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22 changed files with 16 additions and 58 deletions

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AssetSources/Meshes/STM_HollowRock.blend (Stored with Git LFS)

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@ -255,7 +255,6 @@ DefaultGravityZ=0.000000
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Grappable")
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Grappable")))
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")

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@ -32,11 +32,6 @@
"SupportedTargetPlatforms": [
"Win64"
]
},
{
"Name": "ElectronicNodes",
"Enabled": true,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/5cb2a394d0c04e73891762be4cbd7216"
}
]
}

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@ -10,7 +10,7 @@
"DocsURL": "https://github.com/hugoattal/ElectronicNodes",
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/5cb2a394d0c04e73891762be4cbd7216",
"SupportURL": "https://forums.unrealengine.com/unreal-engine/marketplace/1647213-electronic-nodes-wiring-style-for-blueprints-and-materials-editors",
"EngineVersion": "5.5.0",
"EngineVersion": "5.4.0",
"CanContainContent": false,
"Installed": true,
"Modules": [