// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class GrapplingGravityEditorTarget : TargetRules { public GrapplingGravityEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V5; //V4 IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3; ExtraModuleNames.Add("GrapplingGravity"); } }