquid.umap (Stored with Git LFS)
BIN
Content/Maps/Gym/Gym_GF_Liquid.umap (Stored with Git LFS)
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@ -6,24 +6,20 @@
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},
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{
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"name": "UE5",
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"path": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
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"path": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
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}
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],
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"settings": {
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||||
"typescript.tsc.autoDetect": "off",
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||||
"npm.autoDetect": "off",
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"terminal.integrated.env.linux": {
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"PATH": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64:${env:PATH}",
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"DOTNET_ROOT": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64",
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"DOTNET_HOST_PATH": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64/dotnet",
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"DOTNET_MULTILEVEL_LOOKUP": "0",
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"DOTNET_ROLL_FORWARD": "LatestMajor"
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}
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"npm.autoDetect": "off"
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},
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"extensions": {
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||||
"recommendations": [
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"ms-vscode.cpptools",
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"ms-dotnettools.csharp"
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"ms-dotnettools.csharp",
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"vadimcn.vscode-lldb",
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"ms-vscode.mono-debug",
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"dfarley1.file-picker"
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]
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},
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"tasks": {
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@ -43,7 +39,7 @@
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"problemMatcher": "$msCompile",
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"type": "shell",
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"options": {
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||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
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"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
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}
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},
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{
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||||
|
@ -63,7 +59,7 @@
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],
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"type": "shell",
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||||
"options": {
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||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
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"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
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}
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},
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{
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@ -81,7 +77,7 @@
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"problemMatcher": "$msCompile",
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"type": "shell",
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"options": {
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"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
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"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
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}
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},
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{
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|
@ -98,7 +94,7 @@
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"problemMatcher": "$msCompile",
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"type": "shell",
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"options": {
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||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
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"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
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||||
}
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||||
},
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{
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||||
|
@ -118,7 +114,7 @@
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],
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"type": "shell",
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"options": {
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||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
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||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
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||||
}
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||||
},
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{
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|
@ -136,7 +132,7 @@
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"problemMatcher": "$msCompile",
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||||
"type": "shell",
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||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
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||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
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||||
},
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||||
{
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|
@ -153,7 +149,7 @@
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"problemMatcher": "$msCompile",
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||||
"type": "shell",
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||||
"options": {
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||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
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||||
},
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||||
{
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||||
|
@ -173,7 +169,7 @@
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|||
],
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||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
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||||
},
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||||
{
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||||
|
@ -191,7 +187,7 @@
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"problemMatcher": "$msCompile",
|
||||
"type": "shell",
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||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
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||||
{
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||||
|
@ -208,7 +204,7 @@
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"problemMatcher": "$msCompile",
|
||||
"type": "shell",
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||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
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||||
{
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||||
|
@ -228,7 +224,7 @@
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|||
],
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"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
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{
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|
@ -246,7 +242,7 @@
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"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -263,7 +259,7 @@
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|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -283,7 +279,7 @@
|
|||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -301,7 +297,7 @@
|
|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -318,7 +314,7 @@
|
|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -338,7 +334,7 @@
|
|||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -356,7 +352,7 @@
|
|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -373,7 +369,7 @@
|
|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -393,7 +389,7 @@
|
|||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -411,7 +407,7 @@
|
|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -428,7 +424,7 @@
|
|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -448,7 +444,7 @@
|
|||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -466,7 +462,7 @@
|
|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -483,7 +479,7 @@
|
|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -503,7 +499,7 @@
|
|||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -521,7 +517,7 @@
|
|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -538,7 +534,7 @@
|
|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -558,7 +554,7 @@
|
|||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -576,7 +572,7 @@
|
|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -593,7 +589,7 @@
|
|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -613,7 +609,7 @@
|
|||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -631,7 +627,7 @@
|
|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -648,7 +644,7 @@
|
|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -668,7 +664,7 @@
|
|||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -686,7 +682,7 @@
|
|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -703,7 +699,7 @@
|
|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -723,7 +719,7 @@
|
|||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -741,7 +737,7 @@
|
|||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
}
|
||||
]
|
||||
|
@ -752,100 +748,100 @@
|
|||
{
|
||||
"name": "Launch GrapplingGravity (Debug)",
|
||||
"request": "launch",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/UnrealGame-Linux-Debug",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/GrapplingGravity-Linux-Debug",
|
||||
"preLaunchTask": "GrapplingGravity Linux Debug Build",
|
||||
"args": [
|
||||
],
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine",
|
||||
"type": "cppdbg",
|
||||
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
|
||||
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
|
||||
"showDisplayString": true
|
||||
},
|
||||
{
|
||||
"name": "Launch GrapplingGravity (DebugGame)",
|
||||
"request": "launch",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/UnrealGame-Linux-DebugGame",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/GrapplingGravity-Linux-DebugGame",
|
||||
"preLaunchTask": "GrapplingGravity Linux DebugGame Build",
|
||||
"args": [
|
||||
],
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine",
|
||||
"type": "cppdbg",
|
||||
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
|
||||
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
|
||||
"showDisplayString": true
|
||||
},
|
||||
{
|
||||
"name": "Launch GrapplingGravity (Development)",
|
||||
"request": "launch",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/UnrealGame",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/GrapplingGravity",
|
||||
"preLaunchTask": "GrapplingGravity Linux Development Build",
|
||||
"args": [
|
||||
],
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine",
|
||||
"type": "cppdbg",
|
||||
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
|
||||
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
|
||||
"showDisplayString": true
|
||||
},
|
||||
{
|
||||
"name": "Launch GrapplingGravity (Test)",
|
||||
"request": "launch",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/UnrealGame-Linux-Test",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/GrapplingGravity-Linux-Test",
|
||||
"preLaunchTask": "GrapplingGravity Linux Test Build",
|
||||
"args": [
|
||||
],
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine",
|
||||
"type": "cppdbg",
|
||||
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
|
||||
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
|
||||
"showDisplayString": true
|
||||
},
|
||||
{
|
||||
"name": "Launch GrapplingGravity (Shipping)",
|
||||
"request": "launch",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/UnrealGame-Linux-Shipping",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/GrapplingGravity-Linux-Shipping",
|
||||
"preLaunchTask": "GrapplingGravity Linux Shipping Build",
|
||||
"args": [
|
||||
],
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine",
|
||||
"type": "cppdbg",
|
||||
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
|
||||
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
|
||||
"showDisplayString": true
|
||||
},
|
||||
{
|
||||
"name": "Launch GrapplingGravityEditor (Debug)",
|
||||
"request": "launch",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/Linux/UnrealEditor-Linux-Debug",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Binaries/Linux/UnrealEditor-Linux-Debug",
|
||||
"preLaunchTask": "GrapplingGravityEditor Linux Debug Build",
|
||||
"args": [
|
||||
"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject"
|
||||
],
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine",
|
||||
"type": "cppdbg",
|
||||
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
|
||||
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
|
||||
"showDisplayString": true
|
||||
},
|
||||
{
|
||||
"name": "Launch GrapplingGravityEditor (DebugGame)",
|
||||
"request": "launch",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/Linux/UnrealEditor-Linux-DebugGame",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Binaries/Linux/UnrealEditor-Linux-DebugGame",
|
||||
"preLaunchTask": "GrapplingGravityEditor Linux DebugGame Build",
|
||||
"args": [
|
||||
"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject"
|
||||
],
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine",
|
||||
"type": "cppdbg",
|
||||
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
|
||||
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
|
||||
"showDisplayString": true
|
||||
},
|
||||
{
|
||||
"name": "Launch GrapplingGravityEditor (Development)",
|
||||
"request": "launch",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/Linux/UnrealEditor",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Binaries/Linux/UnrealEditor",
|
||||
"preLaunchTask": "GrapplingGravityEditor Linux Development Build",
|
||||
"args": [
|
||||
"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject"
|
||||
],
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine",
|
||||
"type": "cppdbg",
|
||||
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
|
||||
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
|
||||
"showDisplayString": true
|
||||
},
|
||||
{
|
||||
|
@ -853,7 +849,7 @@
|
|||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"preLaunchTask": "UnrealBuildTool Linux Development Build",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Build/BatchFiles/RunUBT.bat",
|
||||
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Build/BatchFiles/RunUBT.bat",
|
||||
"args": [
|
||||
"-projectfiles",
|
||||
"-vscode",
|
||||
|
@ -862,17 +858,10 @@
|
|||
"-engine",
|
||||
"-dotnet"
|
||||
],
|
||||
"env": {
|
||||
"PATH": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64:${env:PATH}",
|
||||
"DOTNET_ROOT": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64",
|
||||
"DOTNET_HOST_PATH": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64/dotnet",
|
||||
"DOTNET_MULTILEVEL_LOOKUP": "0",
|
||||
"DOTNET_ROLL_FORWARD": "LatestMajor"
|
||||
},
|
||||
"console": "internalConsole",
|
||||
"internalConsoleOptions": "openOnSessionStart",
|
||||
"stopAtEntry": false,
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
|
||||
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"FileVersion": 3,
|
||||
"EngineAssociation": "5.5",
|
||||
"EngineAssociation": "5.3",
|
||||
"Category": "",
|
||||
"Description": "",
|
||||
"Modules": [
|
||||
|
|
162
Makefile
162
Makefile
|
@ -1,43 +1,44 @@
|
|||
# Makefile generated by MakefileGenerator.cs
|
||||
# *DO NOT EDIT*
|
||||
|
||||
UNREALROOTPATH = /run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5
|
||||
UNREALROOTPATH = /run/media/bozarre/SSD M2 Projects n Games/Projects/Unreal/UnrealEngine
|
||||
GAMEPROJECTFILE =/run/media/bozarre/SSD M2 Projects n Games/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject
|
||||
|
||||
TARGETS = \
|
||||
GrapplingGravity-Android-DebugGame \
|
||||
GrapplingGravity-Android-Development \
|
||||
GrapplingGravity-Android-Shipping \
|
||||
GrapplingGravity-Linux-Debug \
|
||||
GrapplingGravity-Linux-DebugGame \
|
||||
GrapplingGravity-Linux-Development \
|
||||
GrapplingGravity-Linux-Test \
|
||||
GrapplingGravity-Linux-Shipping \
|
||||
GrapplingGravity-LinuxArm64-DebugGame \
|
||||
GrapplingGravity-LinuxArm64-Development \
|
||||
GrapplingGravity-LinuxArm64-Shipping \
|
||||
GrapplingGravity \
|
||||
GrapplingGravityEditor-Linux-Debug \
|
||||
GrapplingGravityEditor-Linux-DebugGame \
|
||||
GrapplingGravityEditor-Linux-Development \
|
||||
GrapplingGravityEditor-Linux-Test \
|
||||
GrapplingGravityEditor-Linux-Shipping \
|
||||
GrapplingGravityEditor \
|
||||
LiveLinkHub-Linux-DebugGame \
|
||||
LiveLinkHub-Linux-Development \
|
||||
LiveLinkHub \
|
||||
DotNetPerforceLib \
|
||||
EventLoopUnitTests \
|
||||
UnrealClient-Linux-Debug \
|
||||
UnrealClient-Linux-DebugGame \
|
||||
UnrealClient-Linux-Test \
|
||||
UnrealClient-Linux-Shipping \
|
||||
UnrealClient \
|
||||
UnrealEditor-Linux-Debug \
|
||||
UnrealEditor-Linux-DebugGame \
|
||||
UnrealEditor-Linux-Development \
|
||||
UnrealEditor-Linux-Test \
|
||||
UnrealEditor-Linux-Shipping \
|
||||
UnrealEditor \
|
||||
UnrealGame-Android-DebugGame \
|
||||
UnrealGame-Android-Development \
|
||||
UnrealGame-Android-Shipping \
|
||||
UnrealGame-Linux-Debug \
|
||||
UnrealGame-Linux-DebugGame \
|
||||
UnrealGame-Linux-Development \
|
||||
UnrealGame-Linux-Test \
|
||||
UnrealGame-Linux-Shipping \
|
||||
UnrealGame-LinuxArm64-DebugGame \
|
||||
UnrealGame-LinuxArm64-Development \
|
||||
UnrealGame-LinuxArm64-Shipping \
|
||||
UnrealGame \
|
||||
UnrealServer-Linux-Debug \
|
||||
UnrealServer-Linux-DebugGame \
|
||||
UnrealServer-Linux-Test \
|
||||
UnrealServer-Linux-Shipping \
|
||||
UnrealServer\
|
||||
configure
|
||||
|
||||
BUILD = "$(UNREALROOTPATH)/Engine/Build/BatchFiles/RunUBT.sh"
|
||||
BUILD = bash "$(UNREALROOTPATH)/Engine/Build/BatchFiles/Linux/Build.sh"
|
||||
PROJECTBUILD = "$(UNREALROOTPATH)/Engine/Binaries/ThirdParty/DotNet/6.0.302/linux/dotnet" "$(UNREALROOTPATH)/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll"
|
||||
|
||||
all: StandardSet
|
||||
|
||||
|
@ -48,93 +49,98 @@ StandardSet: RequiredTools UnrealFrontend GrapplingGravityEditor UnrealInsights
|
|||
DebugSet: RequiredTools UnrealFrontend-Linux-Debug GrapplingGravityEditor-Linux-Debug
|
||||
|
||||
|
||||
GrapplingGravity-Android-DebugGame:
|
||||
$(BUILD) GrapplingGravity Android DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
|
||||
|
||||
GrapplingGravity-Android-Development:
|
||||
$(BUILD) GrapplingGravity Android Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
|
||||
|
||||
GrapplingGravity-Android-Shipping:
|
||||
$(BUILD) GrapplingGravity Android Shipping -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
|
||||
GrapplingGravity-Linux-Debug:
|
||||
$(PROJECTBUILD) GrapplingGravity Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
GrapplingGravity-Linux-DebugGame:
|
||||
$(BUILD) GrapplingGravity Linux DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
|
||||
$(PROJECTBUILD) GrapplingGravity Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
GrapplingGravity-Linux-Development:
|
||||
$(BUILD) GrapplingGravity Linux Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
|
||||
GrapplingGravity-Linux-Test:
|
||||
$(PROJECTBUILD) GrapplingGravity Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
GrapplingGravity-Linux-Shipping:
|
||||
$(BUILD) GrapplingGravity Linux Shipping -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
|
||||
$(PROJECTBUILD) GrapplingGravity Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
GrapplingGravity-LinuxArm64-DebugGame:
|
||||
$(BUILD) GrapplingGravity LinuxArm64 DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
|
||||
GrapplingGravity:
|
||||
$(PROJECTBUILD) GrapplingGravity Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
GrapplingGravity-LinuxArm64-Development:
|
||||
$(BUILD) GrapplingGravity LinuxArm64 Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
|
||||
|
||||
GrapplingGravity-LinuxArm64-Shipping:
|
||||
$(BUILD) GrapplingGravity LinuxArm64 Shipping -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
|
||||
|
||||
GrapplingGravity: GrapplingGravity-Linux-Development
|
||||
GrapplingGravityEditor-Linux-Debug:
|
||||
$(PROJECTBUILD) GrapplingGravityEditor Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
GrapplingGravityEditor-Linux-DebugGame:
|
||||
$(BUILD) GrapplingGravityEditor Linux DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
|
||||
$(PROJECTBUILD) GrapplingGravityEditor Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
GrapplingGravityEditor-Linux-Development:
|
||||
$(BUILD) GrapplingGravityEditor Linux Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
|
||||
GrapplingGravityEditor-Linux-Test:
|
||||
$(PROJECTBUILD) GrapplingGravityEditor Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
GrapplingGravityEditor: GrapplingGravityEditor-Linux-Development
|
||||
GrapplingGravityEditor-Linux-Shipping:
|
||||
$(PROJECTBUILD) GrapplingGravityEditor Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
LiveLinkHub-Linux-DebugGame:
|
||||
$(BUILD) LiveLinkHub Linux DebugGame $(ARGS)
|
||||
GrapplingGravityEditor:
|
||||
$(PROJECTBUILD) GrapplingGravityEditor Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
LiveLinkHub-Linux-Development:
|
||||
$(BUILD) LiveLinkHub Linux Development $(ARGS)
|
||||
UnrealClient-Linux-Debug:
|
||||
$(BUILD) UnrealClient Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
LiveLinkHub: LiveLinkHub-Linux-Development
|
||||
UnrealClient-Linux-DebugGame:
|
||||
$(BUILD) UnrealClient Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
DotNetPerforceLib: DotNetPerforceLib-Linux-Development
|
||||
UnrealClient-Linux-Test:
|
||||
$(BUILD) UnrealClient Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
EventLoopUnitTests: EventLoopUnitTests-Linux-Development
|
||||
UnrealClient-Linux-Shipping:
|
||||
$(BUILD) UnrealClient Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
UnrealClient:
|
||||
$(BUILD) UnrealClient Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
UnrealEditor-Linux-Debug:
|
||||
$(BUILD) UnrealEditor Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
UnrealEditor-Linux-DebugGame:
|
||||
$(BUILD) UnrealEditor Linux DebugGame $(ARGS)
|
||||
$(BUILD) UnrealEditor Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
UnrealEditor-Linux-Development:
|
||||
$(BUILD) UnrealEditor Linux Development $(ARGS)
|
||||
UnrealEditor-Linux-Test:
|
||||
$(BUILD) UnrealEditor Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
UnrealEditor: UnrealEditor-Linux-Development
|
||||
UnrealEditor-Linux-Shipping:
|
||||
$(BUILD) UnrealEditor Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
UnrealGame-Android-DebugGame:
|
||||
$(BUILD) UnrealGame Android DebugGame $(ARGS)
|
||||
UnrealEditor:
|
||||
$(BUILD) UnrealEditor Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
UnrealGame-Android-Development:
|
||||
$(BUILD) UnrealGame Android Development $(ARGS)
|
||||
|
||||
UnrealGame-Android-Shipping:
|
||||
$(BUILD) UnrealGame Android Shipping $(ARGS)
|
||||
UnrealGame-Linux-Debug:
|
||||
$(BUILD) UnrealGame Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
UnrealGame-Linux-DebugGame:
|
||||
$(BUILD) UnrealGame Linux DebugGame $(ARGS)
|
||||
$(BUILD) UnrealGame Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
UnrealGame-Linux-Development:
|
||||
$(BUILD) UnrealGame Linux Development $(ARGS)
|
||||
UnrealGame-Linux-Test:
|
||||
$(BUILD) UnrealGame Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
UnrealGame-Linux-Shipping:
|
||||
$(BUILD) UnrealGame Linux Shipping $(ARGS)
|
||||
$(BUILD) UnrealGame Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
UnrealGame-LinuxArm64-DebugGame:
|
||||
$(BUILD) UnrealGame LinuxArm64 DebugGame $(ARGS)
|
||||
UnrealGame:
|
||||
$(BUILD) UnrealGame Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
UnrealGame-LinuxArm64-Development:
|
||||
$(BUILD) UnrealGame LinuxArm64 Development $(ARGS)
|
||||
UnrealServer-Linux-Debug:
|
||||
$(BUILD) UnrealServer Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
UnrealGame-LinuxArm64-Shipping:
|
||||
$(BUILD) UnrealGame LinuxArm64 Shipping $(ARGS)
|
||||
UnrealServer-Linux-DebugGame:
|
||||
$(BUILD) UnrealServer Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
UnrealGame: UnrealGame-Linux-Development
|
||||
UnrealServer-Linux-Test:
|
||||
$(BUILD) UnrealServer Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
UnrealServer-Linux-Shipping:
|
||||
$(BUILD) UnrealServer Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
UnrealServer:
|
||||
$(BUILD) UnrealServer Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS)
|
||||
|
||||
configure:
|
||||
$(BUILD) -ProjectFiles -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" -Game
|
||||
xbuild /property:Configuration=Development /verbosity:quiet /nologo "$(UNREALROOTPATH)/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj"
|
||||
$(PROJECTBUILD) -projectfiles -project="\"$(GAMEPROJECTFILE)\"" -game -engine
|
||||
|
||||
.PHONY: $(TARGETS)
|
||||
|
|
Loading…
Reference in New Issue