# Makefile generated by MakefileGenerator.cs # *DO NOT EDIT* UNREALROOTPATH = /run/media/bozarre/SSD M2 Projects n Games/Projects/Unreal/UnrealEngine GAMEPROJECTFILE =/run/media/bozarre/SSD M2 Projects n Games/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject TARGETS = \ GrapplingGravity-Linux-Debug \ GrapplingGravity-Linux-DebugGame \ GrapplingGravity-Linux-Test \ GrapplingGravity-Linux-Shipping \ GrapplingGravity \ GrapplingGravityEditor-Linux-Debug \ GrapplingGravityEditor-Linux-DebugGame \ GrapplingGravityEditor-Linux-Test \ GrapplingGravityEditor-Linux-Shipping \ GrapplingGravityEditor \ UnrealClient-Linux-Debug \ UnrealClient-Linux-DebugGame \ UnrealClient-Linux-Test \ UnrealClient-Linux-Shipping \ UnrealClient \ UnrealEditor-Linux-Debug \ UnrealEditor-Linux-DebugGame \ UnrealEditor-Linux-Test \ UnrealEditor-Linux-Shipping \ UnrealEditor \ UnrealGame-Linux-Debug \ UnrealGame-Linux-DebugGame \ UnrealGame-Linux-Test \ UnrealGame-Linux-Shipping \ UnrealGame \ UnrealServer-Linux-Debug \ UnrealServer-Linux-DebugGame \ UnrealServer-Linux-Test \ UnrealServer-Linux-Shipping \ UnrealServer\ configure BUILD = bash "$(UNREALROOTPATH)/Engine/Build/BatchFiles/Linux/Build.sh" PROJECTBUILD = "$(UNREALROOTPATH)/Engine/Binaries/ThirdParty/DotNet/6.0.302/linux/dotnet" "$(UNREALROOTPATH)/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll" all: StandardSet RequiredTools: CrashReportClient-Linux-Shipping CrashReportClientEditor-Linux-Shipping ShaderCompileWorker UnrealLightmass EpicWebHelper-Linux-Shipping StandardSet: RequiredTools UnrealFrontend GrapplingGravityEditor UnrealInsights DebugSet: RequiredTools UnrealFrontend-Linux-Debug GrapplingGravityEditor-Linux-Debug GrapplingGravity-Linux-Debug: $(PROJECTBUILD) GrapplingGravity Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS) GrapplingGravity-Linux-DebugGame: $(PROJECTBUILD) GrapplingGravity Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS) GrapplingGravity-Linux-Test: $(PROJECTBUILD) GrapplingGravity Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS) GrapplingGravity-Linux-Shipping: $(PROJECTBUILD) GrapplingGravity Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS) GrapplingGravity: $(PROJECTBUILD) GrapplingGravity Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS) GrapplingGravityEditor-Linux-Debug: $(PROJECTBUILD) GrapplingGravityEditor Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS) GrapplingGravityEditor-Linux-DebugGame: $(PROJECTBUILD) GrapplingGravityEditor Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS) GrapplingGravityEditor-Linux-Test: $(PROJECTBUILD) GrapplingGravityEditor Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS) GrapplingGravityEditor-Linux-Shipping: $(PROJECTBUILD) GrapplingGravityEditor Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS) GrapplingGravityEditor: $(PROJECTBUILD) GrapplingGravityEditor Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealClient-Linux-Debug: $(BUILD) UnrealClient Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealClient-Linux-DebugGame: $(BUILD) UnrealClient Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealClient-Linux-Test: $(BUILD) UnrealClient Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealClient-Linux-Shipping: $(BUILD) UnrealClient Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealClient: $(BUILD) UnrealClient Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealEditor-Linux-Debug: $(BUILD) UnrealEditor Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealEditor-Linux-DebugGame: $(BUILD) UnrealEditor Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealEditor-Linux-Test: $(BUILD) UnrealEditor Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealEditor-Linux-Shipping: $(BUILD) UnrealEditor Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealEditor: $(BUILD) UnrealEditor Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealGame-Linux-Debug: $(BUILD) UnrealGame Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealGame-Linux-DebugGame: $(BUILD) UnrealGame Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealGame-Linux-Test: $(BUILD) UnrealGame Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealGame-Linux-Shipping: $(BUILD) UnrealGame Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealGame: $(BUILD) UnrealGame Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealServer-Linux-Debug: $(BUILD) UnrealServer Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealServer-Linux-DebugGame: $(BUILD) UnrealServer Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealServer-Linux-Test: $(BUILD) UnrealServer Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealServer-Linux-Shipping: $(BUILD) UnrealServer Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS) UnrealServer: $(BUILD) UnrealServer Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS) configure: xbuild /property:Configuration=Development /verbosity:quiet /nologo "$(UNREALROOTPATH)/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" $(PROJECTBUILD) -projectfiles -project="\"$(GAMEPROJECTFILE)\"" -game -engine .PHONY: $(TARGETS)