GrapplingGravity/Source/GrapplingGravityEditor.Targ...

16 lines
430 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class GrapplingGravityEditorTarget : TargetRules
{
public GrapplingGravityEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V4;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
ExtraModuleNames.Add("GrapplingGravity");
}
}