GrapplingGravity/Makefile

141 lines
5.3 KiB
Makefile

# Makefile generated by MakefileGenerator.cs
# *DO NOT EDIT*
UNREALROOTPATH = /run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5
TARGETS = \
GrapplingGravity-Android-DebugGame \
GrapplingGravity-Android-Development \
GrapplingGravity-Android-Shipping \
GrapplingGravity-Linux-DebugGame \
GrapplingGravity-Linux-Development \
GrapplingGravity-Linux-Shipping \
GrapplingGravity-LinuxArm64-DebugGame \
GrapplingGravity-LinuxArm64-Development \
GrapplingGravity-LinuxArm64-Shipping \
GrapplingGravity \
GrapplingGravityEditor-Linux-DebugGame \
GrapplingGravityEditor-Linux-Development \
GrapplingGravityEditor \
LiveLinkHub-Linux-DebugGame \
LiveLinkHub-Linux-Development \
LiveLinkHub \
DotNetPerforceLib \
EventLoopUnitTests \
UnrealEditor-Linux-DebugGame \
UnrealEditor-Linux-Development \
UnrealEditor \
UnrealGame-Android-DebugGame \
UnrealGame-Android-Development \
UnrealGame-Android-Shipping \
UnrealGame-Linux-DebugGame \
UnrealGame-Linux-Development \
UnrealGame-Linux-Shipping \
UnrealGame-LinuxArm64-DebugGame \
UnrealGame-LinuxArm64-Development \
UnrealGame-LinuxArm64-Shipping \
UnrealGame\
configure
BUILD = "$(UNREALROOTPATH)/Engine/Build/BatchFiles/RunUBT.sh"
all: StandardSet
RequiredTools: CrashReportClient-Linux-Shipping CrashReportClientEditor-Linux-Shipping ShaderCompileWorker UnrealLightmass EpicWebHelper-Linux-Shipping
StandardSet: RequiredTools UnrealFrontend GrapplingGravityEditor UnrealInsights
DebugSet: RequiredTools UnrealFrontend-Linux-Debug GrapplingGravityEditor-Linux-Debug
GrapplingGravity-Android-DebugGame:
$(BUILD) GrapplingGravity Android DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-Android-Development:
$(BUILD) GrapplingGravity Android Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-Android-Shipping:
$(BUILD) GrapplingGravity Android Shipping -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-Linux-DebugGame:
$(BUILD) GrapplingGravity Linux DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-Linux-Development:
$(BUILD) GrapplingGravity Linux Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-Linux-Shipping:
$(BUILD) GrapplingGravity Linux Shipping -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-LinuxArm64-DebugGame:
$(BUILD) GrapplingGravity LinuxArm64 DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-LinuxArm64-Development:
$(BUILD) GrapplingGravity LinuxArm64 Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-LinuxArm64-Shipping:
$(BUILD) GrapplingGravity LinuxArm64 Shipping -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity: GrapplingGravity-Linux-Development
GrapplingGravityEditor-Linux-DebugGame:
$(BUILD) GrapplingGravityEditor Linux DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravityEditor-Linux-Development:
$(BUILD) GrapplingGravityEditor Linux Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravityEditor: GrapplingGravityEditor-Linux-Development
LiveLinkHub-Linux-DebugGame:
$(BUILD) LiveLinkHub Linux DebugGame $(ARGS)
LiveLinkHub-Linux-Development:
$(BUILD) LiveLinkHub Linux Development $(ARGS)
LiveLinkHub: LiveLinkHub-Linux-Development
DotNetPerforceLib: DotNetPerforceLib-Linux-Development
EventLoopUnitTests: EventLoopUnitTests-Linux-Development
UnrealEditor-Linux-DebugGame:
$(BUILD) UnrealEditor Linux DebugGame $(ARGS)
UnrealEditor-Linux-Development:
$(BUILD) UnrealEditor Linux Development $(ARGS)
UnrealEditor: UnrealEditor-Linux-Development
UnrealGame-Android-DebugGame:
$(BUILD) UnrealGame Android DebugGame $(ARGS)
UnrealGame-Android-Development:
$(BUILD) UnrealGame Android Development $(ARGS)
UnrealGame-Android-Shipping:
$(BUILD) UnrealGame Android Shipping $(ARGS)
UnrealGame-Linux-DebugGame:
$(BUILD) UnrealGame Linux DebugGame $(ARGS)
UnrealGame-Linux-Development:
$(BUILD) UnrealGame Linux Development $(ARGS)
UnrealGame-Linux-Shipping:
$(BUILD) UnrealGame Linux Shipping $(ARGS)
UnrealGame-LinuxArm64-DebugGame:
$(BUILD) UnrealGame LinuxArm64 DebugGame $(ARGS)
UnrealGame-LinuxArm64-Development:
$(BUILD) UnrealGame LinuxArm64 Development $(ARGS)
UnrealGame-LinuxArm64-Shipping:
$(BUILD) UnrealGame LinuxArm64 Shipping $(ARGS)
UnrealGame: UnrealGame-Linux-Development
configure:
$(BUILD) -ProjectFiles -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" -Game
.PHONY: $(TARGETS)