147 lines
5.2 KiB
Makefile
147 lines
5.2 KiB
Makefile
# Makefile generated by MakefileGenerator.cs
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# *DO NOT EDIT*
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UNREALROOTPATH = /run/media/bozarre/SSD M2 Projects n Games/Projects/Unreal/UnrealEngine
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GAMEPROJECTFILE =/run/media/bozarre/SSD M2 Projects n Games/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject
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TARGETS = \
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GrapplingGravity-Linux-Debug \
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GrapplingGravity-Linux-DebugGame \
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GrapplingGravity-Linux-Test \
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GrapplingGravity-Linux-Shipping \
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GrapplingGravity \
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GrapplingGravityEditor-Linux-Debug \
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GrapplingGravityEditor-Linux-DebugGame \
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GrapplingGravityEditor-Linux-Test \
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GrapplingGravityEditor-Linux-Shipping \
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GrapplingGravityEditor \
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UnrealClient-Linux-Debug \
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UnrealClient-Linux-DebugGame \
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UnrealClient-Linux-Test \
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UnrealClient-Linux-Shipping \
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UnrealClient \
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UnrealEditor-Linux-Debug \
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UnrealEditor-Linux-DebugGame \
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UnrealEditor-Linux-Test \
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UnrealEditor-Linux-Shipping \
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UnrealEditor \
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UnrealGame-Linux-Debug \
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UnrealGame-Linux-DebugGame \
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UnrealGame-Linux-Test \
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UnrealGame-Linux-Shipping \
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UnrealGame \
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UnrealServer-Linux-Debug \
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UnrealServer-Linux-DebugGame \
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UnrealServer-Linux-Test \
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UnrealServer-Linux-Shipping \
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UnrealServer\
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configure
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BUILD = bash "$(UNREALROOTPATH)/Engine/Build/BatchFiles/Linux/Build.sh"
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PROJECTBUILD = "$(UNREALROOTPATH)/Engine/Binaries/ThirdParty/DotNet/6.0.302/linux/dotnet" "$(UNREALROOTPATH)/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll"
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all: StandardSet
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RequiredTools: CrashReportClient-Linux-Shipping CrashReportClientEditor-Linux-Shipping ShaderCompileWorker UnrealLightmass EpicWebHelper-Linux-Shipping
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StandardSet: RequiredTools UnrealFrontend GrapplingGravityEditor UnrealInsights
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DebugSet: RequiredTools UnrealFrontend-Linux-Debug GrapplingGravityEditor-Linux-Debug
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GrapplingGravity-Linux-Debug:
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$(PROJECTBUILD) GrapplingGravity Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS)
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GrapplingGravity-Linux-DebugGame:
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$(PROJECTBUILD) GrapplingGravity Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS)
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GrapplingGravity-Linux-Test:
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$(PROJECTBUILD) GrapplingGravity Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS)
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GrapplingGravity-Linux-Shipping:
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$(PROJECTBUILD) GrapplingGravity Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
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GrapplingGravity:
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$(PROJECTBUILD) GrapplingGravity Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS)
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GrapplingGravityEditor-Linux-Debug:
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$(PROJECTBUILD) GrapplingGravityEditor Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS)
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GrapplingGravityEditor-Linux-DebugGame:
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$(PROJECTBUILD) GrapplingGravityEditor Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS)
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GrapplingGravityEditor-Linux-Test:
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$(PROJECTBUILD) GrapplingGravityEditor Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS)
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GrapplingGravityEditor-Linux-Shipping:
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$(PROJECTBUILD) GrapplingGravityEditor Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
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GrapplingGravityEditor:
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$(PROJECTBUILD) GrapplingGravityEditor Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealClient-Linux-Debug:
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$(BUILD) UnrealClient Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealClient-Linux-DebugGame:
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$(BUILD) UnrealClient Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealClient-Linux-Test:
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$(BUILD) UnrealClient Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealClient-Linux-Shipping:
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$(BUILD) UnrealClient Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealClient:
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$(BUILD) UnrealClient Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealEditor-Linux-Debug:
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$(BUILD) UnrealEditor Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealEditor-Linux-DebugGame:
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$(BUILD) UnrealEditor Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealEditor-Linux-Test:
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$(BUILD) UnrealEditor Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealEditor-Linux-Shipping:
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$(BUILD) UnrealEditor Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealEditor:
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$(BUILD) UnrealEditor Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealGame-Linux-Debug:
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$(BUILD) UnrealGame Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealGame-Linux-DebugGame:
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$(BUILD) UnrealGame Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealGame-Linux-Test:
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$(BUILD) UnrealGame Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealGame-Linux-Shipping:
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$(BUILD) UnrealGame Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealGame:
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$(BUILD) UnrealGame Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealServer-Linux-Debug:
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$(BUILD) UnrealServer Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealServer-Linux-DebugGame:
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$(BUILD) UnrealServer Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealServer-Linux-Test:
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$(BUILD) UnrealServer Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealServer-Linux-Shipping:
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$(BUILD) UnrealServer Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
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UnrealServer:
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$(BUILD) UnrealServer Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS)
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configure:
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xbuild /property:Configuration=Development /verbosity:quiet /nologo "$(UNREALROOTPATH)/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj"
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$(PROJECTBUILD) -projectfiles -project="\"$(GAMEPROJECTFILE)\"" -game -engine
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.PHONY: $(TARGETS)
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