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3 Commits

Author SHA1 Message Date
Jérémie GABOLDE a2b32c4481 test stuff 2024-11-20 00:33:29 +01:00
Jérémie GABOLDE 4c3d991d29 UE 5.5 migration 2024-11-20 00:33:29 +01:00
Jérémie GABOLDE 1cb85eab8f Blender tool for exporting 2024-11-20 00:33:29 +01:00
6 changed files with 318 additions and 161 deletions

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@ -0,0 +1,152 @@
import bpy
import os
from bpy.props import (StringProperty, PointerProperty, EnumProperty, BoolProperty)
from bpy.types import (Panel, Operator, AddonPreferences, PropertyGroup)
bl_info = \
{
"name": "Unreal Exporter",
"author": "Bozarre",
"version": (1, 0, 0),
"blender": (4, 2, 0),
"location": "View 3D > Object Mode > Unreal Exporter",
"description":
"Bartch exporter for Unreal Engine",
"warning": "",
"wiki_url": "",
"tracker_url": "",
"category": "Exporter",
}
class UEExporterSettings(PropertyGroup):
path : StringProperty(
#name="",
description="Path to Directory (empty means same as curren file)",
default="//",
maxlen=1024,
subtype='FILE_PATH')
source_collection : StringProperty(
description="Collection name (collisions don't have to be in the same collection",
default="Export",
maxlen=1024)
collisions: BoolProperty(
name="Export Collisions",
description="Whether to export the collision shapes",
default = True
)
local_origin: BoolProperty(
name="Export Origin",
description="Whether to use the objects origin as the export origin",
default = False
)
class VIEW3D_PT_PanelExportAll(bpy.types.Panel):
bl_label = "Export Selected"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "UE Exporter"
bl_context = "objectmode"
def draw(self, context):
layout = self.layout
scn = context.scene
layout.label(text="Export Path Location:")
layout.prop(scn.ue_exporter, "path", text="")
layout.label(text="Collection to export")
layout.prop(scn.ue_exporter, "source_collection", text="")
layout.prop(scn.ue_exporter, "local_origin", text=" Export Origin")
layout.prop(scn.ue_exporter, "collisions", text=" Export Collisions")
layout.operator("ue_exporter_obs.separate_export", text='Export Seperate', icon='TRIA_RIGHT')
layout.operator("ue_exporter_obs.combine_export", text='Export Combined', icon='TRIA_RIGHT')
class OBJECT_OT_SeparateExport(bpy.types.Operator):
bl_idname = "ue_exporter_obs.separate_export"
bl_label = "Export Selected"
bl_options = {"UNDO"}
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
SeparateExport(context.scene.ue_exporter.path)
self.report({'INFO'}, 'Exported')
return {'FINISHED'}
class OBJECT_OT_CombineExport(bpy.types.Operator):
bl_idname = "ue_exporter_obs.combine_export"
bl_label = "Export Selected"
bl_options = {"UNDO"}
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
CombineExport(context.scene.ue_exporter.path)
self.report({'INFO'}, 'Exported')
return {'FINISHED'}
def SeparateExport(exportFolder):
objects = bpy.data.collections[bpy.context.scene.ue_exporter.source_collection].all_objects
#for some absurd logic it works only if objects comes from the selection, no time to explain...
for object in objects:
object.select_set(True)
objects = bpy.context.selected_objects
bpy.ops.object.select_all(action='DESELECT')
for object in objects:
object.select_set(True)
if object.type not in ['MESH']:
continue
exportName = bpy.path.abspath(exportFolder) + object.name + '.fbx'
bpy.ops.export_scene.fbx(filepath=exportName, use_selection=True, mesh_smooth_type='FACE')
object.select_set(False)
def CombineExport(exportFolder):
objects = bpy.data.collections[bpy.context.scene.ue_exporter.source_collection].all_objects
#for some absurd logic it works only if objects comes from the selection, no time to explain...
for object in objects:
object.select_set(True)
bpy.ops.object.select_all(action='DESELECT')
isOrigin = bpy.context.scene.ue_exporter.local_origin
origLocs = []
for object in objects:
object.select_set(True)
if isOrigin:
origLocs.append(object.location.copy())
object.location = (0.0,0.0,0.0)
object.name = object.name
exportName = exportFolder + bpy.context.active_object.name + '.fbx'
bpy.ops.export_scene.fbx(filepath=exportName, use_selection=True, mesh_smooth_type='FACE')
for object in objects:
if isOrigin:
object.location = origLocs.pop(0)
classes = (
VIEW3D_PT_PanelExportAll,
OBJECT_OT_SeparateExport,
OBJECT_OT_CombineExport,
UEExporterSettings
)
def register():
for c in classes:
bpy.utils.register_class(c)
bpy.types.Scene.ue_exporter = bpy.props.PointerProperty(type=UEExporterSettings)
def unregister():
for c in reversed(classes):
bpy.utils.unregister_class(c)
del bpy.types.Scene.ue_exporter
if __name__ == "__main__":
register()

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Content/Maps/Gym/Gym_GF_Liquid.umap (Stored with Git LFS)

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@ -6,20 +6,24 @@
}, },
{ {
"name": "UE5", "name": "UE5",
"path": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "path": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
], ],
"settings": { "settings": {
"typescript.tsc.autoDetect": "off", "typescript.tsc.autoDetect": "off",
"npm.autoDetect": "off" "npm.autoDetect": "off",
"terminal.integrated.env.linux": {
"PATH": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64:${env:PATH}",
"DOTNET_ROOT": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64",
"DOTNET_HOST_PATH": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64/dotnet",
"DOTNET_MULTILEVEL_LOOKUP": "0",
"DOTNET_ROLL_FORWARD": "LatestMajor"
}
}, },
"extensions": { "extensions": {
"recommendations": [ "recommendations": [
"ms-vscode.cpptools", "ms-vscode.cpptools",
"ms-dotnettools.csharp", "ms-dotnettools.csharp"
"vadimcn.vscode-lldb",
"ms-vscode.mono-debug",
"dfarley1.file-picker"
] ]
}, },
"tasks": { "tasks": {
@ -39,7 +43,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -59,7 +63,7 @@
], ],
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -77,7 +81,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -94,7 +98,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -114,7 +118,7 @@
], ],
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -132,7 +136,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -149,7 +153,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -169,7 +173,7 @@
], ],
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -187,7 +191,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -204,7 +208,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -224,7 +228,7 @@
], ],
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -242,7 +246,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -259,7 +263,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -279,7 +283,7 @@
], ],
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -297,7 +301,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -314,7 +318,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -334,7 +338,7 @@
], ],
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -352,7 +356,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -369,7 +373,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -389,7 +393,7 @@
], ],
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -407,7 +411,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -424,7 +428,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -444,7 +448,7 @@
], ],
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -462,7 +466,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -479,7 +483,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -499,7 +503,7 @@
], ],
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -517,7 +521,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -534,7 +538,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -554,7 +558,7 @@
], ],
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -572,7 +576,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -589,7 +593,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -609,7 +613,7 @@
], ],
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -627,7 +631,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -644,7 +648,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -664,7 +668,7 @@
], ],
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -682,7 +686,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -699,7 +703,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -719,7 +723,7 @@
], ],
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
}, },
{ {
@ -737,7 +741,7 @@
"problemMatcher": "$msCompile", "problemMatcher": "$msCompile",
"type": "shell", "type": "shell",
"options": { "options": {
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
} }
] ]
@ -748,100 +752,100 @@
{ {
"name": "Launch GrapplingGravity (Debug)", "name": "Launch GrapplingGravity (Debug)",
"request": "launch", "request": "launch",
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/GrapplingGravity-Linux-Debug", "program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/UnrealGame-Linux-Debug",
"preLaunchTask": "GrapplingGravity Linux Debug Build", "preLaunchTask": "GrapplingGravity Linux Debug Build",
"args": [ "args": [
], ],
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine", "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
"type": "cppdbg", "type": "cppdbg",
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis", "visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
"showDisplayString": true "showDisplayString": true
}, },
{ {
"name": "Launch GrapplingGravity (DebugGame)", "name": "Launch GrapplingGravity (DebugGame)",
"request": "launch", "request": "launch",
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/GrapplingGravity-Linux-DebugGame", "program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/UnrealGame-Linux-DebugGame",
"preLaunchTask": "GrapplingGravity Linux DebugGame Build", "preLaunchTask": "GrapplingGravity Linux DebugGame Build",
"args": [ "args": [
], ],
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine", "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
"type": "cppdbg", "type": "cppdbg",
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis", "visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
"showDisplayString": true "showDisplayString": true
}, },
{ {
"name": "Launch GrapplingGravity (Development)", "name": "Launch GrapplingGravity (Development)",
"request": "launch", "request": "launch",
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/GrapplingGravity", "program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/UnrealGame",
"preLaunchTask": "GrapplingGravity Linux Development Build", "preLaunchTask": "GrapplingGravity Linux Development Build",
"args": [ "args": [
], ],
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine", "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
"type": "cppdbg", "type": "cppdbg",
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis", "visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
"showDisplayString": true "showDisplayString": true
}, },
{ {
"name": "Launch GrapplingGravity (Test)", "name": "Launch GrapplingGravity (Test)",
"request": "launch", "request": "launch",
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/GrapplingGravity-Linux-Test", "program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/UnrealGame-Linux-Test",
"preLaunchTask": "GrapplingGravity Linux Test Build", "preLaunchTask": "GrapplingGravity Linux Test Build",
"args": [ "args": [
], ],
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine", "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
"type": "cppdbg", "type": "cppdbg",
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis", "visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
"showDisplayString": true "showDisplayString": true
}, },
{ {
"name": "Launch GrapplingGravity (Shipping)", "name": "Launch GrapplingGravity (Shipping)",
"request": "launch", "request": "launch",
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/GrapplingGravity-Linux-Shipping", "program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Binaries/Linux/UnrealGame-Linux-Shipping",
"preLaunchTask": "GrapplingGravity Linux Shipping Build", "preLaunchTask": "GrapplingGravity Linux Shipping Build",
"args": [ "args": [
], ],
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine", "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
"type": "cppdbg", "type": "cppdbg",
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis", "visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
"showDisplayString": true "showDisplayString": true
}, },
{ {
"name": "Launch GrapplingGravityEditor (Debug)", "name": "Launch GrapplingGravityEditor (Debug)",
"request": "launch", "request": "launch",
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Binaries/Linux/UnrealEditor-Linux-Debug", "program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/Linux/UnrealEditor-Linux-Debug",
"preLaunchTask": "GrapplingGravityEditor Linux Debug Build", "preLaunchTask": "GrapplingGravityEditor Linux Debug Build",
"args": [ "args": [
"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject"
], ],
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine", "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
"type": "cppdbg", "type": "cppdbg",
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis", "visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
"showDisplayString": true "showDisplayString": true
}, },
{ {
"name": "Launch GrapplingGravityEditor (DebugGame)", "name": "Launch GrapplingGravityEditor (DebugGame)",
"request": "launch", "request": "launch",
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Binaries/Linux/UnrealEditor-Linux-DebugGame", "program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/Linux/UnrealEditor-Linux-DebugGame",
"preLaunchTask": "GrapplingGravityEditor Linux DebugGame Build", "preLaunchTask": "GrapplingGravityEditor Linux DebugGame Build",
"args": [ "args": [
"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject"
], ],
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine", "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
"type": "cppdbg", "type": "cppdbg",
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis", "visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
"showDisplayString": true "showDisplayString": true
}, },
{ {
"name": "Launch GrapplingGravityEditor (Development)", "name": "Launch GrapplingGravityEditor (Development)",
"request": "launch", "request": "launch",
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Binaries/Linux/UnrealEditor", "program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/Linux/UnrealEditor",
"preLaunchTask": "GrapplingGravityEditor Linux Development Build", "preLaunchTask": "GrapplingGravityEditor Linux Development Build",
"args": [ "args": [
"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject"
], ],
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine", "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5",
"type": "cppdbg", "type": "cppdbg",
"visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Extras/VisualStudioDebugging/Unreal.natvis", "visualizerFile": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Extras/VisualStudioDebugging/Unreal.natvis",
"showDisplayString": true "showDisplayString": true
}, },
{ {
@ -849,7 +853,7 @@
"type": "coreclr", "type": "coreclr",
"request": "launch", "request": "launch",
"preLaunchTask": "UnrealBuildTool Linux Development Build", "preLaunchTask": "UnrealBuildTool Linux Development Build",
"program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine/Engine/Build/BatchFiles/RunUBT.bat", "program": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Build/BatchFiles/RunUBT.bat",
"args": [ "args": [
"-projectfiles", "-projectfiles",
"-vscode", "-vscode",
@ -858,10 +862,17 @@
"-engine", "-engine",
"-dotnet" "-dotnet"
], ],
"env": {
"PATH": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64:${env:PATH}",
"DOTNET_ROOT": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64",
"DOTNET_HOST_PATH": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64/dotnet",
"DOTNET_MULTILEVEL_LOOKUP": "0",
"DOTNET_ROLL_FORWARD": "LatestMajor"
},
"console": "internalConsole", "console": "internalConsole",
"internalConsoleOptions": "openOnSessionStart", "internalConsoleOptions": "openOnSessionStart",
"stopAtEntry": false, "stopAtEntry": false,
"cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngine" "cwd": "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5"
} }
] ]
} }

View File

@ -1,6 +1,6 @@
{ {
"FileVersion": 3, "FileVersion": 3,
"EngineAssociation": "5.3", "EngineAssociation": "5.5",
"Category": "", "Category": "",
"Description": "", "Description": "",
"Modules": [ "Modules": [

164
Makefile
View File

@ -1,44 +1,43 @@
# Makefile generated by MakefileGenerator.cs # Makefile generated by MakefileGenerator.cs
# *DO NOT EDIT* # *DO NOT EDIT*
UNREALROOTPATH = /run/media/bozarre/SSD M2 Projects n Games/Projects/Unreal/UnrealEngine UNREALROOTPATH = /run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5
GAMEPROJECTFILE =/run/media/bozarre/SSD M2 Projects n Games/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject
TARGETS = \ TARGETS = \
GrapplingGravity-Linux-Debug \ GrapplingGravity-Android-DebugGame \
GrapplingGravity-Android-Development \
GrapplingGravity-Android-Shipping \
GrapplingGravity-Linux-DebugGame \ GrapplingGravity-Linux-DebugGame \
GrapplingGravity-Linux-Test \ GrapplingGravity-Linux-Development \
GrapplingGravity-Linux-Shipping \ GrapplingGravity-Linux-Shipping \
GrapplingGravity-LinuxArm64-DebugGame \
GrapplingGravity-LinuxArm64-Development \
GrapplingGravity-LinuxArm64-Shipping \
GrapplingGravity \ GrapplingGravity \
GrapplingGravityEditor-Linux-Debug \
GrapplingGravityEditor-Linux-DebugGame \ GrapplingGravityEditor-Linux-DebugGame \
GrapplingGravityEditor-Linux-Test \ GrapplingGravityEditor-Linux-Development \
GrapplingGravityEditor-Linux-Shipping \
GrapplingGravityEditor \ GrapplingGravityEditor \
UnrealClient-Linux-Debug \ LiveLinkHub-Linux-DebugGame \
UnrealClient-Linux-DebugGame \ LiveLinkHub-Linux-Development \
UnrealClient-Linux-Test \ LiveLinkHub \
UnrealClient-Linux-Shipping \ DotNetPerforceLib \
UnrealClient \ EventLoopUnitTests \
UnrealEditor-Linux-Debug \
UnrealEditor-Linux-DebugGame \ UnrealEditor-Linux-DebugGame \
UnrealEditor-Linux-Test \ UnrealEditor-Linux-Development \
UnrealEditor-Linux-Shipping \
UnrealEditor \ UnrealEditor \
UnrealGame-Linux-Debug \ UnrealGame-Android-DebugGame \
UnrealGame-Android-Development \
UnrealGame-Android-Shipping \
UnrealGame-Linux-DebugGame \ UnrealGame-Linux-DebugGame \
UnrealGame-Linux-Test \ UnrealGame-Linux-Development \
UnrealGame-Linux-Shipping \ UnrealGame-Linux-Shipping \
UnrealGame \ UnrealGame-LinuxArm64-DebugGame \
UnrealServer-Linux-Debug \ UnrealGame-LinuxArm64-Development \
UnrealServer-Linux-DebugGame \ UnrealGame-LinuxArm64-Shipping \
UnrealServer-Linux-Test \ UnrealGame\
UnrealServer-Linux-Shipping \
UnrealServer\
configure configure
BUILD = bash "$(UNREALROOTPATH)/Engine/Build/BatchFiles/Linux/Build.sh" BUILD = "$(UNREALROOTPATH)/Engine/Build/BatchFiles/RunUBT.sh"
PROJECTBUILD = "$(UNREALROOTPATH)/Engine/Binaries/ThirdParty/DotNet/6.0.302/linux/dotnet" "$(UNREALROOTPATH)/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll"
all: StandardSet all: StandardSet
@ -49,98 +48,93 @@ StandardSet: RequiredTools UnrealFrontend GrapplingGravityEditor UnrealInsights
DebugSet: RequiredTools UnrealFrontend-Linux-Debug GrapplingGravityEditor-Linux-Debug DebugSet: RequiredTools UnrealFrontend-Linux-Debug GrapplingGravityEditor-Linux-Debug
GrapplingGravity-Linux-Debug: GrapplingGravity-Android-DebugGame:
$(PROJECTBUILD) GrapplingGravity Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) GrapplingGravity Android DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-Android-Development:
$(BUILD) GrapplingGravity Android Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-Android-Shipping:
$(BUILD) GrapplingGravity Android Shipping -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-Linux-DebugGame: GrapplingGravity-Linux-DebugGame:
$(PROJECTBUILD) GrapplingGravity Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) GrapplingGravity Linux DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-Linux-Test: GrapplingGravity-Linux-Development:
$(PROJECTBUILD) GrapplingGravity Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) GrapplingGravity Linux Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-Linux-Shipping: GrapplingGravity-Linux-Shipping:
$(PROJECTBUILD) GrapplingGravity Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) GrapplingGravity Linux Shipping -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity: GrapplingGravity-LinuxArm64-DebugGame:
$(PROJECTBUILD) GrapplingGravity Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) GrapplingGravity LinuxArm64 DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravityEditor-Linux-Debug: GrapplingGravity-LinuxArm64-Development:
$(PROJECTBUILD) GrapplingGravityEditor Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) GrapplingGravity LinuxArm64 Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity-LinuxArm64-Shipping:
$(BUILD) GrapplingGravity LinuxArm64 Shipping -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravity: GrapplingGravity-Linux-Development
GrapplingGravityEditor-Linux-DebugGame: GrapplingGravityEditor-Linux-DebugGame:
$(PROJECTBUILD) GrapplingGravityEditor Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) GrapplingGravityEditor Linux DebugGame -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravityEditor-Linux-Test: GrapplingGravityEditor-Linux-Development:
$(PROJECTBUILD) GrapplingGravityEditor Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) GrapplingGravityEditor Linux Development -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" $(ARGS)
GrapplingGravityEditor-Linux-Shipping: GrapplingGravityEditor: GrapplingGravityEditor-Linux-Development
$(PROJECTBUILD) GrapplingGravityEditor Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
GrapplingGravityEditor: LiveLinkHub-Linux-DebugGame:
$(PROJECTBUILD) GrapplingGravityEditor Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) LiveLinkHub Linux DebugGame $(ARGS)
UnrealClient-Linux-Debug: LiveLinkHub-Linux-Development:
$(BUILD) UnrealClient Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) LiveLinkHub Linux Development $(ARGS)
UnrealClient-Linux-DebugGame: LiveLinkHub: LiveLinkHub-Linux-Development
$(BUILD) UnrealClient Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS)
UnrealClient-Linux-Test: DotNetPerforceLib: DotNetPerforceLib-Linux-Development
$(BUILD) UnrealClient Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS)
UnrealClient-Linux-Shipping: EventLoopUnitTests: EventLoopUnitTests-Linux-Development
$(BUILD) UnrealClient Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
UnrealClient:
$(BUILD) UnrealClient Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS)
UnrealEditor-Linux-Debug:
$(BUILD) UnrealEditor Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS)
UnrealEditor-Linux-DebugGame: UnrealEditor-Linux-DebugGame:
$(BUILD) UnrealEditor Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealEditor Linux DebugGame $(ARGS)
UnrealEditor-Linux-Test: UnrealEditor-Linux-Development:
$(BUILD) UnrealEditor Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealEditor Linux Development $(ARGS)
UnrealEditor-Linux-Shipping: UnrealEditor: UnrealEditor-Linux-Development
$(BUILD) UnrealEditor Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
UnrealEditor: UnrealGame-Android-DebugGame:
$(BUILD) UnrealEditor Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealGame Android DebugGame $(ARGS)
UnrealGame-Linux-Debug: UnrealGame-Android-Development:
$(BUILD) UnrealGame Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealGame Android Development $(ARGS)
UnrealGame-Android-Shipping:
$(BUILD) UnrealGame Android Shipping $(ARGS)
UnrealGame-Linux-DebugGame: UnrealGame-Linux-DebugGame:
$(BUILD) UnrealGame Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealGame Linux DebugGame $(ARGS)
UnrealGame-Linux-Test: UnrealGame-Linux-Development:
$(BUILD) UnrealGame Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealGame Linux Development $(ARGS)
UnrealGame-Linux-Shipping: UnrealGame-Linux-Shipping:
$(BUILD) UnrealGame Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealGame Linux Shipping $(ARGS)
UnrealGame: UnrealGame-LinuxArm64-DebugGame:
$(BUILD) UnrealGame Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealGame LinuxArm64 DebugGame $(ARGS)
UnrealServer-Linux-Debug: UnrealGame-LinuxArm64-Development:
$(BUILD) UnrealServer Linux Debug -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealGame LinuxArm64 Development $(ARGS)
UnrealServer-Linux-DebugGame: UnrealGame-LinuxArm64-Shipping:
$(BUILD) UnrealServer Linux DebugGame -project="$(GAMEPROJECTFILE)" $(ARGS) $(BUILD) UnrealGame LinuxArm64 Shipping $(ARGS)
UnrealServer-Linux-Test: UnrealGame: UnrealGame-Linux-Development
$(BUILD) UnrealServer Linux Test -project="$(GAMEPROJECTFILE)" $(ARGS)
UnrealServer-Linux-Shipping:
$(BUILD) UnrealServer Linux Shipping -project="$(GAMEPROJECTFILE)" $(ARGS)
UnrealServer:
$(BUILD) UnrealServer Linux Development -project="$(GAMEPROJECTFILE)" $(ARGS)
configure: configure:
xbuild /property:Configuration=Development /verbosity:quiet /nologo "$(UNREALROOTPATH)/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" $(BUILD) -ProjectFiles -Project="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/GrapplingGravity.uproject" -Game
$(PROJECTBUILD) -projectfiles -project="\"$(GAMEPROJECTFILE)\"" -game -engine
.PHONY: $(TARGETS) .PHONY: $(TARGETS)