UE 5.5 migration

This commit is contained in:
Jérémie GABOLDE 2024-11-20 00:32:24 +01:00
parent 1cb85eab8f
commit 4c3d991d29
3 changed files with 162 additions and 157 deletions

View File

@ -6,20 +6,24 @@
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"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine", "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
"type": "cppdbg", "type": "cppdbg",
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis", "visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
"showDisplayString": true "showDisplayString": true
}, },
{ {
"name": "Launch GrapplingGravityEditor (DebugGame)", "name": "Launch GrapplingGravityEditor (DebugGame)",
"request": "launch", "request": "launch",
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Binaries/Linux/UnrealEditor-Linux-DebugGame", "program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/Linux/UnrealEditor-Linux-DebugGame",
"preLaunchTask": "GrapplingGravityEditor Linux DebugGame Build", "preLaunchTask": "GrapplingGravityEditor Linux DebugGame Build",
"args": [ "args": [
"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject"
], ],
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine", "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
"type": "cppdbg", "type": "cppdbg",
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis", "visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
"showDisplayString": true "showDisplayString": true
}, },
{ {
"name": "Launch GrapplingGravityEditor (Development)", "name": "Launch GrapplingGravityEditor (Development)",
"request": "launch", "request": "launch",
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Binaries/Linux/UnrealEditor", "program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/Linux/UnrealEditor",
"preLaunchTask": "GrapplingGravityEditor Linux Development Build", "preLaunchTask": "GrapplingGravityEditor Linux Development Build",
"args": [ "args": [
"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject"
], ],
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine", "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
"type": "cppdbg", "type": "cppdbg",
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis", "visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
"showDisplayString": true "showDisplayString": true
}, },
{ {
@ -849,7 +853,7 @@
"type": "coreclr", "type": "coreclr",
"request": "launch", "request": "launch",
"preLaunchTask": "UnrealBuildTool Linux Development Build", "preLaunchTask": "UnrealBuildTool Linux Development Build",
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Build/BatchFiles/RunUBT.bat", "program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Build/BatchFiles/RunUBT.bat",
"args": [ "args": [
"-projectfiles", "-projectfiles",
"-vscode", "-vscode",
@ -858,10 +862,17 @@
"-engine", "-engine",
"-dotnet" "-dotnet"
], ],
"env": {
"PATH": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64:${env:PATH}",
"DOTNET_ROOT": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64",
"DOTNET_HOST_PATH": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64/dotnet",
"DOTNET_MULTILEVEL_LOOKUP": "0",
"DOTNET_ROLL_FORWARD": "LatestMajor"
},
"console": "internalConsole", "console": "internalConsole",
"internalConsoleOptions": "openOnSessionStart", "internalConsoleOptions": "openOnSessionStart",
"stopAtEntry": false, "stopAtEntry": false,
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
] ]
} }

View File

@ -1,6 +1,6 @@
{ {
"FileVersion": 3, "FileVersion": 3,
"EngineAssociation": "5.3", "EngineAssociation": "5.5",
"Category": "", "Category": "",
"Description": "", "Description": "",
"Modules": [ "Modules": [

162
Makefile
View File

@ -1,44 +1,43 @@
# Makefile generated by MakefileGenerator.cs # Makefile generated by MakefileGenerator.cs
# *DO NOT EDIT* # *DO NOT EDIT*
UNREALROOTPATH = /run/media/bozarre/SSD M2 Projects n Games/Projects/Unreal/UnrealEngine UNREALROOTPATH = /run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5
GAMEPROJECTFILE =/run/media/bozarre/SSD M2 Projects n Games/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject
TARGETS = \ TARGETS = \
GrapplingGravity-Linux-Debug \ GrapplingGravity-Android-DebugGame \
GrapplingGravity-Android-Development \
GrapplingGravity-Android-Shipping \
GrapplingGravity-Linux-DebugGame \ GrapplingGravity-Linux-DebugGame \
GrapplingGravity-Linux-Test \ GrapplingGravity-Linux-Development \
GrapplingGravity-Linux-Shipping \ GrapplingGravity-Linux-Shipping \
GrapplingGravity-LinuxArm64-DebugGame \
GrapplingGravity-LinuxArm64-Development \
GrapplingGravity-LinuxArm64-Shipping \
GrapplingGravity \ GrapplingGravity \
GrapplingGravityEditor-Linux-Debug \
GrapplingGravityEditor-Linux-DebugGame \ GrapplingGravityEditor-Linux-DebugGame \
GrapplingGravityEditor-Linux-Test \ GrapplingGravityEditor-Linux-Development \
GrapplingGravityEditor-Linux-Shipping \
GrapplingGravityEditor \ GrapplingGravityEditor \
UnrealClient-Linux-Debug \ LiveLinkHub-Linux-DebugGame \
UnrealClient-Linux-DebugGame \ LiveLinkHub-Linux-Development \
UnrealClient-Linux-Test \ LiveLinkHub \
UnrealClient-Linux-Shipping \ DotNetPerforceLib \
UnrealClient \ EventLoopUnitTests \
UnrealEditor-Linux-Debug \
UnrealEditor-Linux-DebugGame \ UnrealEditor-Linux-DebugGame \
UnrealEditor-Linux-Test \ UnrealEditor-Linux-Development \
UnrealEditor-Linux-Shipping \
UnrealEditor \ UnrealEditor \
UnrealGame-Linux-Debug \ UnrealGame-Android-DebugGame \
UnrealGame-Android-Development \
UnrealGame-Android-Shipping \
UnrealGame-Linux-DebugGame \ UnrealGame-Linux-DebugGame \
UnrealGame-Linux-Test \ UnrealGame-Linux-Development \
UnrealGame-Linux-Shipping \ UnrealGame-Linux-Shipping \
UnrealGame-LinuxArm64-DebugGame \
UnrealGame-LinuxArm64-Development \
UnrealGame-LinuxArm64-Shipping \
UnrealGame\ UnrealGame\
UnrealServer-Linux-Debug \
UnrealServer-Linux-DebugGame \
UnrealServer-Linux-Test \
UnrealServer-Linux-Shipping \
UnrealServer\
configure configure
BUILD = bash "$(UNREALROOTPATH)/Engine/Build/BatchFiles/Linux/Build.sh" BUILD = "$(UNREALROOTPATH)/Engine/Build/BatchFiles/RunUBT.sh"
PROJECTBUILD = "$(UNREALROOTPATH)/Engine/Binaries/ThirdParty/DotNet/6.0.302/linux/dotnet" "$(UNREALROOTPATH)/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll"
all: StandardSet all: StandardSet
@ -49,98 +48,93 @@ StandardSet: RequiredTools UnrealFrontend GrapplingGravityEditor UnrealInsights
DebugSet: RequiredTools UnrealFrontend-Linux-Debug GrapplingGravityEditor-Linux-Debug DebugSet: RequiredTools UnrealFrontend-Linux-Debug GrapplingGravityEditor-Linux-Debug
GrapplingGravity-Linux-Debug: GrapplingGravity-Android-DebugGame:
$(PROJECTBUILD) GrapplingGravity Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) GrapplingGravity Android DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-Android-Development:
$(BUILD) GrapplingGravity Android Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-Android-Shipping:
$(BUILD) GrapplingGravity Android Shipping -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-Linux-DebugGame: GrapplingGravity-Linux-DebugGame:
$(PROJECTBUILD) GrapplingGravity Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) GrapplingGravity Linux DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-Linux-Test: GrapplingGravity-Linux-Development:
$(PROJECTBUILD) GrapplingGravity Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) GrapplingGravity Linux Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-Linux-Shipping: GrapplingGravity-Linux-Shipping:
$(PROJECTBUILD) GrapplingGravity Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) GrapplingGravity Linux Shipping -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity: GrapplingGravity-LinuxArm64-DebugGame:
$(PROJECTBUILD) GrapplingGravity Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) GrapplingGravity LinuxArm64 DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravityEditor-Linux-Debug: GrapplingGravity-LinuxArm64-Development:
$(PROJECTBUILD) GrapplingGravityEditor Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) GrapplingGravity LinuxArm64 Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-LinuxArm64-Shipping:
$(BUILD) GrapplingGravity LinuxArm64 Shipping -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity: GrapplingGravity-Linux-Development
GrapplingGravityEditor-Linux-DebugGame: GrapplingGravityEditor-Linux-DebugGame:
$(PROJECTBUILD) GrapplingGravityEditor Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) GrapplingGravityEditor Linux DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravityEditor-Linux-Test: GrapplingGravityEditor-Linux-Development:
$(PROJECTBUILD) GrapplingGravityEditor Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) GrapplingGravityEditor Linux Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravityEditor-Linux-Shipping: GrapplingGravityEditor: GrapplingGravityEditor-Linux-Development
$(PROJECTBUILD) GrapplingGravityEditor Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
GrapplingGravityEditor: LiveLinkHub-Linux-DebugGame:
$(PROJECTBUILD) GrapplingGravityEditor Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) LiveLinkHub Linux DebugGame $(ARGS)
UnrealClient-Linux-Debug: LiveLinkHub-Linux-Development:
$(BUILD) UnrealClient Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) LiveLinkHub Linux Development $(ARGS)
UnrealClient-Linux-DebugGame: LiveLinkHub: LiveLinkHub-Linux-Development
$(BUILD) UnrealClient Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS)
UnrealClient-Linux-Test: DotNetPerforceLib: DotNetPerforceLib-Linux-Development
$(BUILD) UnrealClient Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS)
UnrealClient-Linux-Shipping: EventLoopUnitTests: EventLoopUnitTests-Linux-Development
$(BUILD) UnrealClient Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
UnrealClient:
$(BUILD) UnrealClient Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS)
UnrealEditor-Linux-Debug:
$(BUILD) UnrealEditor Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS)
UnrealEditor-Linux-DebugGame: UnrealEditor-Linux-DebugGame:
$(BUILD) UnrealEditor Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealEditor Linux DebugGame $(ARGS)
UnrealEditor-Linux-Test: UnrealEditor-Linux-Development:
$(BUILD) UnrealEditor Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealEditor Linux Development $(ARGS)
UnrealEditor-Linux-Shipping: UnrealEditor: UnrealEditor-Linux-Development
$(BUILD) UnrealEditor Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
UnrealEditor: UnrealGame-Android-DebugGame:
$(BUILD) UnrealEditor Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealGame Android DebugGame $(ARGS)
UnrealGame-Linux-Debug: UnrealGame-Android-Development:
$(BUILD) UnrealGame Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealGame Android Development $(ARGS)
UnrealGame-Android-Shipping:
$(BUILD) UnrealGame Android Shipping $(ARGS)
UnrealGame-Linux-DebugGame: UnrealGame-Linux-DebugGame:
$(BUILD) UnrealGame Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealGame Linux DebugGame $(ARGS)
UnrealGame-Linux-Test: UnrealGame-Linux-Development:
$(BUILD) UnrealGame Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealGame Linux Development $(ARGS)
UnrealGame-Linux-Shipping: UnrealGame-Linux-Shipping:
$(BUILD) UnrealGame Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealGame Linux Shipping $(ARGS)
UnrealGame: UnrealGame-LinuxArm64-DebugGame:
$(BUILD) UnrealGame Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealGame LinuxArm64 DebugGame $(ARGS)
UnrealServer-Linux-Debug: UnrealGame-LinuxArm64-Development:
$(BUILD) UnrealServer Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealGame LinuxArm64 Development $(ARGS)
UnrealServer-Linux-DebugGame: UnrealGame-LinuxArm64-Shipping:
$(BUILD) UnrealServer Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealGame LinuxArm64 Shipping $(ARGS)
UnrealServer-Linux-Test: UnrealGame: UnrealGame-Linux-Development
$(BUILD) UnrealServer Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS)
UnrealServer-Linux-Shipping:
$(BUILD) UnrealServer Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
UnrealServer:
$(BUILD) UnrealServer Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS)
configure: configure:
xbuild /property:Configuration=Development /verbosity:quiet /nologo "$(UNREALROOTPATH)/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" $(BUILD) -ProjectFiles -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" -Game
$(PROJECTBUILD) -projectfiles -project="\"$(GAMEPROJECTFILE)\"" -game -engine
.PHONY: $(TARGETS) .PHONY: $(TARGETS)