# Makefile generated by MakefileGenerator.cs # *DO NOT EDIT* UNREALROOTPATH = /run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5 TARGETS = \ GrapplingGravity-Android-DebugGame \ GrapplingGravity-Android-Development \ GrapplingGravity-Android-Shipping \ GrapplingGravity-Linux-DebugGame \ GrapplingGravity-Linux-Development \ GrapplingGravity-Linux-Shipping \ GrapplingGravity-LinuxArm64-DebugGame \ GrapplingGravity-LinuxArm64-Development \ GrapplingGravity-LinuxArm64-Shipping \ GrapplingGravity \ GrapplingGravityEditor-Linux-DebugGame \ GrapplingGravityEditor-Linux-Development \ GrapplingGravityEditor \ LiveLinkHub-Linux-DebugGame \ LiveLinkHub-Linux-Development \ LiveLinkHub \ DotNetPerforceLib \ EventLoopUnitTests \ UnrealEditor-Linux-DebugGame \ UnrealEditor-Linux-Development \ UnrealEditor \ UnrealGame-Android-DebugGame \ UnrealGame-Android-Development \ UnrealGame-Android-Shipping \ UnrealGame-Linux-DebugGame \ UnrealGame-Linux-Development \ UnrealGame-Linux-Shipping \ UnrealGame-LinuxArm64-DebugGame \ UnrealGame-LinuxArm64-Development \ UnrealGame-LinuxArm64-Shipping \ UnrealGame\ configure BUILD = "$(UNREALROOTPATH)/Engine/Build/BatchFiles/RunUBT.sh" all: StandardSet RequiredTools: CrashReportClient-Linux-Shipping CrashReportClientEditor-Linux-Shipping ShaderCompileWorker UnrealLightmass EpicWebHelper-Linux-Shipping StandardSet: RequiredTools UnrealFrontend GrapplingGravityEditor UnrealInsights DebugSet: RequiredTools UnrealFrontend-Linux-Debug GrapplingGravityEditor-Linux-Debug GrapplingGravity-Android-DebugGame: $(BUILD) GrapplingGravity Android DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS) GrapplingGravity-Android-Development: $(BUILD) GrapplingGravity Android Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS) GrapplingGravity-Android-Shipping: $(BUILD) GrapplingGravity Android Shipping -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS) GrapplingGravity-Linux-DebugGame: $(BUILD) GrapplingGravity Linux DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS) GrapplingGravity-Linux-Development: $(BUILD) GrapplingGravity Linux Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS) GrapplingGravity-Linux-Shipping: $(BUILD) GrapplingGravity Linux Shipping -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS) GrapplingGravity-LinuxArm64-DebugGame: $(BUILD) GrapplingGravity LinuxArm64 DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS) GrapplingGravity-LinuxArm64-Development: $(BUILD) GrapplingGravity LinuxArm64 Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS) GrapplingGravity-LinuxArm64-Shipping: $(BUILD) GrapplingGravity LinuxArm64 Shipping -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS) GrapplingGravity: GrapplingGravity-Linux-Development GrapplingGravityEditor-Linux-DebugGame: $(BUILD) GrapplingGravityEditor Linux DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS) GrapplingGravityEditor-Linux-Development: $(BUILD) GrapplingGravityEditor Linux Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS) GrapplingGravityEditor: GrapplingGravityEditor-Linux-Development LiveLinkHub-Linux-DebugGame: $(BUILD) LiveLinkHub Linux DebugGame $(ARGS) LiveLinkHub-Linux-Development: $(BUILD) LiveLinkHub Linux Development $(ARGS) LiveLinkHub: LiveLinkHub-Linux-Development DotNetPerforceLib: DotNetPerforceLib-Linux-Development EventLoopUnitTests: EventLoopUnitTests-Linux-Development UnrealEditor-Linux-DebugGame: $(BUILD) UnrealEditor Linux DebugGame $(ARGS) UnrealEditor-Linux-Development: $(BUILD) UnrealEditor Linux Development $(ARGS) UnrealEditor: UnrealEditor-Linux-Development UnrealGame-Android-DebugGame: $(BUILD) UnrealGame Android DebugGame $(ARGS) UnrealGame-Android-Development: $(BUILD) UnrealGame Android Development $(ARGS) UnrealGame-Android-Shipping: $(BUILD) UnrealGame Android Shipping $(ARGS) UnrealGame-Linux-DebugGame: $(BUILD) UnrealGame Linux DebugGame $(ARGS) UnrealGame-Linux-Development: $(BUILD) UnrealGame Linux Development $(ARGS) UnrealGame-Linux-Shipping: $(BUILD) UnrealGame Linux Shipping $(ARGS) UnrealGame-LinuxArm64-DebugGame: $(BUILD) UnrealGame LinuxArm64 DebugGame $(ARGS) UnrealGame-LinuxArm64-Development: $(BUILD) UnrealGame LinuxArm64 Development $(ARGS) UnrealGame-LinuxArm64-Shipping: $(BUILD) UnrealGame LinuxArm64 Shipping $(ARGS) UnrealGame: UnrealGame-Linux-Development configure: $(BUILD) -ProjectFiles -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" -Game .PHONY: $(TARGETS)