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"Fab", + "Description": "Fab Plugin", + "Category": "Other", + "CreatedBy": "Epic Games, Inc.", + "CreatedByURL": "http://epicgames.com", + "DocsURL": "", + "MarketplaceURL": "", + "SupportURL": "", + "EngineVersion": "5.5.0", + "EnabledByDefault": true, + "CanContainContent": true, + "SupportedTargetPlatforms": [ + "Win64", + "Mac", + "Linux" + ], + "Modules": [ + { + "Name": "Fab", + "Type": "Editor", + "LoadingPhase": "PostDefault" + } + ], + "Plugins": [ + { + "Name": "Interchange", + "Enabled": true + }, + { + "Name": "EditorScriptingUtilities", + "Enabled": true + }, + { + "Name": "EOSShared", + "Enabled": true + } + ] +} \ No newline at end of file diff --git a/Plugins/Fab/Resources/ButtonIcon_40x.png b/Plugins/Fab/Resources/ButtonIcon_40x.png new file mode 100644 index 0000000..1682773 --- /dev/null +++ b/Plugins/Fab/Resources/ButtonIcon_40x.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid 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--- /dev/null +++ b/Plugins/Fab/Source/Fab/Fab.Build.cs @@ -0,0 +1,88 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using System.IO; +using UnrealBuildTool; + +public class Fab : ModuleRules +{ + public Fab(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; + IWYUSupport = IWYUSupport.None; + + PublicIncludePaths.AddRange( + new string[] + { + // ... add public include paths required here ... + // Path.Combine(ModuleDirectory, "ThirdParty") + } + ); + + PrivateIncludePaths.AddRange( + new string[] + { + // ... add other private include paths required here ... + } + ); + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + // ... add other public dependencies that you statically link with here ... + } + ); + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "ApplicationCore", + "AssetTools", + "BuildPatchServices", + "ContentBrowser", + "CoreUObject", + "DesktopWidgets", + "EditorScriptingUtilities", + "EditorStyle", + "EditorSubsystem", + "Engine", + "EOSSDK", + "EOSShared", + "FileUtilities", + "Foliage", + "GameProjectGeneration", + "HTTP", + "InputCore", + "InterchangeCore", + "InterchangeEngine", + "InterchangePipelines", + "Json", + "JsonUtilities", + "LevelEditor", + "MainFrame", + "PlacementMode", + "Projects", + "RenderCore", + "Slate", + "SlateCore", + "ToolMenus", + "ToolWidgets", + "UMG", + "UnrealEd", + "WebBrowser", + "InterchangeImport", + "InterchangeNodes", + "InterchangeFactoryNodes", + "DeveloperSettings" + // ... add private dependencies that you statically link with here ... + } + ); + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + // ... add any modules that your module loads dynamically here ... + } + ); + } +} diff --git a/Plugins/Fab/Source/Fab/Private/FabAuthentication.cpp b/Plugins/Fab/Source/Fab/Private/FabAuthentication.cpp new file mode 100644 index 0000000..0a785cf --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/FabAuthentication.cpp @@ -0,0 +1,415 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "FabAuthentication.h" + +#include "FabBrowser.h" +#include "FabLog.h" +#include "FabSettings.h" +#include "IEOSSDKManager.h" + +#include "Async/Async.h" + +#include "Misc/CommandLine.h" + +namespace FabAuthentication +{ + void Init() + { + IEOSSDKManager* SDKManager = IEOSSDKManager::Get(); + if (SDKManager && SDKManager->IsInitialized()) + { + const UFabSettings* FabSettings = GetDefault(); + FString ProductId; + FString SandboxId; + FString DeploymentId; + FString ClientId; + FString ClientSecret; + FString EncryptionKey; + const UEosConstants* const Constants = Cast(FSoftObjectPath("/Fab/Data/FabEos.FabEos").TryLoad()); + switch (FabSettings->Environment) + { + case EFabEnvironment::Prod: + { + ProductId = Constants->Prod.ProductId; + SandboxId = Constants->Prod.SandboxId; + DeploymentId = Constants->Prod.DeploymentId; + ClientId = Constants->Prod.ClientCredentialsId; + ClientSecret = Constants->Prod.ClientCredentialsSecret; + EncryptionKey = Constants->Prod.EncryptionKey; + break; + } + case EFabEnvironment::Gamedev: + { + ProductId = Constants->GameDev.ProductId; + SandboxId = Constants->GameDev.SandboxId; + DeploymentId = Constants->GameDev.DeploymentId; + ClientId = Constants->GameDev.ClientCredentialsId; + ClientSecret = Constants->GameDev.ClientCredentialsSecret; + EncryptionKey = Constants->GameDev.EncryptionKey; + break; + } + default: + { + ProductId = Constants->Prod.ProductId; + SandboxId = Constants->Prod.SandboxId; + DeploymentId = Constants->Prod.DeploymentId; + ClientId = Constants->Prod.ClientCredentialsId; + ClientSecret = Constants->Prod.ClientCredentialsSecret; + EncryptionKey = Constants->Prod.EncryptionKey; + } + } + + const FTCHARToUTF8 Utf8ProductId(*ProductId); + const FTCHARToUTF8 Utf8SandboxId(*SandboxId); + const FTCHARToUTF8 Utf8ClientId(*ClientId); + const FTCHARToUTF8 Utf8ClientSecret(*ClientSecret); + const FTCHARToUTF8 Utf8EncryptionKey(*EncryptionKey); + const FTCHARToUTF8 Utf8DeploymentId(*DeploymentId); + //const FTCHARToUTF8 Utf8CacheDirectory(*CacheDirectory); + + EOS_Platform_Options PlatformOptions = {}; + PlatformOptions.ApiVersion = EOS_PLATFORM_OPTIONS_API_LATEST; + + PlatformOptions.ClientCredentials.ClientId = Utf8ClientId.Get(); + PlatformOptions.ClientCredentials.ClientSecret = Utf8ClientSecret.Get(); + PlatformOptions.ProductId = Utf8ProductId.Get(); + PlatformOptions.DeploymentId = Utf8DeploymentId.Get(); + PlatformOptions.SandboxId = Utf8SandboxId.Get(); + PlatformOptions.EncryptionKey = Utf8EncryptionKey.Get(); + // PlatformOptions.CacheDirectory = Utf8CacheDirectory.Get(); + PlatformOptions.bIsServer = EOS_FALSE; + PlatformOptions.Flags = 0; + PlatformOptions.Flags |= EOS_PF_DISABLE_OVERLAY; + PlatformOptions.Reserved = nullptr; + PlatformOptions.TickBudgetInMilliseconds = 0; + PlatformOptions.IntegratedPlatformOptionsContainerHandle = nullptr; + + if (FabSettings->Environment == EFabEnvironment::Gamedev) + { + static struct FReservedOptions + { + int32_t ApiVersion; + const char* BackendEnvironment; + } + ReservedOptions = {1, "GameDev"}; + PlatformOptions.Reserved = &ReservedOptions; + } + + PlatformHandle = SDKManager->CreatePlatform(PlatformOptions); + + // Sequence of events + // 1. Login using persist + // 2. If that fails - login using the exchange code + LoginUsingPersist(); + } + } + + void Shutdown() + { + PlatformHandle.Reset(); + } + + void EOS_CALL ExchangeCodeLoginCompleteCallbackFn(const EOS_Auth_LoginCallbackInfo* Data) + { + if (Data->ResultCode == EOS_EResult::EOS_Success) + { + FAB_LOG("User logged in"); + const int32_t AccountsCount = EOS_Auth_GetLoggedInAccountsCount(AuthHandle); + for (int32_t AccountIdx = 0; AccountIdx < AccountsCount; ++AccountIdx) + { + const EOS_EpicAccountId AccountId = EOS_Auth_GetLoggedInAccountByIndex(AuthHandle, AccountIdx); + EOS_ELoginStatus LoginStatus = EOS_Auth_GetLoginStatus(AuthHandle, Data->LocalUserId); + EpicAccountId = AccountId; + } + + LoggedIn(); + return; + } + else if (Data->ResultCode == EOS_EResult::EOS_Auth_PinGrantCode) + { + FAB_LOG_ERROR("Login pin grant code"); + } + else if (Data->ResultCode == EOS_EResult::EOS_Auth_MFARequired) + { + FAB_LOG_ERROR("Login MFA required"); + } + else if (Data->ResultCode == EOS_EResult::EOS_InvalidUser) + { + FAB_LOG_ERROR("Invalid user"); + } + else if (Data->ResultCode == EOS_EResult::EOS_Auth_AccountFeatureRestricted) + { + FAB_LOG_ERROR("Login failed, account is restricted"); + } + else if (EOS_EResult_IsOperationComplete(Data->ResultCode)) + { + const FString Code = EOS_EResult_ToString(Data->ResultCode); + FAB_LOG_ERROR("Login failed - error code: %s", *Code); + } + else + { + const FString Code = EOS_EResult_ToString(Data->ResultCode); + FAB_LOG_ERROR("Login failed - error code: %s", *Code); + } + } + + void EOS_CALL PersistLoginCompleteCallbackFn(const EOS_Auth_LoginCallbackInfo* Data) + { + if (Data->ResultCode == EOS_EResult::EOS_Success) + { + FAB_LOG("User logged in"); + const int32_t AccountsCount = EOS_Auth_GetLoggedInAccountsCount(AuthHandle); + for (int32_t AccountIdx = 0; AccountIdx < AccountsCount; ++AccountIdx) + { + const EOS_EpicAccountId AccountId = EOS_Auth_GetLoggedInAccountByIndex(AuthHandle, AccountIdx); + EOS_ELoginStatus LoginStatus = EOS_Auth_GetLoginStatus(AuthHandle, Data->LocalUserId); + EpicAccountId = AccountId; + } + + LoggedIn(); + return; + } + else if (Data->ResultCode == EOS_EResult::EOS_Auth_PinGrantCode) + { + FAB_LOG_ERROR("Login pin grant code"); + } + else if (Data->ResultCode == EOS_EResult::EOS_Auth_MFARequired) + { + FAB_LOG_ERROR("Login MFA required"); + } + else if (Data->ResultCode == EOS_EResult::EOS_InvalidUser) + { + FAB_LOG_ERROR("Invalid user"); + } + else if (Data->ResultCode == EOS_EResult::EOS_Auth_AccountFeatureRestricted) + { + FAB_LOG_ERROR("Login failed, account is restricted"); + } + else if (EOS_EResult_IsOperationComplete(Data->ResultCode)) + { + const FString Code = EOS_EResult_ToString(Data->ResultCode); + FAB_LOG_ERROR("Login failed - error code: %s", *Code); + } + else + { + const FString Code = EOS_EResult_ToString(Data->ResultCode); + FAB_LOG_ERROR("Login failed - error code: %s", *Code); + } + + // Fallback login using exchange code + // Sending empty code reads from commandline + LoginUsingExchangeCode(""); + } + + void EOS_CALL AccountPortalLoginCompleteCallbackFn(const EOS_Auth_LoginCallbackInfo* Data) + { + if (Data->ResultCode == EOS_EResult::EOS_Success) + { + FAB_LOG("User logged in"); + const int32_t AccountsCount = EOS_Auth_GetLoggedInAccountsCount(AuthHandle); + for (int32_t AccountIdx = 0; AccountIdx < AccountsCount; ++AccountIdx) + { + const EOS_EpicAccountId AccountId = EOS_Auth_GetLoggedInAccountByIndex(AuthHandle, AccountIdx); + EOS_ELoginStatus LoginStatus = EOS_Auth_GetLoginStatus(AuthHandle, Data->LocalUserId); + EpicAccountId = AccountId; + } + + LoggedIn(); + } + else if (Data->ResultCode == EOS_EResult::EOS_Auth_PinGrantCode) + { + FAB_LOG_ERROR("Login pin grant code"); + } + else if (Data->ResultCode == EOS_EResult::EOS_Auth_MFARequired) + { + FAB_LOG_ERROR("Login MFA required"); + } + else if (Data->ResultCode == EOS_EResult::EOS_InvalidUser) + { + FAB_LOG_ERROR("Invalid user"); + } + else if (Data->ResultCode == EOS_EResult::EOS_Auth_AccountFeatureRestricted) + { + FAB_LOG_ERROR("Login failed, account is restricted"); + } + else if (EOS_EResult_IsOperationComplete(Data->ResultCode)) + { + const FString Code = EOS_EResult_ToString(Data->ResultCode); + FAB_LOG_ERROR("Login failed - error code: %s", *Code); + } + else + { + const FString Code = EOS_EResult_ToString(Data->ResultCode); + FAB_LOG_ERROR("Login failed - error code: %s", *Code); + } + } + + bool LoginUsingExchangeCode(FString ExchangeCode) + { + FAB_LOG("Logging in using exchange code"); + + if (ExchangeCode.IsEmpty()) // Read exchange code from commandline if it is not passed in + { + FAB_LOG("Reading exchange code from commandline"); + FString AuthType; + if (FParse::Value(FCommandLine::Get(), TEXT("AUTH_TYPE="), AuthType) && AuthType == TEXT("exchangecode")) + { + FParse::Value(FCommandLine::Get(), TEXT("AUTH_PASSWORD="), ExchangeCode); + } + } + + AuthHandle = EOS_Platform_GetAuthInterface(*PlatformHandle); + + EOS_Auth_Credentials Credentials = {0}; + Credentials.ApiVersion = EOS_AUTH_CREDENTIALS_API_LATEST; + + Credentials.Type = EOS_ELoginCredentialType::EOS_LCT_ExchangeCode; + Credentials.Id = ""; + + const FTCHARToUTF8 UTF8Token(*ExchangeCode); + Credentials.Token = UTF8Token.Get(); + + EOS_Auth_LoginOptions LoginOptions = {0}; + LoginOptions.ApiVersion = EOS_AUTH_LOGIN_API_LATEST; + LoginOptions.ScopeFlags = EOS_EAuthScopeFlags::EOS_AS_BasicProfile; + LoginOptions.Credentials = &Credentials; + + EOS_Auth_Login(AuthHandle, &LoginOptions, nullptr, ExchangeCodeLoginCompleteCallbackFn); + + return true; + } + + bool LoginUsingPersist() + { + FAB_LOG("Logging in using persist"); + + AuthHandle = EOS_Platform_GetAuthInterface(*PlatformHandle); + + EOS_Auth_Credentials Credentials = {0}; + Credentials.ApiVersion = EOS_AUTH_CREDENTIALS_API_LATEST; + + Credentials.Type = EOS_ELoginCredentialType::EOS_LCT_PersistentAuth; + + EOS_Auth_LoginOptions LoginOptions = {0}; + LoginOptions.ApiVersion = EOS_AUTH_LOGIN_API_LATEST; + LoginOptions.ScopeFlags = EOS_EAuthScopeFlags::EOS_AS_BasicProfile; + LoginOptions.Credentials = &Credentials; + + EOS_Auth_Login(AuthHandle, &LoginOptions, nullptr, PersistLoginCompleteCallbackFn); + + return true; + } + + bool LoginUsingAccountPortal() + { + FAB_LOG("Logging in using account portal"); + + AuthHandle = EOS_Platform_GetAuthInterface(*PlatformHandle); + + EOS_Auth_Credentials Credentials = {0}; + Credentials.ApiVersion = EOS_AUTH_CREDENTIALS_API_LATEST; + + Credentials.Type = EOS_ELoginCredentialType::EOS_LCT_AccountPortal; + + EOS_Auth_LoginOptions LoginOptions = {0}; + LoginOptions.ApiVersion = EOS_AUTH_LOGIN_API_LATEST; + LoginOptions.ScopeFlags = EOS_EAuthScopeFlags::EOS_AS_BasicProfile; + LoginOptions.Credentials = &Credentials; + + EOS_Auth_Login(AuthHandle, &LoginOptions, nullptr, AccountPortalLoginCompleteCallbackFn); + + return true; + } + + void EOS_CALL DeletePersistentAuthCompleteCallbackFn(const EOS_Auth_DeletePersistentAuthCallbackInfo* Data) + { + if (Data->ResultCode == EOS_EResult::EOS_Success) + { + FAB_LOG("Persistent auth deleted"); + } + else if (Data->ResultCode == EOS_EResult::EOS_NotFound) + { + FAB_LOG("Persistent auth not found - unable to delete"); + } + else + { + FAB_LOG_ERROR("Unable to delete persistent auth"); + } + } + + void PrintAuthToken(const EOS_Auth_Token* InAuthToken) + { + FAB_LOG("User client id: %s", *FString(InAuthToken->ClientId)); + // FAB_LOG("User access token: %s", *FString(InAuthToken->AccessToken)); + // FAB_LOG("User refresh token: %s", *FString(InAuthToken->RefreshToken)); + } + + void LoggedIn() + { + EOS_Auth_Token* UserAuthToken = nullptr; + + EOS_Auth_CopyUserAuthTokenOptions CopyTokenOptions = {0}; + CopyTokenOptions.ApiVersion = EOS_AUTH_COPYUSERAUTHTOKEN_API_LATEST; + + if (EOS_Auth_CopyUserAuthToken(AuthHandle, &CopyTokenOptions, EpicAccountId, &UserAuthToken) == EOS_EResult::EOS_Success) + { + const FString AccessToken = FString(UserAuthToken->AccessToken); + PrintAuthToken(UserAuthToken); + EOS_Auth_Token_Release(UserAuthToken); + FFabBrowser::LoggedIn(AccessToken); + } + else + { + FAB_LOG_ERROR("User auth token is invalid"); + } + } + + void DeletePersistentAuth() + { + FAB_LOG("Delete persist auth"); + + EOS_Auth_DeletePersistentAuthOptions Options = {}; + Options.ApiVersion = EOS_AUTH_DELETEPERSISTENTAUTH_API_LATEST; + EOS_Auth_DeletePersistentAuth(AuthHandle, &Options, nullptr, DeletePersistentAuthCompleteCallbackFn); + } + + FString GetAuthToken() + { + EOS_Auth_Token* UserAuthToken = nullptr; + + EOS_Auth_CopyUserAuthTokenOptions CopyTokenOptions = {0}; + CopyTokenOptions.ApiVersion = EOS_AUTH_COPYUSERAUTHTOKEN_API_LATEST; + + if (EOS_Auth_CopyUserAuthToken(AuthHandle, &CopyTokenOptions, EpicAccountId, &UserAuthToken) == EOS_EResult::EOS_Success) + { + const FString AccessToken = FString(UserAuthToken->AccessToken); + EOS_Auth_Token_Release(UserAuthToken); + return AccessToken; + } + else + { + FAB_LOG_ERROR("User auth token is invalid - unable to get auth token"); + return ""; + } + } + + FString GetRefreshToken() + { + EOS_Auth_Token* UserAuthToken = nullptr; + + EOS_Auth_CopyUserAuthTokenOptions CopyTokenOptions = {0}; + CopyTokenOptions.ApiVersion = EOS_AUTH_COPYUSERAUTHTOKEN_API_LATEST; + + if (EOS_Auth_CopyUserAuthToken(AuthHandle, &CopyTokenOptions, EpicAccountId, &UserAuthToken) == EOS_EResult::EOS_Success) + { + const FString RefreshToken = FString(UserAuthToken->RefreshToken); + EOS_Auth_Token_Release(UserAuthToken); + return RefreshToken; + } + else + { + FAB_LOG_ERROR("User auth token is invalid - unable to get refresh token"); + return ""; + } + } +} diff --git a/Plugins/Fab/Source/Fab/Private/FabAuthentication.h b/Plugins/Fab/Source/Fab/Private/FabAuthentication.h new file mode 100644 index 0000000..7775b8a --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/FabAuthentication.h @@ -0,0 +1,157 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "eos_auth.h" +#include "eos_common.h" +#include "eos_sdk.h" + +#include "Engine/DataAsset.h" + +#include "FabAuthentication.generated.h" + +USTRUCT() +struct FEosConstantsGameDev +{ + GENERATED_BODY() + + /** The product id for the running application, found on the dev portal */ + UPROPERTY() + FString ProductId; + + /** The sandbox id for the running application, found on the dev portal */ + UPROPERTY() + FString SandboxId; + + /** The deployment id for the running application, found on the dev portal */ + UPROPERTY() + FString DeploymentId; + + /** Client id of the service permissions entry, found on the dev portal */ + UPROPERTY() + FString ClientCredentialsId; + + /** Client secret for accessing the set of permissions, found on the dev portal */ + UPROPERTY() + FString ClientCredentialsSecret; + + /** Game name */ + UPROPERTY() + FString GameName; + + /** Encryption key. */ + UPROPERTY() + FString EncryptionKey; + + /** Product Version. */ + UPROPERTY() + FString ProductVersion; +}; + +USTRUCT() +struct FEosConstantsProd +{ + GENERATED_BODY() + + /** The product id for the running application, found on the dev portal */ + UPROPERTY() + FString ProductId; + + /** The sandbox id for the running application, found on the dev portal */ + UPROPERTY() + FString SandboxId; + + /** The deployment id for the running application, found on the dev portal */ + UPROPERTY() + FString DeploymentId; + + /** Client id of the service permissions entry, found on the dev portal */ + UPROPERTY() + FString ClientCredentialsId; + + /** Client secret for accessing the set of permissions, found on the dev portal */ + UPROPERTY() + FString ClientCredentialsSecret; + + /** Game name */ + UPROPERTY() + FString GameName; + + /** Encryption key. */ + UPROPERTY() + FString EncryptionKey; + + /** Product Version. */ + UPROPERTY() + FString ProductVersion; +}; + +UCLASS() +class UEosConstants : public UDataAsset +{ + GENERATED_BODY() + +public: + UPROPERTY() + FEosConstantsGameDev GameDev; + + UPROPERTY() + FEosConstantsProd Prod; +}; + +using IEOSPlatformHandlePtr = TSharedPtr; + +/** +* Manages all user authentication +*/ +namespace FabAuthentication +{ + inline IEOSPlatformHandlePtr PlatformHandle; + inline EOS_HAuth AuthHandle; + inline EOS_EpicAccountId EpicAccountId; + + void Init(); + void Shutdown(); + + bool LoginUsingExchangeCode(FString ExchangeCode); + bool LoginUsingRefreshToken(FString RefreshToken); + bool LoginUsingAccountPortal(); + bool LoginUsingPersist(); + + FString GetAuthToken(); + FString GetRefreshToken(); + + /** + * Deletes any locally stored persistent auth credentials for the currently logged in user of the local device. + */ + void DeletePersistentAuth(); + + /** + * Utility for printing auth token info + */ + void PrintAuthToken(const EOS_Auth_Token* InAuthToken); + + /** Called when successfully logged in */ + void LoggedIn(); + + /** + * Callback that is fired when the login operation completes, either successfully or in error + */ + static void EOS_CALL ExchangeCodeLoginCompleteCallbackFn(const EOS_Auth_LoginCallbackInfo* Data); + + /** + * Callback that is fired when the login operation completes, either successfully or in error + */ + static void EOS_CALL AccountPortalLoginCompleteCallbackFn(const EOS_Auth_LoginCallbackInfo* Data); + + /** + * Callback that is fired when the login operation completes, either successfully or in error + */ + static void EOS_CALL PersistLoginCompleteCallbackFn(const EOS_Auth_LoginCallbackInfo* Data); + + /** + * Callback that is fired when the delete persistent auth operation completes, either successfully or in error + */ + static void EOS_CALL DeletePersistentAuthCompleteCallbackFn(const EOS_Auth_DeletePersistentAuthCallbackInfo* Data); +} diff --git a/Plugins/Fab/Source/Fab/Private/FabBrowser.cpp b/Plugins/Fab/Source/Fab/Private/FabBrowser.cpp new file mode 100644 index 0000000..13c1ac9 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/FabBrowser.cpp @@ -0,0 +1,443 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "FabBrowser.h" + +#include "ContentBrowserModule.h" +#include "FabBrowserApi.h" +#include "FabLog.h" +#include "FabSettings.h" +#include "FabSettingsWindow.h" +#include "IWebBrowserPopupFeatures.h" +#include "IWebBrowserWindow.h" +#include "JsonObjectConverter.h" +#include "LevelEditor.h" +#include "ToolMenu.h" +#include "ToolMenuEntry.h" +#include "ToolMenuSection.h" +#include "ToolMenus.h" +#include "WebBrowserModule.h" + +#include "Framework/Application/SlateApplication.h" +#include "Framework/MultiBox/MultiBoxExtender.h" + +#include "HAL/FileManager.h" +#include "HAL/PlatformFileManager.h" + +#include "Interfaces/IMainFrameModule.h" +#include "Interfaces/IPluginManager.h" + +#include "Math/Vector2D.h" + +#include "Misc/FileHelper.h" +#include "Misc/MessageDialog.h" + +#include "Styling/CoreStyle.h" +#include "Styling/SlateStyle.h" +#include "Styling/SlateStyleRegistry.h" + +#include "UObject/GCObject.h" + +#include "Utilities/FabLocalAssets.h" + +#include "Widgets/Images/SImage.h" +#include "Widgets/SBoxPanel.h" +#include "Widgets/Docking/SDockTab.h" + +#define LOCTEXT_NAMESPACE "Fab" + +TSharedPtr FFabBrowser::WebBrowserInstance = nullptr; + +TObjectPtr FFabBrowser::JavascriptApi = nullptr; + +TSharedPtr FFabBrowser::DockTab = nullptr; +TUniquePtr FFabBrowser::SlateStyleSet = nullptr; +TSharedPtr FFabBrowser::WebBrowserWindow = nullptr; +TObjectPtr FFabBrowser::FabPluginSettings = nullptr; + +const FName FFabBrowser::TabId = TEXT("FabTab"); + +const FText FFabBrowser::FabLabel = LOCTEXT("Fab.Label", "Fab"); +const FText FFabBrowser::FabTooltip = LOCTEXT("Fab.Tooltip", "Get content from Fab"); +const FName FFabBrowser::FabMenuIconName = TEXT("Fab.MenuIcon"); +const FName FFabBrowser::FabAssetIconName = TEXT("Fab.AssetIcon"); +const FName FFabBrowser::FabToolbarIconName = TEXT("Fab.ToolbarIcon"); + +void FFabBrowser::Init() +{ + RegisterSlateStyle(); + RegisterNomadTab(); + SetupEntryPoints(); + ExtendContextMenuInContentBrowser(); +} + +void FFabBrowser::ExtendContextMenuInContentBrowser() +{ + FContentBrowserModule& ContentBrowserModule = FModuleManager::LoadModuleChecked("ContentBrowser"); + TArray& MenuExtenders = ContentBrowserModule.GetAllAssetViewContextMenuExtenders(); + FAssetViewExtraStateGenerator StateGenerator( + FOnGenerateAssetViewExtraStateIndicators::CreateStatic(&FFabBrowser::OnFabAssetIconGenerate), + FOnGenerateAssetViewExtraStateIndicators() + ); + ContentBrowserModule.AddAssetViewExtraStateGenerator(StateGenerator); + MenuExtenders.Add(FContentBrowserMenuExtender_SelectedAssets::CreateStatic(&FFabBrowser::OnExtendContentBrowserAssetSelectionMenu)); +} + +void FFabBrowser::RegisterSlateStyle() +{ + SlateStyleSet = MakeUnique(TEXT("FabStyle")); + SlateStyleSet->SetContentRoot(IPluginManager::Get().FindPlugin(TEXT("Fab"))->GetBaseDir() / TEXT("Resources")); + + const FString IconPath = SlateStyleSet->RootToContentDir(TEXT("FabLogo.svg")); + const FString AlternateIconPath = SlateStyleSet->RootToContentDir(TEXT("FabLogoAlternate.svg")); + SlateStyleSet->Set(FabMenuIconName, new FSlateVectorImageBrush(IconPath, CoreStyleConstants::Icon16x16)); + SlateStyleSet->Set(FabAssetIconName, new FSlateVectorImageBrush(AlternateIconPath, CoreStyleConstants::Icon20x20)); + SlateStyleSet->Set(FabToolbarIconName, new FSlateVectorImageBrush(IconPath, CoreStyleConstants::Icon20x20)); + + FSlateStyleRegistry::RegisterSlateStyle(*SlateStyleSet); + + FSlateApplication::Get().GetRenderer()->ReloadTextureResources(); +} + +void FFabBrowser::SetupEntryPoints() +{ + const FUIAction InvokeTabAction = FUIAction( + FExecuteAction::CreateLambda( + [LevelEditorModuleName = FName("LevelEditor")]() + { + FModuleManager::GetModuleChecked(LevelEditorModuleName).GetLevelEditorTabManager()->TryInvokeTab(TabId); + } + ), + FCanExecuteAction() + ); + + FToolMenuEntry& ToolMenuEntry = UToolMenus::Get()->ExtendMenu("ContentBrowser.Toolbar")->FindOrAddSection("New").AddEntry( + FToolMenuEntry::InitToolBarButton( + "OpenFabWindow", + InvokeTabAction, + FabLabel, + FabTooltip, + FSlateIcon(SlateStyleSet->GetStyleSetName(), FabToolbarIconName), + EUserInterfaceActionType::Button + ) + ); + ToolMenuEntry.StyleNameOverride = FName("CalloutToolbar"); + + UToolMenu* WindowMenu = UToolMenus::Get()->ExtendMenu("MainFrame.MainMenu.Window"); + + FToolMenuSection* ContentSectionPtr = WindowMenu->FindSection("GetContent"); + if (!ContentSectionPtr) + { + ContentSectionPtr = &WindowMenu->AddSection("GetContent", NSLOCTEXT("MainAppMenu", "GetContentHeader", "Get Content")); + } + + ContentSectionPtr->AddMenuEntry( + TEXT("OpenFabTab"), + LOCTEXT("OpenFabTab_Label", "Fab"), + LOCTEXT("OpenFabTab_Desc", "Opens the Fab Plugin."), + FSlateIcon(SlateStyleSet->GetStyleSetName(), FabMenuIconName), + InvokeTabAction + ); + + // Add a Fab entry to the Content Browser's Add popup menu + UToolMenus::Get()->ExtendMenu(TEXT("ContentBrowser.AddNewContextMenu"))->AddSection(TEXT("ContentBrowserGetContent"), LOCTEXT("GetContentText", "Get Content")).AddEntry( + FToolMenuEntry::InitMenuEntry(TEXT("OpenFabWindow"), FabLabel, FabTooltip, FSlateIcon(SlateStyleSet->GetStyleSetName(), FabMenuIconName), InvokeTabAction) + ); +} + +// Extend the context menu to view listings in Fab +TSharedRef FFabBrowser::OnExtendContentBrowserAssetSelectionMenu(const TArray& SelectedAssets) +{ + TSharedRef Extender = MakeShared(); + + if (SelectedAssets.Num() != 1) + { + return Extender; + } + const FAssetData AssetData = SelectedAssets[0]; + const FString ObjectPath = AssetData.GetObjectPathString(); + FString FabListingId; + UFabLocalAssets::GetListingID(ObjectPath, FabListingId); + + if (FabListingId.IsEmpty()) + { + return Extender; + } + + Extender->AddMenuExtension( + "CommonAssetActions", + EExtensionHook::After, + nullptr, + FMenuExtensionDelegate::CreateLambda( + [FabListingId](FMenuBuilder& MenuBuilder) + { + MenuBuilder.AddMenuEntry( + FText::FromString("View in Fab"), + FText::FromString("View the asset in Fab plugin"), + FSlateIcon(SlateStyleSet->GetStyleSetName(), FabMenuIconName), + FUIAction( + FExecuteAction::CreateLambda( + [FabListingId]() + { + FFabBrowser::OpenURL(GetUrl() / "listings" / FabListingId); + } + ) + ) + ); + } + ) + ); + return Extender; +} + +TSharedRef FFabBrowser::OnFabAssetIconGenerate(const FAssetData& AssetData) +{ + const FSlateBrush* FabImage = nullptr; + + const FString ObjectPath = AssetData.GetObjectPathString(); + FString FabListingId; + UFabLocalAssets::GetListingID(ObjectPath, FabListingId); + + if (!FabListingId.IsEmpty()) + { + FabImage = SlateStyleSet->GetBrush(FabAssetIconName); + } + + return SNew(SBox) + .Padding(4.0f, 4.0f, 0.0f, 0.0f) + .IsEnabled(FabImage != nullptr) + [ + SNew(SImage) + .Image(FabImage) + .ToolTipText(FText::FromString("Imported from FAB")) + ]; +} + +void FFabBrowser::RegisterNomadTab() +{ + auto RegisterSpawner = [](TSharedPtr) + { + FGlobalTabmanager::Get()->RegisterNomadTabSpawner(TabId, FOnSpawnTab::CreateStatic(OpenTab)).SetAutoGenerateMenuEntry(false).SetDisplayName(FabLabel). + SetTooltipTextAttribute(FabTooltip).SetIcon(FSlateIcon(SlateStyleSet->GetStyleSetName(), FabMenuIconName)); + }; + + FLevelEditorModule& LevelEditorModule = FModuleManager::LoadModuleChecked("LevelEditor"); + if (LevelEditorModule.GetLevelEditorInstance().IsValid()) + { + RegisterSpawner(LevelEditorModule.GetLevelEditorInstance().Pin()); + } + else + { + LevelEditorModule.OnLevelEditorCreated().AddLambda(RegisterSpawner); + } +} + +FString FFabBrowser::GetUrl() +{ + const FString ProdUrl = TEXT("https://www.fab.com/plugins/ue5"); + if (FabPluginSettings == nullptr) + { + return ProdUrl; + } + + switch (FabPluginSettings->Environment) + { + case EFabEnvironment::Prod: + { + return ProdUrl; + } + case EFabEnvironment::Gamedev: + { + return TEXT("https://fab.cceb.dev.use1a.on.epicgames.com/plugins/ue5"); + } + case EFabEnvironment::Test: + { + return TEXT("https://fab.daec.live.use1a.on.epicgames.com/plugins/ue5"); + } + case EFabEnvironment::CustomUrl: + { + return FabPluginSettings->CustomUrl; + } + default: + { + return ProdUrl; + } + } +} + +TSharedRef FFabBrowser::OpenTab(const FSpawnTabArgs&) +{ + LogEvent( + { + "Open Tab", + "Plugin", + "Click" + } + ); + + FabPluginSettings = GetDefault(); + + JavascriptApi = NewObject(); + JavascriptApi->AddToRoot(); //Don't garbage collect + + IWebBrowserModule& WebBrowserModule = IWebBrowserModule::Get(); + if (!IWebBrowserModule::IsAvailable() || !WebBrowserModule.IsWebModuleAvailable()) + { + FMessageDialog::Open(EAppMsgType::Ok, FText::FromString("Failed to load the plugin. Please enable Web WebBrowserWindow in the plugin manager to use Emporium.")); + return SNew(SDockTab).TabRole(ETabRole::NomadTab); + } + + FCreateBrowserWindowSettings WindowSettings; + + FString PluginPath = IPluginManager::Get().FindPlugin(TEXT("Fab"))->GetBaseDir(); + FString IndexUrl = FPaths::ConvertRelativePathToFull(FPaths::Combine(PluginPath, TEXT("ThirdParty"), TEXT("index.html"))); + FString FinalUrl = FPaths::Combine(TEXT("file:///"), IndexUrl); + WindowSettings.InitialURL = FinalUrl; + WindowSettings.BrowserFrameRate = 60; + + IWebBrowserSingleton* WebBrowserSingleton = WebBrowserModule.GetSingleton(); + WebBrowserSingleton->SetDevToolsShortcutEnabled(true); + + WebBrowserWindow = WebBrowserSingleton->CreateBrowserWindow(WindowSettings); + WebBrowserWindow->OnUnhandledKeyUp().BindLambda([](const FKeyEvent&) { return true; }); + WebBrowserWindow->OnUnhandledKeyDown().BindLambda([](const FKeyEvent&) { return true; }); + WebBrowserWindow->OnUrlChanged().AddLambda( + [](const FString& Url) + { + if (FabPluginSettings->Environment != EFabEnvironment::Prod) + return; + + FString Domain, Protocol; + Url.Split("://", &Protocol, &Domain); + if (!Protocol.Contains("http")) + { + return; + } + + if (int32 PathIndex; Domain.FindChar('/', PathIndex)) + { + Domain = Domain.Left(PathIndex); + } + + Domain = Domain.Replace(TEXT("www."), TEXT("")); + + if (!Domain.Contains("fab.com")) + { + FAB_LOG_ERROR("Trying to access thirdparty url [%s] in plugin browser. Redirecting back to fab.com", *Url); + WebBrowserWindow->LoadURL(GetUrl()); + FPlatformProcess::LaunchURL(*Url, nullptr, nullptr); + } + } + ); + + if (FabPluginSettings->bEnableDebugOptions) + { + WebBrowserWindow.Get()->OnCreateWindow().BindLambda( + [](const TWeakPtr& NewBrowserWindow, const TWeakPtr& PopupFeatures) + { + const TSharedRef DialogMainWindow = SNew(SWindow) + .ClientSize(FVector2D(700, 700)) + .SupportsMaximize(true) + .SupportsMinimize(true) + [ + SNew(SVerticalBox) + + SVerticalBox::Slot().HAlign(HAlign_Fill).VAlign(VAlign_Fill) + [ + SNew(SWebBrowser, NewBrowserWindow.Pin()) + ] + ]; + FSlateApplication::Get().AddWindow(DialogMainWindow); + return true; + } + ); + } + + bool bShowAddressBar = FabPluginSettings->Environment == EFabEnvironment::CustomUrl; + + SAssignNew(WebBrowserInstance, SWebBrowser, WebBrowserWindow).ShowAddressBar(bShowAddressBar).ShowControls(bShowAddressBar); + + WebBrowserInstance->BindUObject(TEXT("fab"), Cast(JavascriptApi), true); + WebBrowserWindow->Reload(); + + SAssignNew(DockTab, SDockTab).TabRole(ETabRole::NomadTab).OnTabClosed_Lambda( + [](TSharedRef InParentTab) + { + WebBrowserInstance->UnbindUObject(TEXT("fab"), Cast(JavascriptApi), true); + WebBrowserInstance.Reset(); + WebBrowserWindow.Reset(); + DockTab.Reset(); + } + ) + [ + WebBrowserInstance.ToSharedRef() + ]; + + return DockTab.ToSharedRef(); +} + +void FFabBrowser::ExecuteJavascript(const FString& InSrcScript) +{ + if (WebBrowserInstance == nullptr) + { + return; + } + + WebBrowserInstance->ExecuteJavascript(InSrcScript); +} + +void FFabBrowser::Shutdown() +{ + WebBrowserInstance.Reset(); + WebBrowserWindow.Reset(); + DockTab.Reset(); + FSlateStyleRegistry::UnRegisterSlateStyle(*SlateStyleSet); + FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(TabId); +} + +void FFabBrowser::LoggedIn(const FString& InAccessToken) +{ + ExecuteJavascript(FString::Printf(TEXT("window.ue.fab.onLoginSuccessful('%s');"), *InAccessToken)); +} + +void FFabBrowser::GetSignedUrl(const FString& AssetId, const int32 Tier) +{ + ExecuteJavascript(FString::Printf(TEXT("window.ue.fab.getSignedUrl('%s', %d)"), *AssetId, Tier)); +} + +void FFabBrowser::LogEvent(const FFabAnalyticsPayload& Payload) +{ + FString JSONPayload; + FJsonObjectConverter::UStructToJsonObjectString(Payload, JSONPayload, 0, 0); + FAB_LOG("%s", *JSONPayload); + + // ExecuteJavascript(FString::Printf(TEXT("window.ue.fab.onDownloaded()"))); +} + +void FFabBrowser::ShowSettings() +{ + const TSharedRef Window = SNew(SWindow) + .Title(LOCTEXT("FabSettingsLabel", "Fab Settings")) + .ClientSize(FVector2D(600.f, 300.f)) + .SizingRule(ESizingRule::UserSized); + + TSharedPtr SettingsWindow; + Window->SetContent(SAssignNew(SettingsWindow, SFabSettingsWindow).WidgetWindow(Window)); + TSharedPtr ParentWindow; + if (FModuleManager::Get().IsModuleLoaded("MainFrame")) + { + const IMainFrameModule& MainFrame = FModuleManager::LoadModuleChecked("MainFrame"); + ParentWindow = MainFrame.GetParentWindow(); + } + + FSlateApplication::Get().AddModalWindow(Window, ParentWindow, false); +} + +void FFabBrowser::OpenURL(const FString& InURL) +{ + FModuleManager::GetModuleChecked("LevelEditor").GetLevelEditorTabManager()->TryInvokeTab(TabId); + if (WebBrowserWindow.Get()->GetUrl() != InURL) + { + WebBrowserWindow.Get()->LoadURL(InURL); + } +} + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/Fab/Source/Fab/Private/FabBrowser.h b/Plugins/Fab/Source/Fab/Private/FabBrowser.h new file mode 100644 index 0000000..bf773e8 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/FabBrowser.h @@ -0,0 +1,70 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "ContentBrowserDelegates.h" +#include "FabBrowser.generated.h" + +class SDockTab; +class SWebBrowser; +class FSpawnTabArgs; +class IWebBrowserWindow; +class UFabBrowserApi; +class UFabSettings; +class FSlateStyleSet; +class FExtender; + +USTRUCT() +struct FFabAnalyticsPayload +{ + GENERATED_BODY() + + UPROPERTY() + FString InteractionType; + + UPROPERTY() + FString EventCategory; + + UPROPERTY() + FString EventAction; +}; + +class FFabBrowser +{ +private: + static TSharedPtr WebBrowserInstance; + static TObjectPtr JavascriptApi; + static TSharedPtr DockTab; + static TUniquePtr SlateStyleSet; + static TSharedPtr WebBrowserWindow; + static TObjectPtr FabPluginSettings; + + static const FName TabId; + static const FText FabLabel; + static const FText FabTooltip; + static const FName FabMenuIconName; + static const FName FabAssetIconName; + static const FName FabToolbarIconName; + + static void RegisterSlateStyle(); + static void RegisterNomadTab(); + static void ExtendContextMenuInContentBrowser(); + static void SetupEntryPoints(); + static void ExecuteJavascript(const FString& InSrcScript); + static TSharedRef OpenTab(const FSpawnTabArgs& InArgs); + static TSharedRef OnExtendContentBrowserAssetSelectionMenu(const TArray& SelectedAssets); + static TSharedRef OnFabAssetIconGenerate(const FAssetData& AssetData); + +public: + static void Init(); + static void Shutdown(); + + static void LogEvent(const FFabAnalyticsPayload& Payload); + static void LoggedIn(const FString& InAccessToken); + static void GetSignedUrl(const FString& AssetId, const int32 Tier); + static TObjectPtr GetBrowserApi() { return JavascriptApi; } + static void ShowSettings(); + static void OpenURL(const FString& InURL = GetUrl()); + static FString GetUrl(); +}; diff --git a/Plugins/Fab/Source/Fab/Private/FabBrowserApi.cpp b/Plugins/Fab/Source/Fab/Private/FabBrowserApi.cpp new file mode 100644 index 0000000..2c9a3b3 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/FabBrowserApi.cpp @@ -0,0 +1,315 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "FabBrowserApi.h" +#include "FabAuthentication.h" +#include "FabBrowser.h" +#include "FabSettings.h" +#include "FabLog.h" +#include "HAL/PlatformApplicationMisc.h" +#include "Interfaces/IPluginManager.h" +#include "Misc/EngineVersion.h" +#include "Workflows/GenericImportWorkflow.h" +#include "Workflows/PackImportWorkflow.h" +#include "Workflows/QuixelImportWorkflow.h" +#include "Workflows/GenericDragDropWorkflow.h" +#include "Workflows/QuixelDragDropWorkflow.h" + +void UFabBrowserApi::CompleteWorkflow(const FString& Id) +{ + TSharedPtr CompletedWorkflow; + for (const TSharedPtr& ActiveWorkflow : this->ActiveWorkflows) + { + if (ActiveWorkflow->AssetId == Id) + { + CompletedWorkflow = ActiveWorkflow; + break; + } + } + + this->ActiveWorkflows.Remove(CompletedWorkflow); +} + +void UFabBrowserApi::AddToProject(const FString& DownloadUrl, const FFabAssetMetadata& AssetMetadata) +{ + // Check if the listing is already being downloaded + for (const TSharedPtr& ActiveWorkflow : this->ActiveWorkflows) + { + if (ActiveWorkflow->AssetId == AssetMetadata.AssetId) + { + FAB_LOG("The listing with Id %s is already being processed.", *AssetMetadata.AssetId); + return; + } + } + + FAB_LOG("Asset Type = %s", *AssetMetadata.AssetType); + FAB_LOG("Is Quixel = %d", AssetMetadata.IsQuixel); + + if (AssetMetadata.AssetType == "unreal-engine") + { + const FString BaseUrls = FString::Join(AssetMetadata.DistributionPointBaseUrls, TEXT(",")); + FAB_LOG("Base Url %s", *BaseUrls); + + const TSharedPtr PackImportWorkflow = MakeShared(AssetMetadata.AssetId, AssetMetadata.AssetName, DownloadUrl, BaseUrls); + PackImportWorkflow->OnFabWorkflowComplete().BindLambda( + [this, AssetId = AssetMetadata.AssetId]() + { + CompleteWorkflow(AssetId); + } + ); + PackImportWorkflow->OnFabWorkflowCancel().BindLambda( + [this, AssetId = AssetMetadata.AssetId]() + { + CompleteWorkflow(AssetId); + } + ); + PackImportWorkflow->Execute(); + this->ActiveWorkflows.Add(PackImportWorkflow); + return; + } + + if (AssetMetadata.IsQuixel) + { + const TSharedPtr QuixelImportWorkflow = MakeShared(AssetMetadata.AssetId, AssetMetadata.AssetName, DownloadUrl); + QuixelImportWorkflow->Execute(); + QuixelImportWorkflow->OnFabWorkflowComplete().BindLambda( + [this, AssetId = AssetMetadata.AssetId]() + { + CompleteWorkflow(AssetId); + } + ); + QuixelImportWorkflow->OnFabWorkflowCancel().BindLambda( + [this, AssetId = AssetMetadata.AssetId]() + { + CompleteWorkflow(AssetId); + } + ); + this->ActiveWorkflows.Add(QuixelImportWorkflow); + return; + } + + if (AssetMetadata.AssetType == "gltf" || AssetMetadata.AssetType == "glb" || AssetMetadata.AssetType == "fbx") + { + const TSharedPtr InterchangeImportWorkflow = MakeShared(AssetMetadata.AssetId, AssetMetadata.AssetName, DownloadUrl); + InterchangeImportWorkflow->OnFabWorkflowComplete().BindLambda( + [this, AssetId = AssetMetadata.AssetId]() + { + CompleteWorkflow(AssetId); + } + ); + InterchangeImportWorkflow->OnFabWorkflowCancel().BindLambda( + [this, AssetId = AssetMetadata.AssetId]() + { + CompleteWorkflow(AssetId); + } + ); + InterchangeImportWorkflow->Execute(); + this->ActiveWorkflows.Add(InterchangeImportWorkflow); + return; + } + + FAB_LOG_ERROR("Asset type not handled %s", *AssetMetadata.AssetType); +} + +void UFabBrowserApi::DragStart(const FFabAssetMetadata& AssetMetadata) +{ + // Check if the listing is already being downloaded + for (const TSharedPtr& ActiveWorkflow : this->ActiveWorkflows) + { + if (ActiveWorkflow->AssetId == AssetMetadata.AssetId) + { + FAB_LOG("The listing with Id %s is already being processed.", *AssetMetadata.AssetId); + return; + } + } + + FAB_LOG("Listing Type = %s", *AssetMetadata.ListingType); + FAB_LOG("Is Quixel = %d", AssetMetadata.IsQuixel); + if (AssetMetadata.IsQuixel) + { + const TSharedPtr QuixelDragDropWorkflow = MakeShared( + AssetMetadata.AssetId, + AssetMetadata.AssetName, + AssetMetadata.ListingType + ); + QuixelDragDropWorkflow->OnFabWorkflowComplete().BindLambda( + [this, AssetId = AssetMetadata.AssetId]() + { + FAB_LOG("Quixel Drag workflow completed!"); + CompleteWorkflow(AssetId); + } + ); + QuixelDragDropWorkflow->OnFabWorkflowCancel().BindLambda( + [this, AssetId = AssetMetadata.AssetId]() + { + FAB_LOG("Quixel Drag workflow cancelled!"); + CompleteWorkflow(AssetId); + } + ); + this->ActiveWorkflows.Add(QuixelDragDropWorkflow); + QuixelDragDropWorkflow->Execute(); + } + else + { + const TSharedPtr DragDropWorkflow = MakeShared(AssetMetadata.AssetId, AssetMetadata.AssetName); + DragDropWorkflow->OnFabWorkflowComplete().BindLambda( + [this, AssetId = AssetMetadata.AssetId]() + { + FAB_LOG("Drag workflow completed!"); + CompleteWorkflow(AssetId); + } + ); + DragDropWorkflow->OnFabWorkflowCancel().BindLambda( + [this, AssetId = AssetMetadata.AssetId]() + { + FAB_LOG("Drag workflow cancelled!"); + CompleteWorkflow(AssetId); + } + ); + this->ActiveWorkflows.Add(DragDropWorkflow); + DragDropWorkflow->Execute(); + } +} + +void UFabBrowserApi::OnDragInfoSuccess(const FString& DownloadUrl, const FFabAssetMetadata& AssetMetadata) +{ + OnSignedUrlGenerated().Broadcast(DownloadUrl, AssetMetadata); +} + +void UFabBrowserApi::OnDragInfoFailure(const FString& AssetId) +{ + FAB_LOG_ERROR("Drag drop failure for asset id %s", *AssetId); + // Get the drag workflow + FFabAssetMetadata Metadata; + Metadata.AssetId = AssetId; + OnSignedUrlGenerated().Broadcast("", Metadata); +} + +FDelegateHandle UFabBrowserApi::AddSignedUrlCallback(TFunction Callback) +{ + return OnSignedUrlGenerated().AddLambda(Callback); +} + +void UFabBrowserApi::Login() +{ + FabAuthentication::LoginUsingAccountPortal(); +} + +void UFabBrowserApi::Logout() +{ + FabAuthentication::DeletePersistentAuth(); +} + +void UFabBrowserApi::OpenPluginSettings() +{ + FAB_LOG("Open plugin settings"); + FFabBrowser::ShowSettings(); +} + +FFabFrontendSettings UFabBrowserApi::GetSettings() +{ + const UFabSettings* FabSettings = GetDefault(); + + FFabFrontendSettings FrontendSettings; + if (FabSettings->PreferredDefaultFormat == EFabPreferredFormats::GLTF) + { + FrontendSettings.PreferredFormat = "gltf"; + } + else if (FabSettings->PreferredDefaultFormat == EFabPreferredFormats::FBX) + { + FrontendSettings.PreferredFormat = "fbx"; + } + if (FabSettings->PreferredQualityTier == EFabPreferredQualityTier::Low) + { + FrontendSettings.PreferredQuality = "low"; + } + else if (FabSettings->PreferredQualityTier == EFabPreferredQualityTier::Medium) + { + FrontendSettings.PreferredQuality = "medium"; + } + else if (FabSettings->PreferredQualityTier == EFabPreferredQualityTier::High) + { + FrontendSettings.PreferredQuality = "high"; + } + else if (FabSettings->PreferredQualityTier == EFabPreferredQualityTier::Raw) + { + FrontendSettings.PreferredQuality = "raw"; + } + + return FrontendSettings; +} + +void UFabBrowserApi::SetPreferredQualityTier(const FString& PreferredQuality) +{ + UFabSettings* FabSettings = GetMutableDefault(); + if (PreferredQuality == "low") + { + FabSettings->PreferredQualityTier = EFabPreferredQualityTier::Low; + } + else if (PreferredQuality == "medium") + { + FabSettings->PreferredQualityTier = EFabPreferredQualityTier::Medium; + } + else if (PreferredQuality == "high") + { + FabSettings->PreferredQualityTier = EFabPreferredQualityTier::High; + } + else if (PreferredQuality == "raw") + { + FabSettings->PreferredQualityTier = EFabPreferredQualityTier::Raw; + } + + FabSettings->SaveConfig(); +} + +FFabApiVersion UFabBrowserApi::GetApiVersion() +{ + FFabApiVersion ApiVersion; + const FEngineVersion EngineVersion = FEngineVersion::Current(); + const uint16 MajorVersion = EngineVersion.GetMajor(); + const uint16 MinorVersion = EngineVersion.GetMinor(); + + ApiVersion.Ue = FString::FromInt(MajorVersion) + "." + FString::FromInt(MinorVersion); + ApiVersion.Api = "1.0.0"; + + if (const TSharedPtr Plugin = IPluginManager::Get().FindPlugin("Fab"); Plugin.IsValid()) + { + const FPluginDescriptor& PluginDescriptor = Plugin->GetDescriptor(); + + const FString PluginVersion = PluginDescriptor.VersionName; + ApiVersion.PluginVersion = PluginVersion; + } + + return ApiVersion; +} + +void UFabBrowserApi::OpenUrlInBrowser(const FString& Url) +{ + FPlatformProcess::LaunchURL(*Url, nullptr, nullptr); +} + +void UFabBrowserApi::CopyToClipboard(const FString& Content) +{ + FPlatformApplicationMisc::ClipboardCopy(*Content); +} + +FString UFabBrowserApi::GetUrl() +{ + return FFabBrowser::GetUrl(); +} + +FString UFabBrowserApi::GetAuthToken() +{ + const UFabSettings* FabSettings = GetDefault(); + if (!FabSettings->CustomAuthToken.IsEmpty()) + { + FAB_LOG("Returning custom auth token: %s", *FabSettings->CustomAuthToken); + return FabSettings->CustomAuthToken; + } + + return FabAuthentication::GetAuthToken(); +} + +FString UFabBrowserApi::GetRefreshToken() +{ + return FabAuthentication::GetRefreshToken(); +} diff --git a/Plugins/Fab/Source/Fab/Private/FabBrowserApi.h b/Plugins/Fab/Source/Fab/Private/FabBrowserApi.h new file mode 100644 index 0000000..e6b898d --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/FabBrowserApi.h @@ -0,0 +1,127 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +#include "FabBrowserApi.generated.h" + +class IFabWorkflow; + +USTRUCT() +struct FFabAssetMetadata +{ + GENERATED_BODY() + + UPROPERTY() + FString AssetId; + + UPROPERTY() + FString AssetName; + + UPROPERTY() + FString AssetType; + + UPROPERTY() + FString ListingType; + + UPROPERTY() + bool IsQuixel = false; + + UPROPERTY() + FString AssetNamespace; + + UPROPERTY() + TArray DistributionPointBaseUrls; +}; + +USTRUCT() +struct FFabApiVersion +{ + GENERATED_BODY() + + UPROPERTY() + FString Ue; + + UPROPERTY() + FString Api; + + UPROPERTY() + FString PluginVersion; +}; + +USTRUCT() +struct FFabFrontendSettings +{ + GENERATED_BODY() + + UPROPERTY() + FString PreferredFormat; + + UPROPERTY() + FString PreferredQuality; +}; + +UCLASS() +class UFabBrowserApi : public UObject +{ + GENERATED_BODY() + DECLARE_MULTICAST_DELEGATE_TwoParams(FOnSignedUrlGenerated, const FString& /*DownloadUrl*/, FFabAssetMetadata /*Metadata*/); + +private: + FOnSignedUrlGenerated OnSignedUrlGeneratedDelegate; + void CompleteWorkflow(const FString& Id); + +public: + TArray> ActiveWorkflows; + +public: + UFUNCTION() + void AddToProject(const FString& DownloadUrl, const FFabAssetMetadata& AssetMetadata); + + UFUNCTION() + void DragStart(const FFabAssetMetadata& AssetMetadata); + + UFUNCTION() + void OnDragInfoSuccess(const FString& DownloadUrl, const FFabAssetMetadata& AssetMetadata); + + UFUNCTION() + void OnDragInfoFailure(const FString& AssetId); + + UFUNCTION() + void Login(); + + UFUNCTION() + void Logout(); + + UFUNCTION() + FString GetAuthToken(); + + UFUNCTION() + FString GetRefreshToken(); + + UFUNCTION() + void OpenPluginSettings(); + + UFUNCTION() + FFabFrontendSettings GetSettings(); + + UFUNCTION() + void SetPreferredQualityTier(const FString& PreferredQuality); + + UFUNCTION() + FFabApiVersion GetApiVersion(); + + UFUNCTION() + void OpenUrlInBrowser(const FString& Url); + + UFUNCTION() + void CopyToClipboard(const FString& Content); + + UFUNCTION() + FString GetUrl(); + + FDelegateHandle AddSignedUrlCallback(TFunction Callback); + FOnSignedUrlGenerated& OnSignedUrlGenerated() { return OnSignedUrlGeneratedDelegate; } + void RemoveSignedUrlHandle(const FDelegateHandle& Handle) { OnSignedUrlGeneratedDelegate.Remove(Handle); } +}; diff --git a/Plugins/Fab/Source/Fab/Private/FabConsoleCommands.cpp b/Plugins/Fab/Source/Fab/Private/FabConsoleCommands.cpp new file mode 100644 index 0000000..9f43e2c --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/FabConsoleCommands.cpp @@ -0,0 +1,70 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "FabAuthentication.h" +#include "FabBrowser.h" +#include "FabLog.h" +#include "FabSettings.h" + +#include "HAL/IConsoleManager.h" +#include "Utilities/FabAssetsCache.h" + +static FAutoConsoleCommand ConsoleCmd_FabShowSettings( + TEXT("Fab.ShowSettings"), + TEXT("Display the Fab settings window"), + FConsoleCommandDelegate::CreateStatic(&FFabBrowser::ShowSettings) +); + +static FAutoConsoleCommand ConsoleCmd_FabLogout( + TEXT("Fab.Logout"), + TEXT("Trigger a manual logout for Fab plugin"), + FConsoleCommandDelegate::CreateLambda([]() + { + FabAuthentication::DeletePersistentAuth(); + }) +); + +static FAutoConsoleCommand ConsoleCmd_FabLogin( + TEXT("Fab.Login"), + TEXT("Trigger a manual login for Fab plugin"), + FConsoleCommandDelegate::CreateLambda([]() + { + FabAuthentication::LoginUsingAccountPortal(); + }) +); + +static FAutoConsoleCommand ConsoleCmd_FabClearCache( + TEXT("Fab.ClearCache"), + TEXT("Clear download cache for Fab plugin"), + FConsoleCommandDelegate::CreateStatic(&FFabAssetsCache::ClearCache) +); + +static FAutoConsoleCommand ConsoleCmd_FabSetEnvironment( + TEXT("Fab.SetEnvironment"), + TEXT("Set Fab plugin environment"), + FConsoleCommandWithArgsDelegate::CreateLambda([](const TArray& Args) + { + if (Args.IsEmpty()) + { + FAB_LOG("Need to provide a valid environment arg"); + return; + } + + const FString Environment = Args[0]; + UFabSettings* FabSettings = GetMutableDefault(); + if (Environment == "prod") + { + FabSettings->Environment = EFabEnvironment::Prod; + } + else if (Environment == "gamedev") + { + FabSettings->Environment = EFabEnvironment::Gamedev; + } + else if (Environment == "test") + { + FabSettings->Environment = EFabEnvironment::Test; + } + + FabAuthentication::DeletePersistentAuth(); + FabSettings->SaveConfig(); + }) +); diff --git a/Plugins/Fab/Source/Fab/Private/FabDownloader.cpp b/Plugins/Fab/Source/Fab/Private/FabDownloader.cpp new file mode 100644 index 0000000..8f3f9bf --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/FabDownloader.cpp @@ -0,0 +1,350 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "FabDownloader.h" + +#include "FabLog.h" +#include "HttpModule.h" + +#include "Importers/BuildPatchInstallerLibHelper.h" + +#include "Interfaces/IHttpResponse.h" +#include "Interfaces/IPluginManager.h" + +#include "Misc/DateTime.h" +#include "Misc/Timespan.h" +#include "Misc/Paths.h" +#include "Misc/FileHelper.h" + +#include "Runtime/Launch/Resources/Version.h" + +#include "Utilities/FabAssetsCache.h" + +TUniquePtr FFabDownloadRequest::BuildPatchServices; +FTSTicker::FDelegateHandle FFabDownloadRequest::BpsTickerHandle; + +FFabDownloadRequest::FFabDownloadRequest(const FString& InAssetID, const FString& InDownloadURL, const FString& InDownloadLocation, EFabDownloadType InDownloadType) + : AssetID(InAssetID) + , DownloadURL(InDownloadURL) + , DownloadLocation(InDownloadLocation) + , DownloadType(InDownloadType) +{} + +bool FFabDownloadRequest::LoadBuildPatchServices() +{ + if (BuildPatchServices) + { + return true; + } + + constexpr auto WinLibName = TEXT("BuildPatchInstallerLib.dll"); + constexpr auto LinuxLibName = TEXT("libBuildPatchInstallerLib.so"); + constexpr auto MacArmLibName = TEXT("BuildPatchInstallerLib-arm.dylib"); + constexpr auto Macx86LibName = TEXT("BuildPatchInstallerLib-x86.dylib"); + constexpr auto DLLName = PLATFORM_WINDOWS ? WinLibName : PLATFORM_LINUX ? LinuxLibName : PLATFORM_MAC_ARM64 ? MacArmLibName : PLATFORM_MAC_X86 ? Macx86LibName : nullptr; + if constexpr (DLLName == nullptr) + { + return false; + } + + const FString PluginPath = IPluginManager::Get().FindPlugin(TEXT("Fab"))->GetBaseDir(); + const FString LibPath = FPaths::ConvertRelativePathToFull(FPaths::Combine(PluginPath, TEXT("ThirdParty"), DLLName)); + + BuildPatchServices = BpiLib::FBpiLibHelperFactory::Create(LibPath); + if (BuildPatchServices) + { + BpsTickerHandle = FTSTicker::GetCoreTicker().AddTicker( + FTickerDelegate::CreateLambda( + [](const float Delta) + { + BuildPatchServices->Tick(Delta); + return true; + } + ) + ); + } + + return BuildPatchServices != nullptr; +} + +void FFabDownloadRequest::ShutdownBpsModule() +{ + if (BpsTickerHandle.IsValid()) + { + FTSTicker::GetCoreTicker().RemoveTicker(BpsTickerHandle); + } + if (BuildPatchServices.IsValid()) + { + BuildPatchServices.Reset(); + } +} + +void FFabDownloadRequest::ExecuteHTTPRequest() +{ + const FString FullFileName = GetFilenameFromURL(DownloadURL); + const FString SaveFilename = DownloadLocation / GetFilenameFromURL(DownloadURL); + + FHttpModule& HTTPModule = FHttpModule::Get(); + + DownloadRequest = HTTPModule.CreateRequest().ToSharedPtr(); + DownloadRequest->SetURL(DownloadURL); + DownloadRequest->OnHeaderReceived().BindLambda( + [this, FullFileName](FHttpRequestPtr Request, const FString& HeaderName, const FString& HeaderValue) + { + if (HeaderName == "Content-Length") + { + DownloadStats.TotalBytes = FCString::Atoi(*HeaderValue); + const FString CachedAssetId = AssetID / FullFileName; + OnDownloadProgressDelegate.Broadcast(this, DownloadStats); + + if (FFabAssetsCache::IsCached(CachedAssetId, DownloadStats.TotalBytes)) + { + DownloadStats.PercentComplete = 100.0f; + DownloadStats.DownloadCompletedAt = FDateTime::Now().ToUnixTimestamp(); + DownloadStats.bIsSuccess = true; + DownloadStats.CompletedBytes = DownloadStats.TotalBytes; + DownloadStats.DownloadedFiles = { + FFabAssetsCache::GetCachedFile(CachedAssetId) + }; + + Request->CancelRequest(); + } + } + } + ); + #if (ENGINE_MAJOR_VERSION >=5 && ENGINE_MINOR_VERSION <=3) + DownloadRequest->OnRequestProgress().BindLambda( + [this](FHttpRequestPtr Request, uint32 UploadedBytes, uint32 DownloadedBytes) + #else + DownloadRequest->OnRequestProgress64().BindLambda( + [this](FHttpRequestPtr Request, uint64 UploadedBytes, uint64 DownloadedBytes) + #endif + { + DownloadStats.CompletedBytes = static_cast(DownloadedBytes); + DownloadStats.PercentComplete = 100.0f * static_cast(DownloadStats.CompletedBytes) / static_cast(DownloadStats.TotalBytes); + + // TODO: Calculate Download Speed + OnDownloadProgressDelegate.Broadcast(this, DownloadStats); + } + ); + DownloadRequest->OnProcessRequestComplete().BindLambda( + [this, SaveFilename](FHttpRequestPtr Request, FHttpResponsePtr Response, const bool bRequestComplete) + { + if (bRequestComplete) + { + const TArray& Data = Response->GetContent(); + DownloadStats.bIsSuccess = FFileHelper::SaveArrayToFile(Data, *SaveFilename); + DownloadStats.DownloadCompletedAt = FDateTime::Now().ToUnixTimestamp(); + if (DownloadStats.bIsSuccess) + { + DownloadStats.DownloadedFiles = { + SaveFilename + }; + } + } + + OnDownloadCompleteDelegate.Broadcast(this, DownloadStats); + } + ); + + DownloadStats.DownloadStartedAt = FDateTime::Now().ToUnixTimestamp(); + DownloadRequest->ProcessRequest(); +} + +void FFabDownloadRequest::ExecuteBuildPatchRequest() +{ + DownloadStats.DownloadStartedAt = FDateTime::Now().ToUnixTimestamp(); + if (!LoadBuildPatchServices()) + { + FAB_LOG_ERROR("Failed to load BuildPatchServicesModule"); + DownloadStats.bIsSuccess = false; + OnDownloadCompleteDelegate.Broadcast(this, DownloadStats); + return; + } + + FString ManifestURL, BaseURL; + DownloadURL.Split(",", &ManifestURL, &BaseURL, ESearchCase::CaseSensitive); + FHttpModule& HTTPModule = FHttpModule::Get(); + + DownloadRequest = HTTPModule.CreateRequest().ToSharedPtr(); + DownloadRequest->SetURL(ManifestURL); + DownloadRequest->OnProcessRequestComplete().BindLambda( + [this, BaseURL](FHttpRequestPtr Request, FHttpResponsePtr Response, const bool bRequestComplete) + { + if (bRequestComplete) + { + ManifestData = Response->GetContent(); + OnManifestDownloaded(BaseURL); + } + else + { + DownloadStats.bIsSuccess = false; + OnDownloadCompleteDelegate.Broadcast(this, DownloadStats); + } + } + ); + + DownloadRequest->ProcessRequest(); +} + +void FFabDownloadRequest::OnManifestDownloaded(const FString& BaseURL) +{ + if (bPendingCancel) + { + DownloadStats.bIsSuccess = false; + OnDownloadCompleteDelegate.Broadcast(this, DownloadStats); + return; + } + + BuildPatchServices::FBuildInstallerConfiguration BuildInstallerConfiguration({}); + BuildInstallerConfiguration.InstallDirectory = DownloadLocation; + BuildInstallerConfiguration.StagingDirectory = FFabAssetsCache::GetCacheLocation() / AssetID; + BuildInstallerConfiguration.InstallMode = BuildPatchServices::EInstallMode::NonDestructiveInstall; + BaseURL.ParseIntoArray(BuildInstallerConfiguration.CloudDirectories, TEXT(",")); + + auto Manifest = BuildPatchServices->MakeManifestFromData(ManifestData); + if (!Manifest.IsValid()) + { + FAB_LOG_ERROR("Invalid Manifest"); + DownloadStats.bIsSuccess = false; + OnDownloadCompleteDelegate.Broadcast(this, DownloadStats); + return; + } + + DownloadStats.DownloadedFiles = Manifest.GetBuildFileList(); + if (DownloadStats.DownloadedFiles.ContainsByPredicate( + [](const FString& File) + { + const FString Ext = FPaths::GetExtension(File); + return Ext == "uproject" || Ext == "uplugin"; + } + )) + { + FAB_LOG_ERROR("Invalid pack - either contains a uproject or a uplugin file"); + DownloadStats.bIsSuccess = false; + DownloadStats.DownloadedFiles.Empty(); + OnDownloadCompleteDelegate.Broadcast(this, DownloadStats); + return; + } + + auto OnComplete = FBuildPatchInstallerDelegate::CreateLambda( + [this](const IBuildInstallerRef& Installer) + { + DownloadStats.DownloadCompletedAt = FDateTime::Now().ToUnixTimestamp(); + DownloadStats.PercentComplete = 100.0f; + DownloadStats.bIsSuccess = true; + if (BpsProgressTickerHandle.IsValid()) + { + FTSTicker::GetCoreTicker().RemoveTicker(BpsProgressTickerHandle); + } + OnDownloadCompleteDelegate.Broadcast(this, DownloadStats); + } + ); + BpsInstaller = BuildPatchServices->CreateInstaller(Manifest, MoveTemp(BuildInstallerConfiguration), MoveTemp(OnComplete)).ToSharedPtr(); + BpsInstaller->StartInstallation(); + + auto OnProgress = FTickerDelegate::CreateLambda( + [this, Installer = BpsInstaller.ToSharedRef()](const float Delta) + { + const int64 TotalDownloaded = BuildPatchServices->GetTotalDownloaded(Installer); + // const float UpdateProgress = BuildPatchServices->GetUpdateProgress(Installer); + const int64 TotalDownloadRequired = BuildPatchServices->GetTotalDownloadRequired(Installer); + DownloadStats.CompletedBytes = TotalDownloaded; + DownloadStats.TotalBytes = TotalDownloadRequired; + DownloadStats.PercentComplete = (static_cast(DownloadStats.CompletedBytes) / DownloadStats.TotalBytes) * 100.0f; + + + OnDownloadProgressDelegate.Broadcast(this, DownloadStats); + return true; + } + ); + BpsProgressTickerHandle = FTSTicker::GetCoreTicker().AddTicker(MoveTemp(OnProgress), 1.0f); +} + +FString FFabDownloadRequest::GetFilenameFromURL(const FString& URL) +{ + int32 SlashIndex = -1; + if (!URL.FindLastChar('/', SlashIndex) || SlashIndex == -1) + { + SlashIndex = 0; // Local file without scheme maybe? + } + + int32 QuestionIndex = -1; + if (!URL.FindChar('?', QuestionIndex) || QuestionIndex == -1) + { + QuestionIndex = URL.Len(); + } + return URL.Mid(SlashIndex + 1, QuestionIndex - 1 - SlashIndex); +} + +void FFabDownloadRequest::StartDownload() +{ + if (bPendingCancel) + { + DownloadStats.bIsSuccess = false; + OnDownloadCompleteDelegate.Broadcast(this, DownloadStats); + return; + } + if (DownloadType == EFabDownloadType::HTTP) + { + ExecuteHTTPRequest(); + } + else if (DownloadType == EFabDownloadType::BuildPatchRequest) + { + ExecuteBuildPatchRequest(); + } +} + +void FFabDownloadRequest::ExecuteRequest() +{ + FFabDownloadQueue::AddDownloadToQueue(this); +} + +void FFabDownloadRequest::Cancel() +{ + bool bWasCancelled = false; + if (DownloadRequest.IsValid() && DownloadRequest->GetStatus() == EHttpRequestStatus::Processing) + { + DownloadStats.bIsSuccess = false; + DownloadStats.DownloadedFiles.Empty(); + DownloadRequest->CancelRequest(); + bWasCancelled = true; + } + if (BpsInstaller.IsValid() && !BpsInstaller->IsComplete() && !BpsInstaller->IsCanceled()) + { + DownloadStats.bIsSuccess = false; + DownloadStats.DownloadedFiles.Empty(); + BuildPatchServices->CancelInstall(BpsInstaller.ToSharedRef()); + bWasCancelled = true; + } + if (!bWasCancelled) + { + bPendingCancel = true; + } +} + +int32 FFabDownloadQueue::DownloadQueueLimit = 2; +TSet FFabDownloadQueue::DownloadQueue; +TQueue FFabDownloadQueue::WaitingQueue; + +void FFabDownloadQueue::AddDownloadToQueue(FFabDownloadRequest* DownloadRequest) +{ + if (DownloadQueue.Num() >= DownloadQueueLimit) + { + WaitingQueue.Enqueue(DownloadRequest); + } + else + { + DownloadQueue.Add(DownloadRequest); + DownloadRequest->OnDownloadComplete().AddLambda( + [DownloadRequest](const FFabDownloadRequest* Request, const FFabDownloadStats& Stats) + { + DownloadQueue.Remove(DownloadRequest); + if (FFabDownloadRequest* NewRequest = nullptr; WaitingQueue.Dequeue(NewRequest)) + { + AddDownloadToQueue(NewRequest); + } + } + ); + DownloadRequest->StartDownload(); + } +} diff --git a/Plugins/Fab/Source/Fab/Private/FabDownloader.h b/Plugins/Fab/Source/Fab/Private/FabDownloader.h new file mode 100644 index 0000000..ad3c081 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/FabDownloader.h @@ -0,0 +1,107 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Containers/Queue.h" + +#include "Containers/Ticker.h" + +#include "Importers/BuildPatchInstallerLibHelper.h" + +#include "Interfaces/IHttpRequest.h" + +enum class EFabDownloadType +{ + // Download asset using HTTP + HTTP, + + // Download asset using BuildPatchServices (for Unreal Engine Marketplace Assets) + BuildPatchRequest +}; + +struct FFabDownloadStats +{ + float PercentComplete = 0.0f; + + uint64 CompletedBytes = 0; + uint64 TotalBytes = 0; + + uint64 DownloadStartedAt = 0; + uint64 DownloadCompletedAt = 0; + + float DownloadSpeed = 0.0f; + + bool bIsSuccess = false; + + TArray DownloadedFiles; +}; + +class FFabDownloadRequest +{ + DECLARE_MULTICAST_DELEGATE_TwoParams(FOnDownloadProgress, const FFabDownloadRequest*, const FFabDownloadStats&); + DECLARE_MULTICAST_DELEGATE_TwoParams(FOnDownloadComplete, const FFabDownloadRequest*, const FFabDownloadStats&); + +private: + FString GetFilenameFromURL(const FString& URL); + + void ExecuteHTTPRequest(); + + static bool LoadBuildPatchServices(); + void ExecuteBuildPatchRequest(); + void OnManifestDownloaded(const FString& BaseURL); + + void StartDownload(); + +public: + FFabDownloadRequest(const FString& AssetID, const FString& InDownloadURL, const FString& InDownloadLocation, EFabDownloadType InDownloadType = EFabDownloadType::HTTP); + + ~FFabDownloadRequest() = default; + + void ExecuteRequest(); + void Cancel(); + + static void ShutdownBpsModule(); + + const FFabDownloadStats& GetDownloadStats() { return DownloadStats; } + + FOnDownloadProgress& OnDownloadProgress() { return OnDownloadProgressDelegate; } + FOnDownloadComplete& OnDownloadComplete() { return OnDownloadCompleteDelegate; } + +private: + FString AssetID; + + FString DownloadURL; + + FString DownloadLocation; + + EFabDownloadType DownloadType; + + FFabDownloadStats DownloadStats; + + FOnDownloadProgress OnDownloadProgressDelegate; + FOnDownloadComplete OnDownloadCompleteDelegate; + + FHttpRequestPtr DownloadRequest; + IBuildInstallerPtr BpsInstaller; + + bool bPendingCancel = false; + + TArray ManifestData; + FTSTicker::FDelegateHandle BpsProgressTickerHandle; + static FTSTicker::FDelegateHandle BpsTickerHandle; + static TUniquePtr BuildPatchServices; + + friend class FFabDownloadQueue; +}; + +class FFabDownloadQueue +{ +private: + static int32 DownloadQueueLimit; + static TSet DownloadQueue; + static TQueue WaitingQueue; + +public: + static void AddDownloadToQueue(FFabDownloadRequest* DownloadRequest); +}; diff --git a/Plugins/Fab/Source/Fab/Private/FabLog.h b/Plugins/Fab/Source/Fab/Private/FabLog.h new file mode 100644 index 0000000..8cd878b --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/FabLog.h @@ -0,0 +1,11 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Logging/LogMacros.h" + +DECLARE_LOG_CATEGORY_EXTERN(LogFab, Log, All); + +#define FAB_LOG(Format, ...) UE_LOG(LogFab, Display, TEXT(Format), ##__VA_ARGS__) +#define FAB_LOG_ERROR(Format, ...) UE_LOG(LogFab, Error, TEXT(Format), ##__VA_ARGS__) +#define FAB_LOG_VERBOSE(Format, ...) UE_LOG(LogFab, Display, TEXT(Format), ##__VA_ARGS__) diff --git a/Plugins/Fab/Source/Fab/Private/FabModule.cpp b/Plugins/Fab/Source/Fab/Private/FabModule.cpp new file mode 100644 index 0000000..1b50952 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/FabModule.cpp @@ -0,0 +1,90 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "FabModule.h" + +#include "Engine.h" + +#include "FabAuthentication.h" +#include "FabBrowser.h" +#include "FabDownloader.h" +#include "FabLog.h" +#include "FabSettingsCustomization.h" +#include "InterchangeManager.h" + +#include "PropertyEditorModule.h" +#include "Engine/RendererSettings.h" +#include "Modules/ModuleManager.h" + +#include "Pipelines/Factories/InterchangeInstancedFoliageTypeFactory.h" + +#include "Runtime/Launch/Resources/Version.h" + +#if (ENGINE_MAJOR_VERSION >=5 && ENGINE_MINOR_VERSION <=3) + +#include "Settings/EditorExperimentalSettings.h" + +#endif + +DEFINE_LOG_CATEGORY(LogFab) + +class FFabModule : public IFabModule +{ +public: + virtual void StartupModule() override + { + if (GIsEditor) + { + URendererSettings* RendererSettings = GetMutableDefault(); + RendererSettings->bEnableVirtualTextureOpacityMask = true; + RendererSettings->PostEditChange(); + +#if (ENGINE_MAJOR_VERSION >=5 && ENGINE_MINOR_VERSION <=3) + { + UEditorExperimentalSettings* EditorSettings = GetMutableDefault(); + EditorSettings->bEnableAsyncTextureCompilation = false; + EditorSettings->PostEditChange(); + } +#endif + } + + if (GIsEditor && !IsRunningCommandlet()) + { + FFabBrowser::Init(); + FabAuthentication::Init(); + + FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked("PropertyEditor"); + PropertyModule.RegisterCustomClassLayout("FabSettings", FOnGetDetailCustomizationInstance::CreateStatic(&FFabSettingsCustomization::MakeInstance)); + + auto RegisterItems = []() + { + UInterchangeManager::GetInterchangeManager().RegisterFactory(UInterchangeInstancedFoliageTypeFactory::StaticClass()); + }; + + if (GEngine) + { + RegisterItems(); + } + else + { + FCoreDelegates::OnPostEngineInit.AddLambda(RegisterItems); + } + } + } + + virtual void ShutdownModule() override + { + if (GIsEditor && !IsRunningCommandlet()) + { + if (FModuleManager::Get().IsModuleLoaded("PropertyEditor")) + { + FPropertyEditorModule& PropertyModule = FModuleManager::GetModuleChecked("PropertyEditor"); + PropertyModule.UnregisterCustomClassLayout("FabSettings"); + } + FabAuthentication::Shutdown(); + FFabBrowser::Shutdown(); + FFabDownloadRequest::ShutdownBpsModule(); + } + } +}; + +IMPLEMENT_MODULE(FFabModule, Fab); diff --git a/Plugins/Fab/Source/Fab/Private/FabSettings.cpp b/Plugins/Fab/Source/Fab/Private/FabSettings.cpp new file mode 100644 index 0000000..4f7b530 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/FabSettings.cpp @@ -0,0 +1,56 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "FabSettings.h" + +#include "FabAuthentication.h" +#include "FabBrowser.h" +#include "Misc/Paths.h" +#include "UObject/UnrealType.h" + +UFabSettings::UFabSettings() +{ + #if WITH_EDITOR + for (TFieldIterator It(GetClass()); It; ++It) + { + FProperty* Property = *It; + if (Property && Property->GetMetaData(TEXT("DevOnly")).ToBool()) + { + Property->SetMetaData(TEXT("Category"), TEXT("HiddenProperties")); + } + } + #endif +} + +void UFabSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) +{ + Super::PostEditChangeProperty(PropertyChangedEvent); + if (PropertyChangedEvent.ChangeType != EPropertyChangeType::Interactive) + { + if (PropertyChangedEvent.GetMemberPropertyName() == GET_MEMBER_NAME_CHECKED(UFabSettings, CacheDirectoryPath)) + { + if (!FPaths::DirectoryExists(CacheDirectoryPath.Path) || FPaths::IsRelative(CacheDirectoryPath.Path)) + { + CacheDirectoryPath = FDirectoryPath { FPlatformProcess::UserTempDir() / FString("FabLibrary") }; + } + } + + SaveConfig(); + + if (PropertyChangedEvent.GetMemberPropertyName() == GET_MEMBER_NAME_CHECKED(UFabSettings, Environment)) + { + FabAuthentication::DeletePersistentAuth(); + FabAuthentication::Init(); + if (Environment != EFabEnvironment::CustomUrl) + { + FFabBrowser::OpenURL(); + } + } + else if (PropertyChangedEvent.GetMemberPropertyName() == GET_MEMBER_NAME_CHECKED(UFabSettings, CustomUrl)) + { + if (Environment == EFabEnvironment::CustomUrl) + { + FFabBrowser::OpenURL(); + } + } + } +} diff --git a/Plugins/Fab/Source/Fab/Private/FabSettings.h b/Plugins/Fab/Source/Fab/Private/FabSettings.h new file mode 100644 index 0000000..dc4c31f --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/FabSettings.h @@ -0,0 +1,82 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "HAL/PlatformProcess.h" +#include "Misc/Paths.h" +#include "UObject/SoftObjectPath.h" + +#include "FabSettings.generated.h" + +UENUM() +enum class EFabEnvironment : uint8 +{ + Prod UMETA(DisplayName = "Prod"), + Gamedev UMETA(DisplayName = "Gamedev"), + Test UMETA(DisplayName = "Test"), + CustomUrl UMETA(DisplayName = "Custom URL"), +}; + +UENUM() +enum class EFabPreferredFormats : uint8 +{ + GLTF UMETA(DisplayName = "gltf / glb"), + FBX UMETA(DisplayName = "fbx"), +}; + +UENUM() +enum class EFabPreferredQualityTier : uint8 +{ + Low UMETA(DisplayName = "low"), + Medium UMETA(DisplayName = "medium"), + High UMETA(DisplayName = "high"), + Raw UMETA(DisplayName = "raw") +}; + +UCLASS(config=EditorPerProjectUserSettings, hideCategories=HiddenProperties) +class UFabSettings : public UObject +{ + GENERATED_BODY() + +public: + UFabSettings(); + + /** Frontend used by the Fab plugin (reopen the tab to see the change) */ + UPROPERTY(config, EditAnywhere, Category=Frontend, meta=(DevOnly=true)) + EFabEnvironment Environment = EFabEnvironment::Prod; + + /** URL used when the [Fab (custom)] frontend is selected */ + UPROPERTY(config, EditAnywhere, Category=Frontend, meta=(DevOnly=true)) + FString CustomUrl; + + /** Custom auth token used when it's non empty */ + UPROPERTY(config, EditAnywhere, Category=Frontend, meta=(DevOnly=true)) + FString CustomAuthToken; + + /** Enable chrome debug options - default is false */ + UPROPERTY(config, EditAnywhere, Category = General) + bool bEnableDebugOptions = false; + + /** Path to the local library */ + UPROPERTY(config, EditAnywhere, Category = General) + FDirectoryPath CacheDirectoryPath { FPlatformProcess::UserTempDir() / FString("FabLibrary") }; + + /** Cache directory */ + UPROPERTY(config, VisibleAnywhere, Category = General) + FString CacheDirectorySize; + + /** Preferred default format */ + /* The preferred format will always be selected, if not available, the best available format for the product will be chosen. */ + UPROPERTY(config, VisibleAnywhere, Category = ProductFormats, meta=(DevOnly=true)) + FString ProductFormatsSectionSubText = ""; + + /** Preferred default format */ + UPROPERTY(config, EditAnywhere, Category = ProductFormats, meta=(DevOnly=true)) + EFabPreferredFormats PreferredDefaultFormat = EFabPreferredFormats::GLTF; + + /** Preferred default quality for MS assets */ + UPROPERTY(config, EditAnywhere, Category = Megascans) + EFabPreferredQualityTier PreferredQualityTier = EFabPreferredQualityTier::Medium; + + virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override; +}; diff --git a/Plugins/Fab/Source/Fab/Private/FabSettingsCustomization.cpp b/Plugins/Fab/Source/Fab/Private/FabSettingsCustomization.cpp new file mode 100644 index 0000000..fdce61b --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/FabSettingsCustomization.cpp @@ -0,0 +1,101 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "FabSettingsCustomization.h" + +#include "DetailCategoryBuilder.h" +#include "DetailLayoutBuilder.h" +#include "FabSettings.h" +#include "DetailWidgetRow.h" + +#include "Widgets/Input/SButton.h" +#include "Widgets/Text/STextBlock.h" +#include "Widgets/Input/SEditableTextBox.h" +#include "Widgets/Layout/SBox.h" + +#include "PropertyEditing.h" + +#include "Utilities/FabAssetsCache.h" + +TSharedRef FFabSettingsCustomization::MakeInstance() +{ + return MakeShareable(new FFabSettingsCustomization); +} + +void FFabSettingsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) +{ + IDetailCategoryBuilder& GeneralCategory = DetailBuilder.EditCategory("General"); + IDetailCategoryBuilder& FormatsCategory = DetailBuilder.EditCategory("ProductFormats"); + + // General section modifications + + DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UFabSettings, CacheDirectorySize)); + TArray> GeneralProperties; + GeneralCategory.GetDefaultProperties(GeneralProperties); + for (const TSharedRef& PropertyHandle : GeneralProperties) + { + // Skip the already customized NonEditableString property + if (PropertyHandle->GetProperty()->GetFName() == GET_MEMBER_NAME_CHECKED(UFabSettings, CacheDirectorySize)) + { + continue; + } + + // Add the property + GeneralCategory.AddProperty(PropertyHandle); + } + + const TSharedRef CacheSizeStringHandle = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UFabSettings, CacheDirectorySize)); + GeneralCategory.AddCustomRow(CacheSizeStringHandle->GetPropertyDisplayName()) + .NameContent() + [ + CacheSizeStringHandle->CreatePropertyNameWidget() + ] + .ValueContent() + [ + SNew(SBox) + .MinDesiredWidth(1400.f) + .HAlign(HAlign_Fill) + [ + SNew(SOverlay) + .FlowDirectionPreference(EFlowDirectionPreference::LeftToRight) + + + SOverlay::Slot() + .HAlign(HAlign_Left) + [ + SNew(SEditableTextBox) + .Text_Static(&FFabAssetsCache::GetCacheSizeString) + .IsReadOnly(true) + ] + + + SOverlay::Slot() + .HAlign(HAlign_Right) + [ + SNew(SButton).Text(FText::FromString("Clean Directory")) + .OnClicked(FOnClicked::CreateRaw(this, &FFabSettingsCustomization::OnButtonClick)) + ] + ] + ]; + + // Product format section modifications + + // DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UFabSettings, ProductFormatsSectionSubText)); + // const TSharedRef ProductFormatSubTextHandle = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UFabSettings, ProductFormatsSectionSubText)); + // FormatsCategory.AddCustomRow(ProductFormatSubTextHandle->GetPropertyDisplayName()) + // .WholeRowContent() + // [ + // SNew(SHorizontalBox) + // + SHorizontalBox::Slot() + // .HAlign(HAlign_Fill) + // .FillWidth(1.0f) + // [ + // SNew(STextBlock) + // .Text(FText::FromString("The preferred format will always be selected, if not available, the best available format for the product will be chosen.")) + // ] + // ] + // .ValueContent(); +} + +FReply FFabSettingsCustomization::OnButtonClick() +{ + FFabAssetsCache::ClearCache(); + return FReply::Handled(); +} diff --git a/Plugins/Fab/Source/Fab/Private/FabSettingsCustomization.h b/Plugins/Fab/Source/Fab/Private/FabSettingsCustomization.h new file mode 100644 index 0000000..a7a4462 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/FabSettingsCustomization.h @@ -0,0 +1,18 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Input/Reply.h" +#include "IDetailCustomization.h" + +class FFabSettingsCustomization : public IDetailCustomization +{ +public: + static TSharedRef MakeInstance(); + + virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; + +private: + FReply OnButtonClick(); +}; diff --git a/Plugins/Fab/Source/Fab/Private/FabSettingsWindow.h b/Plugins/Fab/Source/Fab/Private/FabSettingsWindow.h new file mode 100644 index 0000000..e15a2cb --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/FabSettingsWindow.h @@ -0,0 +1,48 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "FabSettings.h" +#include "DetailCategoryBuilder.h" +#include "Widgets/Layout/SBox.h" +#include "Modules/ModuleManager.h" +#include "PropertyEditorModule.h" + +TObjectPtr FabPluginSettings = nullptr; + +struct SFabSettingsWindow : public SCompoundWidget +{ + SLATE_BEGIN_ARGS(SFabSettingsWindow) + { + } + + SLATE_ARGUMENT(TSharedPtr, WidgetWindow) + SLATE_END_ARGS() + + void Construct(const FArguments& InArgs) + { + Window = InArgs._WidgetWindow; + + TSharedPtr DetailsViewBox; + ChildSlot[SNew(SVerticalBox) + SVerticalBox::Slot().AutoHeight().Padding(2)[SAssignNew(DetailsViewBox, SBox).MaxDesiredHeight(450.0f).MinDesiredWidth(550.0f)]]; + + FPropertyEditorModule& PropertyEditorModule = FModuleManager::GetModuleChecked("PropertyEditor"); + FDetailsViewArgs DetailsViewArgs; + DetailsViewArgs.bAllowSearch = false; + DetailsViewArgs.NameAreaSettings = FDetailsViewArgs::HideNameArea; + TSharedRef DetailsView = PropertyEditorModule.CreateDetailView(DetailsViewArgs); + DetailsViewBox->SetContent(DetailsView); + + if (FabPluginSettings == nullptr) + { + FabPluginSettings = GetMutableDefault(); + } + + DetailsView->SetObject(FabPluginSettings, true); + } + + virtual bool SupportsKeyboardFocus() const override { return true; } + + TWeakPtr Window; +}; diff --git a/Plugins/Fab/Source/Fab/Private/Importers/ActorSpawner.cpp b/Plugins/Fab/Source/Fab/Private/Importers/ActorSpawner.cpp new file mode 100644 index 0000000..146cefb --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Importers/ActorSpawner.cpp @@ -0,0 +1,170 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "ActorSpawner.h" + +#include "MaterialTypes.h" +#include "StaticMeshResources.h" + +#include "Animation/AnimBlueprint.h" +#include "Animation/AnimBlueprintGeneratedClass.h" +#include "Animation/SkeletalMeshActor.h" + +#include "Components/DecalComponent.h" +#include "Components/SkeletalMeshComponent.h" +#include "Components/StaticMeshComponent.h" + +#include "Engine/DecalActor.h" +#include "Engine/SkeletalMesh.h" +#include "Engine/StaticMesh.h" +#include "Engine/StaticMeshActor.h" + +#include "Materials/Material.h" +#include "Materials/MaterialInstance.h" +#include "Materials/MaterialInstanceConstant.h" + +UFabPlaceholderSpawner::UFabPlaceholderSpawner(const FObjectInitializer& Initializer) + : Super(Initializer) +{ + DisplayName = FText::FromString("Fab Placeholder Factory"); + NewActorClass = AActor::StaticClass(); + bUseSurfaceOrientation = true; +} + +UFabStaticMeshPlaceholderSpawner::UFabStaticMeshPlaceholderSpawner(const FObjectInitializer& Initializer) + : Super(Initializer) +{ + DisplayName = FText::FromString("Fab Static Mesh Placeholder Factory"); + NewActorClass = AStaticMeshActor::StaticClass(); + bUseSurfaceOrientation = true; +} + +bool UFabStaticMeshPlaceholderSpawner::CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) +{ + if (!AssetData.IsValid() || !AssetData.IsInstanceOf(UStaticMesh::StaticClass())) + { + OutErrorMsg = NSLOCTEXT("CanCreateActor", "InvalidAsset", "A Static Mesh should be supplied."); + return false; + } + return true; +} + +void UFabStaticMeshPlaceholderSpawner::PostSpawnActor(UObject* Asset, AActor* NewActor) +{ + Super::PostSpawnActor(Asset, NewActor); + + const AStaticMeshActor* StaticMeshActor = Cast(NewActor); + UStaticMeshComponent* StaticMeshComponent = StaticMeshActor->GetStaticMeshComponent(); + UStaticMesh* StaticMesh = Cast(Asset); + + StaticMeshComponent->UnregisterComponent(); + StaticMeshComponent->SetStaticMesh(StaticMesh); + if (StaticMesh->GetRenderData()) + StaticMeshComponent->StaticMeshDerivedDataKey = StaticMesh->GetRenderData()->DerivedDataKey; + StaticMeshComponent->RegisterComponent(); + this->OnActorSpawn().ExecuteIfBound(NewActor); +} + +UObject* UFabStaticMeshPlaceholderSpawner::GetAssetFromActorInstance(AActor* Instance) +{ + check(Instance->IsA(NewActorClass)); + const AStaticMeshActor* StaticMeshActor = CastChecked(Instance); + check(StaticMeshActor->GetStaticMeshComponent()); + return StaticMeshActor->GetStaticMeshComponent()->GetStaticMesh(); +} + +UFabSkeletalMeshPlaceholderSpawner::UFabSkeletalMeshPlaceholderSpawner(const FObjectInitializer& Initializer) + : Super(Initializer) +{ + DisplayName = FText::FromString("Fab Skeletal Mesh Placeholder Factory"); + NewActorClass = ASkeletalMeshActor::StaticClass(); + bUseSurfaceOrientation = true; +} + +bool UFabSkeletalMeshPlaceholderSpawner::CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) +{ + if (!AssetData.IsValid() || !AssetData.IsInstanceOf(USkeletalMesh::StaticClass())) + { + OutErrorMsg = NSLOCTEXT("CanCreateActor", "InvalidAsset", "A Skeletal Mesh should be supplied."); + return false; + } + return true; +} + +void UFabSkeletalMeshPlaceholderSpawner::PostSpawnActor(UObject* Asset, AActor* NewActor) +{ + Super::PostSpawnActor(Asset, NewActor); + + ASkeletalMeshActor* SkeletalMeshActor = Cast(NewActor); + USkeletalMeshComponent* SkeletalMeshComponent = SkeletalMeshActor->GetSkeletalMeshComponent(); + USkeletalMesh* SkeletalMesh = Cast(Asset); + + SkeletalMeshComponent->UnregisterComponent(); + SkeletalMeshComponent->SetSkeletalMesh(SkeletalMesh); + if (SkeletalMeshActor->GetWorld()->IsGameWorld()) + SkeletalMeshActor->ReplicatedMesh = SkeletalMesh; + SkeletalMeshComponent->RegisterComponent(); + + this->OnActorSpawn().ExecuteIfBound(NewActor); +} + +UObject* UFabSkeletalMeshPlaceholderSpawner::GetAssetFromActorInstance(AActor* Instance) +{ + check(Instance->IsA(NewActorClass)); + const ASkeletalMeshActor* SkeletalMeshActor = CastChecked(Instance); + check(SkeletalMeshActor->GetSkeletalMeshComponent()); + return SkeletalMeshActor->GetSkeletalMeshComponent()->GetSkeletalMeshAsset(); +} + +UFabDecalPlaceholderSpawner::UFabDecalPlaceholderSpawner(const FObjectInitializer& Initializer) + : Super(Initializer) +{ + DisplayName = FText::FromString("Fab Decal Placeholder Factory"); + NewActorClass = ADecalActor::StaticClass(); + bUseSurfaceOrientation = true; +} + +bool UFabDecalPlaceholderSpawner::CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) +{ + if (!AssetData.IsValid() || !AssetData.IsInstanceOf(UMaterialInstanceConstant::StaticClass())) + { + OutErrorMsg = NSLOCTEXT("CanCreateActor", "InvalidAsset", "A Material Instance Constant should be supplied."); + return false; + } + if (FString TagValue; AssetData.GetTagValue(GET_MEMBER_NAME_CHECKED(UMaterialInstanceConstant, Parent), TagValue)) + { + if (!TagValue.Contains("M_MS_Decal", ESearchCase::CaseSensitive, ESearchDir::FromEnd)) + { + OutErrorMsg = NSLOCTEXT("CanCreateActor", "InvalidAsset", "A Fab Deferred Decal Material Instance Constant should be supplied."); + return false; + } + } + return true; +} + +void UFabDecalPlaceholderSpawner::PostSpawnActor(UObject* Asset, AActor* NewActor) +{ + Super::PostSpawnActor(Asset, NewActor); + if (!Asset->IsA()) + { + return; + } + + if (const ADecalActor* DecalActor = Cast(NewActor)) + { + UDecalComponent* DecalComponent = DecalActor->GetDecal(); + UMaterialInstanceConstant* Decal = Cast(Asset); + + DecalComponent->UnregisterComponent(); + DecalComponent->SetDecalMaterial(Decal); + DecalComponent->RegisterComponent(); + this->OnActorSpawn().ExecuteIfBound(NewActor); + } +} + +UObject* UFabDecalPlaceholderSpawner::GetAssetFromActorInstance(AActor* Instance) +{ + check(Instance->IsA(NewActorClass)); + const ADecalActor* DecalActor = CastChecked(Instance); + check(DecalActor->GetDecal()); + return DecalActor->GetDecal()->GetDecalMaterial(); +} diff --git a/Plugins/Fab/Source/Fab/Private/Importers/ActorSpawner.h b/Plugins/Fab/Source/Fab/Private/Importers/ActorSpawner.h new file mode 100644 index 0000000..3266957 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Importers/ActorSpawner.h @@ -0,0 +1,54 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +#include "ActorFactories/ActorFactory.h" + +#include "AssetRegistry/AssetData.h" + +#include "ActorSpawner.generated.h" + +UCLASS() +class UFabPlaceholderSpawner : public UActorFactory +{ + GENERATED_UCLASS_BODY() + +public: + DECLARE_DELEGATE_OneParam(FOnActorSpawn, AActor*); + FOnActorSpawn& OnActorSpawn() { return this->OnActorSpawnDelegate; } + +protected: + FOnActorSpawn OnActorSpawnDelegate; +}; + +UCLASS() +class UFabStaticMeshPlaceholderSpawner : public UFabPlaceholderSpawner +{ + GENERATED_UCLASS_BODY() + + virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override; + virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override; + virtual UObject* GetAssetFromActorInstance(AActor* Instance) override; +}; + +UCLASS() +class UFabSkeletalMeshPlaceholderSpawner : public UFabPlaceholderSpawner +{ + GENERATED_UCLASS_BODY() + + virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override; + virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override; + virtual UObject* GetAssetFromActorInstance(AActor* Instance) override; +}; + +UCLASS() +class UFabDecalPlaceholderSpawner : public UFabPlaceholderSpawner +{ + GENERATED_UCLASS_BODY() + + virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override; + virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override; + virtual UObject* GetAssetFromActorInstance(AActor* Instance) override; +}; diff --git a/Plugins/Fab/Source/Fab/Private/Importers/BuildPatchInstallerLibHelper.h b/Plugins/Fab/Source/Fab/Private/Importers/BuildPatchInstallerLibHelper.h new file mode 100644 index 0000000..33111a1 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Importers/BuildPatchInstallerLibHelper.h @@ -0,0 +1,809 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Interfaces/IBuildInstaller.h" +#include "Interfaces/IBuildManifest.h" +#include "Interfaces/IBuildPatchServicesModule.h" + +#include "HAL/PlatformProcess.h" +#include "Misc/CommandLine.h" +#include "Misc/Paths.h" + +#if PLATFORM_LINUX || PLATFORM_MAC +#include + +#ifndef RTLD_DEEPBIND +#define RTLD_DEEPBIND 0 +#endif +#endif + +#if PLATFORM_WINDOWS == 0 && PLATFORM_LINUX == 0 && PLATFORM_MAC == 0 +#error "not supported platform" +#endif + +namespace BpiLib +{ + namespace BpiLibHelpers + { + class FBpiLibHelper; + } + + class FManifestStorage + { + public: + FManifestStorage(const BpiLibHelpers::FBpiLibHelper& InLibRef, const TArray& Data); + ~FManifestStorage(); + + IBuildManifestPtr operator->() const { return *ManifestPtr; } + IBuildManifestPtr* GetManifestPtr() const { return ManifestPtr; } + + bool IsValid() const { return ManifestPtr != nullptr; } + + bool SaveToFile(const FString& Filename) const; + + TArray GetBuildFileList() const; + FString GetCustomStringField(const FString& Name) const; + FString GetAppName() const; + + void SetCustomField(const FString& FieldName, const FString& Value) const; + void SetCustomField(const FString& FieldName, const double& Value) const; + void SetCustomField(const FString& FieldName, const int64& Value) const; + + private: + const BpiLibHelpers::FBpiLibHelper& LibRef; + IBuildManifestPtr* ManifestPtr; + }; + + class IBpiLib + { + public: + virtual ~IBpiLib() = default; + virtual bool IsValid() const = 0; + virtual IBuildInstallerRef CreateInstaller(FManifestStorage& ManifestStorage, const BuildPatchServices::FBuildInstallerConfiguration& Configuration, FBuildPatchInstallerDelegate CompleteDelegate) const = 0; + virtual void CancelInstall(const IBuildInstallerRef& Installer) const = 0; + virtual FManifestStorage MakeManifestFromData(const TArray& Data) const = 0; + virtual bool Tick(float) = 0; + virtual FBuildInstallStats GetBuildStats(const IBuildInstallerRef& Installer) const = 0; + virtual int64 GetTotalDownloaded(const IBuildInstallerRef& Installer) const = 0; + virtual int64 GetState(const IBuildInstallerRef& Installer) const = 0; + virtual float GetUpdateProgress(const IBuildInstallerRef& Installer) const = 0; + virtual double GetDownloadSpeed(const IBuildInstallerRef& Installer) const = 0; + virtual int64 GetTotalDownloadRequired(const IBuildInstallerRef& Installer) const = 0; + }; + + class FBpiLibHelperFactory + { + public: + static TUniquePtr Create(const FString& FilePath); + }; + + struct FBpiBuildInstallerConfiguration + { + static const int MaxCloudDirs = 20; + + // TArray InstallerActions; + const TCHAR* InstallDirectory = nullptr; + const TCHAR* StagingDirectory = nullptr; + const TCHAR* BackupDirectory = nullptr; + // TArray ChunkDatabaseFiles; + const TCHAR* CloudDirectories[MaxCloudDirs]; + int32 CloudDirectoriesNum = 0; + int32 InstallMode = int32(BuildPatchServices::EInstallMode::NonDestructiveInstall); + int32 VerifyMode = int32(BuildPatchServices::EVerifyMode::ShaVerifyAllFiles); + int32 DeltaPolicy = int32(BuildPatchServices::EDeltaPolicy::Skip); + bool bRunRequiredPrereqs = true; + bool bSkipPrereqIfAlreadyRan = true; + bool bAllowConcurrentExecution = false; + uint64 DownloadRateLimitBps = 0; + bool bStageWithRawFilenames = false; + bool bRejectSymlinks = false; + + static FBpiBuildInstallerConfiguration Create(const BuildPatchServices::FBuildInstallerConfiguration& InCfg) + { + FBpiBuildInstallerConfiguration Out; + + Out.InstallDirectory = InCfg.InstallDirectory.IsEmpty() ? nullptr : GetData(InCfg.InstallDirectory); + Out.StagingDirectory = InCfg.StagingDirectory.IsEmpty() ? nullptr : GetData(InCfg.StagingDirectory); + Out.BackupDirectory = InCfg.BackupDirectory.IsEmpty() ? nullptr : GetData(InCfg.BackupDirectory); + + ensure(InCfg.CloudDirectories.Num() < FBpiBuildInstallerConfiguration::MaxCloudDirs); + Out.CloudDirectoriesNum = InCfg.CloudDirectories.Num(); + for (int32 i = 0; i < Out.CloudDirectoriesNum; i++) + { + Out.CloudDirectories[i] = GetData(InCfg.CloudDirectories[i]); + } + + Out.InstallMode = int32(InCfg.InstallMode); + Out.VerifyMode = int32(InCfg.VerifyMode); + Out.DeltaPolicy = int32(InCfg.DeltaPolicy); + + Out.bRunRequiredPrereqs = InCfg.bRunRequiredPrereqs; + // Out.bSkipPrereqIfAlreadyRan = InCfg.bSkipPrereqIfAlreadyRan; + Out.bAllowConcurrentExecution = InCfg.bAllowConcurrentExecution; + // Out.DownloadRateLimitBps = InCfg.DownloadRateLimitBps; + // Out.bStageWithRawFilenames = InCfg.bStageWithRawFilenames; + // Out.bRejectSymlinks = InCfg.bRejectSymlinks; + + return Out; + } + }; + + struct FBpiBuildInstallStats + { + uint32 NumFilesInBuild = 0; + uint32 NumFilesOutdated = 0; + uint32 NumFilesToRemove = 0; + uint32 NumChunksRequired = 0; + uint32 ChunksQueuedForDownload = 0; + uint32 ChunksLocallyAvailable = 0; + uint32 ChunksInChunkDbs = 0; + uint32 NumChunksDownloaded = 0; + uint32 NumChunksRecycled = 0; + uint32 NumChunksReadFromChunkDbs = 0; + uint32 NumFailedDownloads = 0; + uint32 NumBadDownloads = 0; + uint32 NumAbortedDownloads = 0; + uint32 NumRecycleFailures = 0; + uint32 NumDriveStoreChunkLoads = 0; + uint32 NumDriveStoreLoadFailures = 0; + uint32 NumChunkDbChunksFailed = 0; + uint64 TotalDownloadedData = 0; + uint32 ActiveRequestCountPeak = 0; + double AverageDownloadSpeed = 0.0; + double PeakDownloadSpeed = 0.0; + double FinalDownloadSpeed = 0; + float TheoreticalDownloadTime = 0.f; + uint64 TotalReadData = 0; + double AverageDiskReadSpeed = 0.0; + double PeakDiskReadSpeed = 0.0; + uint64 TotalWrittenData = 0; + double AverageDiskWriteSpeed = 0.0; + double PeakDiskWriteSpeed = 0.0; + uint32 NumFilesConstructed = 0; + float InitializeTime = 0.f; + float ConstructTime = 0.f; + float UninstallActionTime = 0.f; + float MoveFromStageTime = 0.f; + float FileAttributesTime = 0.f; + float VerifyTime = 0.f; + float CleanUpTime = 0.f; + float PrereqTime = 0.f; + float ProcessPausedTime = 0.f; + float ProcessActiveTime = 0.f; + float ProcessExecuteTime = 0.f; + bool ProcessSuccess = false; + uint32 NumInstallRetries = 0; + int32 FailureType = 0; + int32* RetryFailureTypes = nullptr; + int32 RetryFailureTypesNum = 0; + const TCHAR* ErrorCode = nullptr; + const TCHAR** RetryErrorCodes = nullptr; + int32 RetryErrorCodesNum = 0; + const TCHAR* FailureReasonText = nullptr; + float FinalProgress = 0.f; + float OverallRequestSuccessRate = 0.f; + float ExcellentDownloadHealthTime = 0.f; + float GoodDownloadHealthTime = 0.f; + float OkDownloadHealthTime = 0.f; + float PoorDownloadHealthTime = 0.f; + float DisconnectedDownloadHealthTime = 0.f; + uint64 ProcessRequiredDiskSpace = 0; + uint64 ProcessAvailableDiskSpace = 0; + uint32 DriveStorePeakBytes = 0; + uint32 NumDriveStoreLostChunks = 0; + uint64 MemoryStoreSizePeakBytes = 0; + uint64 MemoryStoreSizeLimitBytes = 0; + }; + + namespace BpiLibHelpers + { + template + FuncType ImportFunction(const FString& Name, void* DllHandle) + { + if (DllHandle != nullptr) + { + if (auto* Func = (FuncType)FPlatformProcess::GetDllExport(DllHandle, *Name)) + { + return Func; + } + } + return nullptr; + } + + template + class TExportedFunc + { + public: + TExportedFunc(void* DllHandle) + : Ptr(ImportFunction(TTraits::GetName(), DllHandle)) + { + ensure(Ptr != nullptr); + } + + bool IsValid() const { return Ptr != nullptr; } + + template + auto operator()(ArgsType&& ...Args) const + { + return (*Ptr)(Forward(Args)...); + } + + typename TTraits::FFuncType Ptr = nullptr; + }; + + namespace FuncTraits + { + struct FInit + { + using FFuncType = int (*)(const TCHAR*); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?Init@Helpers@@YAHPEB_W@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers4InitEPKDs"); +#endif + } + }; + + struct FShutdown + { + using FFuncType = void (*)(); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?Shutdown@Helpers@@YAXXZ"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers8ShutdownEv"); +#endif + } + }; + + struct FTick + { + using FFuncType = bool (*)(float); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?Tick@Helpers@@YA_NM@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers4TickEf"); +#endif + } + }; + + struct FFree + { + using FFuncType = void (*)(void*); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?Free@Helpers@@YAXPEAX@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers4FreeEPv"); +#endif + } + }; + + struct FFreeArray + { + using FFuncType = void (*)(void**, int32); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?FreeArray@Helpers@@YAXPEAPEAXH@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers9FreeArrayEPPvi"); +#endif + } + }; + + struct FCreateMakeInstall + { + using FFuncType = IBuildInstallerRef(*)( + IBuildManifestPtr*, + const FBpiBuildInstallerConfiguration*, + const void*, + void(*)(const IBuildInstallerRef&, const void*)); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?CreateMakeInstall@Helpers@@YA?AV?$TSharedRef@VIBuildInstaller@@$00@@PEAV?$TSharedPtr@VIBuildManifest@@$00@@PEBUFBpiBuildInstallerConfiguration@1@PEBXP6AXAEBV2@2@Z@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers17CreateMakeInstallEP10TSharedPtrI14IBuildManifestL7ESPMode1EEPKNS_31FBpiBuildInstallerConfigurationEPKvPFvRK10TSharedRefI15IBuildInstallerLS2_1EES9_E"); +#endif + + } + }; + + struct FCancelInstall + { + using FFuncType = void (*)(IBuildInstaller*); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?CancelInstall@Helpers@@YAXPEAVIBuildInstaller@@@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers13CancelInstallEP15IBuildInstaller"); +#endif + } + }; + + struct FMakeManifestFromData + { + using FFuncType = IBuildManifestPtr * (*)(const uint8*, int32); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?MakeManifestFromData@Helpers@@YAPEAV?$TSharedPtr@VIBuildManifest@@$00@@PEBEH@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers20MakeManifestFromDataEPKhi"); +#endif + } + }; + + struct FDeleteManifest + { + using FFuncType = void (*)(IBuildManifestPtr*); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?DeleteManifest@Helpers@@YAXPEAV?$TSharedPtr@VIBuildManifest@@$00@@@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers14DeleteManifestEP10TSharedPtrI14IBuildManifestL7ESPMode1EE"); +#endif + } + }; + + struct FSaveManifestToFile + { + using FFuncType = bool (*)(IBuildManifestPtr*, const TCHAR*); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?SaveManifestToFile@Helpers@@YA_NPEAV?$TSharedPtr@VIBuildManifest@@$00@@PEB_W@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers18SaveManifestToFileEP10TSharedPtrI14IBuildManifestL7ESPMode1EEPKDs"); +#endif + } + }; + + struct FGetBuildFileList + { + using FFuncType = TCHAR * *(*)(IBuildManifestPtr*, int32*); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?GetBuildFileList@Helpers@@YAPEAPEA_WPEAV?$TSharedPtr@VIBuildManifest@@$00@@PEAH@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers16GetBuildFileListEP10TSharedPtrI14IBuildManifestL7ESPMode1EEPi"); +#endif + } + }; + + struct FGetCustomStringField + { + using FFuncType = TCHAR * (*)(IBuildManifestPtr*, const TCHAR*); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?GetCustomStringField@Helpers@@YAPEA_WPEAV?$TSharedPtr@VIBuildManifest@@$00@@PEB_W@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers20GetCustomStringFieldEP10TSharedPtrI14IBuildManifestL7ESPMode1EEPKDs"); +#endif + } + }; + + struct FSetCustomStringField + { + using FFuncType = TCHAR * (*)(IBuildManifestPtr*, const TCHAR*, const TCHAR*); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?SetCustomStringField@Helpers@@YAXPEAV?$TSharedPtr@VIBuildManifest@@$00@@PEB_W1@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers20SetCustomStringFieldEP10TSharedPtrI14IBuildManifestL7ESPMode1EEPKDsS6_"); +#endif + } + }; + + struct FSetCustomDoubleField + { + using FFuncType = TCHAR * (*)(IBuildManifestPtr*, const TCHAR*, double); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?SetCustomDoubleField@Helpers@@YAXPEAV?$TSharedPtr@VIBuildManifest@@$00@@PEB_WN@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers20SetCustomDoubleFieldEP10TSharedPtrI14IBuildManifestL7ESPMode1EEPKDsd"); +#endif + } + }; + + struct FSetCustomIntField + { + using FFuncType = TCHAR * (*)(IBuildManifestPtr*, const TCHAR*, int64); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?SetCustomIntField@Helpers@@YAXPEAV?$TSharedPtr@VIBuildManifest@@$00@@PEB_W_J@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers17SetCustomIntFieldEP10TSharedPtrI14IBuildManifestL7ESPMode1EEPKDsx"); +#endif + } + }; + + struct FGetAppName + { + using FFuncType = TCHAR * (*)(IBuildManifestPtr* Manifest); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?GetAppName@Helpers@@YAPEA_WPEAV?$TSharedPtr@VIBuildManifest@@$00@@@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers10GetAppNameEP10TSharedPtrI14IBuildManifestL7ESPMode1EE"); +#endif + } + }; + + struct FGetBuildStats + { + using FFuncType = FBpiBuildInstallStats * (*)(IBuildInstaller* Installer); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?GetBuildStats@Helpers@@YAPEAUFBpiBuildInstallStats@1@PEAVIBuildInstaller@@@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers13GetBuildStatsEP15IBuildInstaller"); +#endif + } + }; + + struct FGetTotalDownloaded + { + using FFuncType = int64(*)(IBuildInstaller*); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?GetTotalDownloaded@Helpers@@YA_JPEAVIBuildInstaller@@@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers18GetTotalDownloadedEP15IBuildInstaller"); +#endif + } + }; + + struct FGetState + { + using FFuncType = int64(*)(IBuildInstaller*); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?GetState@Helpers@@YA_JPEAVIBuildInstaller@@@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers8GetStateEP15IBuildInstaller"); +#endif + } + }; + + struct FGetUpdateProgress + { + using FFuncType = float(*)(IBuildInstaller*); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?GetUpdateProgress@Helpers@@YAMPEAVIBuildInstaller@@@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers17GetUpdateProgressEP15IBuildInstaller"); +#endif + } + }; + + struct FGetDownloadSpeed + { + using FFuncType = double(*)(IBuildInstaller*); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?GetDownloadSpeed@Helpers@@YANPEAVIBuildInstaller@@@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers16GetDownloadSpeedEP15IBuildInstaller"); +#endif + } + }; + + struct FGetTotalDownloadRequired + { + using FFuncType = int64(*)(IBuildInstaller*); + static const TCHAR* GetName() + { +#if PLATFORM_WINDOWS + return TEXT("?GetTotalDownloadRequired@Helpers@@YA_JPEAVIBuildInstaller@@@Z"); +#elif PLATFORM_LINUX || PLATFORM_MAC + return TEXT("_ZN7Helpers24GetTotalDownloadRequiredEP15IBuildInstaller"); +#endif + } + }; + } + + class FBpiLibHelper : public IBpiLib + { + struct FCallbackStorage + { + FCallbackStorage(FBuildPatchInstallerDelegate&& InCompleteDelegate) : + CompleteDelegate(MoveTemp(InCompleteDelegate)) {} + + FBuildPatchInstallerDelegate CompleteDelegate; + }; + public: + FBpiLibHelper(void* InDllHandle) + : DllHandle(InDllHandle) + { + ensure(DllHandle != nullptr); + if (FuncFInit.IsValid()) + { + bIsInited = FuncFInit(FCommandLine::Get()) == 0; + } + } + + virtual ~FBpiLibHelper() + { + if (FuncFShutdown.IsValid()) + { + FuncFShutdown(); + } + FPlatformProcess::FreeDllHandle(DllHandle); + } + + virtual bool IsValid() const override { return bIsInited; } + + virtual IBuildInstallerRef CreateInstaller( + FManifestStorage& ManifestStorage, + const BuildPatchServices::FBuildInstallerConfiguration& Configuration, + FBuildPatchInstallerDelegate InCompleteDelegate) const override + { + FCallbackStorage* CbStorage = new FCallbackStorage(MoveTemp(InCompleteDelegate)); + FBpiBuildInstallerConfiguration LibCfg = FBpiBuildInstallerConfiguration::Create(Configuration); + return FuncFCreateMakeInstall(ManifestStorage.GetManifestPtr(), + &LibCfg, + CbStorage, + [](const IBuildInstallerRef& Installer, const void* UserPtr) { + if (UserPtr) + { + const FCallbackStorage* ExtCbStorage = static_cast(UserPtr); + ExtCbStorage->CompleteDelegate.ExecuteIfBound(Installer); + delete ExtCbStorage; + } + } + ); + } + + virtual FManifestStorage MakeManifestFromData(const TArray& Data) const override + { + return FManifestStorage(*this, Data); + } + + virtual bool Tick(float Delta) override { return FuncFTick(Delta); } + + virtual FBuildInstallStats GetBuildStats(const IBuildInstallerRef& Installer) const override + { + FBuildInstallStats Out; + FBpiBuildInstallStats* InStats = FuncFGetBuildStats(&Installer.Get()); + +#define COPY(__x__) Out.__x__ = InStats->__x__ + + COPY(NumFilesInBuild); + COPY(NumFilesOutdated); + COPY(NumFilesToRemove); + COPY(NumChunksRequired); + COPY(ChunksQueuedForDownload); + COPY(ChunksLocallyAvailable); + COPY(ChunksInChunkDbs); + COPY(NumChunksDownloaded); + COPY(NumChunksRecycled); + COPY(NumChunksReadFromChunkDbs); + COPY(NumFailedDownloads); + COPY(NumBadDownloads); + COPY(NumAbortedDownloads); + COPY(NumRecycleFailures); + COPY(NumDriveStoreChunkLoads); + COPY(NumDriveStoreLoadFailures); + COPY(NumChunkDbChunksFailed); + COPY(TotalDownloadedData); + COPY(ActiveRequestCountPeak); + COPY(AverageDownloadSpeed); + COPY(PeakDownloadSpeed); + COPY(FinalDownloadSpeed); + COPY(TheoreticalDownloadTime); + COPY(TotalReadData); + COPY(AverageDiskReadSpeed); + COPY(PeakDiskReadSpeed); + COPY(TotalWrittenData); + COPY(AverageDiskWriteSpeed); + COPY(PeakDiskWriteSpeed); + COPY(NumFilesConstructed); + COPY(InitializeTime); + COPY(ConstructTime); + //COPY(UninstallActionTime); uncomment when merged to ue5 + COPY(MoveFromStageTime); + COPY(FileAttributesTime); + COPY(VerifyTime); + COPY(CleanUpTime); + COPY(PrereqTime); + COPY(ProcessPausedTime); + COPY(ProcessActiveTime); + COPY(ProcessExecuteTime); + COPY(ProcessSuccess); + COPY(NumInstallRetries); + + Out.FailureType = EBuildPatchInstallError(InStats->FailureType); + + // Out.RetryFailureTypes = ConvertAndFree>(InStats->RetryFailureTypes, InStats->RetryFailureTypesNum); + + // Out.ErrorCode = ConvertAndFree(InStats->ErrorCode); + + // Out.RetryErrorCodes = ConvertAndFree>(InStats->RetryErrorCodes, InStats->RetryErrorCodesNum); + // Out.FailureReasonText = FText::FromString(ConvertAndFree(InStats->FailureReasonText)); + + COPY(FinalProgress); + COPY(OverallRequestSuccessRate); + COPY(ExcellentDownloadHealthTime); + COPY(GoodDownloadHealthTime); + COPY(OkDownloadHealthTime); + COPY(PoorDownloadHealthTime); + COPY(DisconnectedDownloadHealthTime); + COPY(ProcessRequiredDiskSpace); + COPY(ProcessAvailableDiskSpace); + // COPY(DriveStorePeakBytes); + // COPY(NumDriveStoreLostChunks); + // COPY(MemoryStoreSizePeakBytes); + // COPY(MemoryStoreSizeLimitBytes); +#undef COPY + return Out; + } + + virtual void CancelInstall(const IBuildInstallerRef& Installer) const override { FuncFCancelInstall(&Installer.Get()); } + + virtual int64 GetTotalDownloaded(const IBuildInstallerRef& Installer) const override { return FuncFGetTotalDownloaded(&Installer.Get()); } + virtual int64 GetState(const IBuildInstallerRef& Installer) const override { return FuncFGetState(&Installer.Get()); } + virtual float GetUpdateProgress(const IBuildInstallerRef& Installer) const override { return FuncFGetUpdateProgress(&Installer.Get()); } + virtual double GetDownloadSpeed(const IBuildInstallerRef& Installer) const override { return FuncFGetDownloadSpeed(&Installer.Get()); } + virtual int64 GetTotalDownloadRequired(const IBuildInstallerRef& Installer) const override { return FuncFGetTotalDownloadRequired(&Installer.Get()); } + + template + Out ConvertAndFree(In Data, int32 Num) const + { + Out Result; + if (Data != nullptr) + { + Result.Reserve(Num); + for (int32 i = 0; i < Num; i++) + { + Result.Emplace(typename Out::ElementType(Data[i])); + } + FuncFFreeArray((void**)Data, Num); + } + return Result; + + } + + FString ConvertAndFree(const TCHAR* Data) const + { + FString Result; + int32 Num = 0; + if (Data != nullptr) + { + Result = Data; + FuncFFree((void*)Data); + } + return Result; + } + + private: + bool bIsInited = false; + void* DllHandle = nullptr; + + public: + // declare function by a class name +#define DECLFUNC(__x__) TExportedFunc Func##__x__{ DllHandle } + + DECLFUNC(FInit); + DECLFUNC(FTick); + DECLFUNC(FShutdown); + DECLFUNC(FFreeArray); + DECLFUNC(FFree); + + DECLFUNC(FCreateMakeInstall); + DECLFUNC(FMakeManifestFromData); + DECLFUNC(FDeleteManifest); + DECLFUNC(FSaveManifestToFile); + DECLFUNC(FGetBuildFileList); + DECLFUNC(FGetCustomStringField); + + DECLFUNC(FSetCustomStringField); + DECLFUNC(FSetCustomDoubleField); + DECLFUNC(FSetCustomIntField); + + DECLFUNC(FGetAppName); + DECLFUNC(FGetBuildStats); + DECLFUNC(FGetTotalDownloaded); + DECLFUNC(FGetState); + DECLFUNC(FGetUpdateProgress); + DECLFUNC(FGetDownloadSpeed); + DECLFUNC(FGetTotalDownloadRequired); + + DECLFUNC(FCancelInstall); + +#undef DECLFUNC + }; + } + + inline TUniquePtr FBpiLibHelperFactory::Create(const FString& FilePath) + { + if (FPaths::FileExists(FilePath)) + { +#if PLATFORM_WINDOWS + if (void* DllHandle = FPlatformProcess::GetDllHandle(*FilePath)) +#elif PLATFORM_LINUX || PLATFORM_MAC + FString AbsolutePath = FPaths::ConvertRelativePathToFull(FilePath); + if (void* DllHandle = dlopen(TCHAR_TO_UTF8(*AbsolutePath), RTLD_NOW | RTLD_DEEPBIND)) +#endif + { + auto BptLib = MakeUnique(DllHandle); + return BptLib.IsValid() ? MoveTemp(BptLib) : nullptr; + } + } + return nullptr; + } + + inline FManifestStorage::FManifestStorage(const BpiLibHelpers::FBpiLibHelper& InLibRef, const TArray& Data) + : LibRef(InLibRef) + { + ManifestPtr = LibRef.FuncFMakeManifestFromData(Data.GetData(), Data.Num()); + } + + inline FManifestStorage::~FManifestStorage() + { + LibRef.FuncFDeleteManifest(ManifestPtr); + } + + inline bool FManifestStorage::SaveToFile(const FString& Filename) const + { + return LibRef.FuncFSaveManifestToFile(ManifestPtr, *Filename); + } + + inline TArray FManifestStorage::GetBuildFileList() const + { + int32 Num = 0; + TCHAR** Data = LibRef.FuncFGetBuildFileList(ManifestPtr, &Num); + return LibRef.ConvertAndFree>(Data, Num); + } + + inline FString FManifestStorage::GetCustomStringField(const FString& Name) const + { + TCHAR* Data = LibRef.FuncFGetCustomStringField(ManifestPtr, *Name); + return LibRef.ConvertAndFree(Data); + } + + inline void FManifestStorage::SetCustomField(const FString& FieldName, const FString& Value) const + { + LibRef.FuncFSetCustomStringField(ManifestPtr, *FieldName, *Value); + } + + inline void FManifestStorage::SetCustomField(const FString& FieldName, const double& Value) const + { + LibRef.FuncFSetCustomDoubleField(ManifestPtr, *FieldName, Value); + } + + inline void FManifestStorage::SetCustomField(const FString& FieldName, const int64& Value) const + { + LibRef.FuncFSetCustomIntField(ManifestPtr, *FieldName, Value); + } + + inline FString FManifestStorage::GetAppName() const + { + TCHAR* Data = LibRef.FuncFGetAppName(ManifestPtr); + return LibRef.ConvertAndFree(Data); + } +} \ No newline at end of file diff --git a/Plugins/Fab/Source/Fab/Private/Importers/FabDragDropOp.cpp b/Plugins/Fab/Source/Fab/Private/Importers/FabDragDropOp.cpp new file mode 100644 index 0000000..f33864d --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Importers/FabDragDropOp.cpp @@ -0,0 +1,181 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "FabDragDropOp.h" + +#include "ActorSpawner.h" +#include "ClassIconFinder.h" +#include "Editor.h" + +#include "ActorFactories/ActorFactoryBasicShape.h" + +#include "Engine/DecalActor.h" +#include "Engine/SkeletalMesh.h" + +#include "Materials/Material.h" + +#include "Widgets/Colors/SColorBlock.h" +#include "Widgets/Layout/SBox.h" + +FFabDragDropOp::FFabDragDropOp(const EDragAssetType InDragAssetType) + : SpawnedActor(nullptr) + , DragAssetType(InDragAssetType) +{} + +FFabDragDropOp::~FFabDragDropOp() +{ + Cancel(); +} + +TSharedPtr FFabDragDropOp::GetDefaultDecorator() const +{ + const FSlateBrush* Image = nullptr; + if (DragAssetType == EDragAssetType::Mesh) + { + Image = FClassIconFinder::FindThumbnailForClass(UStaticMesh::StaticClass()); + } + else if (DragAssetType == EDragAssetType::Material) + { + Image = FClassIconFinder::FindThumbnailForClass(UMaterial::StaticClass()); + } + else if (DragAssetType == EDragAssetType::Decal) + { + Image = FClassIconFinder::FindThumbnailForClass(ADecalActor::StaticClass()); + } + + return SNew(SBorder) + [ + SNew(SBox) + .HeightOverride(80) + .WidthOverride(80) + [ + SNew(SOverlay) + + SOverlay::Slot() + [ + SNew(SColorBlock) + .Color(FColor(32, 32, 36).ReinterpretAsLinear()) + .Size(FVector2D(80.0f, 80.0f)) + .UseSRGB(false) + .AlphaDisplayMode(EColorBlockAlphaDisplayMode::Ignore) + .CornerRadius(FVector4(10.0f)) + ] + + SOverlay::Slot() + .Padding(10.0f) + [ + SNew(SImage) + .Image(Image) + ] + ] + ]; +} + +void FFabDragDropOp::OnDragged(const FDragDropEvent& DragDropEvent) +{ + if (CursorDecoratorWindow.IsValid()) + { + CursorDecoratorWindow->MoveWindowTo(DragDropEvent.GetScreenSpacePosition()); + } +} + +void FFabDragDropOp::Construct() +{ + MouseCursor = EMouseCursor::GrabHandClosed; + if (DragAssetType == EDragAssetType::Material) + { + EditorApplyHandle = FEditorDelegates::OnApplyObjectToActor.AddLambda( + [this](const UObject* Object, AActor* Actor) + { + if (GetAssets()[0].GetAsset() == Object) + SpawnedActor = Actor; + } + ); + } + FDragDropOperation::Construct(); +} + +void FFabDragDropOp::OnDrop(bool bDropWasHandled, const FPointerEvent& MouseEvent) +{ + if (EditorApplyHandle.IsValid()) + { + FEditorDelegates::OnApplyObjectToActor.Remove(EditorApplyHandle); + EditorApplyHandle.Reset(); + } + DestroyCursorDecoratorWindow(); + if (!bDropWasHandled) + SpawnedActor = nullptr; + else if (OnDropDelegate.IsBound()) + OnDropDelegate.Execute(); +} + +void FFabDragDropOp::DestroyWindow() +{ + DestroyCursorDecoratorWindow(); +} + +void FFabDragDropOp::DestroySpawnedActor() +{ + if (SpawnedActor && (DragAssetType == EDragAssetType::Mesh || DragAssetType == EDragAssetType::Decal)) + { + SpawnedActor->Destroy(); + SpawnedActor = nullptr; + } +} + +void FFabDragDropOp::Cancel() +{ + if (EditorApplyHandle.IsValid()) + { + FEditorDelegates::OnApplyObjectToActor.Remove(EditorApplyHandle); + EditorApplyHandle.Reset(); + } + if (UFabPlaceholderSpawner* PlaceholderFactory = Cast(GetActorFactory())) + PlaceholderFactory->OnActorSpawn().Unbind(); + if (OnDropDelegate.IsBound()) + OnDropDelegate.Unbind(); + DestroyWindow(); +} + +TSharedPtr FFabDragDropOp::New(FAssetData Asset, EDragAssetType InDragAssetType) +{ + TSharedPtr Operation = MakeShared(InDragAssetType); + + UFabPlaceholderSpawner* ActorFactory = nullptr; + if (InDragAssetType == EDragAssetType::Mesh) + { + const UClass* AssetClass = Asset.GetAsset()->GetClass(); + if (AssetClass->IsChildOf()) + { + ActorFactory = Cast(GEditor->FindActorFactoryByClass(UFabStaticMeshPlaceholderSpawner::StaticClass())); + } + else if (AssetClass->IsChildOf()) + { + ActorFactory = Cast(GEditor->FindActorFactoryByClass(UFabSkeletalMeshPlaceholderSpawner::StaticClass())); + } + } + else if (InDragAssetType == EDragAssetType::Decal) + { + ActorFactory = Cast(GEditor->FindActorFactoryByClass(UFabDecalPlaceholderSpawner::StaticClass())); + } + + if (ActorFactory) + { + ActorFactory->OnActorSpawn().BindLambda( + [Operation](AActor* Actor) + { + if (Actor->IsActorBeingDestroyed()) + Operation->SpawnedActor = nullptr; + else + Operation->SpawnedActor = Actor; + } + ); + } + + Operation->Init( + { + Asset + }, + TArray(), + ActorFactory + ); + Operation->Construct(); + return Operation; +} diff --git a/Plugins/Fab/Source/Fab/Private/Importers/FabDragDropOp.h b/Plugins/Fab/Source/Fab/Private/Importers/FabDragDropOp.h new file mode 100644 index 0000000..dfd81cb --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Importers/FabDragDropOp.h @@ -0,0 +1,57 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +#include "AssetRegistry/AssetData.h" + +#include "DragAndDrop/AssetDragDropOp.h" + +enum class EDragAssetType +{ + Mesh, + Material, + Decal +}; + +class FFabDragDropOp : public FAssetDragDropOp +{ +public: + DECLARE_DELEGATE(FOnDrop); + DRAG_DROP_OPERATOR_TYPE(FFabDragDropOp, FAssetDragDropOp) + +public: + static TSharedPtr New(FAssetData Asset, EDragAssetType InDragAssetType); + +public: + FFabDragDropOp(const EDragAssetType InDragAssetType); + virtual ~FFabDragDropOp() override; + + virtual TSharedPtr GetDefaultDecorator() const override; + FOnDrop& OnDrop() { return this->OnDropDelegate; } + + void SetCanDropHere(bool bCanDropHere) + { + MouseCursor = bCanDropHere ? EMouseCursor::GrabHandClosed : EMouseCursor::SlashedCircle; + } + + virtual void Construct() override; + + void Cancel(); + void DestroyWindow(); + void DestroySpawnedActor(); + + virtual void OnDragged(const FDragDropEvent& DragDropEvent) override; + virtual void OnDrop(bool bDropWasHandled, const FPointerEvent& MouseEvent) override; + +public: + TObjectPtr SpawnedActor; + +protected: + FOnDrop OnDropDelegate; + +private: + EDragAssetType DragAssetType; + FDelegateHandle EditorApplyHandle; +}; diff --git a/Plugins/Fab/Source/Fab/Private/Importers/GenericAssetImporter.cpp b/Plugins/Fab/Source/Fab/Private/Importers/GenericAssetImporter.cpp new file mode 100644 index 0000000..39669e2 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Importers/GenericAssetImporter.cpp @@ -0,0 +1,190 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GenericAssetImporter.h" + +#include "AssetImportTask.h" +#include "IAssetTools.h" +#include "InterchangeGenericAssetsPipeline.h" +#include "InterchangeGenericMaterialPipeline.h" +#include "InterchangeGenericMeshPipeline.h" +#include "InterchangeGenericTexturePipeline.h" +#include "InterchangeProjectSettings.h" + +#include "Runtime/Launch/Resources/Version.h" + +#if (ENGINE_MAJOR_VERSION >=5 && ENGINE_MINOR_VERSION <=3) +#include "InterchangeglTFPipeline.h" +#endif + +#include "Async/Async.h" + +#include "Factories/FbxImportUI.h" +#include "Factories/FbxStaticMeshImportData.h" + +UObject* FFabGenericImporter::GetImportOptions(const FString& SourceFile, UObject* const OptionsOuter) +{ + check(OptionsOuter != nullptr); + + const UInterchangeManager& InterchangeManager = UInterchangeManager::GetInterchangeManager(); + const UInterchangeSourceData* SourceData = UInterchangeManager::CreateSourceData(SourceFile); + if (InterchangeManager.IsInterchangeImportEnabled() && InterchangeManager.CanTranslateSourceData(SourceData)) + { + const FName PipelineStackName = FInterchangeProjectSettingsUtils::GetDefaultPipelineStackName(false, *SourceData); + const FInterchangeImportSettings& InterchangeImportSettings = FInterchangeProjectSettingsUtils::GetDefaultImportSettings(false); + if (const FInterchangePipelineStack* const PipelineStack = InterchangeImportSettings.PipelineStacks.Find(PipelineStackName)) + { + const TArray* Pipelines = &PipelineStack->Pipelines; + UE::Interchange::FScopedTranslator ScopedTranslator(SourceData); + for (const FInterchangeTranslatorPipelines& TranslatorPipelines : PipelineStack->PerTranslatorPipelines) + { + const UClass* TranslatorClass = TranslatorPipelines.Translator.LoadSynchronous(); + if (ScopedTranslator.GetTranslator() && ScopedTranslator.GetTranslator()->IsA(TranslatorClass)) + { + Pipelines = &TranslatorPipelines.Pipelines; + break; + } + } + + UInterchangePipelineStackOverride* StackOverride = NewObject(OptionsOuter); + + for (const FSoftObjectPath& Pipeline : *Pipelines) + { + UInterchangePipelineBase* const DefaultPipeline = Cast(Pipeline.TryLoad()); + if (!DefaultPipeline) + { + continue; + } + if (UInterchangePipelineBase* GeneratedPipeline = UE::Interchange::GeneratePipelineInstance(Pipeline)) + { + GeneratedPipeline->TransferAdjustSettings(DefaultPipeline); + GeneratedPipeline->AddToRoot(); + if (UInterchangeGenericAssetsPipeline* const GenericAssetsPipeline = Cast(GeneratedPipeline)) + { + GenericAssetsPipeline->MeshPipeline->bImportStaticMeshes = true; + GenericAssetsPipeline->MeshPipeline->bImportSkeletalMeshes = true; + GenericAssetsPipeline->MeshPipeline->bCombineStaticMeshes = true; + GenericAssetsPipeline->MeshPipeline->SkeletalMeshImportContentType = EInterchangeSkeletalMeshContentType::All; + GenericAssetsPipeline->MeshPipeline->bGenerateLightmapUVs = true; + GenericAssetsPipeline->MeshPipeline->bBuildNanite = false; + GenericAssetsPipeline->MaterialPipeline->bImportMaterials = true; + GenericAssetsPipeline->MaterialPipeline->TexturePipeline->bImportTextures = true; + + GenericAssetsPipeline->MaterialPipeline->MaterialImport = EInterchangeMaterialImportOption::ImportAsMaterialInstances; + GenericAssetsPipeline->CommonMeshesProperties->bRecomputeNormals = false; + GenericAssetsPipeline->CommonMeshesProperties->bComputeWeightedNormals = false; + GenericAssetsPipeline->CommonMeshesProperties->VertexColorImportOption = EInterchangeVertexColorImportOption::IVCIO_Replace; + } + if (UInterchangeGenericTexturePipeline* const GenericTexturePipeline = Cast(GeneratedPipeline)) + { + GenericTexturePipeline->bAllowNonPowerOfTwo = true; + GenericTexturePipeline->bDetectNormalMapTexture = true; + } + #if (ENGINE_MAJOR_VERSION >=5 && ENGINE_MINOR_VERSION <=3) + { + if (UInterchangeGLTFPipeline* const GLTFGeneratedPipeline = Cast(GeneratedPipeline)) + { + GLTFGeneratedPipeline->bUseGLTFMaterialInstanceLibrary = true; + } + } + #endif + + StackOverride->OverridePipelines.Add(GeneratedPipeline); + } + } + return StackOverride; + } + return nullptr; + } + if (FPaths::GetExtension(SourceFile).ToLower() == "fbx") + { + UFbxImportUI* ImportOptions = NewObject(OptionsOuter); + + ImportOptions->bIsReimport = false; + ImportOptions->bImportMesh = true; + ImportOptions->bImportAnimations = true; + ImportOptions->bImportMaterials = true; + ImportOptions->bImportTextures = true; + ImportOptions->bImportAsSkeletal = false; + ImportOptions->StaticMeshImportData->bCombineMeshes = true; + ImportOptions->StaticMeshImportData->bBuildNanite = false; + ImportOptions->StaticMeshImportData->bGenerateLightmapUVs = false; + ImportOptions->StaticMeshImportData->bAutoGenerateCollision = false; + ImportOptions->StaticMeshImportData->VertexColorImportOption = EVertexColorImportOption::Replace; + ImportOptions->StaticMeshImportData->NormalImportMethod = FBXNIM_ImportNormalsAndTangents; + + return ImportOptions; + } + + return nullptr; +} + +void FFabGenericImporter::CleanImportOptions(UObject* const Options) +{ + if (const UInterchangePipelineStackOverride* const InterchangeOptions = Cast(Options)) + { + for (const FSoftObjectPath& OverridePipeline : InterchangeOptions->OverridePipelines) + { + if (UObject* const LoadedPipeline = OverridePipeline.TryLoad()) + LoadedPipeline->RemoveFromRoot(); + } + } +} + +void FFabGenericImporter::ImportAsset(const TArray& Sources, const FString& Destination, const TFunction&)>& Callback) +{ + TSharedPtr> MeshImportTasks = MakeShared>(); + + for (const FString& Source : Sources) + { + UAssetImportTask* MeshImportTask = NewObject(); + MeshImportTask->AddToRoot(); + + MeshImportTask->bAutomated = true; + MeshImportTask->bSave = false; + MeshImportTask->bAsync = true; + MeshImportTask->Filename = Source; + + MeshImportTask->DestinationPath = Destination; + MeshImportTask->bReplaceExisting = true; + MeshImportTask->Options = GetImportOptions(Source, MeshImportTask); + + MeshImportTasks->Add(MeshImportTask); + } + + IAssetTools::Get().ImportAssetTasks(*MeshImportTasks); + + TSharedPtr> ImportedObjects = MakeShared>(); + Async( + EAsyncExecution::Thread, + [MeshImportTasks, ImportedObjects]() + { + for (const UAssetImportTask* const MeshImportTask : *MeshImportTasks) + { + if (MeshImportTask->AsyncResults.IsValid()) + { + FPlatformProcess::ConditionalSleep([=]() { return MeshImportTask->IsAsyncImportComplete(); }, 0.25f); + ImportedObjects->Append(MeshImportTask->AsyncResults->GetImportedObjects()); + } + else + { + ImportedObjects->Append(MeshImportTask->GetObjects()); + } + } + }, + [MeshImportTasks, ImportedObjects, Callback]() + { + Async( + EAsyncExecution::TaskGraphMainThread, + [MeshImportTasks, ImportedObjects, Callback]() + { + Callback(*ImportedObjects); + for (UAssetImportTask* MeshImportTask : *MeshImportTasks) + { + CleanImportOptions(MeshImportTask->Options); + MeshImportTask->RemoveFromRoot(); + } + } + ); + } + ); +} diff --git a/Plugins/Fab/Source/Fab/Private/Importers/GenericAssetImporter.h b/Plugins/Fab/Source/Fab/Private/Importers/GenericAssetImporter.h new file mode 100644 index 0000000..8a088a5 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Importers/GenericAssetImporter.h @@ -0,0 +1,18 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +class UFbxImportUI; +class UInterchangePipelineStackOverride; + +class FFabGenericImporter +{ +private: + static UObject* GetImportOptions(const FString& SourceFile, UObject* const OptionsOuter); + static void CleanImportOptions(UObject* const Options); + +public: + static void ImportAsset(const TArray& Sources, const FString& Destination, const TFunction&)>& Callback); +}; diff --git a/Plugins/Fab/Source/Fab/Private/Importers/QuixelGLTFImporter.cpp b/Plugins/Fab/Source/Fab/Private/Importers/QuixelGLTFImporter.cpp new file mode 100644 index 0000000..20f318c --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Importers/QuixelGLTFImporter.cpp @@ -0,0 +1,398 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "QuixelGLTFImporter.h" + +#include "Editor.h" +#include "FoliageType_InstancedStaticMesh.h" +#include "InterchangeGenericAssetsPipeline.h" +#include "InterchangeGenericMaterialPipeline.h" +#include "InterchangeGenericMeshPipeline.h" +#include "InterchangeManager.h" + +#if (ENGINE_MAJOR_VERSION >=5 && ENGINE_MINOR_VERSION <=3) +#include "InterchangeglTFPipeline.h" +#endif + +#include "InterchangeGenericTexturePipeline.h" +#include "MaterialTypes.h" + +#include "AssetRegistry/AssetRegistryModule.h" + +#include "Dom/JsonObject.h" +#include "Dom/JsonValue.h" + +#include "Engine/Texture.h" +#include "Engine/Texture2D.h" + +#include "Kismet2/KismetEditorUtilities.h" + +#include "Materials/Material.h" +#include "Materials/MaterialInstance.h" + +#include "Misc/FileHelper.h" + +#include "Pipelines/InterchangeMegascansPipeline.h" + +#include "Serialization/JsonReader.h" +#include "Serialization/JsonSerializer.h" +#include "Serialization/JsonTypes.h" + +#include "UObject/SoftObjectPath.h" + +void FQuixelGltfImporter::SetupGlobalFoliageActor(const FString& ImportPath) +{ + const FString GlobalFoliageActorPackageName = "BP_GlobalFoliageActor"; + const FString GlobalFoliageActorDestinationPath = FPaths::GetPath(FPaths::GetPath(ImportPath)) / GlobalFoliageActorPackageName; + + if (FindPackage(nullptr, *GlobalFoliageActorDestinationPath)) + { + return; + } + + const FString GlobalFoliageActorClass = "BP_GlobalFoliageActor_UE5.BP_GlobalFoliageActor_UE5_C"; + const FString GlobalFoliageActorClassPath = "/Fab/Actors/GlobalFoliageActor" / GlobalFoliageActorClass; + + if (UPackage* Package = CreatePackage(*GlobalFoliageActorDestinationPath)) + { + UClass* ParentClass = Cast(FSoftObjectPath(GlobalFoliageActorClassPath).TryLoad()); + UBlueprint* Blueprint = FKismetEditorUtilities::CreateBlueprint( + ParentClass, + Package, + *GlobalFoliageActorPackageName, + BPTYPE_Const, + UBlueprint::StaticClass(), + UBlueprintGeneratedClass::StaticClass() + ); + + if (Blueprint) + { + FAssetRegistryModule::AssetCreated(Blueprint); + Package->MarkPackageDirty(); + } + } +} + +TArray FQuixelGltfImporter::GetPipelinesForSourceData(const UInterchangeSourceData* InSourceData) +{ + TArray ImportPipelines; + ImportPipelines.Add(FSoftObjectPath("/Interchange/Pipelines/DefaultGLTFAssetsPipeline.DefaultGLTFAssetsPipeline")); + ImportPipelines.Add(FSoftObjectPath("/Interchange/Pipelines/DefaultGLTFPipeline.DefaultGLTFPipeline")); + return ImportPipelines; +} + +void FQuixelGltfImporter::GeneratePipelines(const TArray& OriginalPipelines, TArray& GeneratedPipelines) +{ + if (!GeneratedPipelines.IsEmpty()) + GeneratedPipelines.Empty(); + + for (const FSoftObjectPath& Pipeline : OriginalPipelines) + { + UInterchangePipelineBase* const DefaultPipeline = Cast(Pipeline.TryLoad()); + if (!DefaultPipeline) + { + continue; + } + if (UInterchangePipelineBase* const GeneratedPipeline = UE::Interchange::GeneratePipelineInstance(Pipeline)) + { + GeneratedPipeline->TransferAdjustSettings(DefaultPipeline); + GeneratedPipeline->AddToRoot(); + GeneratedPipelines.Add(GeneratedPipeline); + #if (ENGINE_MAJOR_VERSION >=5 && ENGINE_MINOR_VERSION <=3) + { + if (UInterchangeGLTFPipeline* const GLTFGeneratedPipeline = Cast(GeneratedPipeline)) + { + GLTFGeneratedPipeline->bUseGLTFMaterialInstanceLibrary = true; + } + } + #endif + } + } + + UInterchangeMegascansPipeline* MegascansPipeline = NewObject(); + MegascansPipeline->AddToRoot(); + GeneratedPipelines.Add(MegascansPipeline); +} + +UInterchangeGenericAssetsPipeline* FQuixelGltfImporter::GetGenericAssetPipeline(const TArray& GeneratedPipelines) +{ + if (UInterchangePipelineBase* const* const AssetPipeline = GeneratedPipelines.FindByPredicate( + [](const UInterchangePipelineBase* Pipeline) { return Pipeline->IsA(); } + )) + { + return Cast(*AssetPipeline); + } + return nullptr; +} + +UInterchangeMegascansPipeline* FQuixelGltfImporter::GetMegascanPipeline(const TArray& GeneratedPipelines) +{ + if (UInterchangePipelineBase* const* const AssetPipeline = GeneratedPipelines.FindByPredicate( + [](const UInterchangePipelineBase* Pipeline) { return Pipeline->IsA(); } + )) + { + return Cast(*AssetPipeline); + } + return nullptr; +} + +void FQuixelGltfImporter::ImportGltfDecalAsset(const FString& SourcePath, const FString& DestinationPath, TFunction&)> OnDone) +{ + const UInterchangeSourceData* InSourceData = UInterchangeManager::CreateSourceData(SourcePath); + + TArray GeneratedPipelines; + GeneratePipelines(GetPipelinesForSourceData(InSourceData), GeneratedPipelines); + UInterchangeGenericAssetsPipeline* AssetPipeline = GetGenericAssetPipeline(GeneratedPipelines); + if (AssetPipeline) + { + AssetPipeline->MeshPipeline->bImportStaticMeshes = false; + AssetPipeline->MeshPipeline->bImportSkeletalMeshes = false; + AssetPipeline->MaterialPipeline->MaterialImport = EInterchangeMaterialImportOption::ImportAsMaterialInstances; + } + + UInterchangeMegascansPipeline* MegascanPipeline = GetMegascanPipeline(GeneratedPipelines); + if (MegascanPipeline) + { + MegascanPipeline->MegascanImportType = EMegascanImportType::Decal; + } + + FImportAssetParameters ImportAssetParameters; + ImportAssetParameters.bIsAutomated = true; + ImportAssetParameters.OverridePipelines = TArray(GeneratedPipelines); + + UInterchangeManager& InterchangeManager = UInterchangeManager::GetInterchangeManager(); + const UE::Interchange::FAssetImportResultRef Result = InterchangeManager.ImportAssetAsync(DestinationPath, InSourceData, ImportAssetParameters); + Result->OnDone( + [OnDone, Pipelines = MoveTemp(GeneratedPipelines)](const UE::Interchange::FImportResult& Result) + { + const UE::Interchange::FImportResult::EStatus Status = Result.GetStatus(); + if (Status == UE::Interchange::FImportResult::EStatus::Done) + { + OnDone(Result.GetImportedObjects()); + } + else if (Status == UE::Interchange::FImportResult::EStatus::Invalid) + { + OnDone({}); + } + if (Status == UE::Interchange::FImportResult::EStatus::Done || Status == UE::Interchange::FImportResult::EStatus::Invalid) + { + for (UInterchangePipelineBase* const Pipeline : Pipelines) + { + Pipeline->RemoveFromRoot(); + } + } + } + ); +} + +void FQuixelGltfImporter::ImportGltfImperfectionAsset(const FString& SourcePath, const FString& DestinationPath, TFunction&)> OnDone) +{ + const UInterchangeSourceData* InSourceData = UInterchangeManager::CreateSourceData(SourcePath); + + TArray GeneratedPipelines; + GeneratePipelines(GetPipelinesForSourceData(InSourceData), GeneratedPipelines); + UInterchangeGenericAssetsPipeline* AssetPipeline = GetGenericAssetPipeline(GeneratedPipelines); + if (AssetPipeline) + { + AssetPipeline->MeshPipeline->bImportStaticMeshes = false; + AssetPipeline->MeshPipeline->bImportSkeletalMeshes = false; + AssetPipeline->MaterialPipeline->MaterialImport = EInterchangeMaterialImportOption::ImportAsMaterialInstances; + } + + UInterchangeMegascansPipeline* MegascanPipeline = GetMegascanPipeline(GeneratedPipelines); + if (MegascanPipeline) + { + MegascanPipeline->MegascanImportType = EMegascanImportType::Imperfection; + } + + FImportAssetParameters ImportAssetParameters; + ImportAssetParameters.bIsAutomated = true; + ImportAssetParameters.OverridePipelines = TArray(GeneratedPipelines); + + UInterchangeManager& InterchangeManager = UInterchangeManager::GetInterchangeManager(); + const UE::Interchange::FAssetImportResultRef Result = InterchangeManager.ImportAssetAsync(DestinationPath, InSourceData, ImportAssetParameters); + Result->OnDone( + [OnDone, Pipelines = MoveTemp(GeneratedPipelines)](const UE::Interchange::FImportResult& Result) + { + const UE::Interchange::FImportResult::EStatus Status = Result.GetStatus(); + if (Status == UE::Interchange::FImportResult::EStatus::Done) + { + OnDone(Result.GetImportedObjects()); + } + else if (Status == UE::Interchange::FImportResult::EStatus::Invalid) + { + OnDone({}); + } + if (Status == UE::Interchange::FImportResult::EStatus::Done || Status == UE::Interchange::FImportResult::EStatus::Invalid) + { + for (UInterchangePipelineBase* const Pipeline : Pipelines) + { + Pipeline->RemoveFromRoot(); + } + } + } + ); +} + +void FQuixelGltfImporter::ImportGltfSurfaceAsset(const FString& SourcePath, const FString& DestinationPath, TFunction&)> OnDone) +{ + const UInterchangeSourceData* InSourceData = UInterchangeManager::CreateSourceData(SourcePath); + + TArray GeneratedPipelines; + GeneratePipelines(GetPipelinesForSourceData(InSourceData), GeneratedPipelines); + UInterchangeGenericAssetsPipeline* AssetPipeline = GetGenericAssetPipeline(GeneratedPipelines); + if (AssetPipeline) + { + AssetPipeline->MeshPipeline->bImportStaticMeshes = false; + AssetPipeline->MeshPipeline->bImportSkeletalMeshes = false; + AssetPipeline->MaterialPipeline->MaterialImport = EInterchangeMaterialImportOption::ImportAsMaterialInstances; + }; + + UInterchangeMegascansPipeline* MegascanPipeline = GetMegascanPipeline(GeneratedPipelines); + if (MegascanPipeline) + { + MegascanPipeline->MegascanImportType = EMegascanImportType::Surface; + } + + FImportAssetParameters ImportAssetParameters; + ImportAssetParameters.bIsAutomated = true; + ImportAssetParameters.OverridePipelines = TArray(GeneratedPipelines); + + UInterchangeManager& InterchangeManager = UInterchangeManager::GetInterchangeManager(); + const UE::Interchange::FAssetImportResultRef Result = InterchangeManager.ImportAssetAsync(DestinationPath, InSourceData, ImportAssetParameters); + Result->OnDone( + [OnDone, Pipelines = MoveTemp(GeneratedPipelines)](const UE::Interchange::FImportResult& Result) + { + const UE::Interchange::FImportResult::EStatus Status = Result.GetStatus(); + if (Status == UE::Interchange::FImportResult::EStatus::Done) + { + OnDone(Result.GetImportedObjects()); + } + else if (Status == UE::Interchange::FImportResult::EStatus::Invalid) + { + OnDone({}); + } + if (Status == UE::Interchange::FImportResult::EStatus::Done || Status == UE::Interchange::FImportResult::EStatus::Invalid) + { + for (UInterchangePipelineBase* const Pipeline : Pipelines) + { + Pipeline->RemoveFromRoot(); + } + } + } + ); +} + +void FQuixelGltfImporter::ImportGltfPlantAsset(const FString& SourcePath, const FString& DestinationPath, const bool bBuildNanite, TFunction&)> OnDone) +{ + const UInterchangeSourceData* InSourceData = UInterchangeManager::CreateSourceData(SourcePath); + + TArray GeneratedPipelines; + GeneratePipelines(GetPipelinesForSourceData(InSourceData), GeneratedPipelines); + UInterchangeGenericAssetsPipeline* AssetPipeline = GetGenericAssetPipeline(GeneratedPipelines); + if (AssetPipeline) + { + AssetPipeline->MeshPipeline->bImportStaticMeshes = true; + AssetPipeline->MeshPipeline->bImportSkeletalMeshes = false; + AssetPipeline->MeshPipeline->bBuildNanite = bBuildNanite; + AssetPipeline->CommonMeshesProperties->bRecomputeNormals = true; + AssetPipeline->CommonMeshesProperties->bComputeWeightedNormals = true; + AssetPipeline->MaterialPipeline->MaterialImport = EInterchangeMaterialImportOption::ImportAsMaterialInstances; + AssetPipeline->MaterialPipeline->TexturePipeline->bFlipNormalMapGreenChannel = true; + + #if (ENGINE_MAJOR_VERSION >=5 && ENGINE_MINOR_VERSION >= 5) + AssetPipeline->MeshPipeline->bCollision = false; + #else + AssetPipeline->MeshPipeline->bImportCollision = false; + #endif + } + + UInterchangeMegascansPipeline* MegascanPipeline = GetMegascanPipeline(GeneratedPipelines); + if (MegascanPipeline) + { + MegascanPipeline->MegascanImportType = EMegascanImportType::Plant; + } + + FImportAssetParameters ImportAssetParameters; + ImportAssetParameters.bIsAutomated = true; + ImportAssetParameters.OverridePipelines = TArray(GeneratedPipelines); + ImportAssetParameters.OnAssetsImportDoneNative.BindLambda( + [DestinationPath](const TArray& ImportedObjects) + { + SetupGlobalFoliageActor(DestinationPath); + } + ); + + UInterchangeManager& InterchangeManager = UInterchangeManager::GetInterchangeManager(); + const UE::Interchange::FAssetImportResultRef Result = InterchangeManager.ImportAssetAsync(DestinationPath, InSourceData, ImportAssetParameters); + Result->OnDone( + [OnDone, Pipelines = MoveTemp(GeneratedPipelines)](const UE::Interchange::FImportResult& Result) + { + const UE::Interchange::FImportResult::EStatus Status = Result.GetStatus(); + if (Status == UE::Interchange::FImportResult::EStatus::Done) + { + OnDone(Result.GetImportedObjects()); + } + else if (Status == UE::Interchange::FImportResult::EStatus::Invalid) + { + OnDone({}); + } + if (Status == UE::Interchange::FImportResult::EStatus::Done || Status == UE::Interchange::FImportResult::EStatus::Invalid) + { + for (UInterchangePipelineBase* const Pipeline : Pipelines) + { + Pipeline->RemoveFromRoot(); + } + } + } + ); +} + +void FQuixelGltfImporter::ImportGltf3DAsset(const FString& SourcePath, const FString& DestinationPath, const bool bBuildNanite, TFunction&)> OnDone) +{ + const UInterchangeSourceData* InSourceData = UInterchangeManager::CreateSourceData(SourcePath); + + TArray GeneratedPipelines; + GeneratePipelines(GetPipelinesForSourceData(InSourceData), GeneratedPipelines); + UInterchangeGenericAssetsPipeline* AssetPipeline = GetGenericAssetPipeline(GeneratedPipelines); + if (AssetPipeline) + { + AssetPipeline->MeshPipeline->bImportStaticMeshes = true; + AssetPipeline->MeshPipeline->bImportSkeletalMeshes = false; + AssetPipeline->MeshPipeline->bBuildNanite = bBuildNanite; + AssetPipeline->MaterialPipeline->MaterialImport = EInterchangeMaterialImportOption::ImportAsMaterialInstances; + } + + UInterchangeMegascansPipeline* MegascanPipeline = GetMegascanPipeline(GeneratedPipelines); + if (MegascanPipeline) + { + MegascanPipeline->MegascanImportType = EMegascanImportType::Model3D; + } + + FImportAssetParameters ImportAssetParameters; + ImportAssetParameters.bIsAutomated = true; + ImportAssetParameters.OverridePipelines = TArray(GeneratedPipelines); + + UInterchangeManager& InterchangeManager = UInterchangeManager::GetInterchangeManager(); + const UE::Interchange::FAssetImportResultRef Result = InterchangeManager.ImportAssetAsync(DestinationPath, InSourceData, ImportAssetParameters); + Result->OnDone( + [OnDone, Pipelines = MoveTemp(GeneratedPipelines)](const UE::Interchange::FImportResult& Result) + { + const UE::Interchange::FImportResult::EStatus Status = Result.GetStatus(); + if (Status == UE::Interchange::FImportResult::EStatus::Done) + { + OnDone(Result.GetImportedObjects()); + } + else if (Status == UE::Interchange::FImportResult::EStatus::Invalid) + { + OnDone({}); + } + if (Status == UE::Interchange::FImportResult::EStatus::Done || Status == UE::Interchange::FImportResult::EStatus::Invalid) + { + for (UInterchangePipelineBase* const Pipeline : Pipelines) + { + Pipeline->RemoveFromRoot(); + } + } + } + ); +} diff --git a/Plugins/Fab/Source/Fab/Private/Importers/QuixelGLTFImporter.h b/Plugins/Fab/Source/Fab/Private/Importers/QuixelGLTFImporter.h new file mode 100644 index 0000000..9d271c4 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Importers/QuixelGLTFImporter.h @@ -0,0 +1,24 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "InterchangeManager.h" + +class FQuixelGltfImporter +{ +private: + static void SetupGlobalFoliageActor(const FString& ImportPath); + + static TArray GetPipelinesForSourceData(const UInterchangeSourceData* InSourceData); + static void GeneratePipelines(const TArray& OriginalPipelines, TArray& GeneratedPipelines); + static class UInterchangeGenericAssetsPipeline* GetGenericAssetPipeline(const TArray& GeneratedPipelines); + static class UInterchangeMegascansPipeline* GetMegascanPipeline(const TArray& GeneratedPipelines); + +public: + static void ImportGltfDecalAsset(const FString& SourcePath, const FString& DestinationPath, TFunction&)> OnDone); + static void ImportGltfImperfectionAsset(const FString& SourcePath, const FString& DestinationPath, TFunction&)> OnDone); + static void ImportGltfSurfaceAsset(const FString& SourcePath, const FString& DestinationPath, TFunction&)> OnDone); + static void ImportGltfPlantAsset(const FString& SourcePath, const FString& DestinationPath, const bool bBuildNanite, TFunction&)> OnDone); + static void ImportGltf3DAsset(const FString& SourcePath, const FString& DestinationPath, const bool bBuildNanite, TFunction&)> OnDone); +}; diff --git a/Plugins/Fab/Source/Fab/Private/NotificationProgressWidget.h b/Plugins/Fab/Source/Fab/Private/NotificationProgressWidget.h new file mode 100644 index 0000000..995d4a5 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/NotificationProgressWidget.h @@ -0,0 +1,103 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +#include "Styling/SlateStyleMacros.h" + +#include "Widgets/DeclarativeSyntaxSupport.h" +#include "Widgets/SBoxPanel.h" +#include "Widgets/SCompoundWidget.h" +#include "Widgets/SOverlay.h" +#include "Widgets/Images/SImage.h" +#include "Widgets/Input/SButton.h" +#include "Widgets/Layout/SBox.h" +#include "Widgets/Notifications/INotificationWidget.h" +#include "Widgets/Notifications/SProgressBar.h" +#include "Widgets/Text/STextBlock.h" + +class SNotificationProgressWidget : public SCompoundWidget, public INotificationWidget +{ +public: + SLATE_BEGIN_ARGS(SNotificationProgressWidget) + : _ProgressText(FText::FromString("Downloading Content")) + , _HasButton(false) + {} + + SLATE_ARGUMENT(FText, ProgressText); + SLATE_ARGUMENT(bool, HasButton); + SLATE_ARGUMENT(FText, ButtonText); + SLATE_ARGUMENT(FText, ButtonToolTip); + SLATE_EVENT(FOnClicked, OnButtonClicked); + SLATE_END_ARGS() + +public: + void Construct(const FArguments& InArgs) + { + ChildSlot[ + SNew(SVerticalBox) + + SVerticalBox::Slot() + .AutoHeight() + [ + SNew(STextBlock) + .Text(InArgs._ProgressText) + .AutoWrapText(true) + .Font(FAppStyle::Get().GetFontStyle("NotificationList.FontBold")) + ] + + SVerticalBox::Slot() + [ + SNew(SHorizontalBox) + + SHorizontalBox::Slot() + .FillWidth(9) + [ + SNew(SOverlay) + + SOverlay::Slot() + .VAlign(VAlign_Center) + [ + SAssignNew(ProgressBar, SProgressBar) + .Percent(100.0f) + ] + + SOverlay::Slot() + .HAlign(HAlign_Center) + .VAlign(VAlign_Center) + [ + SAssignNew(PercentText, STextBlock) + ] + ] + + SHorizontalBox::Slot() + .AutoWidth() + .Padding(4.0f, 0.0f) + .HAlign(HAlign_Right) + .VAlign(VAlign_Top) + [ + SNew(SButton) + .Text(InArgs._ButtonText) + .IsEnabled(InArgs._HasButton) + .ToolTipText(InArgs._ButtonToolTip) + .OnClicked(InArgs._OnButtonClicked) + ] + ] + ]; + } + + void SetProgressPercent(const float Percent) + { + ProgressBar->SetPercent(Percent / 100); + PercentText->SetText(FText::AsPercent(Percent / 100.0f)); + PercentText->SetColorAndOpacity(Percent <= 55.0f ? FLinearColor::White : FLinearColor::Black); + } + + /** INotificationWidget interface */ + virtual void OnSetCompletionState(SNotificationItem::ECompletionState) override + {} + + virtual TSharedRef AsWidget() override + { + return AsShared(); + } + +private: + TSharedPtr ProgressBar; + TSharedPtr PercentText; +}; diff --git a/Plugins/Fab/Source/Fab/Private/Pipelines/Factories/InterchangeInstancedFoliageTypeFactory.cpp b/Plugins/Fab/Source/Fab/Private/Pipelines/Factories/InterchangeInstancedFoliageTypeFactory.cpp new file mode 100644 index 0000000..bf35a2a --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Pipelines/Factories/InterchangeInstancedFoliageTypeFactory.cpp @@ -0,0 +1,123 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "InterchangeInstancedFoliageTypeFactory.h" + +#include "FoliageType_InstancedStaticMesh.h" +#include "InterchangeSourceData.h" +#include "InterchangeStaticMeshFactoryNode.h" + +#include "Nodes/InterchangeBaseNodeContainer.h" + +#include "Pipelines/Nodes/InterchangeInstancedFoliageTypeFactoryNode.h" + +UClass* UInterchangeInstancedFoliageTypeFactory::GetFactoryClass() const +{ + return UFoliageType_InstancedStaticMesh::StaticClass(); +} + +UInterchangeFactoryBase::FImportAssetResult UInterchangeInstancedFoliageTypeFactory::BeginImportAsset_GameThread(const FImportAssetObjectParams& Arguments) +{ + TRACE_CPUPROFILER_EVENT_SCOPE(UInterchangeInstancedFoliageTypeFactory::BeginImportAsset_GameThread); + + Super::BeginImportAsset_GameThread(Arguments); + FImportAssetResult ImportAssetResult; + + UFoliageType_InstancedStaticMesh* ImportedObject = nullptr; + + auto CouldNotCreateDemoObjectLog = [this, &Arguments, &ImportAssetResult](const FString& Info) + { + UInterchangeResultError_Generic* Message = AddMessage(); + Message->SourceAssetName = Arguments.SourceData->GetFilename(); + Message->DestinationAssetName = Arguments.AssetName; + Message->AssetType = GetFactoryClass(); + Message->Text = FText::FromString( + FString::Printf(TEXT("UInterchangeInstancedFoliageTypeFactory: Could not create UFoliageType_InstancedStaticMesh asset %s. Reason: %s"), *Arguments.AssetName, *Info) + ); + ImportAssetResult.bIsFactorySkipAsset = true; + }; + + const UInterchangeInstancedFoliageTypeFactoryNode* DemoObjectFactoryNode = Cast(Arguments.AssetNode); + if (!DemoObjectFactoryNode) + { + CouldNotCreateDemoObjectLog(TEXT("Asset node parameter is null.")); + return ImportAssetResult; + } + + const UClass* InstancedFoliageTypeClass = Arguments.AssetNode->GetObjectClass(); + if (!InstancedFoliageTypeClass || !InstancedFoliageTypeClass->IsChildOf(UFoliageType_InstancedStaticMesh::StaticClass())) + { + CouldNotCreateDemoObjectLog(TEXT("Asset node parameter class doesn't derive from UFoliageType_InstancedStaticMesh.")); + return ImportAssetResult; + } + + FSoftObjectPath ReferenceObject; + if (Arguments.AssetNode->GetCustomReferenceObject(ReferenceObject)) + { + ImportedObject = Cast(ReferenceObject.TryLoad()); + } + if (!ImportedObject) + { + ImportedObject = NewObject(Arguments.Parent, InstancedFoliageTypeClass, *Arguments.AssetName, RF_Public | RF_Standalone); + } + + if (!ImportedObject) + { + CouldNotCreateDemoObjectLog(TEXT("UFoliageType_InstancedStaticMeshObject creation fail.")); + return ImportAssetResult; + } + + ImportAssetResult.ImportedObject = ImportedObject; + + return ImportAssetResult; +} + +void UInterchangeInstancedFoliageTypeFactory::SetupObject_GameThread(const FSetupObjectParams& Arguments) +{ + TRACE_CPUPROFILER_EVENT_SCOPE(UInterchangeInstancedFoliageTypeFactory::SetupObject_GameThread); + + check(IsInGameThread()); + + UFoliageType_InstancedStaticMesh* InstancedFoliageType = Cast(Arguments.ImportedObject); + if (!InstancedFoliageType) + { + return; + } + + #if WITH_EDITOR + { + InstancedFoliageType->PreEditChange(nullptr); + + const UInterchangeFactoryBaseNode* FactoryNode = Arguments.FactoryNode; + FactoryNode->ApplyAllCustomAttributeToObject(InstancedFoliageType); + if (const UInterchangeInstancedFoliageTypeFactoryNode* InstancedFoliageTypeFactoryNode = Cast(FactoryNode)) + { + if (FString StaticMeshNodeUid; InstancedFoliageTypeFactoryNode->GetCustomStaticMesh(StaticMeshNodeUid)) + { + if (const UInterchangeStaticMeshFactoryNode* StaticMeshFactoryNode = Cast(Arguments.NodeContainer->GetNode(StaticMeshNodeUid))) + { + if (FSoftObjectPath StaticMeshPath; StaticMeshFactoryNode->GetCustomReferenceObject(StaticMeshPath)) + { + InstancedFoliageType->SetStaticMesh(Cast(StaticMeshPath.TryLoad())); + } + } + } + + FVector2f Scale; + if (InstancedFoliageTypeFactoryNode->GetCustomScaleX(Scale)) + { + InstancedFoliageType->ScaleX = FFloatInterval(Scale.X, Scale.Y); + } + if (InstancedFoliageTypeFactoryNode->GetCustomScaleY(Scale)) + { + InstancedFoliageType->ScaleY = FFloatInterval(Scale.X, Scale.Y); + } + if (InstancedFoliageTypeFactoryNode->GetCustomScaleZ(Scale)) + { + InstancedFoliageType->ScaleZ = FFloatInterval(Scale.X, Scale.Y); + } + } + } + #endif + + Super::SetupObject_GameThread(Arguments); +} diff --git a/Plugins/Fab/Source/Fab/Private/Pipelines/Factories/InterchangeInstancedFoliageTypeFactory.h b/Plugins/Fab/Source/Fab/Private/Pipelines/Factories/InterchangeInstancedFoliageTypeFactory.h new file mode 100644 index 0000000..5efcfff --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Pipelines/Factories/InterchangeInstancedFoliageTypeFactory.h @@ -0,0 +1,21 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +#include "InterchangeFactoryBase.h" + +#include "InterchangeInstancedFoliageTypeFactory.generated.h" + +UCLASS() +class UInterchangeInstancedFoliageTypeFactory : public UInterchangeFactoryBase +{ + GENERATED_BODY() + +public: + virtual UClass* GetFactoryClass() const override; + virtual EInterchangeFactoryAssetType GetFactoryAssetType() override { return EInterchangeFactoryAssetType::Meshes; } + virtual FImportAssetResult BeginImportAsset_GameThread(const FImportAssetObjectParams& Arguments) override; + virtual void SetupObject_GameThread(const FSetupObjectParams& Arguments) override; +}; diff --git a/Plugins/Fab/Source/Fab/Private/Pipelines/InterchangeMegascansPipeline.cpp b/Plugins/Fab/Source/Fab/Private/Pipelines/InterchangeMegascansPipeline.cpp new file mode 100644 index 0000000..56e5852 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Pipelines/InterchangeMegascansPipeline.cpp @@ -0,0 +1,678 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "InterchangeMegascansPipeline.h" + +#include "FoliageType.h" +#include "InterchangeMaterialFactoryNode.h" +#include "InterchangeMaterialInstanceNode.h" +#include "InterchangeMeshFactoryNode.h" +#include "InterchangeMeshNode.h" +#include "InterchangePipelineMeshesUtilities.h" +#include "InterchangeSceneNode.h" +#include "InterchangeShaderGraphNode.h" +#include "InterchangeStaticMeshFactoryNode.h" +#include "InterchangeStaticMeshLodDataNode.h" +#include "InterchangeTextureFactoryNode.h" + +#include "Dom/JsonObject.h" +#include "Dom/JsonValue.h" + +#include "Materials/MaterialInstanceConstant.h" + +#include "Nodes/InterchangeInstancedFoliageTypeFactoryNode.h" +#include "Nodes/InterchangeUserDefinedAttribute.h" + +#include "Serialization/JsonReader.h" +#include "Serialization/JsonSerializer.h" +#include "Serialization/JsonTypes.h" + +#define MEGASCAN_BASE_KEY TEXT("Megascan") + +#define MEGASCAN_MATERIAL_KEY MEGASCAN_BASE_KEY TEXT(".Material") + +#define MEGASCAN_MATERIAL_TYPE_KEY MEGASCAN_MATERIAL_KEY TEXT(".Type") + +#define MEGASCAN_MATERIAL_BLEND_MODE_KEY MEGASCAN_MATERIAL_KEY TEXT(".BlendMode") +#define MEGASCAN_MATERIAL_BLEND_MODE_VALUE_KEY MEGASCAN_MATERIAL_BLEND_MODE_KEY TEXT(".Value") +#define MEGASCAN_MATERIAL_BLEND_MODE_OVERRIDE_KEY MEGASCAN_MATERIAL_BLEND_MODE_KEY TEXT(".Override") + +#define MEGASCAN_MATERIAL_DISPLACEMENT_KEY MEGASCAN_MATERIAL_KEY TEXT(".Displacement") +#define MEGASCAN_MATERIAL_DISPLACEMENT_OVERRIDE_KEY MEGASCAN_MATERIAL_DISPLACEMENT_KEY TEXT(".Override") +#define MEGASCAN_MATERIAL_DISPLACEMENT_MAGNITUDE_KEY MEGASCAN_MATERIAL_DISPLACEMENT_KEY TEXT(".Magnitude") +#define MEGASCAN_MATERIAL_DISPLACEMENT_CENTER_KEY MEGASCAN_MATERIAL_DISPLACEMENT_KEY TEXT(".Center") + +#define MEGASCAN_MESH_KEY MEGASCAN_BASE_KEY TEXT(".Mesh") +#define MEGASCAN_MESH_GENERATE_DISTANCE_FIELD_KEY MEGASCAN_MESH_KEY TEXT(".GenerateDistanceField") +#define MEGASCAN_MESH_AUTO_COMPUTE_LOD_SCREEN_SIZE_KEY MEGASCAN_MESH_KEY TEXT(".AutoComputeLODScreenSize") +#define MEGASCAN_MESH_NANITE_SETTINGS_KEY MEGASCAN_MESH_KEY TEXT(".Nanite") +#define MEGASCAN_MESH_NANITE_PRESERVE_AREA_KEY MEGASCAN_MESH_NANITE_SETTINGS_KEY TEXT(".PreserveArea") + +UInterchangeMegascansPipeline::UInterchangeMegascansPipeline() + : MegascanImportType(EMegascanImportType::Model3D) + , MegascansMaterialParentSettings(GetMutableDefault()) +{} + +void UInterchangeMegascansPipeline::ExecutePipeline( + UInterchangeBaseNodeContainer* NodeContainer, + const TArray& SourceDatas + #if ENGINE_MAJOR_VERSION== 5 && ENGINE_MINOR_VERSION > 3 + , + const FString& ContentBasePath + #endif +) +{ + Super::ExecutePipeline( + NodeContainer, + SourceDatas + #if ENGINE_MAJOR_VERSION== 5 && ENGINE_MINOR_VERSION > 3 + , + ContentBasePath + #endif + ); + + BaseNodeContainer = NodeContainer; + + const UInterchangeSourceData* const* GltfSourceData = SourceDatas.FindByPredicate( + [](const UInterchangeSourceData* SourceData) + { + return FPaths::GetExtension(SourceData->GetFilename()) == "gltf"; + } + ); + if (!GltfSourceData) + { + return; + } + + if (!LoadGltfSource((*GltfSourceData)->GetFilename())) + { + return; + } + + if (const TSharedPtr* GltfExtras; GltfJson->TryGetObjectField(TEXT("extras"), GltfExtras)) + { + GltfExtras->Get()->TryGetNumberField(TEXT("tier"), reinterpret_cast(MegascanAssetTier)); + } + + TextureFactoryNodes = GetNodesOfType(); + StaticMeshFactoryNodes = GetNodesOfType(); + MaterialInstanceFactoryNodes = GetNodesOfType(); + + ForEachGltfTexture( + [&](const FString& TextureName, const TSharedPtr& Texture) + { + UInterchangeTextureFactoryNode* TextureFactoryNode = FindTextureFactoryNodeByName(TextureName); + if (TextureFactoryNode == nullptr) + { + return; + } + + if (const TSharedPtr* TextureExtras; Texture->TryGetObjectField(TEXT("extras"), TextureExtras)) + { + SetupTextureParams(TextureFactoryNode, *TextureExtras); + } + } + ); + + ForEachGltfMaterial( + [&](const FString& MaterialName, const TSharedPtr& Material) + { + FString MaterialType; + if (MegascanImportType == EMegascanImportType::Plant && MaterialName.EndsWith("_Billboard", ESearchCase::CaseSensitive)) + MaterialType = "billboard"; + + UInterchangeMaterialInstanceFactoryNode* MaterialInstanceFactoryNode = FindMaterialInstanceFactoryNodeByName(MaterialName); + if (MaterialInstanceFactoryNode == nullptr) + { + return; + } + + SetupMaterial(MaterialInstanceFactoryNode); + if (const TSharedPtr* MaterialExtras; Material->TryGetObjectField(TEXT("extras"), MaterialExtras)) + { + MaterialExtras->Get()->TryGetStringField(TEXT("type"), MaterialType); + SetupMaterialParams(MaterialInstanceFactoryNode, *MaterialExtras); + } + SetupMaterialParents(MaterialInstanceFactoryNode, MaterialType); + } + ); + + ForEachGltfMesh( + [&](const FString& MeshName, const TSharedPtr& Mesh) + { + UInterchangeStaticMeshFactoryNode* StaticMeshFactoryNode = FindStaticMeshFactoryNodeByName(MeshName); + if (StaticMeshFactoryNode == nullptr) + { + return; + } + + SetupStaticMesh(StaticMeshFactoryNode); + if (const TSharedPtr* MeshExtras; Mesh->TryGetObjectField(TEXT("extras"), MeshExtras)) + { + SetupStaticMeshParams(StaticMeshFactoryNode, *MeshExtras); + } + } + ); + + StaticMeshFactoryNodes = GetNodesOfType(); + for (UInterchangeStaticMeshFactoryNode* MeshFactoryNode : StaticMeshFactoryNodes) + { + UE::Interchange::MeshesUtilities::ReorderSlotMaterialDependencies(*MeshFactoryNode, *BaseNodeContainer); + } +} + +void UInterchangeMegascansPipeline::ExecutePostFactoryPipeline( + const UInterchangeBaseNodeContainer* NodeContainer, + const FString& NodeKey, + UObject* CreatedAsset, + const bool bIsAReimport +) +{ + Super::ExecutePostFactoryPipeline(NodeContainer, NodeKey, CreatedAsset, bIsAReimport); + + if (MegascanImportType == EMegascanImportType::Plant && MegascanAssetTier > EMegascanImportTier::Raw) + { + if (UStaticMesh* ImportedMesh = Cast(CreatedAsset)) + { + const float BillboardScreenSizes[] = { + 0.025f, + 0.085f, + 0.125f + }; + int32 Index = 0; + for (const int32 MaxIndex = ImportedMesh->GetNumSourceModels(); Index < MaxIndex; ++Index) + { + ImportedMesh->GetSourceModel(Index).ScreenSize = FMath::Pow(0.75f, Index); + } + if (const int ScreenSizeIndex = static_cast(MegascanAssetTier) - 1; ScreenSizeIndex >= 0) + ImportedMesh->GetSourceModel(Index - 1).ScreenSize = BillboardScreenSizes[ScreenSizeIndex]; + } + } + + if (bVirtualTexturesImported) + { + return; + } + + if (const UTexture* ImportedTexture = Cast(CreatedAsset)) + { + bVirtualTexturesImported |= ImportedTexture->VirtualTextureStreaming; + } + + if (bVirtualTexturesImported) + { + for (UInterchangeMaterialInstanceFactoryNode* MaterialInstanceFactoryNode : MaterialInstanceFactoryNodes) + { + UpdateParentMaterial(MaterialInstanceFactoryNode, true, true); + } + } +} + +bool UInterchangeMegascansPipeline::LoadGltfSource(const FString& SourceFile) +{ + if (FString GltfFileData; FFileHelper::LoadFileToString(GltfFileData, *SourceFile)) + { + GltfJson = MakeShareable(new FJsonObject); + return FJsonSerializer::Deserialize(TJsonReaderFactory::Create(GltfFileData), GltfJson); + } + return false; +} + +void UInterchangeMegascansPipeline::ForEachGltfMaterial(const TFunction&)>& Callback) const +{ + if (GltfJson == nullptr) { return; } + const TArray>& Materials = GltfJson->GetArrayField(TEXT("materials")); + for (const TSharedPtr& Material : Materials) + { + const TSharedPtr& MaterialObject = Material->AsObject(); + const FString MaterialName = MaterialObject->GetStringField(TEXT("name")); + Callback(MaterialName, MaterialObject); + } +} + +void UInterchangeMegascansPipeline::ForEachGltfTexture(const TFunction&)>& Callback) +{ + if (GltfJson == nullptr) { return; } + const TArray>& Images = GltfJson->GetArrayField(TEXT("images")); + for (const TSharedPtr& Image : Images) + { + const TSharedPtr& ImageObject = Image->AsObject(); + const FString ImageName = ImageObject->GetStringField(TEXT("name")); + Callback(ImageName, ImageObject); + } +} + +void UInterchangeMegascansPipeline::ForEachGltfMesh(const TFunction&)>& Callback) +{ + if (GltfJson == nullptr) { return; } + const TArray>& MeshNodes = GltfJson->GetArrayField(TEXT("nodes")); + for (const TSharedPtr& MeshNode : MeshNodes) + { + const TSharedPtr& MeshNodeObject = MeshNode->AsObject(); + const FString MeshNodeName = MeshNodeObject->GetStringField(TEXT("name")); + Callback(MeshNodeName, MeshNodeObject); + } +} + +UInterchangeTextureFactoryNode* UInterchangeMegascansPipeline::FindTextureFactoryNodeByName(const FString& DisplayName) const +{ + UInterchangeTextureFactoryNode* const* const FoundNode = TextureFactoryNodes.FindByPredicate( + [&DisplayName](const UInterchangeTextureFactoryNode* Node) + { + return Node->GetDisplayLabel() == DisplayName; + } + ); + return FoundNode ? *FoundNode : nullptr; +} + +UInterchangeStaticMeshFactoryNode* UInterchangeMegascansPipeline::FindStaticMeshFactoryNodeByName(const FString& DisplayName) const +{ + UInterchangeStaticMeshFactoryNode* const* const FoundNode = StaticMeshFactoryNodes.FindByPredicate( + [&DisplayName](const UInterchangeStaticMeshFactoryNode* Node) + { + return Node->GetDisplayLabel() == DisplayName; + } + ); + return FoundNode ? *FoundNode : nullptr; +} + +UInterchangeMaterialInstanceFactoryNode* UInterchangeMegascansPipeline::FindMaterialInstanceFactoryNodeByName(const FString& DisplayName) const +{ + UInterchangeMaterialInstanceFactoryNode* const* const FoundNode = MaterialInstanceFactoryNodes.FindByPredicate( + [&DisplayName](const UInterchangeMaterialInstanceFactoryNode* Node) + { + return Node->GetDisplayLabel() == DisplayName; + } + ); + return FoundNode ? *FoundNode : nullptr; +} + +const TSharedPtr* UInterchangeMegascansPipeline::GetMaterialAtIndex(uint32 Index) const +{ + TSharedPtr* Material = nullptr; + const TArray> Materials = GltfJson->GetArrayField(TEXT("materials")); + if (Materials.IsValidIndex(Index)) + { + Materials[Index]->TryGetObject(Material); + } + return Material; +} + +EMegascanMaterialType UInterchangeMegascansPipeline::GetMegascanMaterialType(const UInterchangeMaterialInstanceFactoryNode* MaterialInstanceFactoryNode) const +{ + int32 MaterialType = 0; + MaterialInstanceFactoryNode->GetInt32Attribute(MEGASCAN_MATERIAL_TYPE_KEY, MaterialType); + + return static_cast(MaterialType); +} + +bool UInterchangeMegascansPipeline::SetMegascanMaterialType(UInterchangeMaterialInstanceFactoryNode* MaterialInstanceFactoryNode, EMegascanMaterialType MaterialType) const +{ + return MaterialInstanceFactoryNode->AddInt32Attribute(MEGASCAN_MATERIAL_TYPE_KEY, static_cast(MaterialType)); +} + +bool UInterchangeMegascansPipeline::UpdateParentMaterial(UInterchangeMaterialInstanceFactoryNode* MaterialInstanceFactoryNode, bool bVTMaterial, bool bUpdateReferencedObject) +{ + const EMegascanMaterialType MaterialType = GetMegascanMaterialType(MaterialInstanceFactoryNode); + if (MegascansMaterialParentSettings) + { + if (const FMegascanMaterialPair* const ParentMaterialPair = MegascansMaterialParentSettings->MaterialParents.Find(MaterialType)) + { + const TSoftObjectPtr ParentMaterial = bVTMaterial ? ParentMaterialPair->VTMaterial : ParentMaterialPair->StandardMaterial; + + if (bUpdateReferencedObject) + { + if (FSoftObjectPath MaterialInstancePath; MaterialInstanceFactoryNode->GetCustomReferenceObject(MaterialInstancePath)) + { + UObject* ImportedObject = MaterialInstancePath.TryLoad(); + if (UMaterialInstanceConstant* Material = Cast(ImportedObject)) + { + Material->SetParentEditorOnly(ParentMaterial.LoadSynchronous()); + } + } + } + + return MaterialInstanceFactoryNode->SetCustomParent(ParentMaterial.ToString()); + } + } + return false; +} + +FString UInterchangeMegascansPipeline::GetStaticMeshLodDataNodeUid(const UInterchangeMeshFactoryNode* MeshFactoryNode, int32 LodIndex) +{ + const FString MeshFactoryUid = MeshFactoryNode->GetUniqueID(); + const FString LODDataPrefix = TEXT("\\LodData") + (LodIndex > 0 ? FString::FromInt(LodIndex) : TEXT("")); + return LODDataPrefix + MeshFactoryUid; +} + +FString UInterchangeMegascansPipeline::GetStaticMeshLodDataNodeDisplayName(int32 LodIndex) +{ + return TEXT("LodData") + FString::FromInt(LodIndex); +} + +void UInterchangeMegascansPipeline::SetupMeshLod(UInterchangeStaticMeshFactoryNode* StaticMeshFactoryNode, const UInterchangeSceneNode* SceneNode, int32 LodIndex) +{ + const FString StaticMeshFactoryUid = StaticMeshFactoryNode->GetUniqueID(); + const FString StaticMeshLodDataNodeUid = GetStaticMeshLodDataNodeUid(StaticMeshFactoryNode, LodIndex); + + UInterchangeStaticMeshLodDataNode* StaticMeshLodDataNode = Cast(BaseNodeContainer->GetFactoryNode(StaticMeshLodDataNodeUid)); + if (StaticMeshLodDataNode == nullptr) + { + StaticMeshLodDataNode = NewObject(BaseNodeContainer, NAME_None); + StaticMeshLodDataNode->InitializeNode(StaticMeshLodDataNodeUid, GetStaticMeshLodDataNodeDisplayName(LodIndex), EInterchangeNodeContainerType::FactoryData); + BaseNodeContainer->AddNode(StaticMeshLodDataNode); + BaseNodeContainer->SetNodeParentUid(StaticMeshLodDataNodeUid, StaticMeshFactoryUid); + StaticMeshFactoryNode->AddLodDataUniqueId(StaticMeshLodDataNodeUid); + } + + const FString SceneNodeUid = SceneNode->GetUniqueID(); + + // UInterchangeUserDefinedAttributesAPI::DuplicateAllUserDefinedAttribute(SceneNode, StaticMeshFactoryNode, true); + StaticMeshFactoryNode->AddTargetNodeUid(SceneNodeUid); + StaticMeshLodDataNode->AddMeshUid(SceneNodeUid); + SceneNode->AddTargetNodeUid(StaticMeshFactoryUid); + + FString MeshNodeUid; + SceneNode->GetCustomAssetInstanceUid(MeshNodeUid); + if (const UInterchangeMeshNode* MeshNode = Cast(BaseNodeContainer->GetNode(MeshNodeUid))) + { + TMap SlotMaterialDependencies; + MeshNode->GetSlotMaterialDependencies(SlotMaterialDependencies); + UE::Interchange::MeshesUtilities::ApplySlotMaterialDependencies( + *StaticMeshFactoryNode, + SlotMaterialDependencies, + *BaseNodeContainer + #if ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION > 3 + , + nullptr + #endif + ); + } +} + +void UInterchangeMegascansPipeline::SetFoliageType(const UInterchangeStaticMeshFactoryNode* StaticMeshFactoryNode) +{ + const FString StaticMeshFactoryNodeUid = StaticMeshFactoryNode->GetUniqueID(); + const FString FoliageTypeNodeUid = UInterchangeInstancedFoliageTypeFactoryNode::GetNodeUidFromStaticMeshFactoryUid(StaticMeshFactoryNodeUid); + const FString FoliageTypeNodeDisplayLabel = StaticMeshFactoryNode->GetDisplayLabel().Replace(TEXT("SM_"), TEXT("FT_"), ESearchCase::CaseSensitive); + + UInterchangeInstancedFoliageTypeFactoryNode* InstancedFoliageTypeFactoryNode = NewObject(BaseNodeContainer, NAME_None); + InstancedFoliageTypeFactoryNode->InitializeNode(FoliageTypeNodeUid, FoliageTypeNodeDisplayLabel, EInterchangeNodeContainerType::FactoryData); + BaseNodeContainer->AddNode(InstancedFoliageTypeFactoryNode); + BaseNodeContainer->SetNodeParentUid(FoliageTypeNodeUid, StaticMeshFactoryNodeUid); + + StaticMeshFactoryNode->AddTargetNodeUid(FoliageTypeNodeUid); + InstancedFoliageTypeFactoryNode->AddTargetNodeUid(StaticMeshFactoryNodeUid); + + InstancedFoliageTypeFactoryNode->AddFactoryDependencyUid(StaticMeshFactoryNodeUid); + + InstancedFoliageTypeFactoryNode->SetCustomSubPath("FoliageTypes"); + InstancedFoliageTypeFactoryNode->SetCustomStaticMesh(StaticMeshFactoryNodeUid); + InstancedFoliageTypeFactoryNode->SetCustomScaling(EFoliageScaling::Free); + InstancedFoliageTypeFactoryNode->SetCustomScaleX(FVector2f(0.8f, 1.2f)); + InstancedFoliageTypeFactoryNode->SetCustomScaleY(FVector2f(0.8f, 1.2f)); + InstancedFoliageTypeFactoryNode->SetCustomScaleZ(FVector2f(0.8f, 1.2f)); + InstancedFoliageTypeFactoryNode->SetCustomAlignToNormal(false); + InstancedFoliageTypeFactoryNode->SetCustomRandomYaw(true); + InstancedFoliageTypeFactoryNode->SetCustomRandomPitchAngle(3.0f); + InstancedFoliageTypeFactoryNode->SetCustomAffectDistanceFieldLighting(false); + if (MegascanAssetTier != EMegascanImportTier::Invalid) + InstancedFoliageTypeFactoryNode->SetCustomWorldPositionOffsetDisableDistance(5000 - (1000 * static_cast(MegascanAssetTier))); +} + +void UInterchangeMegascansPipeline::SetupTextureParams(UInterchangeTextureFactoryNode* TextureFactoryNode, const TSharedPtr& TextureParams) +{ + if (FString CompressionSettings; TextureParams->TryGetStringField(TEXT("compression"), CompressionSettings)) + { + if (CompressionSettings == "mask") + TextureFactoryNode->SetCustomCompressionSettings(TC_Masks); + else if (CompressionSettings == "displacement") + TextureFactoryNode->SetCustomCompressionSettings(TC_Displacementmap); + } + + if (FString MigGenSettings; TextureParams->TryGetStringField(TEXT("mipgen"), MigGenSettings)) + { + if (MigGenSettings == "sharpen_4") + TextureFactoryNode->SetCustomMipGenSettings(TMGS_Sharpen4); + else if (MigGenSettings == "sharpen_6") + TextureFactoryNode->SetCustomMipGenSettings(TMGS_Sharpen6); + } + + if (const TArray>* AlphaCoverage; TextureParams->TryGetArrayField(TEXT("alphaCoverage"), AlphaCoverage)) + { + if (AlphaCoverage->Num() >= 4) + { + TextureFactoryNode->SetCustomAlphaCoverageThresholds( + FVector4( + AlphaCoverage->GetData()[0]->AsNumber(), + AlphaCoverage->GetData()[1]->AsNumber(), + AlphaCoverage->GetData()[2]->AsNumber(), + AlphaCoverage->GetData()[3]->AsNumber() + ) + ); + } + } + + if (bool bScaleMips; TextureParams->TryGetBoolField(TEXT("scaleMips"), bScaleMips)) + { + TextureFactoryNode->SetCustombDoScaleMipsForAlphaCoverage(bScaleMips); + } + + if (FString TextureSlot; TextureParams->TryGetStringField(TEXT("textureSlot"), TextureSlot)) + { + int32 MaterialIndex = 0; + TextureParams->TryGetNumberField(TEXT("materialIndex"), MaterialIndex); + if (const TSharedPtr* MaterialObject = GetMaterialAtIndex(MaterialIndex)) + { + const FString MaterialName = MaterialObject->Get()->GetStringField(TEXT("name")); + if (UInterchangeMaterialInstanceFactoryNode* MaterialInstanceFactoryNode = FindMaterialInstanceFactoryNodeByName(MaterialName)) + { + const FString ParameterName = UInterchangeShaderPortsAPI::MakeInputValueKey(TextureSlot); + const FString TextureFactoryUid = TextureFactoryNode->GetUniqueID(); + MaterialInstanceFactoryNode->AddStringAttribute(ParameterName, TextureFactoryUid); + MaterialInstanceFactoryNode->AddFactoryDependencyUid(TextureFactoryUid); + } + } + } +} + +void UInterchangeMegascansPipeline::SetupStaticMesh(UInterchangeStaticMeshFactoryNode* StaticMeshFactoryNode) +{ + if (MegascanImportType == EMegascanImportType::Plant) + { + StaticMeshFactoryNode->SetCustomMinLightmapResolution(128); + StaticMeshFactoryNode->SetAttribute(MEGASCAN_MESH_GENERATE_DISTANCE_FIELD_KEY, true); + StaticMeshFactoryNode->AddApplyAndFillDelegates( + MEGASCAN_MESH_GENERATE_DISTANCE_FIELD_KEY, + StaticMeshFactoryNode->GetObjectClass(), + "bGenerateMeshDistanceField" + ); + + if (MegascanAssetTier == EMegascanImportTier::Raw) + { + StaticMeshFactoryNode->SetAttribute(MEGASCAN_MESH_NANITE_PRESERVE_AREA_KEY, true); + StaticMeshFactoryNode->AddApplyAndFillDelegates( + MEGASCAN_MESH_NANITE_PRESERVE_AREA_KEY, + StaticMeshFactoryNode->GetObjectClass(), + "NaniteSettings.bPreserveArea" + ); + } + else + { + StaticMeshFactoryNode->SetAttribute(MEGASCAN_MESH_AUTO_COMPUTE_LOD_SCREEN_SIZE_KEY, false); + StaticMeshFactoryNode->AddApplyAndFillDelegates( + MEGASCAN_MESH_AUTO_COMPUTE_LOD_SCREEN_SIZE_KEY, + StaticMeshFactoryNode->GetObjectClass(), + "bAutoComputeLODScreenSize" + ); + } + + const FString StaticMeshDisplayName = StaticMeshFactoryNode->GetDisplayLabel(); + if (!StaticMeshDisplayName.Contains(TEXT("_LOD"), ESearchCase::CaseSensitive, ESearchDir::FromEnd)) + { + SetFoliageType(StaticMeshFactoryNode); + } + } +} + +void UInterchangeMegascansPipeline::SetupStaticMeshParams(const UInterchangeStaticMeshFactoryNode* StaticMeshFactoryNode, const TSharedPtr& MeshParams) +{ + if (const TSharedPtr* LodInfo; MeshParams->TryGetObjectField(TEXT("lod"), LodInfo)) + { + const FString StaticMeshFactoryUid = StaticMeshFactoryNode->GetUniqueID(); + const int32 LodIndex = LodInfo->Get()->GetNumberField(TEXT("index")); + const FString LodMeshName = LodInfo->Get()->GetStringField(TEXT("mesh")); + + UInterchangeStaticMeshFactoryNode* ParentStaticMeshFactoryNode = FindStaticMeshFactoryNodeByName(LodMeshName); + if (ParentStaticMeshFactoryNode == nullptr) + { + return; + } + + const UInterchangeSceneNode* SceneNode = FindNodeOfTypeByName(StaticMeshFactoryNode->GetDisplayLabel()); + SetupMeshLod(ParentStaticMeshFactoryNode, SceneNode, LodIndex); + + BaseNodeContainer->ReplaceNode(StaticMeshFactoryUid, nullptr); + } +} + +void UInterchangeMegascansPipeline::SetupMaterial(UInterchangeMaterialInstanceFactoryNode* MaterialInstanceFactoryNode) +{ + if (MegascanImportType == EMegascanImportType::Plant && MegascanAssetTier == EMegascanImportTier::Raw) + { + MaterialInstanceFactoryNode->SetAttribute(MEGASCAN_MATERIAL_BLEND_MODE_OVERRIDE_KEY, true); + MaterialInstanceFactoryNode->AddApplyAndFillDelegates( + MEGASCAN_MATERIAL_BLEND_MODE_OVERRIDE_KEY, + UMaterialInstanceConstant::StaticClass(), + "BasePropertyOverrides.bOverride_BlendMode" + ); + MaterialInstanceFactoryNode->SetAttribute(MEGASCAN_MATERIAL_BLEND_MODE_VALUE_KEY, static_cast(BLEND_Opaque)); + MaterialInstanceFactoryNode->AddApplyAndFillDelegates( + MEGASCAN_MATERIAL_BLEND_MODE_VALUE_KEY, + MaterialInstanceFactoryNode->GetObjectClass(), + "BasePropertyOverrides.BlendMode" + ); + } +} + +void UInterchangeMegascansPipeline::SetupMaterialParams(UInterchangeMaterialInstanceFactoryNode* MaterialInstanceFactoryNode, const TSharedPtr& MaterialParams) +{ + if (const TSharedPtr* Overrides; MaterialParams->TryGetObjectField(TEXT("overrides"), Overrides)) + { + if (const TSharedPtr* Displacement; Overrides->Get()->TryGetObjectField(TEXT("displacement"), Displacement)) + { + MaterialInstanceFactoryNode->SetAttribute(MEGASCAN_MATERIAL_DISPLACEMENT_OVERRIDE_KEY, true); + MaterialInstanceFactoryNode->AddApplyAndFillDelegates( + MEGASCAN_MATERIAL_DISPLACEMENT_OVERRIDE_KEY, + UMaterialInstanceConstant::StaticClass(), + "BasePropertyOverrides.bOverride_DisplacementScaling" + ); + + const float Magnitude = Displacement->Get()->GetNumberField(TEXT("magnitude")); + MaterialInstanceFactoryNode->SetAttribute(MEGASCAN_MATERIAL_DISPLACEMENT_MAGNITUDE_KEY, Magnitude); + MaterialInstanceFactoryNode->AddApplyAndFillDelegates( + MEGASCAN_MATERIAL_DISPLACEMENT_MAGNITUDE_KEY, + UMaterialInstanceConstant::StaticClass(), + "BasePropertyOverrides.DisplacementScaling.Magnitude" + ); + + const float Center = Displacement->Get()->GetNumberField(TEXT("center")); + MaterialInstanceFactoryNode->SetAttribute(MEGASCAN_MATERIAL_DISPLACEMENT_CENTER_KEY, Center); + MaterialInstanceFactoryNode->AddApplyAndFillDelegates( + MEGASCAN_MATERIAL_DISPLACEMENT_CENTER_KEY, + UMaterialInstanceConstant::StaticClass(), + "BasePropertyOverrides.DisplacementScaling.Center" + ); + } + } + + const TArray>* CustomParams; + if (!MaterialParams->TryGetArrayField(TEXT("params"), CustomParams)) + { + return; + } + + for (const TSharedPtr& Param : *CustomParams) + { + if (Param->Type != EJson::Object) + continue; + + const TSharedPtr& ParamObject = Param->AsObject(); + const FString Name = ParamObject->GetStringField(TEXT("Name")); + const TSharedPtr Value = ParamObject->TryGetField(TEXT("Value")); + + const FString ParameterName = UInterchangeShaderPortsAPI::MakeInputValueKey(Name); + if (Value->Type == EJson::Boolean) + { + MaterialInstanceFactoryNode->AddBooleanAttribute(ParameterName, Value->AsBool()); + } + else if (Value->Type == EJson::Number) + { + MaterialInstanceFactoryNode->AddFloatAttribute(ParameterName, Value->AsNumber()); + } + else if (Value->Type == EJson::Array) + { + const TArray>& ArrayValue = Value->AsArray(); + if (ArrayValue.Num() >= 4) + { + MaterialInstanceFactoryNode->AddLinearColorAttribute( + ParameterName, + FLinearColor( + ArrayValue[0]->AsNumber(), + ArrayValue[1]->AsNumber(), + ArrayValue[2]->AsNumber(), + ArrayValue[3]->AsNumber() + ) + ); + } + } + } +} + +void UInterchangeMegascansPipeline::SetupMaterialParents(UInterchangeMaterialInstanceFactoryNode* MaterialInstanceFactoryNode, const FString& CustomType) +{ + switch (MegascanImportType) + { + case EMegascanImportType::Model3D: + { + if (CustomType.IsEmpty()) + SetMegascanMaterialType(MaterialInstanceFactoryNode, EMegascanMaterialType::Base3D); + else if (CustomType == "transmission") + SetMegascanMaterialType(MaterialInstanceFactoryNode, EMegascanMaterialType::Transmission3D); + else if (CustomType == "fuzz") + SetMegascanMaterialType(MaterialInstanceFactoryNode, EMegascanMaterialType::Fuzz3D); + else if (CustomType == "glass") + SetMegascanMaterialType(MaterialInstanceFactoryNode, EMegascanMaterialType::Glass3D); + } + break; + case EMegascanImportType::Surface: + { + if (CustomType.IsEmpty()) + SetMegascanMaterialType(MaterialInstanceFactoryNode, EMegascanMaterialType::Surface); + else if (CustomType == "transmission") + SetMegascanMaterialType(MaterialInstanceFactoryNode, EMegascanMaterialType::TransmissionSurface); + else if (CustomType == "fabric" || CustomType == "fabric_opaque" || CustomType == "fabric_masked") + SetMegascanMaterialType(MaterialInstanceFactoryNode, EMegascanMaterialType::FabricSurface); + } + break; + case EMegascanImportType::Decal: + { + SetMegascanMaterialType(MaterialInstanceFactoryNode, EMegascanMaterialType::Decal); + } + break; + case EMegascanImportType::Imperfection: + { + SetMegascanMaterialType(MaterialInstanceFactoryNode, EMegascanMaterialType::Surface); + } + break; + case EMegascanImportType::Plant: + { + if (CustomType.IsEmpty()) + SetMegascanMaterialType(MaterialInstanceFactoryNode, EMegascanMaterialType::Plant); + else if (CustomType == "billboard") + SetMegascanMaterialType(MaterialInstanceFactoryNode, EMegascanMaterialType::PlantBillboard); + } + break; + } + + UpdateParentMaterial(MaterialInstanceFactoryNode); +} diff --git a/Plugins/Fab/Source/Fab/Private/Pipelines/InterchangeMegascansPipeline.h b/Plugins/Fab/Source/Fab/Private/Pipelines/InterchangeMegascansPipeline.h new file mode 100644 index 0000000..df80ff4 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Pipelines/InterchangeMegascansPipeline.h @@ -0,0 +1,192 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +#include "InterchangePipelineBase.h" + +#include "Engine/DeveloperSettings.h" + +#include "Runtime/Launch/Resources/Version.h" + +#include "InterchangeMegascansPipeline.generated.h" + +class FJsonValue; +class FJsonObject; + +class UMaterialInterface; +class UMaterialInstanceConstant; + +class UInterchangeMeshNode; +class UInterchangeSceneNode; +class UInterchangeSourceData; +class UInterchangeMeshFactoryNode; +class UInterchangeBaseNodeContainer; +class UInterchangeTextureFactoryNode; +class UInterchangeStaticMeshFactoryNode; +class UInterchangeMaterialInstanceFactoryNode; + +UENUM() +enum class EMegascanImportType +{ + Model3D UMETA(DisplayName = "3D"), + Surface UMETA(DisplayName = "Surface"), + Decal UMETA(DisplayName = "Decal"), + Imperfection UMETA(DisplayName = "Imperfection"), + Plant UMETA(DisplayName = "Plant"), +}; + +UENUM() +enum class EMegascanImportTier: int8 +{ + Invalid = -1 UMETA(Hidden), + Raw = 0 UMETA(DisplayName = "Raw"), + High = 1 UMETA(DisplayName = "High"), + Medium = 2 UMETA(DisplayName = "Medium"), + Low = 3 UMETA(DisplayName = "Low"), +}; + +UENUM() +enum class EMegascanMaterialType : int32 +{ + Invalid = 0 UMETA(Hidden), + + Base3D UMETA(DisplayName = "3D"), + Fuzz3D UMETA(DisplayName="3D with Fuzz"), + Transmission3D UMETA(DisplayName="3D with Tranmission"), + Glass3D UMETA(DisplayName="Glass 3D"), + + Surface UMETA(DisplayName = "Surface"), + TransmissionSurface UMETA(DisplayName="Surface with Tranmission"), + FabricSurface UMETA(DisplayName="Fabric Surface"), + + Decal UMETA(DisplayName = "Decal"), + + Plant UMETA(DisplayName = "Plant Base"), + PlantBillboard UMETA(DisplayName = "Plant Billboard"), +}; + +USTRUCT() +struct FMegascanMaterialPair +{ + GENERATED_BODY() + + UPROPERTY(EditAnywhere, Config, Category = "Standard Material", meta = (DisplayName = "Material")) + TSoftObjectPtr StandardMaterial; + + UPROPERTY(EditAnywhere, Config, Category = "Virtual Material", meta = (DisplayName = "Material (with VT support)")) + TSoftObjectPtr VTMaterial; +}; + +UCLASS(Config=Fab, meta = (DisplayName = "Fab Megascans")) +class UMegascansMaterialParentSettings : public UDeveloperSettings +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere, config, Category = "Parent Materials", meta = (DisplayName = "Megascan Parent Materials")) + TMap MaterialParents; +}; + +UCLASS(BlueprintType) +class UInterchangeMegascansPipeline : public UInterchangePipelineBase +{ + GENERATED_BODY() + + UInterchangeMegascansPipeline(); + +public: + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Megascans", meta = (DisplayName = "Megascan Asset Import Type")) + EMegascanImportType MegascanImportType; + + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Megascans", meta = (DisplayName = "Megascan Import Settings")) + TObjectPtr MegascansMaterialParentSettings; + +protected: + virtual void ExecutePipeline( + UInterchangeBaseNodeContainer* NodeContainer, + const TArray& SourceDatas + #if ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION > 3 + , + const FString& ContentBasePath + #endif + ) override; + + virtual void ExecutePostFactoryPipeline(const UInterchangeBaseNodeContainer* NodeContainer, const FString& NodeKey, UObject* CreatedAsset, bool bIsAReimport) override; + virtual bool CanExecuteOnAnyThread(EInterchangePipelineTask PipelineTask) override { return true; } + +private: + bool LoadGltfSource(const FString& SourceFile); + void ForEachGltfMaterial(const TFunction&)>& Callback) const; + void ForEachGltfTexture(const TFunction&)>& Callback); + void ForEachGltfMesh(const TFunction&)>& Callback); + + UInterchangeTextureFactoryNode* FindTextureFactoryNodeByName(const FString& DisplayName) const; + UInterchangeStaticMeshFactoryNode* FindStaticMeshFactoryNodeByName(const FString& DisplayName) const; + UInterchangeMaterialInstanceFactoryNode* FindMaterialInstanceFactoryNodeByName(const FString& DisplayName) const; + + const TSharedPtr* GetMaterialAtIndex(uint32 Index) const; + + EMegascanMaterialType GetMegascanMaterialType(const UInterchangeMaterialInstanceFactoryNode* MaterialInstanceFactoryNode) const; + bool SetMegascanMaterialType(UInterchangeMaterialInstanceFactoryNode* MaterialInstanceFactoryNode, EMegascanMaterialType MaterialType) const; + bool UpdateParentMaterial(UInterchangeMaterialInstanceFactoryNode* MaterialInstanceFactoryNode, bool bVTMaterial = false, bool bUpdateReferencedObject = false); + + FString GetStaticMeshLodDataNodeUid(const UInterchangeMeshFactoryNode* MeshFactoryNode, int32 LodIndex); + FString GetStaticMeshLodDataNodeDisplayName(int32 LodIndex); + + void SetupMeshLod(UInterchangeStaticMeshFactoryNode* StaticMeshFactoryNode, const UInterchangeSceneNode* MeshNode, int32 LodIndex); + + void SetFoliageType(const UInterchangeStaticMeshFactoryNode* StaticMeshFactoryNode); + + void SetupTextureParams(UInterchangeTextureFactoryNode* TextureFactoryNode, const TSharedPtr& TextureParams); + void SetupStaticMesh(UInterchangeStaticMeshFactoryNode* StaticMeshFactoryNode); + void SetupStaticMeshParams(const UInterchangeStaticMeshFactoryNode* StaticMeshFactoryNode, const TSharedPtr& MeshParams); + void SetupMaterial(UInterchangeMaterialInstanceFactoryNode* MaterialInstanceFactoryNode); + void SetupMaterialParams(UInterchangeMaterialInstanceFactoryNode* MaterialInstanceFactoryNode, const TSharedPtr& MaterialParams); + + void SetupMaterialParents(UInterchangeMaterialInstanceFactoryNode* MaterialInstanceFactoryNode, const FString& CustomType = ""); + + template + TArray GetNodesOfType() + { + TArray Nodes; + BaseNodeContainer->IterateNodesOfType( + [&Nodes](const FString& Uid, NodeType* Node) + { + Nodes.Add(Node); + } + ); + return Nodes; + } + + template + NodeType* FindNodeOfTypeByName(const FString& DisplayName) + { + NodeType* FoundNode = nullptr; + BaseNodeContainer->IterateNodesOfType( + [&](const FString& Uid, NodeType* Node) + { + if (FoundNode) + return; + if (Node->GetDisplayLabel() == DisplayName) + FoundNode = Node; + } + ); + return FoundNode; + } + +private: + UPROPERTY() + TObjectPtr BaseNodeContainer = nullptr; + + EMegascanImportTier MegascanAssetTier = EMegascanImportTier::Invalid; + bool bVirtualTexturesImported = false; + +private: + TSharedPtr GltfJson = nullptr; + + TArray TextureFactoryNodes; + TArray StaticMeshFactoryNodes; + TArray MaterialInstanceFactoryNodes; +}; diff --git a/Plugins/Fab/Source/Fab/Private/Pipelines/Nodes/InterchangeInstancedFoliageTypeFactoryNode.cpp b/Plugins/Fab/Source/Fab/Private/Pipelines/Nodes/InterchangeInstancedFoliageTypeFactoryNode.cpp new file mode 100644 index 0000000..8267ff0 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Pipelines/Nodes/InterchangeInstancedFoliageTypeFactoryNode.cpp @@ -0,0 +1,115 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "InterchangeInstancedFoliageTypeFactoryNode.h" + +#include "FoliageType_InstancedStaticMesh.h" + +FString UInterchangeInstancedFoliageTypeFactoryNode::GetNodeUidFromStaticMeshFactoryUid(const FString& StaticMeshFactoryUid) +{ + return UInterchangeFactoryBaseNode::BuildFactoryNodeUid(TEXT("InstancedFoliageType") + StaticMeshFactoryUid); +} + +UClass* UInterchangeInstancedFoliageTypeFactoryNode::GetObjectClass() const +{ + return UFoliageType_InstancedStaticMesh::StaticClass(); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::GetCustomStaticMesh(FString& AttributeValue) const +{ + IMPLEMENT_NODE_ATTRIBUTE_GETTER(StaticMesh, FString); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::SetCustomStaticMesh(const FString& AttributeValue) +{ + IMPLEMENT_NODE_ATTRIBUTE_SETTER_NODELEGATE(StaticMesh, FString); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::GetCustomScaling(EFoliageScaling& AttributeValue) const +{ + IMPLEMENT_NODE_ATTRIBUTE_GETTER(Scaling, EFoliageScaling); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::SetCustomScaling(const EFoliageScaling AttributeValue, const bool bAddApplyDelegate) +{ + IMPLEMENT_NODE_ATTRIBUTE_SETTER(UInterchangeInstancedFoliageTypeFactoryNode, Scaling, EFoliageScaling, UFoliageType_InstancedStaticMesh); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::GetCustomScaleX(FVector2f& AttributeValue) const +{ + IMPLEMENT_NODE_ATTRIBUTE_GETTER(ScaleX, FVector2f); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::SetCustomScaleX(const FVector2f& AttributeValue) +{ + IMPLEMENT_NODE_ATTRIBUTE_SETTER_NODELEGATE(ScaleX, FVector2f); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::GetCustomScaleY(FVector2f& AttributeValue) const +{ + IMPLEMENT_NODE_ATTRIBUTE_GETTER(ScaleY, FVector2f); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::SetCustomScaleY(const FVector2f& AttributeValue) +{ + IMPLEMENT_NODE_ATTRIBUTE_SETTER_NODELEGATE(ScaleY, FVector2f); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::GetCustomScaleZ(FVector2f& AttributeValue) const +{ + IMPLEMENT_NODE_ATTRIBUTE_GETTER(ScaleZ, FVector2f); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::SetCustomScaleZ(const FVector2f& AttributeValue) +{ + IMPLEMENT_NODE_ATTRIBUTE_SETTER_NODELEGATE(ScaleZ, FVector2f); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::GetCustomAlignToNormal(bool& AttributeValue) const +{ + IMPLEMENT_NODE_ATTRIBUTE_GETTER(AlignToNormal, bool); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::SetCustomAlignToNormal(const bool AttributeValue, const bool bAddApplyDelegate) +{ + IMPLEMENT_NODE_ATTRIBUTE_SETTER(UInterchangeInstancedFoliageTypeFactoryNode, AlignToNormal, bool, UFoliageType_InstancedStaticMesh); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::GetCustomRandomYaw(bool& AttributeValue) const +{ + IMPLEMENT_NODE_ATTRIBUTE_GETTER(RandomYaw, bool); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::SetCustomRandomYaw(const bool AttributeValue, const bool bAddApplyDelegate) +{ + IMPLEMENT_NODE_ATTRIBUTE_SETTER(UInterchangeInstancedFoliageTypeFactoryNode, RandomYaw, bool, UFoliageType_InstancedStaticMesh); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::GetCustomRandomPitchAngle(float& AttributeValue) const +{ + IMPLEMENT_NODE_ATTRIBUTE_GETTER(RandomPitchAngle, float); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::SetCustomRandomPitchAngle(const float AttributeValue, const bool bAddApplyDelegate) +{ + IMPLEMENT_NODE_ATTRIBUTE_SETTER(UInterchangeInstancedFoliageTypeFactoryNode, RandomPitchAngle, float, UFoliageType_InstancedStaticMesh); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::GetCustomAffectDistanceFieldLighting(bool& AttributeValue) const +{ + IMPLEMENT_NODE_ATTRIBUTE_GETTER(bAffectDistanceFieldLighting, bool); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::SetCustomAffectDistanceFieldLighting(const bool AttributeValue, const bool bAddApplyDelegate) +{ + IMPLEMENT_NODE_ATTRIBUTE_SETTER(UInterchangeInstancedFoliageTypeFactoryNode, bAffectDistanceFieldLighting, bool, UFoliageType_InstancedStaticMesh); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::GetCustomWorldPositionOffsetDisableDistance(int32& AttributeValue) const +{ + IMPLEMENT_NODE_ATTRIBUTE_GETTER(WorldPositionOffsetDisableDistance, int32); +} + +bool UInterchangeInstancedFoliageTypeFactoryNode::SetCustomWorldPositionOffsetDisableDistance(const int32 AttributeValue, const bool bAddApplyDelegate) +{ + IMPLEMENT_NODE_ATTRIBUTE_SETTER(UInterchangeInstancedFoliageTypeFactoryNode, WorldPositionOffsetDisableDistance, int32, UFoliageType_InstancedStaticMesh); +} diff --git a/Plugins/Fab/Source/Fab/Private/Pipelines/Nodes/InterchangeInstancedFoliageTypeFactoryNode.h b/Plugins/Fab/Source/Fab/Private/Pipelines/Nodes/InterchangeInstancedFoliageTypeFactoryNode.h new file mode 100644 index 0000000..d3129b0 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Pipelines/Nodes/InterchangeInstancedFoliageTypeFactoryNode.h @@ -0,0 +1,93 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +#include "Nodes/InterchangeFactoryBaseNode.h" + +#include "InterchangeInstancedFoliageTypeFactoryNode.generated.h" + +UCLASS(BlueprintType) +class UInterchangeInstancedFoliageTypeFactoryNode : public UInterchangeFactoryBaseNode +{ + GENERATED_BODY() + +public: + static FString GetNodeUidFromStaticMeshFactoryUid(const FString& StaticMeshFactoryUid); + +public: + virtual UClass* GetObjectClass() const override; + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool GetCustomStaticMesh(FString& AttributeValue) const; + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool SetCustomStaticMesh(const FString& AttributeValue); + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool GetCustomScaling(EFoliageScaling& AttributeValue) const; + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool SetCustomScaling(const EFoliageScaling AttributeValue, const bool bAddApplyDelegate = true); + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool GetCustomScaleX(FVector2f& AttributeValue) const; + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool SetCustomScaleX(const FVector2f& AttributeValue); + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool GetCustomScaleY(FVector2f& AttributeValue) const; + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool SetCustomScaleY(const FVector2f& AttributeValue); + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool GetCustomScaleZ(FVector2f& AttributeValue) const; + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool SetCustomScaleZ(const FVector2f& AttributeValue); + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool GetCustomAlignToNormal(bool& AttributeValue) const; + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool SetCustomAlignToNormal(const bool AttributeValue, const bool bAddApplyDelegate = true); + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool GetCustomRandomYaw(bool& AttributeValue) const; + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool SetCustomRandomYaw(const bool AttributeValue, const bool bAddApplyDelegate = true); + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool GetCustomRandomPitchAngle(float& AttributeValue) const; + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool SetCustomRandomPitchAngle(const float AttributeValue, const bool bAddApplyDelegate = true); + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool GetCustomAffectDistanceFieldLighting(bool& AttributeValue) const; + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool SetCustomAffectDistanceFieldLighting(const bool AttributeValue, const bool bAddApplyDelegate = true); + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool GetCustomWorldPositionOffsetDisableDistance(int32& AttributeValue) const; + + UFUNCTION(BlueprintCallable, Category = "Interchange | Node | InstancedFoliageTypeFactory") + bool SetCustomWorldPositionOffsetDisableDistance(const int32 AttributeValue, const bool bAddApplyDelegate = true); + +private: + IMPLEMENT_NODE_ATTRIBUTE_KEY(StaticMesh); + IMPLEMENT_NODE_ATTRIBUTE_KEY(Scaling); + IMPLEMENT_NODE_ATTRIBUTE_KEY(ScaleX); + IMPLEMENT_NODE_ATTRIBUTE_KEY(ScaleY); + IMPLEMENT_NODE_ATTRIBUTE_KEY(ScaleZ); + IMPLEMENT_NODE_ATTRIBUTE_KEY(AlignToNormal); + IMPLEMENT_NODE_ATTRIBUTE_KEY(RandomYaw); + IMPLEMENT_NODE_ATTRIBUTE_KEY(RandomPitchAngle); + IMPLEMENT_NODE_ATTRIBUTE_KEY(bAffectDistanceFieldLighting); + IMPLEMENT_NODE_ATTRIBUTE_KEY(WorldPositionOffsetDisableDistance); +}; diff --git a/Plugins/Fab/Source/Fab/Private/Utilities/AssetUtils.cpp b/Plugins/Fab/Source/Fab/Private/Utilities/AssetUtils.cpp new file mode 100644 index 0000000..7709949 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Utilities/AssetUtils.cpp @@ -0,0 +1,93 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "AssetUtils.h" + +#include "FabLog.h" +#include "IContentBrowserSingleton.h" + +#include "AssetRegistry/IAssetRegistry.h" + +#include "HAL/PlatformFileManager.h" + +#include "Misc/FileHelper.h" + +#include "FileUtilities/ZipArchiveReader.h" + +void FAssetUtils::SanitizeFolderName(FString& AssetID) +{ + const TCHAR* InvalidChar = INVALID_OBJECTPATH_CHARACTERS INVALID_LONGPACKAGE_CHARACTERS; + + while (*InvalidChar) + { + AssetID.ReplaceCharInline(*InvalidChar, TCHAR('_'), ESearchCase::CaseSensitive); + ++InvalidChar; + } + + AssetID.ReplaceCharInline('/', TCHAR('_'), ESearchCase::CaseSensitive); +} + +void FAssetUtils::SanitizePath(FString& Path) +{ + const TCHAR* InvalidChar = INVALID_OBJECTPATH_CHARACTERS INVALID_LONGPACKAGE_CHARACTERS; + + while (*InvalidChar) + { + Path.ReplaceCharInline(*InvalidChar, TCHAR('_'), ESearchCase::CaseSensitive); + ++InvalidChar; + } +} + +bool FAssetUtils::Unzip(const FString& Path, const FString& TargetPath) +{ + IPlatformFile& FileManager = FPlatformFileManager::Get().GetPlatformFile(); + + IFileHandle* ArchiveFileHandle = FileManager.OpenRead(*Path); + const FZipArchiveReader ZipArchiveReader(ArchiveFileHandle); + if (!ZipArchiveReader.IsValid()) + { + FAB_LOG_ERROR("Error opening archive file"); + return false; + } + + const TArray ArchiveFiles = ZipArchiveReader.GetFileNames(); + for (const FString& FileName : ArchiveFiles) + { + if (FileName.EndsWith("/") || FileName.EndsWith("\\")) + continue; + if (TArray FileBuffer; ZipArchiveReader.TryReadFile(FileName, FileBuffer)) + { + if (!FFileHelper::SaveArrayToFile(FileBuffer, *(TargetPath / FileName))) + { + FAB_LOG_ERROR("Error saving unarchived data to file"); + } + } + } + + return true; +} + +void FAssetUtils::ScanForAssets(const FString& FolderPath) +{ + IAssetRegistry::Get()->ScanPathsSynchronous( + { + FolderPath + }, + true + ); +} + +void FAssetUtils::SyncContentBrowserToFolder(const FString& FolderPath, const bool bFocusContentBrowser) +{ + IContentBrowserSingleton::Get().SyncBrowserToFolders( + { + FolderPath + }, + false, + bFocusContentBrowser + ); +} + +void FAssetUtils::SyncContentBrowserToFolders(const TArray& Folders, const bool bFocusContentBrowser) +{ + IContentBrowserSingleton::Get().SyncBrowserToFolders(Folders, false, bFocusContentBrowser); +} diff --git a/Plugins/Fab/Source/Fab/Private/Utilities/AssetUtils.h b/Plugins/Fab/Source/Fab/Private/Utilities/AssetUtils.h new file mode 100644 index 0000000..a7df7d4 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Utilities/AssetUtils.h @@ -0,0 +1,16 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +class FAssetUtils +{ +public: + static void SanitizeFolderName(FString& AssetID); + static void SanitizePath(FString& Path); + static bool Unzip(const FString& Path, const FString& TargetPath); + static void ScanForAssets(const FString& FolderPath); + static void SyncContentBrowserToFolder(const FString& FolderPath, const bool bFocusContentBrowser = true); + static void SyncContentBrowserToFolders(const TArray& Folders, const bool bFocusContentBrowser = true); +}; diff --git a/Plugins/Fab/Source/Fab/Private/Utilities/DragImportOperation.cpp b/Plugins/Fab/Source/Fab/Private/Utilities/DragImportOperation.cpp new file mode 100644 index 0000000..1a78697 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Utilities/DragImportOperation.cpp @@ -0,0 +1,214 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "DragImportOperation.h" + +#include "Editor.h" +#include "FabLog.h" +#include "MaterialTypes.h" + +#include "Animation/SkeletalMeshActor.h" +#include "Components/DecalComponent.h" + +#include "Components/StaticMeshComponent.h" +#include "Components/SkeletalMeshComponent.h" + +#include "Engine/DecalActor.h" +#include "Engine/StaticMeshActor.h" +#include "Engine/SkeletalMesh.h" + +#include "Framework/Application/SlateApplication.h" + +#include "Importers/FabDragDropOp.h" + +#include "Materials/Material.h" +#include "Materials/MaterialInstance.h" + +FDragImportOperation::FDragImportOperation(const UObject* InDraggedObject, EDragAssetType InDragAssetType) + : DraggedAsset(InDraggedObject) + , DragAssetType(InDragAssetType) + , DragDropState(EDragDropState::Dragging) +{ + if (InDraggedObject == nullptr) + { + DraggedAsset = FAssetData(FSoftObjectPath("/Fab/Placeholders/MeshPlaceholder.MeshPlaceholder").TryLoad()); + DragAssetType = EDragAssetType::Mesh; + } + InitializeDrag(); +} + +FDragImportOperation::FDragImportOperation(const FAssetData& InDraggedObject, EDragAssetType InDragAssetType) + : DraggedAsset(InDraggedObject) + , DragAssetType(InDragAssetType) +{ + InitializeDrag(); +} + +FDragImportOperation::~FDragImportOperation() +{ + if (DragOperationHandle) + { + DragOperationHandle->Cancel(); + } +} + +void FDragImportOperation::InitializeDrag() +{ + CancelOperation(); + + DragDropState = EDragDropState::Dragging; + DragOperationHandle = FFabDragDropOp::New(DraggedAsset, DragAssetType); + DragOperationHandle->OnDrop().BindLambda([this]() { DragDropState = EDragDropState::Dropped; }); + + FPointerEvent FakePointerEvent( + FSlateApplication::Get().GetUserIndexForMouse(), + FSlateApplicationBase::CursorPointerIndex, + FSlateApplication::Get().GetCursorPos(), + FSlateApplication::Get().GetLastCursorPos(), + { + EKeys::LeftMouseButton + }, + EKeys::Invalid, + 0, + {} + ); + + FDragDropEvent DragDropEvent(FakePointerEvent, DragOperationHandle); + + FSlateApplication::Get().ProcessDragEnterEvent(FSlateApplication::Get().GetTopLevelWindows()[0], DragDropEvent); +} + +void FDragImportOperation::UpdateDraggedAsset(UObject* InDraggedObject, const EDragAssetType InDragAssetType) +{ + check(InDraggedObject != nullptr); + + DraggedAsset = FAssetData(InDraggedObject); + DragAssetType = InDragAssetType; + if (DragDropState == EDragDropState::Dragging) + { + InitializeDrag(); + } + else + { + ReplaceSpawnedActor(); + } +} + +void FDragImportOperation::UpdateDraggedAsset(const FAssetData& InDraggedObject, const EDragAssetType InDragAssetType) +{ + DraggedAsset = InDraggedObject; + DragAssetType = InDragAssetType; + if (DragDropState == EDragDropState::Dragging) + { + InitializeDrag(); + } + else + { + ReplaceSpawnedActor(); + } +} + +void FDragImportOperation::CancelOperation() +{ + if (DragOperationHandle) + { + DragOperationHandle->Cancel(); + DragOperationHandle.Reset(); + } + FSlateApplication::Get().CancelDragDrop(); +} + +AActor* FDragImportOperation::GetSpawnedActor() const +{ + if (DragOperationHandle) + { + return DragOperationHandle->SpawnedActor; + } + return nullptr; +} + +void FDragImportOperation::DeleteSpawnedActor() const +{ + if (DragOperationHandle) + { + DragOperationHandle->DestroySpawnedActor(); + } +} + +void FDragImportOperation::ReplaceSpawnedActor() const +{ + if (GetSpawnedActor() == nullptr) + { + FAB_LOG_ERROR("No spawn actor found"); + return; + } + + UObject* NewObject = DraggedAsset.GetAsset(); + bool bIsReplaced = false; + if (DragAssetType == EDragAssetType::Mesh) + { + if (UStaticMesh* SourceMesh = Cast(NewObject)) + { + if (AStaticMeshActor* SMActor = Cast(GetSpawnedActor())) + { + SMActor->GetStaticMeshComponent()->EmptyOverrideMaterials(); + SMActor->GetStaticMeshComponent()->SetStaticMesh(SourceMesh); + SMActor->SetActorLabel(DraggedAsset.AssetName.ToString()); + bIsReplaced = true; + } + } + else if (USkeletalMesh* SourceSkeletalMesh = Cast(NewObject)) + { + ASkeletalMeshActor* SkMActor = Cast(GetSpawnedActor()); + if (SkMActor == nullptr) + { + AActor* SpawnedActor = GetSpawnedActor(); + SkMActor = SpawnedActor->GetWorld()->SpawnActor( + ASkeletalMeshActor::StaticClass(), + SpawnedActor->GetTransform() + ); + if (DragOperationHandle) + DragOperationHandle->SpawnedActor = SkMActor; + SpawnedActor->Destroy(); + } + SkMActor->GetSkeletalMeshComponent()->EmptyOverrideMaterials(); + SkMActor->GetSkeletalMeshComponent()->SetSkeletalMesh(SourceSkeletalMesh); + SkMActor->SetActorLabel(DraggedAsset.AssetName.ToString()); + bIsReplaced = true; + } + } + else if (DragAssetType == EDragAssetType::Material) + { + if (GetSpawnedActor()) + { + UMaterialInterface* Material = Cast(NewObject); + if (const AStaticMeshActor* SMActor = Cast(GetSpawnedActor())) + { + SMActor->GetStaticMeshComponent()->SetMaterial(0, Material); + bIsReplaced = true; + } + else if (const ASkeletalMeshActor* SkMActor = Cast(GetSpawnedActor())) + { + SkMActor->GetSkeletalMeshComponent()->SetMaterial(0, Material); + bIsReplaced = true; + } + } + } + else if (DragAssetType == EDragAssetType::Decal) + { + if (UMaterialInterface* Material = Cast(NewObject)) + { + if (ADecalActor* DecalActor = Cast(GetSpawnedActor())) + { + DecalActor->SetActorLabel(DraggedAsset.AssetName.ToString()); + DecalActor->SetDecalMaterial(Material); + DecalActor->GetDecal()->PostEditChange(); + bIsReplaced = true; + } + } + } + + if (!bIsReplaced && DragOperationHandle) + { + DragOperationHandle->DestroySpawnedActor(); + } +} diff --git a/Plugins/Fab/Source/Fab/Private/Utilities/DragImportOperation.h b/Plugins/Fab/Source/Fab/Private/Utilities/DragImportOperation.h new file mode 100644 index 0000000..bafe8e7 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Utilities/DragImportOperation.h @@ -0,0 +1,43 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +#include "Importers/FabDragDropOp.h" + +class FFabDragDropOp; + +enum class EDragDropState +{ + Dragging, + Dropped, +}; + +class FDragImportOperation +{ +public: + FDragImportOperation(const UObject* InDraggedObject = nullptr, EDragAssetType InDragAssetType = EDragAssetType::Mesh); + FDragImportOperation(const FAssetData& InDraggedObject, EDragAssetType InDragAssetType = EDragAssetType::Mesh); + + ~FDragImportOperation(); + + void InitializeDrag(); + + void UpdateDraggedAsset(UObject* InDraggedObject, const EDragAssetType InDragAssetType); + void UpdateDraggedAsset(const FAssetData& InDraggedObject, const EDragAssetType InDragAssetType); + + void CancelOperation(); + + AActor* GetSpawnedActor() const; + void DeleteSpawnedActor() const; + void ReplaceSpawnedActor() const; + +private: + FAssetData DraggedAsset; + EDragAssetType DragAssetType; + + EDragDropState DragDropState; + + TSharedPtr DragOperationHandle; +}; diff --git a/Plugins/Fab/Source/Fab/Private/Utilities/FabAssetsCache.cpp b/Plugins/Fab/Source/Fab/Private/Utilities/FabAssetsCache.cpp new file mode 100644 index 0000000..c72f823 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Utilities/FabAssetsCache.cpp @@ -0,0 +1,93 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "FabAssetsCache.h" + +#include "HAL/PlatformProcess.h" +#include "HAL/FileManager.h" +#include "Misc/Paths.h" + +int64 FFabAssetsCache::CacheExpirationTimeoutInDays = 10; + +FString SizeSuffix(const int64 InSize) +{ + static TArray SizeSuffixes = { + TEXT("bytes"), + TEXT("KiB"), + TEXT("MiB"), + TEXT("GiB"), + TEXT("TiB") + }; + if (InSize == 0) + return FString::Printf(TEXT("%d bytes"), 0); + const int64 Mag = FMath::Log2(static_cast(InSize)) / 10.0; + const double AdjSize = static_cast(InSize) / (1ULL << (Mag * 10)); + return FString::Printf(TEXT("%.2f %s"), AdjSize, SizeSuffixes[Mag]); +} + +TArray FFabAssetsCache::GetCachedAssets() +{ + TArray CachedAssets; + IFileManager::Get().IterateDirectory( + *GetCacheLocation(), + [&CachedAssets](const TCHAR* Path, bool bIsDirectory)-> bool + { + if (!bIsDirectory && FPaths::GetExtension(Path) == "zip") + { + CachedAssets.Add(FPaths::GetBaseFilename(Path)); + } + return true; + } + ); + return CachedAssets; +} + +int64 FFabAssetsCache::GetCacheSize() +{ + int64 CacheSize = 0; + IFileManager::Get().IterateDirectoryStatRecursively( + *GetCacheLocation(), + [&CacheSize](const TCHAR* Path, const FFileStatData& Stat)-> bool + { + if (!Stat.bIsDirectory) + { + CacheSize += Stat.FileSize; + } + return true; + } + ); + return CacheSize; +} + +FText FFabAssetsCache::GetCacheSizeString() +{ + return FText::FromString(SizeSuffix(GetCacheSize())); +} + +void FFabAssetsCache::ClearCache() +{ + IFileManager& FileManager = IFileManager::Get(); + FileManager.DeleteDirectory(*GetCacheLocation(), false, true); + FileManager.MakeDirectory(*GetCacheLocation()); +} + +bool FFabAssetsCache::IsCached(const FString& AssetId, int64 DownloadSize) +{ + IFileManager& FileManager = IFileManager::Get(); + const FString CachedFile = GetCachedFile(AssetId); + const FFileStatData CachedFileStats = FileManager.GetStatData(*CachedFile); + + return (CachedFileStats.bIsValid && CachedFileStats.FileSize == DownloadSize && (FDateTime::Now() - CachedFileStats.ModificationTime).GetTotalDays() < + CacheExpirationTimeoutInDays); +} + +FString FFabAssetsCache::GetCachedFile(const FString AssetId) +{ + return GetCacheLocation() / AssetId; +} + +FString FFabAssetsCache::CacheAsset(const FString& DownloadedAssetPath) +{ + const FString CacheFilePath = GetCacheLocation() / FPaths::GetCleanFilename(DownloadedAssetPath); + IFileManager::Get().Move(*CacheFilePath, *DownloadedAssetPath, true, true); + return CacheFilePath; +} diff --git a/Plugins/Fab/Source/Fab/Private/Utilities/FabAssetsCache.h b/Plugins/Fab/Source/Fab/Private/Utilities/FabAssetsCache.h new file mode 100644 index 0000000..b7e1b70 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Utilities/FabAssetsCache.h @@ -0,0 +1,22 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "FabSettings.h" + +class FFabAssetsCache +{ +private: + static int64 CacheExpirationTimeoutInDays; + +public: + static FString GetCacheLocation() { return GetDefault()->CacheDirectoryPath.Path; } + static TArray GetCachedAssets(); + static int64 GetCacheSize(); + static FText GetCacheSizeString(); + static void ClearCache(); + static bool IsCached(const FString& AssetId, int64 DownloadSize); + static FString GetCachedFile(const FString AssetId); + static FString CacheAsset(const FString& DownloadedAssetPath); +}; diff --git a/Plugins/Fab/Source/Fab/Private/Utilities/FabLocalAssets.h b/Plugins/Fab/Source/Fab/Private/Utilities/FabLocalAssets.h new file mode 100644 index 0000000..2272344 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Utilities/FabLocalAssets.h @@ -0,0 +1,85 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once +#include "CoreMinimal.h" + +#include "AssetRegistry/IAssetRegistry.h" + +#include "Async/Async.h" + +#include "Misc/Paths.h" + +#include "FabLocalAssets.generated.h" + +UCLASS(config=EditorPerProjectUserSettings, MinimalAPI) +class UFabLocalAssets : public UObject +{ + GENERATED_BODY() + +public: + UPROPERTY(config) + TMap PathsListingID; + TMap ListingIdPath; + +public: + static void AddLocalAsset(const FString& Path, const FString& AssetID) + { + UFabLocalAssets* LocalAssets = GetMutableDefault(); + LocalAssets->PathsListingID.Add(Path, AssetID); + LocalAssets->ListingIdPath.Add(AssetID, Path); + Async( + EAsyncExecution::TaskGraph, + []() + { + const IAssetRegistry* const AssetRegistry = IAssetRegistry::Get(); + + UFabLocalAssets* LocalAssets = GetMutableDefault(); + TArray ToRemoveKeys; + for (auto [InPath, ListingID] : LocalAssets->PathsListingID) + { + if (!AssetRegistry->PathExists(InPath)) + { + ToRemoveKeys.Add(InPath); + LocalAssets->ListingIdPath.Remove(ListingID); + } + } + for (const FString& RemoveKey : ToRemoveKeys) + { + LocalAssets->PathsListingID.Remove(RemoveKey); + } + LocalAssets->SaveConfig(); + } + ); + } + + static const FString* FindPath(const FString& AssetID) + { + const UFabLocalAssets* LocalAssets = GetDefault(); + return LocalAssets->ListingIdPath.Find(AssetID); + } + + static const FString* FindListingID(const FString& Path) + { + const UFabLocalAssets* LocalAssets = GetDefault(); + TArray PathParts; + FPaths::GetPath(Path).ParseIntoArray(PathParts, TEXT("/")); + FString PathBuilder = "/"; + for (const FString& PathPart : PathParts) + { + PathBuilder /= PathPart; + if (const FString* FoundAssetID = LocalAssets->PathsListingID.Find(PathBuilder)) + { + return FoundAssetID; + } + } + return nullptr; + } + + static void GetListingID(const FString& Path, FString& AssetID) + { + if (const FString* FoundAssetID = FindListingID(Path)) + { + AssetID = *FoundAssetID; + } + } +}; diff --git a/Plugins/Fab/Source/Fab/Private/Utilities/QuixelAssetTypes.cpp b/Plugins/Fab/Source/Fab/Private/Utilities/QuixelAssetTypes.cpp new file mode 100644 index 0000000..baaea24 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Utilities/QuixelAssetTypes.cpp @@ -0,0 +1,128 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "QuixelAssetTypes.h" + +#include "JsonObjectConverter.h" +#include "Misc/FileHelper.h" + +TTuple FQuixelAssetTypes::ExtractMeta(const FString& JsonFile, const FString& GltfFile) +{ + FString FileContent; + FFileHelper::LoadFileToString(FileContent, *JsonFile); + + FAssetMetaDataJson AssetMetaDataJson; + FJsonObjectConverter::JsonObjectStringToUStruct(FileContent, &AssetMetaDataJson); + const FString AssetId = AssetMetaDataJson.Id; + + if (!GltfFile.IsEmpty() && AssetMetaDataJson.Displacement_Scale_Tier1 >= 0.0f && AssetMetaDataJson.Displacement_Bias_Tier1 >= 0.0f) + { + // Temporary till displacement values are integrated in gltf + const TSharedPtr DisplacementObject = MakeShareable(new FJsonObject); + DisplacementObject->SetNumberField(TEXT("magnitude"), AssetMetaDataJson.Displacement_Scale_Tier1); + DisplacementObject->SetNumberField(TEXT("center"), AssetMetaDataJson.Displacement_Bias_Tier1); + if (FString GltfFileData; FFileHelper::LoadFileToString(GltfFileData, *GltfFile)) + { + TSharedPtr GltfJson = MakeShareable(new FJsonObject); + if (FJsonSerializer::Deserialize(TJsonReaderFactory::Create(GltfFileData), GltfJson)) + { + if (const TArray>* Materials; GltfJson->TryGetArrayField(TEXT("materials"), Materials)) + { + for (const TSharedPtr& Material : *Materials) + { + const TSharedPtr& MaterialObject = Material->AsObject(); + if (const TSharedPtr* Extras; MaterialObject->TryGetObjectField(TEXT("extras"), Extras)) + { + if (const TSharedPtr* Overrides; Extras->Get()->TryGetObjectField(TEXT("overrides"), Overrides)) + { + Overrides->Get()->SetObjectField(TEXT("displacement"), DisplacementObject); + } + else + { + TSharedPtr OverridesObject = MakeShareable(new FJsonObject); + OverridesObject->SetObjectField(TEXT("displacement"), DisplacementObject); + Extras->Get()->SetObjectField(TEXT("overrides"), OverridesObject); + } + } + else + { + TSharedPtr OverridesObject = MakeShareable(new FJsonObject); + OverridesObject->SetObjectField(TEXT("displacement"), DisplacementObject); + TSharedPtr ExtrasObject = MakeShareable(new FJsonObject); + ExtrasObject->SetObjectField(TEXT("overrides"), OverridesObject); + + MaterialObject->SetObjectField(TEXT("extras"), ExtrasObject); + } + } + } + + if (FString SerializedJson; FJsonSerializer::Serialize(GltfJson.ToSharedRef(), TJsonWriterFactory::Create(&SerializedJson, 2))) + { + FFileHelper::SaveStringToFile(SerializedJson, *GltfFile); + } + } + } + } + + if (AssetMetaDataJson.Categories.Num() == 0) + { + return { + AssetId, + "" + }; + } + + if (AssetMetaDataJson.Categories[0] == "3d") + { + return { + AssetId, + "3D" + }; + } + + if (AssetMetaDataJson.Categories[0] == "surface") + { + return { + AssetId, + "Surfaces" + }; + } + + if (AssetMetaDataJson.Categories[0] == "3dplant") + { + return { + AssetId, + "Plants" + }; + } + + if (AssetMetaDataJson.Categories[0] == "atlas" && AssetMetaDataJson.Categories.Num() > 1) + { + if (AssetMetaDataJson.Categories[1] == "decals") + { + return { + AssetId, + "Decals" + }; + } + if (AssetMetaDataJson.Categories[1] == "imperfections") + { + return { + AssetId, + "Imperfections" + }; + } + } + + if (AssetMetaDataJson.SemanticTags.Asset_Type == "decal") + { + return { + AssetId, + "Decals" + }; + } + + return { + AssetId, + "" + }; +} diff --git a/Plugins/Fab/Source/Fab/Private/Utilities/QuixelAssetTypes.h b/Plugins/Fab/Source/Fab/Private/Utilities/QuixelAssetTypes.h new file mode 100644 index 0000000..61ba097 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Utilities/QuixelAssetTypes.h @@ -0,0 +1,43 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +#include "QuixelAssetTypes.generated.h" + +USTRUCT() +struct FSemanticTags +{ + GENERATED_BODY() + + UPROPERTY() + FString Asset_Type; +}; + +USTRUCT() +struct FAssetMetaDataJson +{ + GENERATED_BODY() + + UPROPERTY() + FString Id; + + UPROPERTY() + TArray Categories; + + UPROPERTY() + FSemanticTags SemanticTags; + + UPROPERTY() + float Displacement_Bias_Tier1 = -1.0f; + + UPROPERTY() + float Displacement_Scale_Tier1 = -1.0f; +}; + +class FQuixelAssetTypes +{ +public: + static TTuple ExtractMeta(const FString& JsonFile, const FString& GltfFile = ""); +}; diff --git a/Plugins/Fab/Source/Fab/Private/Workflows/FabWorkflow.h b/Plugins/Fab/Source/Fab/Private/Workflows/FabWorkflow.h new file mode 100644 index 0000000..9b0705f --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Workflows/FabWorkflow.h @@ -0,0 +1,65 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +class FFabDownloadRequest; +struct FFabDownloadStats; + +class IFabWorkflow +{ +public: + DECLARE_DELEGATE(FOnFabWorkflowComplete); + DECLARE_DELEGATE(FOnFabWorkflowCancel); + +public: + IFabWorkflow(const FString& InAssetId, const FString InAssetName, const FString& InDownloadUrl) + : AssetId(InAssetId) + , AssetName(InAssetName) + , DownloadUrl(InDownloadUrl) + {} + + virtual ~IFabWorkflow() = default; + + virtual void Execute() = 0; + + FOnFabWorkflowComplete& OnFabWorkflowComplete() { return OnFabWorkflowCompleteDelegate; } + FOnFabWorkflowCancel& OnFabWorkflowCancel() { return OnFabWorkflowCancelDelegate; } + + virtual const TArray& GetImportedObjects() const { return ImportedObjects; } + + template + T* GetImportedObjectOfType() const + { + if (UObject* const* FoundObject = ImportedObjects.FindByPredicate([](const auto& O) { return O->IsA(T::StaticClass()); })) + { + return Cast(*FoundObject); + } + return nullptr; + } + +protected: + virtual void ImportContent(const TArray& SourceFiles) {}; + virtual void DownloadContent() = 0; + + virtual void OnContentDownloadProgress(const FFabDownloadRequest* Request, const FFabDownloadStats& DownloadStats) = 0; + virtual void OnContentDownloadComplete(const FFabDownloadRequest* Request, const FFabDownloadStats& DownloadStats) = 0; + + virtual void CompleteWorkflow() { OnFabWorkflowComplete().ExecuteIfBound(); } + virtual void CancelWorkflow() { OnFabWorkflowCancel().ExecuteIfBound(); } + +public: + FString AssetId; + +protected: + FString AssetName; + FString DownloadUrl; + + FString ImportLocation; + TArray ImportedObjects; + +private: + FOnFabWorkflowComplete OnFabWorkflowCompleteDelegate; + FOnFabWorkflowCancel OnFabWorkflowCancelDelegate; +}; diff --git a/Plugins/Fab/Source/Fab/Private/Workflows/GenericDragDropWorkflow.cpp b/Plugins/Fab/Source/Fab/Private/Workflows/GenericDragDropWorkflow.cpp new file mode 100644 index 0000000..e77e22e --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Workflows/GenericDragDropWorkflow.cpp @@ -0,0 +1,137 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GenericDragDropWorkflow.h" + +#include "FabBrowser.h" +#include "FabBrowserApi.h" +#include "FabLog.h" + +#include "AssetRegistry/AssetRegistryModule.h" + +#include "Components/MeshComponent.h" + +#include "Engine/SkeletalMesh.h" +#include "Engine/StaticMesh.h" + +#include "Materials/MaterialInstanceConstant.h" +#include "Materials/MaterialInstanceDynamic.h" + +#include "Utilities/AssetUtils.h" +#include "Utilities/DragImportOperation.h" + +FGenericDragDropWorkflow::FGenericDragDropWorkflow(const FString& InAssetId, const FString& InAssetName) + : FGenericImportWorkflow(InAssetId, InAssetName, "") +{ + bIsDragDropWorkflow = true; +} + +void FGenericDragDropWorkflow::Execute() +{ + FString AssetImportFolder = AssetName.IsEmpty() ? AssetId : AssetName; + FAssetUtils::SanitizeFolderName(AssetImportFolder); + ImportLocation = "/Game/Fab" / AssetImportFolder; + + if (FAssetData CachedMeshData; CheckForCachedAsset(ImportLocation, CachedMeshData)) + { + DragOperation = MakeUnique(CachedMeshData, EDragAssetType::Mesh); + FGenericImportWorkflow::CompleteWorkflow(); + return; + } + + FAssetData PlaceHolderAsset(FSoftObjectPath("/Fab/Placeholders/MeshPlaceholder.MeshPlaceholder").TryLoad()); + DragOperation = MakeUnique(PlaceHolderAsset, EDragAssetType::Mesh); + + auto OnDragInfoSuccess = [this](const FString& InDownloadUrl, const FFabAssetMetadata& AssetMetadata) + { + if (AssetId == AssetMetadata.AssetId) + { + if (InDownloadUrl.IsEmpty()) + { + CancelWorkflow(); + } + else + { + DownloadUrl = InDownloadUrl; + DownloadContent(); + } + if (SignedUrlHandle.IsValid()) + { + FFabBrowser::GetBrowserApi()->RemoveSignedUrlHandle(SignedUrlHandle); + SignedUrlHandle.Reset(); + } + } + }; + + SignedUrlHandle = FFabBrowser::GetBrowserApi()->AddSignedUrlCallback(OnDragInfoSuccess); +} + +void FGenericDragDropWorkflow::OnContentDownloadProgress(const FFabDownloadRequest* Request, const FFabDownloadStats& DownloadStats) +{ + FGenericImportWorkflow::OnContentDownloadProgress(Request, DownloadStats); + + if (DownloadStats.PercentComplete > 100.0f || DownloadStats.PercentComplete < 0.0f) + { + return; + } + if (DragOperation && DragOperation->GetSpawnedActor()) + { + if (UMeshComponent* const MeshComponent = DragOperation->GetSpawnedActor()->GetComponentByClass()) + { + if (MeshComponent->GetNumOverrideMaterials() == 0) + { + MeshComponent->SetMaterial(0, UMaterialInstanceDynamic::Create(MeshComponent->GetMaterial(0), MeshComponent)); + } + if (UMaterialInstanceDynamic* const Material = Cast(MeshComponent->GetMaterial(0))) + { + Material->SetScalarParameterValue("Progress", DownloadStats.PercentComplete / 100.0f); + } + } + } +} + +void FGenericDragDropWorkflow::CompleteWorkflow() +{ + if (UStaticMesh* ImportedMesh = GetImportedObjectOfType()) + { + DragOperation->UpdateDraggedAsset(ImportedMesh, EDragAssetType::Mesh); + FGenericImportWorkflow::CompleteWorkflow(); + } + else if (USkeletalMesh* ImportedSkeletalMesh = GetImportedObjectOfType()) + { + DragOperation->UpdateDraggedAsset(ImportedSkeletalMesh, EDragAssetType::Mesh); + FGenericImportWorkflow::CompleteWorkflow(); + } + else + { + FAB_LOG_ERROR("Drag and Drop failed for FAB Asset %s", *AssetName); + CancelWorkflow(); + } +} + +void FGenericDragDropWorkflow::CancelWorkflow() +{ + if (DragOperation) + { + DragOperation->DeleteSpawnedActor(); + DragOperation->CancelOperation(); + } + FGenericImportWorkflow::CancelWorkflow(); +} + +bool FGenericDragDropWorkflow::CheckForCachedAsset(const FString& SearchPath, FAssetData& CachedMeshData) const +{ + FARFilter Filter; + Filter.PackagePaths.Add(FName(*SearchPath)); + Filter.ClassPaths.Add(USkeletalMesh::StaticClass()->GetClassPathName()); + Filter.ClassPaths.Add(UStaticMesh::StaticClass()->GetClassPathName()); + Filter.bRecursivePaths = true; + + TArray AssetDataList; + IAssetRegistry::Get()->GetAssets(Filter, AssetDataList); + if (!AssetDataList.IsEmpty()) + { + CachedMeshData = MoveTemp(AssetDataList[0]); + return true; + } + return false; +} diff --git a/Plugins/Fab/Source/Fab/Private/Workflows/GenericDragDropWorkflow.h b/Plugins/Fab/Source/Fab/Private/Workflows/GenericDragDropWorkflow.h new file mode 100644 index 0000000..179f3ff --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Workflows/GenericDragDropWorkflow.h @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GenericImportWorkflow.h" + +#include "Utilities/DragImportOperation.h" + +class FGenericDragDropWorkflow : public FGenericImportWorkflow +{ +public: + FGenericDragDropWorkflow(const FString& InAssetId, const FString& InAssetName); + + virtual void Execute() override; + + virtual void OnContentDownloadProgress(const FFabDownloadRequest* Request, const FFabDownloadStats& DownloadStats) override; + + virtual void CompleteWorkflow() override; + virtual void CancelWorkflow() override; + +private: + bool CheckForCachedAsset(const FString& SearchPath, FAssetData& CachedMeshData) const; + +private: + FDelegateHandle SignedUrlHandle; + + TUniquePtr DragOperation; +}; diff --git a/Plugins/Fab/Source/Fab/Private/Workflows/GenericImportWorkflow.cpp b/Plugins/Fab/Source/Fab/Private/Workflows/GenericImportWorkflow.cpp new file mode 100644 index 0000000..814e982 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Workflows/GenericImportWorkflow.cpp @@ -0,0 +1,312 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GenericImportWorkflow.h" + +#include "FabLog.h" + +#include "Engine/StaticMesh.h" + +#include "Framework/Notifications/NotificationManager.h" + +#include "HAL/FileManager.h" +#include "HAL/PlatformFileManager.h" + +#include "Importers/GenericAssetImporter.h" + +#include "Misc/MessageDialog.h" + +#include "Utilities/AssetUtils.h" +#include "Utilities/FabAssetsCache.h" +#include "Utilities/FabLocalAssets.h" + +#include "Widgets/Notifications/SNotificationList.h" + +FGenericImportWorkflow::FGenericImportWorkflow(const FString& InAssetId, const FString& InAssetName, const FString& InDownloadURL) + : IFabWorkflow(InAssetId, InAssetName, InDownloadURL) +{} + +void FGenericImportWorkflow::Execute() +{ + DownloadContent(); +} + +void FGenericImportWorkflow::DownloadContent() +{ + CreateDownloadNotification(); + + const FString DownloadLocation = FFabAssetsCache::GetCacheLocation() / AssetId; + + DownloadRequest = MakeShared(AssetId, DownloadUrl, DownloadLocation, EFabDownloadType::HTTP); + DownloadRequest->OnDownloadProgress().AddRaw(this, &FGenericImportWorkflow::OnContentDownloadProgress); + DownloadRequest->OnDownloadComplete().AddRaw(this, &FGenericImportWorkflow::OnContentDownloadComplete); + DownloadRequest->ExecuteRequest(); +} + +void FGenericImportWorkflow::OnContentDownloadProgress(const FFabDownloadRequest* Request, const FFabDownloadStats& DownloadStats) +{ + SetDownloadNotificationProgress(DownloadStats.PercentComplete); +} + +void FGenericImportWorkflow::OnContentDownloadComplete(const FFabDownloadRequest* Request, const FFabDownloadStats& DownloadStats) +{ + if (!DownloadStats.bIsSuccess) + { + FAB_LOG_ERROR("Failed to download FAB Asset %s", *AssetName); + ExpireDownloadNotification(false); + CancelWorkflow(); + return; + } + ExpireDownloadNotification(true); + + IPlatformFile& FileManager = FPlatformFileManager::Get().GetPlatformFile(); + + const FString& DownloadedFile = DownloadStats.DownloadedFiles[0]; + if (DownloadedFile.EndsWith(".zip") || DownloadedFile.EndsWith(".rar")) + { + auto UnzipFileHelper = [this](const FString& ZipFilename, const FString ExtractLocation) + { + if (!FAssetUtils::Unzip(ZipFilename, ExtractLocation)) + { + FAB_LOG_ERROR("Failed to unzip FAB Asset %s", *AssetName); + ExpireDownloadNotification(false); + return false; + } + return true; + }; + + const FString ExtractLocation = FPaths::GetBaseFilename(DownloadedFile, false) + "_extracted"; + if (!UnzipFileHelper(DownloadedFile, ExtractLocation)) + { + CancelWorkflow(); + return; + } + + // Check if there are still any zips inside the extracted folder + TArray ZipFiles; + FileManager.FindFilesRecursively(ZipFiles, *ExtractLocation, TEXT(".rar")); + if (!ZipFiles.IsEmpty()) + { + FAB_LOG_ERROR("'.rar' extract support is unavailable. Asset: %s", *AssetName); + if (FMessageDialog::Open( + EAppMsgCategory::Warning, + EAppMsgType::YesNo, + FText::FromString("Some files will not be imported as '.rar' extract support is unavailable.\nDo you want to open the file to manually Extract and Import?") + ) == EAppReturnType::Yes) + { + FPlatformProcess::ExploreFolder(*ZipFiles[0]); + } + ZipFiles.Empty(); + } + FileManager.FindFilesRecursively(ZipFiles, *ExtractLocation, TEXT(".zip")); + for (const FString& ZipFile : ZipFiles) + { + if (!UnzipFileHelper(ZipFile, FPaths::GetBaseFilename(ZipFile, false) + "_extracted")) + { + CancelWorkflow(); + return; + } + } + } + + TArray ImportFiles; + const FString SearchPath = FPaths::GetPath(DownloadedFile); + FileManager.FindFilesRecursively(ImportFiles, *SearchPath, TEXT("gltf")); + FileManager.FindFilesRecursively(ImportFiles, *SearchPath, TEXT("glb")); + if (ImportFiles.IsEmpty()) + { + const TSet MeshImportExtensions = { + "fbx", + "obj", + "usdz", + }; + const TSet TextureImportExtensions = { + "jpg", + "jpeg", + "png", + "exr", + "bmp", + "tif", + "tiff", + "webp", + }; + bool bEmbeddedTextures = false; + FileManager.IterateDirectoryRecursively( + *SearchPath, + [&](const TCHAR* FilenameOrDirectory, const bool bIsDirectory) + { + if (bIsDirectory) + { + if (FCString::Strfind(FilenameOrDirectory, TEXT(".fbm"))) + bEmbeddedTextures = true; + return true; + } + const FString Extension = FPaths::GetExtension(FilenameOrDirectory); + if (MeshImportExtensions.Contains(Extension) || TextureImportExtensions.Contains(Extension)) + { + const bool bExist = ImportFiles.ContainsByPredicate( + [CleanFilename = FPaths::GetCleanFilename(FilenameOrDirectory)](const FString& Path) + { + if (FPaths::GetCleanFilename(Path) == CleanFilename) + return true; + return false; + } + ); + if (!bExist) + ImportFiles.Add(FilenameOrDirectory); + } + return true; + } + ); + if (bEmbeddedTextures) + { + ImportFiles.RemoveAll( + [&](const FString& Path) + { + if (TextureImportExtensions.Contains(FPaths::GetExtension(Path))) + return true; + return false; + } + ); + } + } + + const auto IsSameFilename = [](const FString& A, const FString& B) { return FPaths::GetBaseFilename(A) == FPaths::GetBaseFilename(B); }; + TArray UpdatedImportFiles; + UpdatedImportFiles.Reserve(ImportFiles.Num()); + for (FString& ImportFile : ImportFiles) + { + if (UpdatedImportFiles.ContainsByPredicate([&](const FString& Path) { return IsSameFilename(ImportFile, Path); })) + { + const FString Extension = FPaths::GetExtension(ImportFile); + const FString NewFile = FPaths::GetBaseFilename(ImportFile, false) + '_' + Extension + '.' + Extension; + if (FileManager.MoveFile(*NewFile, *ImportFile)) + ImportFile = NewFile; + } + + if (FPaths::FileExists(ImportFile)) + UpdatedImportFiles.Add(ImportFile); + } + + if (UpdatedImportFiles.IsEmpty()) + { + FAB_LOG_ERROR("Import files not found for %s", *AssetName); + ExpireDownloadNotification(false); + CancelWorkflow(); + return; + } + + ImportContent(UpdatedImportFiles); +} + +void FGenericImportWorkflow::CompleteWorkflow() +{ + FAssetUtils::SyncContentBrowserToFolder(ImportLocation, !bIsDragDropWorkflow); + IFabWorkflow::CompleteWorkflow(); +} + +void FGenericImportWorkflow::CreateDownloadNotification() +{ + // Create the notification info + FNotificationInfo Info(FText::FromString("Downloading...")); + + ProgressWidget = SNew(SNotificationProgressWidget) + .ProgressText(FText::FromString("Downloading " + AssetName)); + + // Set up the notification properties + Info.bFireAndForget = false; // We want to control when it disappears + Info.FadeOutDuration = 1.0f; // Duration of the fade-out + Info.ExpireDuration = 0.0f; // How long it stays on the screen + Info.bUseThrobber = true; // Adds a spinning throbber to the notification + Info.bUseSuccessFailIcons = true; // Adds success/failure icons + Info.bAllowThrottleWhenFrameRateIsLow = false; // Ensures it updates even if the frame rate is low + Info.bUseLargeFont = false; // Uses the default font size + Info.ContentWidget = ProgressWidget; + + DownloadProgressNotification = FSlateNotificationManager::Get().AddNotification(Info); + + if (DownloadProgressNotification.IsValid() && ProgressWidget) + { + DownloadProgressNotification->SetCompletionState(SNotificationItem::CS_Pending); + } +} + +void FGenericImportWorkflow::SetDownloadNotificationProgress(const float Progress) +{ + if (Progress > 100.0f || Progress < 0.0f) + { + return; + } + if (DownloadProgressNotification.IsValid() && ProgressWidget) + { + ProgressWidget->SetProgressPercent(Progress); + } +} + +void FGenericImportWorkflow::ExpireDownloadNotification(bool bSuccess) +{ + if (DownloadProgressNotification.IsValid()) + { + DownloadProgressNotification->SetCompletionState(bSuccess ? SNotificationItem::CS_Success : SNotificationItem::CS_Fail); + DownloadProgressNotification->ExpireAndFadeout(); + } +} + +void FGenericImportWorkflow::CreateImportNotification() +{ + // Create the notification info + FNotificationInfo Info(FText::FromString("Importing...")); + + // Set up the notification properties + Info.bFireAndForget = false; // We want to control when it disappears + Info.FadeOutDuration = 1.0f; // Duration of the fade-out + Info.ExpireDuration = 0.0f; // How long it stays on the screen + Info.bUseThrobber = true; // Adds a spinning throbber to the notification + Info.bUseSuccessFailIcons = true; // Adds success/failure icons + Info.bAllowThrottleWhenFrameRateIsLow = false; // Ensures it updates even if the frame rate is low + Info.bUseLargeFont = false; // Uses the default font size + + ImportProgressNotification = FSlateNotificationManager::Get().AddNotification(Info); + + if (ImportProgressNotification.IsValid()) + { + ImportProgressNotification->SetCompletionState(SNotificationItem::CS_Pending); + } +} + +void FGenericImportWorkflow::ExpireImportNotification(bool bSuccess) +{ + if (ImportProgressNotification.IsValid()) + { + ImportProgressNotification->SetCompletionState(bSuccess ? SNotificationItem::CS_Success : SNotificationItem::CS_Fail); + ImportProgressNotification->ExpireAndFadeout(); + } +} + +void FGenericImportWorkflow::ImportContent(const TArray& ImportFiles) +{ + FString AssetImportFolder = AssetName.IsEmpty() ? AssetId : AssetName; + FAssetUtils::SanitizeFolderName(AssetImportFolder); + + ImportLocation = "/Game/Fab" / AssetImportFolder; + + FFabGenericImporter::ImportAsset( + ImportFiles, + ImportLocation, + [this](const TArray& Objects) + { + if (!Objects.IsEmpty()) + { + ImportedObjects = Objects; + UFabLocalAssets::AddLocalAsset(ImportLocation, AssetId); + ExpireImportNotification(true); + CompleteWorkflow(); + } + else + { + FAB_LOG_ERROR("Asset import failed: %s", *AssetName); + ExpireImportNotification(false); + CancelWorkflow(); + } + } + ); +} diff --git a/Plugins/Fab/Source/Fab/Private/Workflows/GenericImportWorkflow.h b/Plugins/Fab/Source/Fab/Private/Workflows/GenericImportWorkflow.h new file mode 100644 index 0000000..ad9e86e --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Workflows/GenericImportWorkflow.h @@ -0,0 +1,43 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "FabDownloader.h" +#include "FabWorkflow.h" +#include "NotificationProgressWidget.h" +#include "AssetRegistry/AssetData.h" + +class FGenericImportWorkflow : public IFabWorkflow +{ +public: + FGenericImportWorkflow(const FString& InAssetId, const FString& InAssetName, const FString& InDownloadURL); + + virtual void Execute() override; + +protected: + virtual void ImportContent(const TArray& SourceFiles) override; + virtual void DownloadContent() override; + + virtual void OnContentDownloadProgress(const FFabDownloadRequest* Request, const FFabDownloadStats& DownloadStats) override; + virtual void OnContentDownloadComplete(const FFabDownloadRequest* Request, const FFabDownloadStats& DownloadStats) override; + + virtual void CompleteWorkflow() override; + +private: + void CreateDownloadNotification(); + void SetDownloadNotificationProgress(const float Progress); + void ExpireDownloadNotification(bool bSuccess); + + void CreateImportNotification(); + void ExpireImportNotification(bool bSuccess); + +protected: + bool bIsDragDropWorkflow = false; + +private: + TSharedPtr DownloadRequest; + + TSharedPtr DownloadProgressNotification; + TSharedPtr ImportProgressNotification; + TSharedPtr ProgressWidget; +}; diff --git a/Plugins/Fab/Source/Fab/Private/Workflows/PackImportWorkflow.cpp b/Plugins/Fab/Source/Fab/Private/Workflows/PackImportWorkflow.cpp new file mode 100644 index 0000000..1969128 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Workflows/PackImportWorkflow.cpp @@ -0,0 +1,133 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "PackImportWorkflow.h" + +#include "FabDownloader.h" +#include "FabLog.h" +#include "NotificationProgressWidget.h" + +#include "Framework/Notifications/NotificationManager.h" + +#include "HAL/FileManager.h" + +#include "Misc/FileHelper.h" + +#include "Utilities/AssetUtils.h" +#include "Utilities/FabLocalAssets.h" + +#include "Widgets/Layout/SBox.h" +#include "Widgets/Notifications/SNotificationList.h" + +FPackImportWorkflow::FPackImportWorkflow(const FString& InAssetId, const FString& InAssetName, const FString& InManifestDownloadUrl, const FString& InBaseUrls) + : IFabWorkflow(InAssetId, InAssetName, InManifestDownloadUrl) + , BaseUrls(InBaseUrls) +{} + +void FPackImportWorkflow::Execute() +{ + DownloadContent(); +} + +void FPackImportWorkflow::DownloadContent() +{ + const FString DownloadURL = DownloadUrl + ',' + BaseUrls; + const FString DownloadLocation = FPaths::ConvertRelativePathToFull(FPaths::ProjectDir()); + + DownloadRequest = MakeShared(AssetId, DownloadURL, DownloadLocation, EFabDownloadType::BuildPatchRequest); + DownloadRequest->OnDownloadComplete().AddRaw(this, &FPackImportWorkflow::OnContentDownloadComplete); + DownloadRequest->OnDownloadProgress().AddRaw(this, &FPackImportWorkflow::OnContentDownloadProgress); + DownloadRequest->ExecuteRequest(); + + CreateDownloadNotification(); +} + +void FPackImportWorkflow::OnContentDownloadProgress(const FFabDownloadRequest* Request, const FFabDownloadStats& DownloadStats) +{ + SetDownloadNotificationProgress(DownloadStats.PercentComplete); +} + +void FPackImportWorkflow::OnContentDownloadComplete(const FFabDownloadRequest* Request, const FFabDownloadStats& DownloadStats) +{ + if (!DownloadStats.bIsSuccess || DownloadStats.DownloadedFiles.IsEmpty()) + { + ExpireDownloadNotification(false); + CancelWorkflow(); + return; + } + + ExpireDownloadNotification(true); + + TArray PathParts; + DownloadStats.DownloadedFiles[0].ParseIntoArray(PathParts, TEXT("/")); + + if (PathParts.Num() >= 2) + { + ImportLocation = "/Game" / PathParts[1]; + UFabLocalAssets::AddLocalAsset(ImportLocation, AssetId); + FAssetUtils::ScanForAssets(ImportLocation); + FAssetUtils::SyncContentBrowserToFolder(ImportLocation); + } + + CompleteWorkflow(); +} + +void FPackImportWorkflow::CreateDownloadNotification() +{ + // Create the notification info + FNotificationInfo Info(FText::FromString("Downloading...")); + + ProgressWidget = SNew(SNotificationProgressWidget) + .ProgressText(FText::FromString("Downloading " + AssetName)) + .HasButton(true) + .ButtonText(FText::FromString("Cancel")) + .ButtonToolTip(FText::FromString("Cancel Pack Import")) + .OnButtonClicked( + FOnClicked::CreateLambda( + [this]() + { + FAB_LOG("Import Cancelled"); + if (DownloadRequest) + DownloadRequest->Cancel(); + return FReply::Handled(); + } + ) + ); + + // Set up the notification properties + Info.bFireAndForget = false; // We want to control when it disappears + Info.FadeOutDuration = 1.0f; // Duration of the fade-out + Info.ExpireDuration = 0.0f; // How long it stays on the screen + Info.bUseThrobber = true; // Adds a spinning throbber to the notification + Info.bUseSuccessFailIcons = true; // Adds success/failure icons + Info.bAllowThrottleWhenFrameRateIsLow = false; // Ensures it updates even if the frame rate is low + Info.bUseLargeFont = false; // Uses the default font size + Info.ContentWidget = ProgressWidget; + + DownloadProgressNotification = FSlateNotificationManager::Get().AddNotification(Info); + + if (DownloadProgressNotification.IsValid() && ProgressWidget) + { + DownloadProgressNotification->SetCompletionState(SNotificationItem::CS_Pending); + } +} + +void FPackImportWorkflow::SetDownloadNotificationProgress(const float Progress) const +{ + if (Progress > 100.0f || Progress < 0.0f) + { + return; + } + if (DownloadProgressNotification.IsValid() && ProgressWidget) + { + ProgressWidget->SetProgressPercent(Progress); + } +} + +void FPackImportWorkflow::ExpireDownloadNotification(bool bSuccess) const +{ + if (DownloadProgressNotification.IsValid()) + { + DownloadProgressNotification->SetCompletionState(bSuccess ? SNotificationItem::CS_Success : SNotificationItem::CS_Fail); + DownloadProgressNotification->ExpireAndFadeout(); + } +} diff --git a/Plugins/Fab/Source/Fab/Private/Workflows/PackImportWorkflow.h b/Plugins/Fab/Source/Fab/Private/Workflows/PackImportWorkflow.h new file mode 100644 index 0000000..1a4452f --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Workflows/PackImportWorkflow.h @@ -0,0 +1,38 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "FabWorkflow.h" + +class SNotificationItem; +class SNotificationProgressWidget; + +#include "AssetRegistry/AssetData.h" + +class FPackImportWorkflow : public IFabWorkflow +{ +public: + FPackImportWorkflow(const FString& InAssetId, const FString& InAssetName, const FString& InManifestDownloadUrl, const FString& InBaseUrls); + + virtual void Execute() override; + +protected: + virtual void DownloadContent() override; + + virtual void OnContentDownloadProgress(const FFabDownloadRequest* Request, const FFabDownloadStats& DownloadStats) override; + virtual void OnContentDownloadComplete(const FFabDownloadRequest* Request, const FFabDownloadStats& DownloadStats) override; + +private: + void CreateDownloadNotification(); + void SetDownloadNotificationProgress(const float Progress) const; + void ExpireDownloadNotification(bool bSuccess) const; + +private: + FString BaseUrls; + + TSharedPtr DownloadRequest; + + TSharedPtr DownloadProgressNotification; + TSharedPtr ImportProgressNotification; + TSharedPtr ProgressWidget; +}; diff --git a/Plugins/Fab/Source/Fab/Private/Workflows/QuixelDragDropWorkflow.cpp b/Plugins/Fab/Source/Fab/Private/Workflows/QuixelDragDropWorkflow.cpp new file mode 100644 index 0000000..964c67b --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Workflows/QuixelDragDropWorkflow.cpp @@ -0,0 +1,208 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "QuixelDragDropWorkflow.h" + +#include "FabBrowser.h" +#include "FabBrowserApi.h" +#include "FabDownloader.h" +#include "FabLog.h" +#include "FabSettings.h" + +#include "Components/MeshComponent.h" + +#include "Engine/StaticMesh.h" + +#include "Materials/MaterialInstanceConstant.h" +#include "Materials/MaterialInstanceDynamic.h" + +#include "Utilities/DragImportOperation.h" +#include "Utilities/FabLocalAssets.h" + +FQuixelDragDropWorkflow::FQuixelDragDropWorkflow(const FString& InAssetId, const FString& InAssetName, const FString& InListingType) + : FQuixelImportWorkflow(InAssetId, InAssetName, "") + , ListingType(InListingType) +{ + bIsDragDropWorkflow = true; +} + +void FQuixelDragDropWorkflow::Execute() +{ + FAssetData PlaceHolderAsset; + EDragAssetType DragAssetType; + + if (ListingType == "3d-model") + { + PlaceHolderAsset = FAssetData(FSoftObjectPath("/Fab/Placeholders/MeshPlaceholder.MeshPlaceholder").TryLoad()); + DragAssetType = EDragAssetType::Mesh; + } + else if (ListingType == "material") + { + const FString SurfaceInstancePath = TEXT("/Fab/Materials/Standard/M_MS_Srf.M_MS_Srf"); + PlaceHolderAsset = IAssetRegistry::Get()->GetAssetByObjectPath(FSoftObjectPath(SurfaceInstancePath)); + DragAssetType = EDragAssetType::Material; + } + else if (ListingType == "decal") + { + const FString DecalInstancePath = TEXT("/Fab/Placeholders/DecalPlaceholder.DecalPlaceholder"); + PlaceHolderAsset = IAssetRegistry::Get()->GetAssetByObjectPath(FSoftObjectPath(DecalInstancePath)); + DragAssetType = EDragAssetType::Decal; + } + else + { + FAB_LOG_ERROR("Listing type not supported: %s", *ListingType); + return; + } + + const FString* CachedPath = UFabLocalAssets::FindPath(AssetId); + if (CachedPath && !CachedPath->IsEmpty()) + { + const FString& ImportedAssetName = FPaths::GetPathLeaf(*CachedPath); // For example 3D + const FString& Type = FPaths::GetPathLeaf(CachedPath->Left(CachedPath->Len() - ImportedAssetName.Len() - 1)); + FAB_LOG("The type - %s", *Type); + + // Get the preferred quality tier from settings + const UFabSettings* FabSettings = GetDefault(); + FString PreferredQuality = "Medium"; + if (FabSettings->PreferredQualityTier == EFabPreferredQualityTier::Low) + { + PreferredQuality = "Low"; + } + else if (FabSettings->PreferredQualityTier == EFabPreferredQualityTier::Medium) + { + PreferredQuality = "Medium"; + } + else if (FabSettings->PreferredQualityTier == EFabPreferredQualityTier::High) + { + PreferredQuality = "High"; + } + else if (FabSettings->PreferredQualityTier == EFabPreferredQualityTier::Raw) + { + PreferredQuality = "Raw"; + } + + const FString FullAssetPath = *CachedPath / PreferredQuality; + FAB_LOG("Full path %s", *FullAssetPath); + + if (FAssetData CachedData; CheckForCachedAsset(FullAssetPath, CachedData)) + { + DragOperation = MakeUnique(CachedData, DragAssetType); + FQuixelImportWorkflow::CompleteWorkflow(); + return; + } + } + + DragOperation = MakeUnique(PlaceHolderAsset, DragAssetType); + + auto OnDragInfoSuccess = [this](const FString& InDownloadUrl, const FFabAssetMetadata& AssetMetadata) + { + if (AssetId == AssetMetadata.AssetId) + { + if (InDownloadUrl.IsEmpty()) + { + CancelWorkflow(); + } + else + { + DownloadUrl = InDownloadUrl; + DownloadContent(); + } + if (SignedUrlHandle.IsValid()) + { + FFabBrowser::GetBrowserApi()->RemoveSignedUrlHandle(SignedUrlHandle); + SignedUrlHandle.Reset(); + } + } + }; + + SignedUrlHandle = FFabBrowser::GetBrowserApi()->AddSignedUrlCallback(OnDragInfoSuccess); +} + +void FQuixelDragDropWorkflow::OnContentDownloadProgress(const FFabDownloadRequest* Request, const FFabDownloadStats& DownloadStats) +{ + FQuixelImportWorkflow::OnContentDownloadProgress(Request, DownloadStats); + + if (DownloadStats.PercentComplete > 100.0f || DownloadStats.PercentComplete < 0.0f) + { + return; + } + if (DragOperation && DragOperation->GetSpawnedActor()) + { + if (UMeshComponent* const MeshComponent = DragOperation->GetSpawnedActor()->GetComponentByClass()) + { + if (MeshComponent->GetNumOverrideMaterials() == 0) + { + MeshComponent->SetMaterial(0, UMaterialInstanceDynamic::Create(MeshComponent->GetMaterial(0), MeshComponent)); + } + if (UMaterialInstanceDynamic* const Material = Cast(MeshComponent->GetMaterial(0))) + { + Material->SetScalarParameterValue("Progress", DownloadStats.PercentComplete / 100.0f); + } + } + } +} + +void FQuixelDragDropWorkflow::CompleteWorkflow() +{ + const UObject* ImportedAsset = nullptr; + EDragAssetType AssetType = EDragAssetType::Mesh; + + if (ListingType == "3d-model") + { + AssetType = EDragAssetType::Mesh; + ImportedAsset = GetImportedObjectOfType(); + } + if (ListingType == "material") + { + AssetType = EDragAssetType::Material; + ImportedAsset = GetImportedObjectOfType(); + } + else if (ListingType == "decal") + { + AssetType = EDragAssetType::Decal; + ImportedAsset = GetImportedObjectOfType(); + } + + if (ImportedAsset) + { + DragOperation->UpdateDraggedAsset(ImportedAsset, AssetType); + FQuixelImportWorkflow::CompleteWorkflow(); + } + else + { + FAB_LOG_ERROR("Drag and Drop failed for Megascan Asset %s", *AssetName); + CancelWorkflow(); + } +} + +void FQuixelDragDropWorkflow::CancelWorkflow() +{ + if (DragOperation) + { + DragOperation->CancelOperation(); + } + FQuixelImportWorkflow::CancelWorkflow(); +} + +bool FQuixelDragDropWorkflow::CheckForCachedAsset(const FString& SearchPath, FAssetData& CachedMeshData) const +{ + FARFilter Filter; + Filter.PackagePaths.Add(FName(*SearchPath)); + if (ListingType == "3d-model") + { + Filter.ClassPaths.Add(UStaticMesh::StaticClass()->GetClassPathName()); + } + else if (ListingType == "material" || ListingType == "decal") + { + Filter.ClassPaths.Add(UMaterialInstanceConstant::StaticClass()->GetClassPathName()); + } + Filter.bRecursivePaths = true; + + TArray AssetDataList; + IAssetRegistry::Get()->GetAssets(Filter, AssetDataList); + if (!AssetDataList.IsEmpty()) + { + CachedMeshData = MoveTemp(AssetDataList[0]); + return true; + } + return false; +} diff --git a/Plugins/Fab/Source/Fab/Private/Workflows/QuixelDragDropWorkflow.h b/Plugins/Fab/Source/Fab/Private/Workflows/QuixelDragDropWorkflow.h new file mode 100644 index 0000000..bd0c2b3 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Workflows/QuixelDragDropWorkflow.h @@ -0,0 +1,31 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +#include "QuixelImportWorkflow.h" + +class FDragImportOperation; + +class FQuixelDragDropWorkflow : public FQuixelImportWorkflow +{ +public: + FQuixelDragDropWorkflow(const FString& InAssetId, const FString& InAssetName, const FString& InListingType); + + virtual void Execute() override; + + virtual void OnContentDownloadProgress(const FFabDownloadRequest* Request, const FFabDownloadStats& DownloadStats) override; + + virtual void CompleteWorkflow() override; + virtual void CancelWorkflow() override; + +private: + bool CheckForCachedAsset(const FString& SearchPath, FAssetData& CachedMeshData) const; + + FString ListingType; + + FDelegateHandle SignedUrlHandle; + + TUniquePtr DragOperation; +}; diff --git a/Plugins/Fab/Source/Fab/Private/Workflows/QuixelImportWorkflow.cpp b/Plugins/Fab/Source/Fab/Private/Workflows/QuixelImportWorkflow.cpp new file mode 100644 index 0000000..27d4798 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Workflows/QuixelImportWorkflow.cpp @@ -0,0 +1,259 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "QuixelImportWorkflow.h" + +#include "FabDownloader.h" +#include "FabLog.h" +#include "NotificationProgressWidget.h" + +#include "Engine/StaticMesh.h" + +#include "Framework/Notifications/NotificationManager.h" + +#include "Importers/QuixelGLTFImporter.h" + +#include "HAL/PlatformFileManager.h" + +#include "Materials/Material.h" +#include "Materials/MaterialInstance.h" +#include "MaterialTypes.h" + +#include "Utilities/AssetUtils.h" +#include "Utilities/FabAssetsCache.h" +#include "Utilities/FabLocalAssets.h" +#include "Utilities/QuixelAssetTypes.h" + +#include "Widgets/Notifications/SNotificationList.h" + +FString ExtractTierNameFromFilename(const FString& FileName) +{ + if (FileName.IsEmpty()) + return ""; + + // Get clean filename without extension + const FString CleanFileName = FPaths::GetBaseFilename(FileName); + + // Split filename by '_' + TArray SplitString; + CleanFileName.ParseIntoArray(SplitString, TEXT("_"), true); + + // Pick last part (tier) + const FString TierString = SplitString.Last(); + + // Convert the extracted string to an integer + const int32 Tier = TierString.IsNumeric() ? FCString::Atoi(*TierString) : -1; + if (Tier == 0) + return "Raw"; + if (Tier == 1) + return "High"; + if (Tier == 2) + return "Medium"; + if (Tier == 3) + return "Low"; + + return ""; +} + +FQuixelImportWorkflow::FQuixelImportWorkflow(const FString& InAssetId, const FString& InAssetName, const FString& InDownloadURL) + : IFabWorkflow(InAssetId, InAssetName, InDownloadURL) +{} + +void FQuixelImportWorkflow::Execute() +{ + DownloadContent(); +} + +void FQuixelImportWorkflow::DownloadContent() +{ + const FString DownloadLocation = FFabAssetsCache::GetCacheLocation() / AssetId; + + DownloadRequest = MakeShared(AssetId, DownloadUrl, DownloadLocation, EFabDownloadType::HTTP); + DownloadRequest->OnDownloadProgress().AddRaw(this, &FQuixelImportWorkflow::OnContentDownloadProgress); + DownloadRequest->OnDownloadComplete().AddRaw(this, &FQuixelImportWorkflow::OnContentDownloadComplete); + DownloadRequest->ExecuteRequest(); + + CreateDownloadNotification(); +} + +void FQuixelImportWorkflow::OnContentDownloadComplete(const FFabDownloadRequest* Request, const FFabDownloadStats& Stats) +{ + if (!Stats.bIsSuccess) + { + FAB_LOG_ERROR("Failed to download Megascans Asset %s", *AssetId); + ExpireDownloadNotification(false); + CancelWorkflow(); + return; + } + + const FString& ZipArchive = Stats.DownloadedFiles[0]; + const FString ExtractLocation = FPaths::GetBaseFilename(ZipArchive, false) + "_extracted"; + if (!FAssetUtils::Unzip(ZipArchive, ExtractLocation)) + { + FAB_LOG_ERROR("Failed to unzip Megascans Asset %s", *AssetId); + ExpireDownloadNotification(false); + CancelWorkflow(); + return; + } + + IPlatformFile& FileManager = FPlatformFileManager::Get().GetPlatformFile(); + + TArray ImportFiles; + FileManager.FindFiles(ImportFiles, *ExtractLocation, TEXT(".gltf")); + FileManager.FindFiles(ImportFiles, *ExtractLocation, TEXT(".json")); + + if (ImportFiles.Num() != 2) + { + FAB_LOG_ERROR("Import files not found for %s", *AssetId); + ExpireDownloadNotification(false); + CancelWorkflow(); + return; + } + + ExpireDownloadNotification(true); + ImportContent(ImportFiles); +} + +void FQuixelImportWorkflow::CompleteWorkflow() +{ + FAssetUtils::SyncContentBrowserToFolder(ImportLocation, !bIsDragDropWorkflow); + IFabWorkflow::CompleteWorkflow(); +} + +void FQuixelImportWorkflow::OnContentDownloadProgress(const FFabDownloadRequest* Request, const FFabDownloadStats& DownloadStats) +{ + SetDownloadNotificationProgress(DownloadStats.PercentComplete); +} + +void FQuixelImportWorkflow::ImportContent(const TArray& SourceFiles) +{ + const FString SourceFile = SourceFiles[0]; + const FString MetaFile = SourceFiles[1]; + + auto [MegascanId, SubType] = FQuixelAssetTypes::ExtractMeta(MetaFile, SourceFile); + const FString TierString = ExtractTierNameFromFilename(SourceFile); + + ImportLocation = "/Game/Fab/Megascans" / SubType / AssetName + '_' + MegascanId / TierString; + FAssetUtils::SanitizePath(ImportLocation); + + CreateImportNotification(); + + auto OnDone = [this, MegascanId](const TArray& Objects) + { + if (!Objects.IsEmpty()) + { + ImportedObjects = Objects; + ExpireImportNotification(true); + UFabLocalAssets::AddLocalAsset(FPaths::GetPath(ImportLocation), AssetId); + CompleteWorkflow(); + } + else + { + FAB_LOG_ERROR("Failed to import Megascan asset: %s [%s]", *MegascanId, *AssetId); + ExpireImportNotification(false); + CancelWorkflow(); + } + }; + + if (SubType == "3D") + { + FQuixelGltfImporter::ImportGltf3DAsset(SourceFile, ImportLocation, TierString == "Raw", OnDone); + } + else if (SubType == "Plants") + { + FQuixelGltfImporter::ImportGltfPlantAsset(SourceFile, ImportLocation, TierString == "Raw", OnDone); + } + else if (SubType == "Decals") + { + FQuixelGltfImporter::ImportGltfDecalAsset(SourceFile, ImportLocation, OnDone); + } + else if (SubType == "Imperfections") + { + FQuixelGltfImporter::ImportGltfImperfectionAsset(SourceFile, ImportLocation, OnDone); + } + else if (SubType == "Surfaces") + { + FQuixelGltfImporter::ImportGltfSurfaceAsset(SourceFile, ImportLocation, OnDone); + } + else + { + FAB_LOG_ERROR("Invalid Quixel asset type: %s", *SubType); + } +} + +void FQuixelImportWorkflow::CreateDownloadNotification() +{ + // Create the notification info + FNotificationInfo Info(FText::FromString("Downloading...")); + + ProgressWidget = SNew(SNotificationProgressWidget) + .ProgressText(FText::FromString("Downloading " + AssetName)); + + // Set up the notification properties + Info.bFireAndForget = false; // We want to control when it disappears + Info.FadeOutDuration = 1.0f; // Duration of the fade-out + Info.ExpireDuration = 0.0f; // How long it stays on the screen + Info.bUseThrobber = true; // Adds a spinning throbber to the notification + Info.bUseSuccessFailIcons = true; // Adds success/failure icons + Info.bAllowThrottleWhenFrameRateIsLow = false; // Ensures it updates even if the frame rate is low + Info.bUseLargeFont = false; // Uses the default font size + Info.ContentWidget = ProgressWidget; + + DownloadProgressNotification = FSlateNotificationManager::Get().AddNotification(Info); + + if (DownloadProgressNotification.IsValid() && ProgressWidget) + { + DownloadProgressNotification->SetCompletionState(SNotificationItem::CS_Pending); + } +} + +void FQuixelImportWorkflow::SetDownloadNotificationProgress(const float Progress) const +{ + if (Progress > 100.0f || Progress < 0.0f) + { + return; + } + if (DownloadProgressNotification.IsValid() && ProgressWidget) + { + ProgressWidget->SetProgressPercent(Progress); + } +} + +void FQuixelImportWorkflow::ExpireDownloadNotification(bool bSuccess) const +{ + if (DownloadProgressNotification.IsValid()) + { + DownloadProgressNotification->SetCompletionState(bSuccess ? SNotificationItem::CS_Success : SNotificationItem::CS_Fail); + DownloadProgressNotification->ExpireAndFadeout(); + } +} + +void FQuixelImportWorkflow::CreateImportNotification() +{ + // Create the notification info + FNotificationInfo Info(FText::FromString("Importing...")); + + // Set up the notification properties + Info.bFireAndForget = false; // We want to control when it disappears + Info.FadeOutDuration = 1.0f; // Duration of the fade-out + Info.ExpireDuration = 0.0f; // How long it stays on the screen + Info.bUseThrobber = true; // Adds a spinning throbber to the notification + Info.bUseSuccessFailIcons = true; // Adds success/failure icons + Info.bAllowThrottleWhenFrameRateIsLow = false; // Ensures it updates even if the frame rate is low + Info.bUseLargeFont = false; // Uses the default font size + + ImportProgressNotification = FSlateNotificationManager::Get().AddNotification(Info); + + if (ImportProgressNotification.IsValid()) + { + ImportProgressNotification->SetCompletionState(SNotificationItem::CS_Pending); + } +} + +void FQuixelImportWorkflow::ExpireImportNotification(bool bSuccess) const +{ + if (ImportProgressNotification.IsValid()) + { + ImportProgressNotification->SetCompletionState(bSuccess ? SNotificationItem::CS_Success : SNotificationItem::CS_Fail); + ImportProgressNotification->ExpireAndFadeout(); + } +} diff --git a/Plugins/Fab/Source/Fab/Private/Workflows/QuixelImportWorkflow.h b/Plugins/Fab/Source/Fab/Private/Workflows/QuixelImportWorkflow.h new file mode 100644 index 0000000..0e9b826 --- /dev/null +++ b/Plugins/Fab/Source/Fab/Private/Workflows/QuixelImportWorkflow.h @@ -0,0 +1,49 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +#include "FabWorkflow.h" + +#include "AssetRegistry/AssetData.h" + +#include "NotificationProgressWidget.h" + +struct FFabDownloadStats; +class FFabDownloadRequest; + +class FQuixelImportWorkflow : public IFabWorkflow +{ +public: + FQuixelImportWorkflow(const FString& InAssetId, const FString& InAssetName, const FString& InDownloadURL); + + virtual void Execute() override; + +protected: + virtual void ImportContent(const TArray& SourceFiles) override; + virtual void DownloadContent() override; + + virtual void OnContentDownloadProgress(const FFabDownloadRequest* Request, const FFabDownloadStats& DownloadStats) override; + virtual void OnContentDownloadComplete(const FFabDownloadRequest* Request, const FFabDownloadStats& DownloadStats) override; + + virtual void CompleteWorkflow() override; + +private: + void CreateDownloadNotification(); + void SetDownloadNotificationProgress(const float Progress) const; + void ExpireDownloadNotification(bool bSuccess) const; + + void CreateImportNotification(); + void ExpireImportNotification(bool bSuccess) const; + +protected: + bool bIsDragDropWorkflow = false; + +protected: + TSharedPtr DownloadRequest; + + TSharedPtr DownloadProgressNotification; + TSharedPtr ImportProgressNotification; + TSharedPtr ProgressWidget; +}; diff --git a/Plugins/Fab/Source/Fab/Public/FabModule.h b/Plugins/Fab/Source/Fab/Public/FabModule.h new file mode 100644 index 0000000..f0b798f --- /dev/null +++ b/Plugins/Fab/Source/Fab/Public/FabModule.h @@ -0,0 +1,21 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Modules/ModuleManager.h" + +#define MS_MODULE_NAME TEXT("Fab") + +class IFabModule : public IModuleInterface +{ +public: + static inline IFabModule& Get() + { + return FModuleManager::LoadModuleChecked(MS_MODULE_NAME); + } + + static inline bool IsAvailable() + { + return FModuleManager::Get().IsModuleLoaded(MS_MODULE_NAME); + } +}; diff --git a/Plugins/Fab/ThirdParty/index.html b/Plugins/Fab/ThirdParty/index.html new file mode 100644 index 0000000..5550ddd --- /dev/null +++ b/Plugins/Fab/ThirdParty/index.html @@ -0,0 +1,27 @@ + + + + + + Document + + + + + diff --git a/Plugins/Marketplace/ElectronicNodes/Binaries/Linux/UnrealEditor.modules b/Plugins/Marketplace/ElectronicNodes/Binaries/Linux/UnrealEditor.modules new file mode 100644 index 0000000..6e331e3 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Binaries/Linux/UnrealEditor.modules @@ -0,0 +1,7 @@ +{ + "BuildId": "37670630", + "Modules": + { + "ElectronicNodes": "libUnrealEditor-ElectronicNodes.so" + } +} \ No newline at end of file diff --git a/Plugins/Marketplace/ElectronicNodes/Binaries/Linux/libUnrealEditor-ElectronicNodes.debug b/Plugins/Marketplace/ElectronicNodes/Binaries/Linux/libUnrealEditor-ElectronicNodes.debug new file mode 100644 index 0000000..e32d798 Binary files /dev/null and b/Plugins/Marketplace/ElectronicNodes/Binaries/Linux/libUnrealEditor-ElectronicNodes.debug differ diff --git a/Plugins/Marketplace/ElectronicNodes/Binaries/Linux/libUnrealEditor-ElectronicNodes.sym b/Plugins/Marketplace/ElectronicNodes/Binaries/Linux/libUnrealEditor-ElectronicNodes.sym new file mode 100644 index 0000000..e6aa4f9 Binary files /dev/null and b/Plugins/Marketplace/ElectronicNodes/Binaries/Linux/libUnrealEditor-ElectronicNodes.sym differ diff --git a/Plugins/Marketplace/ElectronicNodes/Binaries/Mac/UnrealEditor.modules b/Plugins/Marketplace/ElectronicNodes/Binaries/Mac/UnrealEditor.modules new file mode 100644 index 0000000..832aa53 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Binaries/Mac/UnrealEditor.modules @@ -0,0 +1,7 @@ +{ + "BuildId": "33043543", + "Modules": + { + "ElectronicNodes": "UnrealEditor-ElectronicNodes.dylib" + } +} \ No newline at end of file diff --git a/Plugins/Marketplace/ElectronicNodes/Binaries/Win64/UnrealEditor-ElectronicNodes.pdb b/Plugins/Marketplace/ElectronicNodes/Binaries/Win64/UnrealEditor-ElectronicNodes.pdb new file mode 100644 index 0000000..f73a503 Binary files /dev/null and b/Plugins/Marketplace/ElectronicNodes/Binaries/Win64/UnrealEditor-ElectronicNodes.pdb differ diff --git a/Plugins/Marketplace/ElectronicNodes/Binaries/Win64/UnrealEditor.modules b/Plugins/Marketplace/ElectronicNodes/Binaries/Win64/UnrealEditor.modules new file mode 100644 index 0000000..fb75909 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Binaries/Win64/UnrealEditor.modules @@ -0,0 +1,7 @@ +{ + "BuildId": "33043543", + "Modules": + { + "ElectronicNodes": "UnrealEditor-ElectronicNodes.dll" + } +} \ No newline at end of file diff --git a/Plugins/Marketplace/ElectronicNodes/Config/FilterPlugin.ini b/Plugins/Marketplace/ElectronicNodes/Config/FilterPlugin.ini new file mode 100644 index 0000000..68c0bde --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Config/FilterPlugin.ini @@ -0,0 +1,4 @@ +[FilterPlugin] +/Config/ +/Resources/ +/Source/ \ No newline at end of file diff --git a/Plugins/Marketplace/ElectronicNodes/ElectronicNodes.uplugin b/Plugins/Marketplace/ElectronicNodes/ElectronicNodes.uplugin new file mode 100644 index 0000000..a026d68 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/ElectronicNodes.uplugin @@ -0,0 +1,28 @@ +{ + "FileVersion": 3, + "Version": 1, + "VersionName": "3.14", + "FriendlyName": "Electronic Nodes", + "Description": "Improve the wire style of blueprints and materials editors.", + "Category": "Editor", + "CreatedBy": "Hugo Attal", + "CreatedByURL": "https://twitter.com/HugoAttal", + "DocsURL": "https://github.com/hugoattal/ElectronicNodes", + "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/5cb2a394d0c04e73891762be4cbd7216", + "SupportURL": "https://forums.unrealengine.com/unreal-engine/marketplace/1647213-electronic-nodes-wiring-style-for-blueprints-and-materials-editors", + "EngineVersion": "5.4.0", + "CanContainContent": false, + "Installed": true, + "Modules": [ + { + "Name": "ElectronicNodes", + "Type": "EditorNoCommandlet", + "LoadingPhase": "Default", + "PlatformAllowList": [ + "Win64", + "Mac", + "Linux" + ] + } + ] +} \ No newline at end of file diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.gen.cpp b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.gen.cpp new file mode 100644 index 0000000..817521c --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.gen.cpp @@ -0,0 +1,100 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "ElectronicNodes/Private/Popup/ENUpdateConfig.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeENUpdateConfig() {} + +// Begin Cross Module References +DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings(); +ELECTRONICNODES_API UClass* Z_Construct_UClass_UENUpdateConfig(); +ELECTRONICNODES_API UClass* Z_Construct_UClass_UENUpdateConfig_NoRegister(); +UPackage* Z_Construct_UPackage__Script_ElectronicNodes(); +// End Cross Module References + +// Begin Class UENUpdateConfig +void UENUpdateConfig::StaticRegisterNativesUENUpdateConfig() +{ +} +IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UENUpdateConfig); +UClass* Z_Construct_UClass_UENUpdateConfig_NoRegister() +{ + return UENUpdateConfig::StaticClass(); +} +struct Z_Construct_UClass_UENUpdateConfig_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { + { "IncludePath", "Popup/ENUpdateConfig.h" }, + { "ModuleRelativePath", "Private/Popup/ENUpdateConfig.h" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PluginVersionUpdate_MetaData[] = { + { "ModuleRelativePath", "Private/Popup/ENUpdateConfig.h" }, + }; +#endif // WITH_METADATA + static const UECodeGen_Private::FStrPropertyParams NewProp_PluginVersionUpdate; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static UObject* (*const DependentSingletons[])(); + static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UECodeGen_Private::FClassParams ClassParams; +}; +const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UENUpdateConfig_Statics::NewProp_PluginVersionUpdate = { "PluginVersionUpdate", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UENUpdateConfig, PluginVersionUpdate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PluginVersionUpdate_MetaData), NewProp_PluginVersionUpdate_MetaData) }; +const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UENUpdateConfig_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UENUpdateConfig_Statics::NewProp_PluginVersionUpdate, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UENUpdateConfig_Statics::PropPointers) < 2048); +UObject* (*const Z_Construct_UClass_UENUpdateConfig_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UDeveloperSettings, + (UObject* (*)())Z_Construct_UPackage__Script_ElectronicNodes, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UENUpdateConfig_Statics::DependentSingletons) < 16); +const UECodeGen_Private::FClassParams Z_Construct_UClass_UENUpdateConfig_Statics::ClassParams = { + &UENUpdateConfig::StaticClass, + "EditorPerProjectUserSettings", + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UENUpdateConfig_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UENUpdateConfig_Statics::PropPointers), + 0, + 0x001000A4u, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UENUpdateConfig_Statics::Class_MetaDataParams), Z_Construct_UClass_UENUpdateConfig_Statics::Class_MetaDataParams) +}; +UClass* Z_Construct_UClass_UENUpdateConfig() +{ + if (!Z_Registration_Info_UClass_UENUpdateConfig.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UENUpdateConfig.OuterSingleton, Z_Construct_UClass_UENUpdateConfig_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UENUpdateConfig.OuterSingleton; +} +template<> ELECTRONICNODES_API UClass* StaticClass() +{ + return UENUpdateConfig::StaticClass(); +} +DEFINE_VTABLE_PTR_HELPER_CTOR(UENUpdateConfig); +UENUpdateConfig::~UENUpdateConfig() {} +// End Class UENUpdateConfig + +// Begin Registration +struct Z_CompiledInDeferFile_FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_Statics +{ + static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { + { Z_Construct_UClass_UENUpdateConfig, UENUpdateConfig::StaticClass, TEXT("UENUpdateConfig"), &Z_Registration_Info_UClass_UENUpdateConfig, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UENUpdateConfig), 1490539414U) }, + }; +}; +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_3766110535(TEXT("/Script/ElectronicNodes"), + Z_CompiledInDeferFile_FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +// End Registration +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.generated.h b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.generated.h new file mode 100644 index 0000000..7cb8158 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.generated.h @@ -0,0 +1,56 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "Popup/ENUpdateConfig.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef ELECTRONICNODES_ENUpdateConfig_generated_h +#error "ENUpdateConfig.generated.h already included, missing '#pragma once' in ENUpdateConfig.h" +#endif +#define ELECTRONICNODES_ENUpdateConfig_generated_h + +#define FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_13_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUENUpdateConfig(); \ + friend struct Z_Construct_UClass_UENUpdateConfig_Statics; \ +public: \ + DECLARE_CLASS(UENUpdateConfig, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ElectronicNodes"), NO_API) \ + DECLARE_SERIALIZER(UENUpdateConfig) \ + static const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \ + + + +#define FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_13_ENHANCED_CONSTRUCTORS \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + UENUpdateConfig(UENUpdateConfig&&); \ + UENUpdateConfig(const UENUpdateConfig&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UENUpdateConfig); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UENUpdateConfig); \ + DEFINE_DEFAULT_CONSTRUCTOR_CALL(UENUpdateConfig) \ + NO_API virtual ~UENUpdateConfig(); + + +#define FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_10_PROLOG +#define FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_13_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_13_INCLASS_NO_PURE_DECLS \ + FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_13_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> ELECTRONICNODES_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodes.init.gen.cpp b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodes.init.gen.cpp new file mode 100644 index 0000000..457d873 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodes.init.gen.cpp @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeElectronicNodes_init() {} + static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_ElectronicNodes; + FORCENOINLINE UPackage* Z_Construct_UPackage__Script_ElectronicNodes() + { + if (!Z_Registration_Info_UPackage__Script_ElectronicNodes.OuterSingleton) + { + static const UECodeGen_Private::FPackageParams PackageParams = { + "/Script/ElectronicNodes", + nullptr, + 0, + PKG_CompiledIn | 0x00000040, + 0xD7BA120A, + 0xD8457496, + METADATA_PARAMS(0, nullptr) + }; + UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_ElectronicNodes.OuterSingleton, PackageParams); + } + return Z_Registration_Info_UPackage__Script_ElectronicNodes.OuterSingleton; + } + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_ElectronicNodes(Z_Construct_UPackage__Script_ElectronicNodes, TEXT("/Script/ElectronicNodes"), Z_Registration_Info_UPackage__Script_ElectronicNodes, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xD7BA120A, 0xD8457496)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesClasses.h b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesClasses.h new file mode 100644 index 0000000..b1449aa --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesClasses.h @@ -0,0 +1,10 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + + diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.gen.cpp b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.gen.cpp new file mode 100644 index 0000000..6b953ce --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.gen.cpp @@ -0,0 +1,1179 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "ElectronicNodes/Public/ElectronicNodesSettings.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeElectronicNodesSettings() {} + +// Begin Cross Module References +COREUOBJECT_API UClass* Z_Construct_UClass_UClass(); +DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings(); +ELECTRONICNODES_API UClass* Z_Construct_UClass_UElectronicNodesSettings(); +ELECTRONICNODES_API UClass* Z_Construct_UClass_UElectronicNodesSettings_NoRegister(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_ESelectionRule(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EWireAlignment(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EWirePriority(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EWireStyle(); +ENGINE_API UClass* Z_Construct_UClass_UEdGraphSchema_NoRegister(); +UPackage* Z_Construct_UPackage__Script_ElectronicNodes(); +// End Cross Module References + +// Begin Enum EWireStyle +static FEnumRegistrationInfo Z_Registration_Info_UEnum_EWireStyle; +static UEnum* EWireStyle_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_EWireStyle.OuterSingleton) + { + Z_Registration_Info_UEnum_EWireStyle.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EWireStyle, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EWireStyle")); + } + return Z_Registration_Info_UEnum_EWireStyle.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return EWireStyle_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "Default.Name", "EWireStyle::Default" }, + { "Manhattan.Name", "EWireStyle::Manhattan" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "Subway.Name", "EWireStyle::Subway" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "EWireStyle::Default", (int64)EWireStyle::Default }, + { "EWireStyle::Manhattan", (int64)EWireStyle::Manhattan }, + { "EWireStyle::Subway", (int64)EWireStyle::Subway }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "EWireStyle", + "EWireStyle", + Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_EWireStyle() +{ + if (!Z_Registration_Info_UEnum_EWireStyle.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EWireStyle.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EWireStyle.InnerSingleton; +} +// End Enum EWireStyle + +// Begin Enum EWireAlignment +static FEnumRegistrationInfo Z_Registration_Info_UEnum_EWireAlignment; +static UEnum* EWireAlignment_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_EWireAlignment.OuterSingleton) + { + Z_Registration_Info_UEnum_EWireAlignment.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EWireAlignment, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EWireAlignment")); + } + return Z_Registration_Info_UEnum_EWireAlignment.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return EWireAlignment_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "Left.Name", "EWireAlignment::Left" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "Right.Name", "EWireAlignment::Right" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "EWireAlignment::Right", (int64)EWireAlignment::Right }, + { "EWireAlignment::Left", (int64)EWireAlignment::Left }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "EWireAlignment", + "EWireAlignment", + Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_EWireAlignment() +{ + if (!Z_Registration_Info_UEnum_EWireAlignment.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EWireAlignment.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EWireAlignment.InnerSingleton; +} +// End Enum EWireAlignment + +// Begin Enum EWirePriority +static FEnumRegistrationInfo Z_Registration_Info_UEnum_EWirePriority; +static UEnum* EWirePriority_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_EWirePriority.OuterSingleton) + { + Z_Registration_Info_UEnum_EWirePriority.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EWirePriority, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EWirePriority")); + } + return Z_Registration_Info_UEnum_EWirePriority.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return EWirePriority_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "Node.Name", "EWirePriority::Node" }, + { "None.Name", "EWirePriority::None" }, + { "Pin.Name", "EWirePriority::Pin" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "EWirePriority::None", (int64)EWirePriority::None }, + { "EWirePriority::Node", (int64)EWirePriority::Node }, + { "EWirePriority::Pin", (int64)EWirePriority::Pin }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "EWirePriority", + "EWirePriority", + Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_EWirePriority() +{ + if (!Z_Registration_Info_UEnum_EWirePriority.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EWirePriority.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EWirePriority.InnerSingleton; +} +// End Enum EWirePriority + +// Begin Enum EMinDistanceStyle +static FEnumRegistrationInfo Z_Registration_Info_UEnum_EMinDistanceStyle; +static UEnum* EMinDistanceStyle_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_EMinDistanceStyle.OuterSingleton) + { + Z_Registration_Info_UEnum_EMinDistanceStyle.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EMinDistanceStyle")); + } + return Z_Registration_Info_UEnum_EMinDistanceStyle.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return EMinDistanceStyle_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "Line.Name", "EMinDistanceStyle::Line" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "Spline.Name", "EMinDistanceStyle::Spline" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "EMinDistanceStyle::Line", (int64)EMinDistanceStyle::Line }, + { "EMinDistanceStyle::Spline", (int64)EMinDistanceStyle::Spline }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "EMinDistanceStyle", + "EMinDistanceStyle", + Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle() +{ + if (!Z_Registration_Info_UEnum_EMinDistanceStyle.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EMinDistanceStyle.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EMinDistanceStyle.InnerSingleton; +} +// End Enum EMinDistanceStyle + +// Begin Enum EBubbleDisplayRule +static FEnumRegistrationInfo Z_Registration_Info_UEnum_EBubbleDisplayRule; +static UEnum* EBubbleDisplayRule_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_EBubbleDisplayRule.OuterSingleton) + { + Z_Registration_Info_UEnum_EBubbleDisplayRule.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EBubbleDisplayRule")); + } + return Z_Registration_Info_UEnum_EBubbleDisplayRule.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return EBubbleDisplayRule_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "Always.Name", "EBubbleDisplayRule::Always" }, + { "BlueprintType", "true" }, + { "DisplayOnSelection.Name", "EBubbleDisplayRule::DisplayOnSelection" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "MoveOnSelection.Name", "EBubbleDisplayRule::MoveOnSelection" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "EBubbleDisplayRule::Always", (int64)EBubbleDisplayRule::Always }, + { "EBubbleDisplayRule::DisplayOnSelection", (int64)EBubbleDisplayRule::DisplayOnSelection }, + { "EBubbleDisplayRule::MoveOnSelection", (int64)EBubbleDisplayRule::MoveOnSelection }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "EBubbleDisplayRule", + "EBubbleDisplayRule", + Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule() +{ + if (!Z_Registration_Info_UEnum_EBubbleDisplayRule.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EBubbleDisplayRule.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EBubbleDisplayRule.InnerSingleton; +} +// End Enum EBubbleDisplayRule + +// Begin Enum ESelectionRule +static FEnumRegistrationInfo Z_Registration_Info_UEnum_ESelectionRule; +static UEnum* ESelectionRule_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_ESelectionRule.OuterSingleton) + { + Z_Registration_Info_UEnum_ESelectionRule.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_ESelectionRule, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("ESelectionRule")); + } + return Z_Registration_Info_UEnum_ESelectionRule.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return ESelectionRule_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "Far.Name", "ESelectionRule::Far" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "Near.Name", "ESelectionRule::Near" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "ESelectionRule::Near", (int64)ESelectionRule::Near }, + { "ESelectionRule::Far", (int64)ESelectionRule::Far }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "ESelectionRule", + "ESelectionRule", + Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_ESelectionRule() +{ + if (!Z_Registration_Info_UEnum_ESelectionRule.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ESelectionRule.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_ESelectionRule.InnerSingleton; +} +// End Enum ESelectionRule + +// Begin Class UElectronicNodesSettings +void UElectronicNodesSettings::StaticRegisterNativesUElectronicNodesSettings() +{ +} +IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UElectronicNodesSettings); +UClass* Z_Construct_UClass_UElectronicNodesSettings_NoRegister() +{ + return UElectronicNodesSettings::StaticClass(); +} +struct Z_Construct_UClass_UElectronicNodesSettings_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { + { "DisplayName", "Electronic Nodes Plugin" }, + { "IncludePath", "ElectronicNodesSettings.h" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MasterActivate_MetaData[] = { + { "Category", "Activation" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Activate or deactivate the whole plugin. Default: true */" }, +#endif + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Activate or deactivate the whole plugin. Default: true" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UseGlobalSettings_MetaData[] = { + { "Category", "Activation" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Use global settings across all your projects. When activated, it will load the global settings (overwriting this one).\n\x09If no global settings exists, it will create it based on this one. Future updates will then be saved to global settings. */" }, +#endif + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Use global settings across all your projects. When activated, it will load the global settings (overwriting this one).\n If no global settings exists, it will create it based on this one. Future updates will then be saved to global settings." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LoadGlobalSettings_MetaData[] = { + { "Category", "Activation" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Force reload the global settings (if it was modified outside this instance for example). */" }, +#endif + { "EditCondition", "UseGlobalSettings" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Force reload the global settings (if it was modified outside this instance for example)." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivatePopupOnUpdate_MetaData[] = { + { "Category", "Activation" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Display a popup with changelog on update. Default: tru */" }, +#endif + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Display a popup with changelog on update. Default: tru" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnBlueprint_MetaData[] = { + { "Category", "Activation|Schema" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Activate Electronic Nodes on Blueprint graphs. Default: true */" }, +#endif + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Activate Electronic Nodes on Blueprint graphs. Default: true" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnMaterial_MetaData[] = { + { "Category", "Activation|Schema" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Activate Electronic Nodes on Material graphs. Default: true */" }, +#endif + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Activate Electronic Nodes on Material graphs. Default: true" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnAnimation_MetaData[] = { + { "Category", "Activation|Schema" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Activate Electronic Nodes on Animation graphs. Default: true */" }, +#endif + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Activate Electronic Nodes on Animation graphs. Default: true" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnVoxelPlugin_MetaData[] = { + { "Category", "Activation|Schema" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Activate Electronic Nodes on VoxelPlugin (available on the marketplace). Default: true */" }, +#endif + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Activate Electronic Nodes on VoxelPlugin (available on the marketplace). Default: true" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UseHotPatch_MetaData[] = { + { "Category", "Activation|Schema" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Hot patch hardcoded Unreal functions (only available on Windows) to make some more features available. NEED A RESTART OF THE ENGINE! Default: true */" }, +#endif + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Hot patch hardcoded Unreal functions (only available on Windows) to make some more features available. NEED A RESTART OF THE ENGINE! Default: true" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnNiagara_MetaData[] = { + { "Category", "Activation|Schema" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Activate Electronic Nodes on Niagara. Default: true */" }, +#endif + { "EditCondition", "MasterActivate && UseHotPatch" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Activate Electronic Nodes on Niagara. Default: true" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnBehaviorTree_MetaData[] = { + { "Category", "Activation|Schema" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Activate Electronic Nodes on Behavior Tree. Default: false */" }, +#endif + { "EditCondition", "MasterActivate && UseHotPatch" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Activate Electronic Nodes on Behavior Tree. Default: false" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnControlRig_MetaData[] = { + { "Category", "Activation|Schema" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Activate Electronic Nodes on Control Rig. Default: true */" }, +#endif + { "EditCondition", "MasterActivate && UseHotPatch" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Activate Electronic Nodes on Control Rig. Default: true" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnMetasound_MetaData[] = { + { "Category", "Activation|Schema" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Activate Electronic Nodes on Metasound. Default: true */" }, +#endif + { "EditCondition", "MasterActivate && UseHotPatch" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Activate Electronic Nodes on Metasound. Default: true" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnReferenceViewer_MetaData[] = { + { "Category", "Activation|Schema" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Activate Electronic Nodes on Reference Viewer. Default: true */" }, +#endif + { "EditCondition", "MasterActivate && UseHotPatch" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Activate Electronic Nodes on Reference Viewer. Default: true" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CustomGraphSchemas_MetaData[] = { + { "Category", "Activation|Schema" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Activate Electronic Nodes on custom graphs. WARNING: some graphs might need Hot Patch, and some graphs might not work at all */" }, +#endif + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Activate Electronic Nodes on custom graphs. WARNING: some graphs might need Hot Patch, and some graphs might not work at all" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateFallback_MetaData[] = { + { "Category", "Activation|Debug" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Activate Electronic Nodes everywhere, for debugging purpose only. Default: false */" }, +#endif + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Activate Electronic Nodes everywhere, for debugging purpose only. Default: false" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DisplaySchemaName_MetaData[] = { + { "Category", "Activation|Debug" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Display schema name in log. Default: false */" }, +#endif + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Display schema name in log. Default: false" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WireStyle_MetaData[] = { + { "Category", "Wire Style" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Wire style of graph. \"Manhattan\" is for 90deg angles, \"Subway\" is for 45deg angles. */" }, +#endif + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Wire style of graph. \"Manhattan\" is for 90deg angles, \"Subway\" is for 45deg angles." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WireAlignment_MetaData[] = { + { "Category", "Wire Style" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Specify wire alignment. Default: right. */" }, +#endif + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Specify wire alignment. Default: right." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WirePriority_MetaData[] = { + { "Category", "Wire Style" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Specify wire alignment priority (when a Node is connected to a Pin). Default: none. */" }, +#endif + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Specify wire alignment priority (when a Node is connected to a Pin). Default: none." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RoundRadius_MetaData[] = { + { "Category", "Wire Style" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Round radius of the wires. Default: 10 */" }, +#endif + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Round radius of the wires. Default: 10" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WireThickness_MetaData[] = { + { "Category", "Wire Style" }, + { "ClampMin", "0.0" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Thickness of the wire (multiplier). Default: 1 */" }, +#endif + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Thickness of the wire (multiplier). Default: 1" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinDistanceToStyle_MetaData[] = { + { "Category", "Wire Style" }, + { "ClampMin", "0.0" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Bellow this distance, wires will be drawn as straight. Default: 24 */" }, +#endif + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Bellow this distance, wires will be drawn as straight. Default: 24" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinDistanceStyle_MetaData[] = { + { "Category", "Wire Style" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Style for wires bellow MinDistanceToStyle. Default: Line */" }, +#endif + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Style for wires bellow MinDistanceToStyle. Default: Line" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HorizontalOffset_MetaData[] = { + { "Category", "Wire Style" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Horizontal offset of wires from nodes. Default: 16 */" }, +#endif + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Horizontal offset of wires from nodes. Default: 16" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DisablePinOffset_MetaData[] = { + { "Category", "Wire Style" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Disable the offset for pins. Default: false */" }, +#endif + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Disable the offset for pins. Default: false" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FixZoomDisplacement_MetaData[] = { + { "Category", "Wire Style" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Fix default zoomed-out wire displacement. Default: true */" }, +#endif + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Fix default zoomed-out wire displacement. Default: true" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OverwriteExecWireStyle_MetaData[] = { + { "Category", "Exec Wire Style" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Use a specific draw style for exec wires. Default: false */" }, +#endif + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Use a specific draw style for exec wires. Default: false" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WireStyleForExec_MetaData[] = { + { "Category", "Exec Wire Style" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Specific wire style for exec wires. Default: Manhattan */" }, +#endif + { "EditCondition", "OverwriteExecWireStyle" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Specific wire style for exec wires. Default: Manhattan" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WireAlignmentForExec_MetaData[] = { + { "Category", "Exec Wire Style" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Specify wire alignment for exe wires. Default: right. */" }, +#endif + { "EditCondition", "OverwriteExecWireStyle" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Specify wire alignment for exe wires. Default: right." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WirePriorityForExec_MetaData[] = { + { "Category", "Exec Wire Style" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Specify wire alignment priority (when a Node is connected to a Pin) for exe wires. Default: node. */" }, +#endif + { "EditCondition", "OverwriteExecWireStyle" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Specify wire alignment priority (when a Node is connected to a Pin) for exe wires. Default: node." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateRibbon_MetaData[] = { + { "Category", "Ribbon Style (experimental)" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Activate ribbon cables for overlapping wires. */" }, +#endif + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Activate ribbon cables for overlapping wires." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RibbonOffset_MetaData[] = { + { "Category", "Ribbon Style (experimental)" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Offset between ribbon wires. Default: 4 */" }, +#endif + { "EditCondition", "ActivateRibbon" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Offset between ribbon wires. Default: 4" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RibbonMergeOffset_MetaData[] = { + { "Category", "Ribbon Style (experimental)" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Offset of wires when merge into ribbon. Default: 20 */" }, +#endif + { "EditCondition", "ActivateRibbon" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Offset of wires when merge into ribbon. Default: 20" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RibbonPushOutside_MetaData[] = { + { "Category", "Ribbon Style (experimental)" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Push the offset outside the node (instead of going for the middle). Default: false */" }, +#endif + { "EditCondition", "ActivateRibbon" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Push the offset outside the node (instead of going for the middle). Default: false" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ForceDrawBubbles_MetaData[] = { + { "Category", "Bubbles Style" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Show moving bubbles on the wires. Default: false */" }, +#endif + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Show moving bubbles on the wires. Default: false" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DrawBubblesOnlyOnExec_MetaData[] = { + { "Category", "Bubbles Style" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Draw bubbles only on exec wires. Default: true */" }, +#endif + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Draw bubbles only on exec wires. Default: true" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BubbleDisplayRule_MetaData[] = { + { "Category", "Bubbles Style" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Display rules to show/move bubbles only near selected nodes. Default: Always */" }, +#endif + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Display rules to show/move bubbles only near selected nodes. Default: Always" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelectionRule_MetaData[] = { + { "Category", "Bubbles Style" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* If selection only consider close nodes (near) or every related nodes (far). Default: Near */" }, +#endif + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "If selection only consider close nodes (near) or every related nodes (far). Default: Near" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BubbleZoomThreshold_MetaData[] = { + { "Category", "Bubbles Style" }, + { "ClampMax", "7" }, + { "ClampMin", "-12" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Disable bubbles above a certain zoom level. Default: -2 */" }, +#endif + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Disable bubbles above a certain zoom level. Default: -2" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BubbleSize_MetaData[] = { + { "Category", "Bubbles Style" }, + { "ClampMin", "1.0" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Size of bubbles on the wires. Default: 2.0 */" }, +#endif + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Size of bubbles on the wires. Default: 2.0" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BubbleSpeed_MetaData[] = { + { "Category", "Bubbles Style" }, + { "ClampMin", "0.0" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Speed of bubbles on the wires. Default: 4.0 */" }, +#endif + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Speed of bubbles on the wires. Default: 4.0" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BubbleSpace_MetaData[] = { + { "Category", "Bubbles Style" }, + { "ClampMin", "10.0" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/* Space between bubbles on the wires. Default: 20.0 */" }, +#endif + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Space between bubbles on the wires. Default: 20.0" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PluginVersionUpdate_MetaData[] = { +#if !UE_BUILD_SHIPPING + { "Comment", "/* Internal value to fix elements on plugin update. */" }, +#endif + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Internal value to fix elements on plugin update." }, +#endif + }; +#endif // WITH_METADATA + static void NewProp_MasterActivate_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_MasterActivate; + static void NewProp_UseGlobalSettings_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_UseGlobalSettings; + static void NewProp_LoadGlobalSettings_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_LoadGlobalSettings; + static void NewProp_ActivatePopupOnUpdate_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivatePopupOnUpdate; + static void NewProp_ActivateOnBlueprint_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnBlueprint; + static void NewProp_ActivateOnMaterial_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnMaterial; + static void NewProp_ActivateOnAnimation_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnAnimation; + static void NewProp_ActivateOnVoxelPlugin_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnVoxelPlugin; + static void NewProp_UseHotPatch_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_UseHotPatch; + static void NewProp_ActivateOnNiagara_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnNiagara; + static void NewProp_ActivateOnBehaviorTree_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnBehaviorTree; + static void NewProp_ActivateOnControlRig_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnControlRig; + static void NewProp_ActivateOnMetasound_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnMetasound; + static void NewProp_ActivateOnReferenceViewer_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnReferenceViewer; + static const UECodeGen_Private::FClassPropertyParams NewProp_CustomGraphSchemas_Inner; + static const UECodeGen_Private::FArrayPropertyParams NewProp_CustomGraphSchemas; + static void NewProp_ActivateFallback_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateFallback; + static void NewProp_DisplaySchemaName_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_DisplaySchemaName; + static const UECodeGen_Private::FBytePropertyParams NewProp_WireStyle_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WireStyle; + static const UECodeGen_Private::FBytePropertyParams NewProp_WireAlignment_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WireAlignment; + static const UECodeGen_Private::FBytePropertyParams NewProp_WirePriority_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WirePriority; + static const UECodeGen_Private::FUInt32PropertyParams NewProp_RoundRadius; + static const UECodeGen_Private::FFloatPropertyParams NewProp_WireThickness; + static const UECodeGen_Private::FFloatPropertyParams NewProp_MinDistanceToStyle; + static const UECodeGen_Private::FBytePropertyParams NewProp_MinDistanceStyle_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_MinDistanceStyle; + static const UECodeGen_Private::FUInt32PropertyParams NewProp_HorizontalOffset; + static void NewProp_DisablePinOffset_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_DisablePinOffset; + static void NewProp_FixZoomDisplacement_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_FixZoomDisplacement; + static void NewProp_OverwriteExecWireStyle_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_OverwriteExecWireStyle; + static const UECodeGen_Private::FBytePropertyParams NewProp_WireStyleForExec_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WireStyleForExec; + static const UECodeGen_Private::FBytePropertyParams NewProp_WireAlignmentForExec_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WireAlignmentForExec; + static const UECodeGen_Private::FBytePropertyParams NewProp_WirePriorityForExec_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WirePriorityForExec; + static void NewProp_ActivateRibbon_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateRibbon; + static const UECodeGen_Private::FUInt32PropertyParams NewProp_RibbonOffset; + static const UECodeGen_Private::FUInt32PropertyParams NewProp_RibbonMergeOffset; + static void NewProp_RibbonPushOutside_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_RibbonPushOutside; + static void NewProp_ForceDrawBubbles_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ForceDrawBubbles; + static void NewProp_DrawBubblesOnlyOnExec_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_DrawBubblesOnlyOnExec; + static const UECodeGen_Private::FBytePropertyParams NewProp_BubbleDisplayRule_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_BubbleDisplayRule; + static const UECodeGen_Private::FBytePropertyParams NewProp_SelectionRule_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_SelectionRule; + static const UECodeGen_Private::FIntPropertyParams NewProp_BubbleZoomThreshold; + static const UECodeGen_Private::FFloatPropertyParams NewProp_BubbleSize; + static const UECodeGen_Private::FFloatPropertyParams NewProp_BubbleSpeed; + static const UECodeGen_Private::FFloatPropertyParams NewProp_BubbleSpace; + static const UECodeGen_Private::FStrPropertyParams NewProp_PluginVersionUpdate; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static UObject* (*const DependentSingletons[])(); + static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UECodeGen_Private::FClassParams ClassParams; +}; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MasterActivate_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->MasterActivate = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MasterActivate = { "MasterActivate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MasterActivate_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MasterActivate_MetaData), NewProp_MasterActivate_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseGlobalSettings_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->UseGlobalSettings = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseGlobalSettings = { "UseGlobalSettings", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseGlobalSettings_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UseGlobalSettings_MetaData), NewProp_UseGlobalSettings_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_LoadGlobalSettings_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->LoadGlobalSettings = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_LoadGlobalSettings = { "LoadGlobalSettings", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_LoadGlobalSettings_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LoadGlobalSettings_MetaData), NewProp_LoadGlobalSettings_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivatePopupOnUpdate_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivatePopupOnUpdate = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivatePopupOnUpdate = { "ActivatePopupOnUpdate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivatePopupOnUpdate_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivatePopupOnUpdate_MetaData), NewProp_ActivatePopupOnUpdate_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBlueprint_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnBlueprint = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBlueprint = { "ActivateOnBlueprint", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBlueprint_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnBlueprint_MetaData), NewProp_ActivateOnBlueprint_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMaterial_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnMaterial = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMaterial = { "ActivateOnMaterial", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMaterial_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnMaterial_MetaData), NewProp_ActivateOnMaterial_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnAnimation_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnAnimation = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnAnimation = { "ActivateOnAnimation", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnAnimation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnAnimation_MetaData), NewProp_ActivateOnAnimation_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnVoxelPlugin_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnVoxelPlugin = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnVoxelPlugin = { "ActivateOnVoxelPlugin", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnVoxelPlugin_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnVoxelPlugin_MetaData), NewProp_ActivateOnVoxelPlugin_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseHotPatch_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->UseHotPatch = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseHotPatch = { "UseHotPatch", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseHotPatch_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UseHotPatch_MetaData), NewProp_UseHotPatch_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnNiagara_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnNiagara = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnNiagara = { "ActivateOnNiagara", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnNiagara_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnNiagara_MetaData), NewProp_ActivateOnNiagara_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBehaviorTree_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnBehaviorTree = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBehaviorTree = { "ActivateOnBehaviorTree", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBehaviorTree_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnBehaviorTree_MetaData), NewProp_ActivateOnBehaviorTree_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnControlRig_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnControlRig = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnControlRig = { "ActivateOnControlRig", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnControlRig_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnControlRig_MetaData), NewProp_ActivateOnControlRig_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMetasound_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnMetasound = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMetasound = { "ActivateOnMetasound", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMetasound_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnMetasound_MetaData), NewProp_ActivateOnMetasound_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnReferenceViewer_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnReferenceViewer = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnReferenceViewer = { "ActivateOnReferenceViewer", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnReferenceViewer_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnReferenceViewer_MetaData), NewProp_ActivateOnReferenceViewer_MetaData) }; +const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_CustomGraphSchemas_Inner = { "CustomGraphSchemas", nullptr, (EPropertyFlags)0x0004000000004000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass, Z_Construct_UClass_UEdGraphSchema_NoRegister, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_CustomGraphSchemas = { "CustomGraphSchemas", nullptr, (EPropertyFlags)0x0014000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, CustomGraphSchemas), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CustomGraphSchemas_MetaData), NewProp_CustomGraphSchemas_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateFallback_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateFallback = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateFallback = { "ActivateFallback", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateFallback_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateFallback_MetaData), NewProp_ActivateFallback_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisplaySchemaName_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->DisplaySchemaName = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisplaySchemaName = { "DisplaySchemaName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisplaySchemaName_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DisplaySchemaName_MetaData), NewProp_DisplaySchemaName_MetaData) }; +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyle_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyle = { "WireStyle", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WireStyle), Z_Construct_UEnum_ElectronicNodes_EWireStyle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WireStyle_MetaData), NewProp_WireStyle_MetaData) }; // 1488415685 +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignment_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignment = { "WireAlignment", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WireAlignment), Z_Construct_UEnum_ElectronicNodes_EWireAlignment, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WireAlignment_MetaData), NewProp_WireAlignment_MetaData) }; // 335682993 +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriority_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriority = { "WirePriority", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WirePriority), Z_Construct_UEnum_ElectronicNodes_EWirePriority, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WirePriority_MetaData), NewProp_WirePriority_MetaData) }; // 335996318 +const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RoundRadius = { "RoundRadius", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, RoundRadius), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RoundRadius_MetaData), NewProp_RoundRadius_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireThickness = { "WireThickness", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WireThickness), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WireThickness_MetaData), NewProp_WireThickness_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceToStyle = { "MinDistanceToStyle", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, MinDistanceToStyle), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinDistanceToStyle_MetaData), NewProp_MinDistanceToStyle_MetaData) }; +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceStyle_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceStyle = { "MinDistanceStyle", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, MinDistanceStyle), Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinDistanceStyle_MetaData), NewProp_MinDistanceStyle_MetaData) }; // 3673234337 +const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_HorizontalOffset = { "HorizontalOffset", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, HorizontalOffset), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HorizontalOffset_MetaData), NewProp_HorizontalOffset_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisablePinOffset_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->DisablePinOffset = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisablePinOffset = { "DisablePinOffset", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisablePinOffset_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DisablePinOffset_MetaData), NewProp_DisablePinOffset_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_FixZoomDisplacement_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->FixZoomDisplacement = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_FixZoomDisplacement = { "FixZoomDisplacement", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_FixZoomDisplacement_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FixZoomDisplacement_MetaData), NewProp_FixZoomDisplacement_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_OverwriteExecWireStyle_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->OverwriteExecWireStyle = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_OverwriteExecWireStyle = { "OverwriteExecWireStyle", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_OverwriteExecWireStyle_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OverwriteExecWireStyle_MetaData), NewProp_OverwriteExecWireStyle_MetaData) }; +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyleForExec_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyleForExec = { "WireStyleForExec", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WireStyleForExec), Z_Construct_UEnum_ElectronicNodes_EWireStyle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WireStyleForExec_MetaData), NewProp_WireStyleForExec_MetaData) }; // 1488415685 +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignmentForExec_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignmentForExec = { "WireAlignmentForExec", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WireAlignmentForExec), Z_Construct_UEnum_ElectronicNodes_EWireAlignment, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WireAlignmentForExec_MetaData), NewProp_WireAlignmentForExec_MetaData) }; // 335682993 +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriorityForExec_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriorityForExec = { "WirePriorityForExec", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WirePriorityForExec), Z_Construct_UEnum_ElectronicNodes_EWirePriority, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WirePriorityForExec_MetaData), NewProp_WirePriorityForExec_MetaData) }; // 335996318 +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateRibbon_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateRibbon = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateRibbon = { "ActivateRibbon", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateRibbon_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateRibbon_MetaData), NewProp_ActivateRibbon_MetaData) }; +const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonOffset = { "RibbonOffset", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, RibbonOffset), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RibbonOffset_MetaData), NewProp_RibbonOffset_MetaData) }; +const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonMergeOffset = { "RibbonMergeOffset", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, RibbonMergeOffset), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RibbonMergeOffset_MetaData), NewProp_RibbonMergeOffset_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonPushOutside_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->RibbonPushOutside = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonPushOutside = { "RibbonPushOutside", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonPushOutside_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RibbonPushOutside_MetaData), NewProp_RibbonPushOutside_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ForceDrawBubbles_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ForceDrawBubbles = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ForceDrawBubbles = { "ForceDrawBubbles", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ForceDrawBubbles_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ForceDrawBubbles_MetaData), NewProp_ForceDrawBubbles_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DrawBubblesOnlyOnExec_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->DrawBubblesOnlyOnExec = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DrawBubblesOnlyOnExec = { "DrawBubblesOnlyOnExec", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DrawBubblesOnlyOnExec_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DrawBubblesOnlyOnExec_MetaData), NewProp_DrawBubblesOnlyOnExec_MetaData) }; +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleDisplayRule_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleDisplayRule = { "BubbleDisplayRule", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, BubbleDisplayRule), Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BubbleDisplayRule_MetaData), NewProp_BubbleDisplayRule_MetaData) }; // 2776346436 +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_SelectionRule_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_SelectionRule = { "SelectionRule", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, SelectionRule), Z_Construct_UEnum_ElectronicNodes_ESelectionRule, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelectionRule_MetaData), NewProp_SelectionRule_MetaData) }; // 1268349482 +const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleZoomThreshold = { "BubbleZoomThreshold", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, BubbleZoomThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BubbleZoomThreshold_MetaData), NewProp_BubbleZoomThreshold_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSize = { "BubbleSize", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, BubbleSize), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BubbleSize_MetaData), NewProp_BubbleSize_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSpeed = { "BubbleSpeed", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, BubbleSpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BubbleSpeed_MetaData), NewProp_BubbleSpeed_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSpace = { "BubbleSpace", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, BubbleSpace), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BubbleSpace_MetaData), NewProp_BubbleSpace_MetaData) }; +const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_PluginVersionUpdate = { "PluginVersionUpdate", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, PluginVersionUpdate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PluginVersionUpdate_MetaData), NewProp_PluginVersionUpdate_MetaData) }; +const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UElectronicNodesSettings_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MasterActivate, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseGlobalSettings, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_LoadGlobalSettings, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivatePopupOnUpdate, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBlueprint, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMaterial, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnAnimation, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnVoxelPlugin, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseHotPatch, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnNiagara, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBehaviorTree, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnControlRig, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMetasound, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnReferenceViewer, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_CustomGraphSchemas_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_CustomGraphSchemas, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateFallback, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisplaySchemaName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyle_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyle, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignment_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignment, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriority_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriority, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RoundRadius, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireThickness, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceToStyle, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceStyle_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceStyle, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_HorizontalOffset, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisablePinOffset, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_FixZoomDisplacement, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_OverwriteExecWireStyle, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyleForExec_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyleForExec, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignmentForExec_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignmentForExec, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriorityForExec_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriorityForExec, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateRibbon, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonOffset, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonMergeOffset, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonPushOutside, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ForceDrawBubbles, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DrawBubblesOnlyOnExec, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleDisplayRule_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleDisplayRule, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_SelectionRule_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_SelectionRule, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleZoomThreshold, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSize, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSpeed, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSpace, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_PluginVersionUpdate, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UElectronicNodesSettings_Statics::PropPointers) < 2048); +UObject* (*const Z_Construct_UClass_UElectronicNodesSettings_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UDeveloperSettings, + (UObject* (*)())Z_Construct_UPackage__Script_ElectronicNodes, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UElectronicNodesSettings_Statics::DependentSingletons) < 16); +const UECodeGen_Private::FClassParams Z_Construct_UClass_UElectronicNodesSettings_Statics::ClassParams = { + &UElectronicNodesSettings::StaticClass, + "EditorPerProjectUserSettings", + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UElectronicNodesSettings_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UElectronicNodesSettings_Statics::PropPointers), + 0, + 0x001000A4u, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UElectronicNodesSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UElectronicNodesSettings_Statics::Class_MetaDataParams) +}; +UClass* Z_Construct_UClass_UElectronicNodesSettings() +{ + if (!Z_Registration_Info_UClass_UElectronicNodesSettings.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UElectronicNodesSettings.OuterSingleton, Z_Construct_UClass_UElectronicNodesSettings_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UElectronicNodesSettings.OuterSingleton; +} +template<> ELECTRONICNODES_API UClass* StaticClass() +{ + return UElectronicNodesSettings::StaticClass(); +} +DEFINE_VTABLE_PTR_HELPER_CTOR(UElectronicNodesSettings); +UElectronicNodesSettings::~UElectronicNodesSettings() {} +// End Class UElectronicNodesSettings + +// Begin Registration +struct Z_CompiledInDeferFile_FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_Statics +{ + static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { + { EWireStyle_StaticEnum, TEXT("EWireStyle"), &Z_Registration_Info_UEnum_EWireStyle, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1488415685U) }, + { EWireAlignment_StaticEnum, TEXT("EWireAlignment"), &Z_Registration_Info_UEnum_EWireAlignment, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 335682993U) }, + { EWirePriority_StaticEnum, TEXT("EWirePriority"), &Z_Registration_Info_UEnum_EWirePriority, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 335996318U) }, + { EMinDistanceStyle_StaticEnum, TEXT("EMinDistanceStyle"), &Z_Registration_Info_UEnum_EMinDistanceStyle, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3673234337U) }, + { EBubbleDisplayRule_StaticEnum, TEXT("EBubbleDisplayRule"), &Z_Registration_Info_UEnum_EBubbleDisplayRule, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2776346436U) }, + { ESelectionRule_StaticEnum, TEXT("ESelectionRule"), &Z_Registration_Info_UEnum_ESelectionRule, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1268349482U) }, + }; + static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { + { Z_Construct_UClass_UElectronicNodesSettings, UElectronicNodesSettings::StaticClass, TEXT("UElectronicNodesSettings"), &Z_Registration_Info_UClass_UElectronicNodesSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UElectronicNodesSettings), 817714376U) }, + }; +}; +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_1076269724(TEXT("/Script/ElectronicNodes"), + Z_CompiledInDeferFile_FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_Statics::ClassInfo), + nullptr, 0, + Z_CompiledInDeferFile_FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_Statics::EnumInfo)); +// End Registration +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.generated.h b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.generated.h new file mode 100644 index 0000000..f048ab9 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.generated.h @@ -0,0 +1,107 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "ElectronicNodesSettings.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef ELECTRONICNODES_ElectronicNodesSettings_generated_h +#error "ElectronicNodesSettings.generated.h already included, missing '#pragma once' in ElectronicNodesSettings.h" +#endif +#define ELECTRONICNODES_ElectronicNodesSettings_generated_h + +#define FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_58_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUElectronicNodesSettings(); \ + friend struct Z_Construct_UClass_UElectronicNodesSettings_Statics; \ +public: \ + DECLARE_CLASS(UElectronicNodesSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ElectronicNodes"), NO_API) \ + DECLARE_SERIALIZER(UElectronicNodesSettings) \ + static const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \ + + + +#define FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_58_ENHANCED_CONSTRUCTORS \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + UElectronicNodesSettings(UElectronicNodesSettings&&); \ + UElectronicNodesSettings(const UElectronicNodesSettings&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UElectronicNodesSettings); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UElectronicNodesSettings); \ + DEFINE_DEFAULT_CONSTRUCTOR_CALL(UElectronicNodesSettings) \ + NO_API virtual ~UElectronicNodesSettings(); + + +#define FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_55_PROLOG +#define FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_58_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_58_INCLASS_NO_PURE_DECLS \ + FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_58_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> ELECTRONICNODES_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_GrapplingGravity_Plugins_Marketplace_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h + + +#define FOREACH_ENUM_EWIRESTYLE(op) \ + op(EWireStyle::Default) \ + op(EWireStyle::Manhattan) \ + op(EWireStyle::Subway) + +enum class EWireStyle : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +#define FOREACH_ENUM_EWIREALIGNMENT(op) \ + op(EWireAlignment::Right) \ + op(EWireAlignment::Left) + +enum class EWireAlignment : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +#define FOREACH_ENUM_EWIREPRIORITY(op) \ + op(EWirePriority::None) \ + op(EWirePriority::Node) \ + op(EWirePriority::Pin) + +enum class EWirePriority : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +#define FOREACH_ENUM_EMINDISTANCESTYLE(op) \ + op(EMinDistanceStyle::Line) \ + op(EMinDistanceStyle::Spline) + +enum class EMinDistanceStyle : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +#define FOREACH_ENUM_EBUBBLEDISPLAYRULE(op) \ + op(EBubbleDisplayRule::Always) \ + op(EBubbleDisplayRule::DisplayOnSelection) \ + op(EBubbleDisplayRule::MoveOnSelection) + +enum class EBubbleDisplayRule : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +#define FOREACH_ENUM_ESELECTIONRULE(op) \ + op(ESelectionRule::Near) \ + op(ESelectionRule::Far) + +enum class ESelectionRule : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/Timestamp b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/Timestamp new file mode 100644 index 0000000..db5267d --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/UnrealEditor/Inc/ElectronicNodes/UHT/Timestamp @@ -0,0 +1,2 @@ +/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Public/ElectronicNodesSettings.h +/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Popup/ENUpdateConfig.h diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/Definitions.ElectronicNodes.h b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/Definitions.ElectronicNodes.h new file mode 100644 index 0000000..dc00584 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/Definitions.ElectronicNodes.h @@ -0,0 +1,27 @@ +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ElectronicNodes +#pragma once +#include "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Intermediate/Build/Linux/x64/GrapplingGravityEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.InclOrderUnreal5_3.h" +#undef ELECTRONICNODES_API +#define UE_IS_ENGINE_MODULE 0 +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_DEPRECATED_FORENGINE UE_DEPRECATED +#define UE_VALIDATE_FORMAT_STRINGS 1 +#define UE_VALIDATE_INTERNAL_API 1 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 1 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 1 +#define UE_PROJECT_NAME GrapplingGravity +#define UE_TARGET_NAME GrapplingGravityEditor +#define UE_MODULE_NAME "ElectronicNodes" +#define UE_PLUGIN_NAME "ElectronicNodes" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define ANIMGRAPH_API DLLIMPORT +#define ANIMGRAPHRUNTIME_API DLLIMPORT +#define AIGRAPH_API DLLIMPORT +#define BEHAVIORTREEEDITOR_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define WEBBROWSER_API DLLIMPORT +#define SETTINGSEDITOR_API DLLIMPORT +#define ELECTRONICNODES_API DLLEXPORT diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ENConnectionDrawingPolicy.cpp.d b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ENConnectionDrawingPolicy.cpp.d new file mode 100644 index 0000000..976b154 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ENConnectionDrawingPolicy.cpp.d @@ -0,0 +1,2982 @@ +/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ENConnectionDrawingPolicy.cpp.o: \ + 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Runtime/RenderCore/Public/RenderUtils.h \ + ../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/UHT/MaterialGraph.generated.h \ + Editor/UnrealEd/Public/MaterialGraphNode_Knot.h \ + Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode.h \ + Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode_Base.h \ + ../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/UHT/MaterialGraphNode_Base.generated.h \ + ../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/UHT/MaterialGraphNode.generated.h \ + ../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/UHT/MaterialGraphNode_Knot.generated.h \ + Runtime/Engine/Public/Shader/ShaderTypes.h \ + Editor/GraphEditor/Public/SGraphSubstrateMaterial.h \ + Runtime/Slate/Public/Widgets/SToolTip.h \ + Runtime/SlateCore/Public/Widgets/SBoxPanel.h \ + Runtime/Slate/Public/Widgets/Text/STextBlock.h diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ENConnectionDrawingPolicy.cpp.o.rsp 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+--sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" +@"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ElectronicNodes.Shared.rsp" +-include-pch "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Intermediate/Build/Linux/x64/GrapplingGravityEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.InclOrderUnreal5_3.h.gch" +-include "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/Definitions.ElectronicNodes.h" +-x c++ +-std=c++20 +-fpch-validate-input-files-content +"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ENConnectionDrawingPolicy.cpp" 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-MF"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ElectronicNodes.init.gen.cpp.d" +-o "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ElectronicNodes.init.gen.cpp.o" \ No newline at end of file diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ElectronicNodesSettings.gen.cpp.d b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ElectronicNodesSettings.gen.cpp.d new file mode 100644 index 0000000..af24b39 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ElectronicNodesSettings.gen.cpp.d @@ -0,0 +1,2822 @@ 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Runtime/Core/Public/Containers/Map.h \ + Runtime/Core/Public/Containers/Set.h \ + Runtime/Engine/Classes/EdGraph/EdGraphNode.h \ + Runtime/Engine/Classes/EdGraph/EdGraphPin.h \ + Editor/GraphEditor/Public/GraphEditorSettings.h \ + Runtime/Core/Public/Containers/EnumAsByte.h \ + Editor/UnrealEd/Public/EdGraphNode_Comment.h \ + Runtime/Core/Public/Containers/UnrealString.h \ + Runtime/Engine/Public/EdGraph/EdGraphNodeUtils.h \ + Runtime/Core/Public/HAL/PlatformCrt.h \ + Runtime/Core/Public/Internationalization/Text.h \ + Runtime/Core/Public/Math/Color.h Runtime/Core/Public/Math/Vector2D.h \ + Runtime/SlateCore/Public/Textures/SlateIcon.h \ + Runtime/CoreUObject/Public/UObject/ObjectMacros.h \ + Runtime/CoreUObject/Public/UObject/UObjectGlobals.h \ + ../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/UHT/EdGraphNode_Comment.generated.h \ + Runtime/CoreUObject/Public/UObject/ScriptMacros.h \ + Runtime/SlateCore/Public/Layout/Margin.h \ + Runtime/CoreUObject/Public/UObject/Object.h \ + ../Intermediate/Build/Linux/UnrealEditor/Inc/GraphEditor/UHT/GraphEditorSettings.generated.h \ + Editor/GraphEditor/Public/GraphSplineOverlapResult.h \ + Editor/GraphEditor/Public/SGraphPin.h \ + Runtime/ApplicationCore/Public/GenericPlatform/ICursor.h \ + Runtime/SlateCore/Public/Input/DragAndDrop.h \ + Runtime/SlateCore/Public/Input/Reply.h \ + Runtime/SlateCore/Public/Layout/Visibility.h \ + Runtime/Core/Public/Misc/Attribute.h Runtime/Core/Public/Misc/Guid.h \ + Runtime/Core/Public/Misc/Optional.h \ + Editor/GraphEditor/Public/SGraphNode.h \ + Runtime/SlateCore/Public/Animation/CurveHandle.h \ + Runtime/SlateCore/Public/Animation/CurveSequence.h \ + Runtime/Engine/Public/BlueprintUtilities.h \ + Editor/UnrealEd/Public/GraphEditor.h \ + Runtime/Core/Public/HAL/PlatformMath.h \ + Runtime/SlateCore/Public/Layout/SlateRect.h \ + Editor/GraphEditor/Public/SNodePanel.h \ + Runtime/Engine/Public/DiffResults.h \ + Runtime/SlateCore/Public/Styling/StyleColors.h \ + Runtime/SlateCore/Public/Styling/AppStyle.h \ + Runtime/Slate/Public/Framework/Commands/InputChord.h \ + Runtime/SlateCore/Public/Input/CursorReply.h \ + Runtime/SlateCore/Public/Layout/ArrangedChildren.h \ + Runtime/SlateCore/Public/Layout/ArrangedWidget.h \ + Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h \ + Runtime/SlateCore/Public/Layout/Children.h \ + Runtime/SlateCore/Public/Layout/ChildrenBase.h \ + Runtime/SlateCore/Public/Layout/Geometry.h \ + Runtime/SlateCore/Public/Layout/LayoutUtils.h \ + Editor/GraphEditor/Public/MarqueeOperation.h \ + Runtime/Slate/Public/Framework/MarqueeRect.h \ + Runtime/Core/Public/Math/UnrealMathSSE.h \ + Runtime/SlateCore/Public/SlotBase.h \ + Runtime/SlateCore/Public/Styling/CoreStyle.h \ + Runtime/SlateCore/Public/Styling/ISlateStyle.h \ + Runtime/SlateCore/Public/Styling/SlateColor.h \ + Runtime/Core/Public/Templates/UniquePtr.h \ + Runtime/Core/Public/Templates/UnrealTemplate.h \ + Runtime/SlateCore/Public/Types/PaintArgs.h \ + Runtime/SlateCore/Public/Types/SlateEnums.h \ + Runtime/SlateCore/Public/Types/WidgetMouseEventsDelegate.h \ + Runtime/CoreUObject/Public/UObject/GCObject.h \ + Runtime/SlateCore/Public/Widgets/DeclarativeSyntaxSupport.h \ + Runtime/SlateCore/Public/Widgets/SPanel.h \ + Runtime/SlateCore/Public/Widgets/SWidget.h \ + Runtime/Slate/Public/SlateFwd.h \ + Runtime/SlateCore/Public/Styling/SlateTypes.h \ + Runtime/Core/Public/UObject/NameTypes.h \ + Runtime/CoreUObject/Public/UObject/WeakObjectPtr.h \ + Runtime/Core/Public/UObject/WeakObjectPtrTemplates.h \ + Runtime/Slate/Public/Widgets/Notifications/SErrorText.h \ + Runtime/SlateCore/Public/Widgets/SCompoundWidget.h \ + Runtime/SlateCore/Public/Widgets/SOverlay.h \ + Runtime/Core/Public/Templates/TypeHash.h \ + Runtime/Slate/Public/Widgets/Layout/SBorder.h \ + Runtime/Slate/Public/Widgets/Layout/SWrapBox.h \ + Runtime/Core/Public/Logging/LogMacros.h \ + 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../Intermediate/Build/Linux/UnrealEditor/Inc/AnimGraph/UHT/AnimationStateMachineSchema.generated.h \ + Editor/AnimationBlueprintEditor/Private/AnimationGraphFactory.h diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/NodeFactoryPatch.cpp.o.rsp b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/NodeFactoryPatch.cpp.o.rsp new file mode 100644 index 0000000..be8a7a4 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/NodeFactoryPatch.cpp.o.rsp @@ -0,0 +1,77 @@ +-c +-pipe +-msse4.2 +-Wall +-Werror +-Wdelete-non-virtual-dtor +-Wenum-conversion +-Wbitfield-enum-conversion +-Wno-enum-enum-conversion +-Wno-enum-float-conversion +-Wno-ambiguous-reversed-operator +-Wno-deprecated-anon-enum-enum-conversion +-Wno-deprecated-volatile +-Wno-unused-but-set-variable +-Wno-unused-but-set-parameter +-Wno-ordered-compare-function-pointers +-Wno-bitwise-instead-of-logical +-Wno-deprecated-copy +-Wno-deprecated-copy-with-user-provided-copy +-Wno-invalid-unevaluated-string +-Wno-nan-infinity-disabled +-Wno-gnu-string-literal-operator-template +-Wno-inconsistent-missing-override +-Wno-invalid-offsetof +-Wno-switch +-Wno-tautological-compare +-Wno-unknown-pragmas +-Wno-unused-function +-Wno-unused-lambda-capture +-Wno-unused-local-typedef +-Wno-unused-private-field +-Wno-unused-variable +-Wno-undefined-var-template +-Wno-shadow +-Wundef +-Wno-float-conversion +-Wno-implicit-float-conversion +-Wno-implicit-int-conversion +-Wno-c++11-narrowing +-Wno-dllexport-explicit-instantiation-decl +-fdiagnostics-absolute-paths +-fdiagnostics-color +-Wno-undefined-bool-conversion +-ffp-contract=off +-fno-delete-null-pointer-checks +-O3 +-fexceptions +-DPLATFORM_EXCEPTIONS_DISABLED=0 +-gdwarf-4 +-ggnu-pubnames +-fvisibility-ms-compat +-fvisibility-inlines-hidden +-DUSE_DEBUG_LOGGING=0 +-DUSE_EVENT_LOGGING=0 +--driver-mode=g++ +-gz=zlib +-nostdinc++ +-isystem"ThirdParty/Unix/LibCxx/include" +-isystem"ThirdParty/Unix/LibCxx/include/c++/v1" +-fbinutils-version=2.36 + +-fno-math-errno +-fno-rtti +-mssse3 +-fPIC +-ftls-model=local-dynamic +-target x86_64-unknown-linux-gnu +--sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" +@"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ElectronicNodes.Shared.rsp" +-include-pch "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Intermediate/Build/Linux/x64/GrapplingGravityEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.InclOrderUnreal5_3.h.gch" +-include "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/Definitions.ElectronicNodes.h" +-x c++ +-std=c++20 +-fpch-validate-input-files-content +"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Patch/NodeFactoryPatch.cpp" +-MD -MF"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/NodeFactoryPatch.cpp.d" +-o "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/NodeFactoryPatch.cpp.o" \ No newline at end of file diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/PerModuleInline.gen.cpp b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/PerModuleInline.gen.cpp new file mode 100644 index 0000000..79f0c76 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/PerModuleInline.gen.cpp @@ -0,0 +1,6 @@ +#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API) +#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl" +#endif +#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE) +#include PER_MODULE_INLINE_FILE +#endif \ No newline at end of file diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/PerModuleInline.gen.cpp.d b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/PerModuleInline.gen.cpp.d new file mode 100644 index 0000000..d66b817 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/PerModuleInline.gen.cpp.d @@ -0,0 +1,2819 @@ +/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/PerModuleInline.gen.cpp.o: \ + /run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Intermediate/Build/Linux/x64/GrapplingGravityEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.InclOrderUnreal5_3.h \ + /run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Intermediate/Build/Linux/x64/GrapplingGravityEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.InclOrderUnreal5_3.h \ + 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/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/__functional/function.h \ + /run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/__functional/mem_fn.h \ + /run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/__functional/mem_fun_ref.h \ + /run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/__functional/not_fn.h \ + /run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/__functional/pointer_to_binary_function.h \ + /run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/__functional/pointer_to_unary_function.h \ + /run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/__functional/unary_negate.h \ + /run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/PerModuleInline.gen.cpp \ + /run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/Definitions.ElectronicNodes.h \ + Runtime/Core/Public/HAL/PerModuleInline.inl \ + Runtime/Core/Public/CoreGlobals.h \ + Runtime/Core/Public/Modules/Boilerplate/ModuleBoilerplate.h diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/PerModuleInline.gen.cpp.o.rsp b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/PerModuleInline.gen.cpp.o.rsp new file mode 100644 index 0000000..3a7862e --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/PerModuleInline.gen.cpp.o.rsp @@ -0,0 +1,77 @@ +-c +-pipe +-msse4.2 +-Wall +-Werror +-Wdelete-non-virtual-dtor +-Wenum-conversion +-Wbitfield-enum-conversion +-Wno-enum-enum-conversion +-Wno-enum-float-conversion +-Wno-ambiguous-reversed-operator +-Wno-deprecated-anon-enum-enum-conversion +-Wno-deprecated-volatile +-Wno-unused-but-set-variable +-Wno-unused-but-set-parameter +-Wno-ordered-compare-function-pointers +-Wno-bitwise-instead-of-logical +-Wno-deprecated-copy +-Wno-deprecated-copy-with-user-provided-copy +-Wno-invalid-unevaluated-string +-Wno-nan-infinity-disabled +-Wno-gnu-string-literal-operator-template +-Wno-inconsistent-missing-override +-Wno-invalid-offsetof +-Wno-switch +-Wno-tautological-compare +-Wno-unknown-pragmas +-Wno-unused-function +-Wno-unused-lambda-capture +-Wno-unused-local-typedef +-Wno-unused-private-field +-Wno-unused-variable +-Wno-undefined-var-template +-Wno-shadow +-Wundef +-Wno-float-conversion +-Wno-implicit-float-conversion +-Wno-implicit-int-conversion +-Wno-c++11-narrowing +-Wno-dllexport-explicit-instantiation-decl +-fdiagnostics-absolute-paths +-fdiagnostics-color +-Wno-undefined-bool-conversion +-ffp-contract=off +-fno-delete-null-pointer-checks +-O3 +-fexceptions +-DPLATFORM_EXCEPTIONS_DISABLED=0 +-gdwarf-4 +-ggnu-pubnames +-fvisibility-ms-compat +-fvisibility-inlines-hidden +-DUSE_DEBUG_LOGGING=0 +-DUSE_EVENT_LOGGING=0 +--driver-mode=g++ +-gz=zlib +-nostdinc++ +-isystem"ThirdParty/Unix/LibCxx/include" +-isystem"ThirdParty/Unix/LibCxx/include/c++/v1" +-fbinutils-version=2.36 + +-fno-math-errno +-fno-rtti +-mssse3 +-fPIC +-ftls-model=local-dynamic +-target x86_64-unknown-linux-gnu +--sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" +@"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ElectronicNodes.Shared.rsp" +-include-pch "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Intermediate/Build/Linux/x64/GrapplingGravityEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.InclOrderUnreal5_3.h.gch" +-include "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/Definitions.ElectronicNodes.h" +-x c++ +-std=c++20 +-fpch-validate-input-files-content +"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/PerModuleInline.gen.cpp" +-MD -MF"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/PerModuleInline.gen.cpp.d" +-o "/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/PerModuleInline.gen.cpp.o" \ No newline at end of file diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/libUnrealEditor-ElectronicNodes.so.rsp b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/libUnrealEditor-ElectronicNodes.so.rsp new file mode 100644 index 0000000..6f8049d --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/libUnrealEditor-ElectronicNodes.so.rsp @@ -0,0 +1,14 @@ +"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ElectronicNodes.cpp.o" +"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ENConnectionDrawingPolicy.cpp.o" +"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ENPathDrawer.cpp.o" +"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/NodeFactoryPatch.cpp.o" +"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ENUpdatePopup.cpp.o" +"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/PerModuleInline.gen.cpp.o" +"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ElectronicNodes.init.gen.cpp.o" +"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ElectronicNodesSettings.gen.cpp.o" +"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Linux/x64/UnrealEditor/Development/ElectronicNodes/ENUpdateConfig.gen.cpp.o" + -soname="libUnrealEditor-ElectronicNodes.so" + -rpath-link="/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/GrapplingGravity/Plugins/Marketplace/ElectronicNodes/Binaries/Linux" + -L"/run/media/bozarre/SSDM2ProjectsGames/Projects/Unreal/UnrealEngineDownloaded/5.5/Engine/Binaries/Linux" + --start-group + --end-group \ No newline at end of file diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.gen.cpp b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.gen.cpp new file mode 100644 index 0000000..d874b2b --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.gen.cpp @@ -0,0 +1,100 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "ElectronicNodes/Private/Popup/ENUpdateConfig.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeENUpdateConfig() {} + +// Begin Cross Module References +DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings(); +ELECTRONICNODES_API UClass* Z_Construct_UClass_UENUpdateConfig(); +ELECTRONICNODES_API UClass* Z_Construct_UClass_UENUpdateConfig_NoRegister(); +UPackage* Z_Construct_UPackage__Script_ElectronicNodes(); +// End Cross Module References + +// Begin Class UENUpdateConfig +void UENUpdateConfig::StaticRegisterNativesUENUpdateConfig() +{ +} +IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UENUpdateConfig); +UClass* Z_Construct_UClass_UENUpdateConfig_NoRegister() +{ + return UENUpdateConfig::StaticClass(); +} +struct Z_Construct_UClass_UENUpdateConfig_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { + { "IncludePath", "Popup/ENUpdateConfig.h" }, + { "ModuleRelativePath", "Private/Popup/ENUpdateConfig.h" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PluginVersionUpdate_MetaData[] = { + { "ModuleRelativePath", "Private/Popup/ENUpdateConfig.h" }, + }; +#endif // WITH_METADATA + static const UECodeGen_Private::FStrPropertyParams NewProp_PluginVersionUpdate; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static UObject* (*const DependentSingletons[])(); + static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UECodeGen_Private::FClassParams ClassParams; +}; +const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UENUpdateConfig_Statics::NewProp_PluginVersionUpdate = { "PluginVersionUpdate", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UENUpdateConfig, PluginVersionUpdate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PluginVersionUpdate_MetaData), NewProp_PluginVersionUpdate_MetaData) }; +const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UENUpdateConfig_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UENUpdateConfig_Statics::NewProp_PluginVersionUpdate, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UENUpdateConfig_Statics::PropPointers) < 2048); +UObject* (*const Z_Construct_UClass_UENUpdateConfig_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UDeveloperSettings, + (UObject* (*)())Z_Construct_UPackage__Script_ElectronicNodes, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UENUpdateConfig_Statics::DependentSingletons) < 16); +const UECodeGen_Private::FClassParams Z_Construct_UClass_UENUpdateConfig_Statics::ClassParams = { + &UENUpdateConfig::StaticClass, + "EditorPerProjectUserSettings", + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UENUpdateConfig_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UENUpdateConfig_Statics::PropPointers), + 0, + 0x001000A4u, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UENUpdateConfig_Statics::Class_MetaDataParams), Z_Construct_UClass_UENUpdateConfig_Statics::Class_MetaDataParams) +}; +UClass* Z_Construct_UClass_UENUpdateConfig() +{ + if (!Z_Registration_Info_UClass_UENUpdateConfig.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UENUpdateConfig.OuterSingleton, Z_Construct_UClass_UENUpdateConfig_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UENUpdateConfig.OuterSingleton; +} +template<> ELECTRONICNODES_API UClass* StaticClass() +{ + return UENUpdateConfig::StaticClass(); +} +DEFINE_VTABLE_PTR_HELPER_CTOR(UENUpdateConfig); +UENUpdateConfig::~UENUpdateConfig() {} +// End Class UENUpdateConfig + +// Begin Registration +struct Z_CompiledInDeferFile_FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_Statics +{ + static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { + { Z_Construct_UClass_UENUpdateConfig, UENUpdateConfig::StaticClass, TEXT("UENUpdateConfig"), &Z_Registration_Info_UClass_UENUpdateConfig, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UENUpdateConfig), 1490539414U) }, + }; +}; +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_3766110535(TEXT("/Script/ElectronicNodes"), + Z_CompiledInDeferFile_FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +// End Registration +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.generated.h b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.generated.h new file mode 100644 index 0000000..2a0d9ca --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.generated.h @@ -0,0 +1,56 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "Popup/ENUpdateConfig.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef ELECTRONICNODES_ENUpdateConfig_generated_h +#error "ENUpdateConfig.generated.h already included, missing '#pragma once' in ENUpdateConfig.h" +#endif +#define ELECTRONICNODES_ENUpdateConfig_generated_h + +#define FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_13_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUENUpdateConfig(); \ + friend struct Z_Construct_UClass_UENUpdateConfig_Statics; \ +public: \ + DECLARE_CLASS(UENUpdateConfig, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ElectronicNodes"), NO_API) \ + DECLARE_SERIALIZER(UENUpdateConfig) \ + static const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \ + + + +#define FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_13_ENHANCED_CONSTRUCTORS \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + UENUpdateConfig(UENUpdateConfig&&); \ + UENUpdateConfig(const UENUpdateConfig&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UENUpdateConfig); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UENUpdateConfig); \ + DEFINE_DEFAULT_CONSTRUCTOR_CALL(UENUpdateConfig) \ + NO_API virtual ~UENUpdateConfig(); + + +#define FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_10_PROLOG +#define FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_13_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_13_INCLASS_NO_PURE_DECLS \ + FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_13_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> ELECTRONICNODES_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodes.init.gen.cpp b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodes.init.gen.cpp new file mode 100644 index 0000000..1f1e5d3 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodes.init.gen.cpp @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeElectronicNodes_init() {} + static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_ElectronicNodes; + FORCENOINLINE UPackage* Z_Construct_UPackage__Script_ElectronicNodes() + { + if (!Z_Registration_Info_UPackage__Script_ElectronicNodes.OuterSingleton) + { + static const UECodeGen_Private::FPackageParams PackageParams = { + "/Script/ElectronicNodes", + nullptr, + 0, + PKG_CompiledIn | 0x00000040, + 0x715FF78D, + 0xD8457496, + METADATA_PARAMS(0, nullptr) + }; + UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_ElectronicNodes.OuterSingleton, PackageParams); + } + return Z_Registration_Info_UPackage__Script_ElectronicNodes.OuterSingleton; + } + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_ElectronicNodes(Z_Construct_UPackage__Script_ElectronicNodes, TEXT("/Script/ElectronicNodes"), Z_Registration_Info_UPackage__Script_ElectronicNodes, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x715FF78D, 0xD8457496)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesClasses.h b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesClasses.h new file mode 100644 index 0000000..b1449aa --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesClasses.h @@ -0,0 +1,10 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + + diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.gen.cpp b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.gen.cpp new file mode 100644 index 0000000..f19f268 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.gen.cpp @@ -0,0 +1,1003 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "ElectronicNodes/Public/ElectronicNodesSettings.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeElectronicNodesSettings() {} + +// Begin Cross Module References +COREUOBJECT_API UClass* Z_Construct_UClass_UClass(); +DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings(); +ELECTRONICNODES_API UClass* Z_Construct_UClass_UElectronicNodesSettings(); +ELECTRONICNODES_API UClass* Z_Construct_UClass_UElectronicNodesSettings_NoRegister(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_ESelectionRule(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EWireAlignment(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EWirePriority(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EWireStyle(); +ENGINE_API UClass* Z_Construct_UClass_UEdGraphSchema_NoRegister(); +UPackage* Z_Construct_UPackage__Script_ElectronicNodes(); +// End Cross Module References + +// Begin Enum EWireStyle +static FEnumRegistrationInfo Z_Registration_Info_UEnum_EWireStyle; +static UEnum* EWireStyle_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_EWireStyle.OuterSingleton) + { + Z_Registration_Info_UEnum_EWireStyle.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EWireStyle, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EWireStyle")); + } + return Z_Registration_Info_UEnum_EWireStyle.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return EWireStyle_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "Default.Name", "EWireStyle::Default" }, + { "Manhattan.Name", "EWireStyle::Manhattan" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "Subway.Name", "EWireStyle::Subway" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "EWireStyle::Default", (int64)EWireStyle::Default }, + { "EWireStyle::Manhattan", (int64)EWireStyle::Manhattan }, + { "EWireStyle::Subway", (int64)EWireStyle::Subway }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "EWireStyle", + "EWireStyle", + Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_EWireStyle() +{ + if (!Z_Registration_Info_UEnum_EWireStyle.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EWireStyle.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EWireStyle.InnerSingleton; +} +// End Enum EWireStyle + +// Begin Enum EWireAlignment +static FEnumRegistrationInfo Z_Registration_Info_UEnum_EWireAlignment; +static UEnum* EWireAlignment_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_EWireAlignment.OuterSingleton) + { + Z_Registration_Info_UEnum_EWireAlignment.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EWireAlignment, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EWireAlignment")); + } + return Z_Registration_Info_UEnum_EWireAlignment.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return EWireAlignment_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "Left.Name", "EWireAlignment::Left" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "Right.Name", "EWireAlignment::Right" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "EWireAlignment::Right", (int64)EWireAlignment::Right }, + { "EWireAlignment::Left", (int64)EWireAlignment::Left }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "EWireAlignment", + "EWireAlignment", + Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_EWireAlignment() +{ + if (!Z_Registration_Info_UEnum_EWireAlignment.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EWireAlignment.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EWireAlignment.InnerSingleton; +} +// End Enum EWireAlignment + +// Begin Enum EWirePriority +static FEnumRegistrationInfo Z_Registration_Info_UEnum_EWirePriority; +static UEnum* EWirePriority_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_EWirePriority.OuterSingleton) + { + Z_Registration_Info_UEnum_EWirePriority.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EWirePriority, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EWirePriority")); + } + return Z_Registration_Info_UEnum_EWirePriority.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return EWirePriority_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "Node.Name", "EWirePriority::Node" }, + { "None.Name", "EWirePriority::None" }, + { "Pin.Name", "EWirePriority::Pin" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "EWirePriority::None", (int64)EWirePriority::None }, + { "EWirePriority::Node", (int64)EWirePriority::Node }, + { "EWirePriority::Pin", (int64)EWirePriority::Pin }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "EWirePriority", + "EWirePriority", + Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_EWirePriority() +{ + if (!Z_Registration_Info_UEnum_EWirePriority.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EWirePriority.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EWirePriority.InnerSingleton; +} +// End Enum EWirePriority + +// Begin Enum EMinDistanceStyle +static FEnumRegistrationInfo Z_Registration_Info_UEnum_EMinDistanceStyle; +static UEnum* EMinDistanceStyle_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_EMinDistanceStyle.OuterSingleton) + { + Z_Registration_Info_UEnum_EMinDistanceStyle.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EMinDistanceStyle")); + } + return Z_Registration_Info_UEnum_EMinDistanceStyle.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return EMinDistanceStyle_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "Line.Name", "EMinDistanceStyle::Line" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "Spline.Name", "EMinDistanceStyle::Spline" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "EMinDistanceStyle::Line", (int64)EMinDistanceStyle::Line }, + { "EMinDistanceStyle::Spline", (int64)EMinDistanceStyle::Spline }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "EMinDistanceStyle", + "EMinDistanceStyle", + Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle() +{ + if (!Z_Registration_Info_UEnum_EMinDistanceStyle.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EMinDistanceStyle.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EMinDistanceStyle.InnerSingleton; +} +// End Enum EMinDistanceStyle + +// Begin Enum EBubbleDisplayRule +static FEnumRegistrationInfo Z_Registration_Info_UEnum_EBubbleDisplayRule; +static UEnum* EBubbleDisplayRule_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_EBubbleDisplayRule.OuterSingleton) + { + Z_Registration_Info_UEnum_EBubbleDisplayRule.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EBubbleDisplayRule")); + } + return Z_Registration_Info_UEnum_EBubbleDisplayRule.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return EBubbleDisplayRule_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "Always.Name", "EBubbleDisplayRule::Always" }, + { "BlueprintType", "true" }, + { "DisplayOnSelection.Name", "EBubbleDisplayRule::DisplayOnSelection" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "MoveOnSelection.Name", "EBubbleDisplayRule::MoveOnSelection" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "EBubbleDisplayRule::Always", (int64)EBubbleDisplayRule::Always }, + { "EBubbleDisplayRule::DisplayOnSelection", (int64)EBubbleDisplayRule::DisplayOnSelection }, + { "EBubbleDisplayRule::MoveOnSelection", (int64)EBubbleDisplayRule::MoveOnSelection }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "EBubbleDisplayRule", + "EBubbleDisplayRule", + Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule() +{ + if (!Z_Registration_Info_UEnum_EBubbleDisplayRule.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EBubbleDisplayRule.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EBubbleDisplayRule.InnerSingleton; +} +// End Enum EBubbleDisplayRule + +// Begin Enum ESelectionRule +static FEnumRegistrationInfo Z_Registration_Info_UEnum_ESelectionRule; +static UEnum* ESelectionRule_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_ESelectionRule.OuterSingleton) + { + Z_Registration_Info_UEnum_ESelectionRule.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_ESelectionRule, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("ESelectionRule")); + } + return Z_Registration_Info_UEnum_ESelectionRule.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return ESelectionRule_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "Far.Name", "ESelectionRule::Far" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "Near.Name", "ESelectionRule::Near" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "ESelectionRule::Near", (int64)ESelectionRule::Near }, + { "ESelectionRule::Far", (int64)ESelectionRule::Far }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "ESelectionRule", + "ESelectionRule", + Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_ESelectionRule() +{ + if (!Z_Registration_Info_UEnum_ESelectionRule.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ESelectionRule.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_ESelectionRule.InnerSingleton; +} +// End Enum ESelectionRule + +// Begin Class UElectronicNodesSettings +void UElectronicNodesSettings::StaticRegisterNativesUElectronicNodesSettings() +{ +} +IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UElectronicNodesSettings); +UClass* Z_Construct_UClass_UElectronicNodesSettings_NoRegister() +{ + return UElectronicNodesSettings::StaticClass(); +} +struct Z_Construct_UClass_UElectronicNodesSettings_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { + { "DisplayName", "Electronic Nodes Plugin" }, + { "IncludePath", "ElectronicNodesSettings.h" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MasterActivate_MetaData[] = { + { "Category", "Activation" }, + { "Comment", "/* Activate or deactivate the whole plugin. Default: true */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate or deactivate the whole plugin. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UseGlobalSettings_MetaData[] = { + { "Category", "Activation" }, + { "Comment", "/* Use global settings across all your projects. When activated, it will load the global settings (overwriting this one).\n\x09If no global settings exists, it will create it based on this one. Future updates will then be saved to global settings. */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Use global settings across all your projects. When activated, it will load the global settings (overwriting this one).\n If no global settings exists, it will create it based on this one. Future updates will then be saved to global settings." }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LoadGlobalSettings_MetaData[] = { + { "Category", "Activation" }, + { "Comment", "/* Force reload the global settings (if it was modified outside this instance for example). */" }, + { "EditCondition", "UseGlobalSettings" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Force reload the global settings (if it was modified outside this instance for example)." }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivatePopupOnUpdate_MetaData[] = { + { "Category", "Activation" }, + { "Comment", "/* Display a popup with changelog on update. Default: tru */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Display a popup with changelog on update. Default: tru" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnBlueprint_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on Blueprint graphs. Default: true */" }, + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on Blueprint graphs. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnMaterial_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on Material graphs. Default: true */" }, + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on Material graphs. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnAnimation_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on Animation graphs. Default: true */" }, + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on Animation graphs. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnVoxelPlugin_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on VoxelPlugin (available on the marketplace). Default: true */" }, + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on VoxelPlugin (available on the marketplace). Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UseHotPatch_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Hot patch hardcoded Unreal functions (only available on Windows) to make some more features available. NEED A RESTART OF THE ENGINE! Default: true */" }, + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Hot patch hardcoded Unreal functions (only available on Windows) to make some more features available. NEED A RESTART OF THE ENGINE! Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnNiagara_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on Niagara. Default: true */" }, + { "EditCondition", "MasterActivate && UseHotPatch" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on Niagara. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnBehaviorTree_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on Behavior Tree. Default: false */" }, + { "EditCondition", "MasterActivate && UseHotPatch" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on Behavior Tree. Default: false" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnControlRig_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on Control Rig. Default: true */" }, + { "EditCondition", "MasterActivate && UseHotPatch" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on Control Rig. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnMetasound_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on Metasound. Default: true */" }, + { "EditCondition", "MasterActivate && UseHotPatch" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on Metasound. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnReferenceViewer_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on Reference Viewer. Default: true */" }, + { "EditCondition", "MasterActivate && UseHotPatch" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on Reference Viewer. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CustomGraphSchemas_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on custom graphs. WARNING: some graphs might need Hot Patch, and some graphs might not work at all */" }, + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on custom graphs. WARNING: some graphs might need Hot Patch, and some graphs might not work at all" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateFallback_MetaData[] = { + { "Category", "Activation|Debug" }, + { "Comment", "/* Activate Electronic Nodes everywhere, for debugging purpose only. Default: false */" }, + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes everywhere, for debugging purpose only. Default: false" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DisplaySchemaName_MetaData[] = { + { "Category", "Activation|Debug" }, + { "Comment", "/* Display schema name in log. Default: false */" }, + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Display schema name in log. Default: false" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WireStyle_MetaData[] = { + { "Category", "Wire Style" }, + { "Comment", "/* Wire style of graph. \"Manhattan\" is for 90deg angles, \"Subway\" is for 45deg angles. */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Wire style of graph. \"Manhattan\" is for 90deg angles, \"Subway\" is for 45deg angles." }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WireAlignment_MetaData[] = { + { "Category", "Wire Style" }, + { "Comment", "/* Specify wire alignment. Default: right. */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Specify wire alignment. Default: right." }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WirePriority_MetaData[] = { + { "Category", "Wire Style" }, + { "Comment", "/* Specify wire alignment priority (when a Node is connected to a Pin). Default: none. */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Specify wire alignment priority (when a Node is connected to a Pin). Default: none." }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RoundRadius_MetaData[] = { + { "Category", "Wire Style" }, + { "Comment", "/* Round radius of the wires. Default: 10 */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Round radius of the wires. Default: 10" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WireThickness_MetaData[] = { + { "Category", "Wire Style" }, + { "ClampMin", "0.0" }, + { "Comment", "/* Thickness of the wire (multiplier). Default: 1 */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Thickness of the wire (multiplier). Default: 1" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinDistanceToStyle_MetaData[] = { + { "Category", "Wire Style" }, + { "ClampMin", "0.0" }, + { "Comment", "/* Bellow this distance, wires will be drawn as straight. Default: 24 */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Bellow this distance, wires will be drawn as straight. Default: 24" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinDistanceStyle_MetaData[] = { + { "Category", "Wire Style" }, + { "Comment", "/* Style for wires bellow MinDistanceToStyle. Default: Line */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Style for wires bellow MinDistanceToStyle. Default: Line" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HorizontalOffset_MetaData[] = { + { "Category", "Wire Style" }, + { "Comment", "/* Horizontal offset of wires from nodes. Default: 16 */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Horizontal offset of wires from nodes. Default: 16" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DisablePinOffset_MetaData[] = { + { "Category", "Wire Style" }, + { "Comment", "/* Disable the offset for pins. Default: false */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Disable the offset for pins. Default: false" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FixZoomDisplacement_MetaData[] = { + { "Category", "Wire Style" }, + { "Comment", "/* Fix default zoomed-out wire displacement. Default: true */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Fix default zoomed-out wire displacement. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OverwriteExecWireStyle_MetaData[] = { + { "Category", "Exec Wire Style" }, + { "Comment", "/* Use a specific draw style for exec wires. Default: false */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Use a specific draw style for exec wires. Default: false" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WireStyleForExec_MetaData[] = { + { "Category", "Exec Wire Style" }, + { "Comment", "/* Specific wire style for exec wires. Default: Manhattan */" }, + { "EditCondition", "OverwriteExecWireStyle" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Specific wire style for exec wires. Default: Manhattan" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WireAlignmentForExec_MetaData[] = { + { "Category", "Exec Wire Style" }, + { "Comment", "/* Specify wire alignment for exe wires. Default: right. */" }, + { "EditCondition", "OverwriteExecWireStyle" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Specify wire alignment for exe wires. Default: right." }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WirePriorityForExec_MetaData[] = { + { "Category", "Exec Wire Style" }, + { "Comment", "/* Specify wire alignment priority (when a Node is connected to a Pin) for exe wires. Default: node. */" }, + { "EditCondition", "OverwriteExecWireStyle" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Specify wire alignment priority (when a Node is connected to a Pin) for exe wires. Default: node." }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateRibbon_MetaData[] = { + { "Category", "Ribbon Style (experimental)" }, + { "Comment", "/* Activate ribbon cables for overlapping wires. */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate ribbon cables for overlapping wires." }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RibbonOffset_MetaData[] = { + { "Category", "Ribbon Style (experimental)" }, + { "Comment", "/* Offset between ribbon wires. Default: 4 */" }, + { "EditCondition", "ActivateRibbon" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Offset between ribbon wires. Default: 4" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RibbonMergeOffset_MetaData[] = { + { "Category", "Ribbon Style (experimental)" }, + { "Comment", "/* Offset of wires when merge into ribbon. Default: 20 */" }, + { "EditCondition", "ActivateRibbon" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Offset of wires when merge into ribbon. Default: 20" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RibbonPushOutside_MetaData[] = { + { "Category", "Ribbon Style (experimental)" }, + { "Comment", "/* Push the offset outside the node (instead of going for the middle). Default: false */" }, + { "EditCondition", "ActivateRibbon" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Push the offset outside the node (instead of going for the middle). Default: false" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ForceDrawBubbles_MetaData[] = { + { "Category", "Bubbles Style" }, + { "Comment", "/* Show moving bubbles on the wires. Default: false */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Show moving bubbles on the wires. Default: false" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DrawBubblesOnlyOnExec_MetaData[] = { + { "Category", "Bubbles Style" }, + { "Comment", "/* Draw bubbles only on exec wires. Default: true */" }, + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Draw bubbles only on exec wires. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BubbleDisplayRule_MetaData[] = { + { "Category", "Bubbles Style" }, + { "Comment", "/* Display rules to show/move bubbles only near selected nodes. Default: Always */" }, + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Display rules to show/move bubbles only near selected nodes. Default: Always" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelectionRule_MetaData[] = { + { "Category", "Bubbles Style" }, + { "Comment", "/* If selection only consider close nodes (near) or every related nodes (far). Default: Near */" }, + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "If selection only consider close nodes (near) or every related nodes (far). Default: Near" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BubbleZoomThreshold_MetaData[] = { + { "Category", "Bubbles Style" }, + { "ClampMax", "7" }, + { "ClampMin", "-12" }, + { "Comment", "/* Disable bubbles above a certain zoom level. Default: -2 */" }, + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Disable bubbles above a certain zoom level. Default: -2" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BubbleSize_MetaData[] = { + { "Category", "Bubbles Style" }, + { "ClampMin", "1.0" }, + { "Comment", "/* Size of bubbles on the wires. Default: 2.0 */" }, + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Size of bubbles on the wires. Default: 2.0" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BubbleSpeed_MetaData[] = { + { "Category", "Bubbles Style" }, + { "ClampMin", "0.0" }, + { "Comment", "/* Speed of bubbles on the wires. Default: 4.0 */" }, + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Speed of bubbles on the wires. Default: 4.0" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BubbleSpace_MetaData[] = { + { "Category", "Bubbles Style" }, + { "ClampMin", "10.0" }, + { "Comment", "/* Space between bubbles on the wires. Default: 20.0 */" }, + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Space between bubbles on the wires. Default: 20.0" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PluginVersionUpdate_MetaData[] = { + { "Comment", "/* Internal value to fix elements on plugin update. */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Internal value to fix elements on plugin update." }, + }; +#endif // WITH_METADATA + static void NewProp_MasterActivate_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_MasterActivate; + static void NewProp_UseGlobalSettings_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_UseGlobalSettings; + static void NewProp_LoadGlobalSettings_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_LoadGlobalSettings; + static void NewProp_ActivatePopupOnUpdate_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivatePopupOnUpdate; + static void NewProp_ActivateOnBlueprint_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnBlueprint; + static void NewProp_ActivateOnMaterial_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnMaterial; + static void NewProp_ActivateOnAnimation_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnAnimation; + static void NewProp_ActivateOnVoxelPlugin_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnVoxelPlugin; + static void NewProp_UseHotPatch_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_UseHotPatch; + static void NewProp_ActivateOnNiagara_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnNiagara; + static void NewProp_ActivateOnBehaviorTree_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnBehaviorTree; + static void NewProp_ActivateOnControlRig_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnControlRig; + static void NewProp_ActivateOnMetasound_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnMetasound; + static void NewProp_ActivateOnReferenceViewer_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnReferenceViewer; + static const UECodeGen_Private::FClassPropertyParams NewProp_CustomGraphSchemas_Inner; + static const UECodeGen_Private::FArrayPropertyParams NewProp_CustomGraphSchemas; + static void NewProp_ActivateFallback_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateFallback; + static void NewProp_DisplaySchemaName_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_DisplaySchemaName; + static const UECodeGen_Private::FBytePropertyParams NewProp_WireStyle_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WireStyle; + static const UECodeGen_Private::FBytePropertyParams NewProp_WireAlignment_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WireAlignment; + static const UECodeGen_Private::FBytePropertyParams NewProp_WirePriority_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WirePriority; + static const UECodeGen_Private::FUInt32PropertyParams NewProp_RoundRadius; + static const UECodeGen_Private::FFloatPropertyParams NewProp_WireThickness; + static const UECodeGen_Private::FFloatPropertyParams NewProp_MinDistanceToStyle; + static const UECodeGen_Private::FBytePropertyParams NewProp_MinDistanceStyle_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_MinDistanceStyle; + static const UECodeGen_Private::FUInt32PropertyParams NewProp_HorizontalOffset; + static void NewProp_DisablePinOffset_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_DisablePinOffset; + static void NewProp_FixZoomDisplacement_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_FixZoomDisplacement; + static void NewProp_OverwriteExecWireStyle_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_OverwriteExecWireStyle; + static const UECodeGen_Private::FBytePropertyParams NewProp_WireStyleForExec_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WireStyleForExec; + static const UECodeGen_Private::FBytePropertyParams NewProp_WireAlignmentForExec_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WireAlignmentForExec; + static const UECodeGen_Private::FBytePropertyParams NewProp_WirePriorityForExec_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WirePriorityForExec; + static void NewProp_ActivateRibbon_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateRibbon; + static const UECodeGen_Private::FUInt32PropertyParams NewProp_RibbonOffset; + static const UECodeGen_Private::FUInt32PropertyParams NewProp_RibbonMergeOffset; + static void NewProp_RibbonPushOutside_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_RibbonPushOutside; + static void NewProp_ForceDrawBubbles_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ForceDrawBubbles; + static void NewProp_DrawBubblesOnlyOnExec_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_DrawBubblesOnlyOnExec; + static const UECodeGen_Private::FBytePropertyParams NewProp_BubbleDisplayRule_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_BubbleDisplayRule; + static const UECodeGen_Private::FBytePropertyParams NewProp_SelectionRule_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_SelectionRule; + static const UECodeGen_Private::FIntPropertyParams NewProp_BubbleZoomThreshold; + static const UECodeGen_Private::FFloatPropertyParams NewProp_BubbleSize; + static const UECodeGen_Private::FFloatPropertyParams NewProp_BubbleSpeed; + static const UECodeGen_Private::FFloatPropertyParams NewProp_BubbleSpace; + static const UECodeGen_Private::FStrPropertyParams NewProp_PluginVersionUpdate; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static UObject* (*const DependentSingletons[])(); + static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UECodeGen_Private::FClassParams ClassParams; +}; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MasterActivate_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->MasterActivate = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MasterActivate = { "MasterActivate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MasterActivate_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MasterActivate_MetaData), NewProp_MasterActivate_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseGlobalSettings_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->UseGlobalSettings = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseGlobalSettings = { "UseGlobalSettings", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseGlobalSettings_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UseGlobalSettings_MetaData), NewProp_UseGlobalSettings_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_LoadGlobalSettings_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->LoadGlobalSettings = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_LoadGlobalSettings = { "LoadGlobalSettings", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_LoadGlobalSettings_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LoadGlobalSettings_MetaData), NewProp_LoadGlobalSettings_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivatePopupOnUpdate_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivatePopupOnUpdate = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivatePopupOnUpdate = { "ActivatePopupOnUpdate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivatePopupOnUpdate_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivatePopupOnUpdate_MetaData), NewProp_ActivatePopupOnUpdate_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBlueprint_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnBlueprint = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBlueprint = { "ActivateOnBlueprint", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBlueprint_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnBlueprint_MetaData), NewProp_ActivateOnBlueprint_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMaterial_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnMaterial = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMaterial = { "ActivateOnMaterial", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMaterial_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnMaterial_MetaData), NewProp_ActivateOnMaterial_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnAnimation_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnAnimation = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnAnimation = { "ActivateOnAnimation", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnAnimation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnAnimation_MetaData), NewProp_ActivateOnAnimation_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnVoxelPlugin_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnVoxelPlugin = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnVoxelPlugin = { "ActivateOnVoxelPlugin", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnVoxelPlugin_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnVoxelPlugin_MetaData), NewProp_ActivateOnVoxelPlugin_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseHotPatch_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->UseHotPatch = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseHotPatch = { "UseHotPatch", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseHotPatch_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UseHotPatch_MetaData), NewProp_UseHotPatch_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnNiagara_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnNiagara = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnNiagara = { "ActivateOnNiagara", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnNiagara_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnNiagara_MetaData), NewProp_ActivateOnNiagara_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBehaviorTree_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnBehaviorTree = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBehaviorTree = { "ActivateOnBehaviorTree", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBehaviorTree_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnBehaviorTree_MetaData), NewProp_ActivateOnBehaviorTree_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnControlRig_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnControlRig = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnControlRig = { "ActivateOnControlRig", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnControlRig_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnControlRig_MetaData), NewProp_ActivateOnControlRig_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMetasound_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnMetasound = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMetasound = { "ActivateOnMetasound", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMetasound_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnMetasound_MetaData), NewProp_ActivateOnMetasound_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnReferenceViewer_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnReferenceViewer = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnReferenceViewer = { "ActivateOnReferenceViewer", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnReferenceViewer_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnReferenceViewer_MetaData), NewProp_ActivateOnReferenceViewer_MetaData) }; +const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_CustomGraphSchemas_Inner = { "CustomGraphSchemas", nullptr, (EPropertyFlags)0x0004000000004000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass, Z_Construct_UClass_UEdGraphSchema_NoRegister, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_CustomGraphSchemas = { "CustomGraphSchemas", nullptr, (EPropertyFlags)0x0014000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, CustomGraphSchemas), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CustomGraphSchemas_MetaData), NewProp_CustomGraphSchemas_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateFallback_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateFallback = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateFallback = { "ActivateFallback", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateFallback_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateFallback_MetaData), NewProp_ActivateFallback_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisplaySchemaName_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->DisplaySchemaName = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisplaySchemaName = { "DisplaySchemaName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisplaySchemaName_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DisplaySchemaName_MetaData), NewProp_DisplaySchemaName_MetaData) }; +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyle_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyle = { "WireStyle", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WireStyle), Z_Construct_UEnum_ElectronicNodes_EWireStyle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WireStyle_MetaData), NewProp_WireStyle_MetaData) }; // 1488415685 +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignment_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignment = { "WireAlignment", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WireAlignment), Z_Construct_UEnum_ElectronicNodes_EWireAlignment, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WireAlignment_MetaData), NewProp_WireAlignment_MetaData) }; // 335682993 +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriority_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriority = { "WirePriority", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WirePriority), Z_Construct_UEnum_ElectronicNodes_EWirePriority, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WirePriority_MetaData), NewProp_WirePriority_MetaData) }; // 335996318 +const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RoundRadius = { "RoundRadius", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, RoundRadius), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RoundRadius_MetaData), NewProp_RoundRadius_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireThickness = { "WireThickness", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WireThickness), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WireThickness_MetaData), NewProp_WireThickness_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceToStyle = { "MinDistanceToStyle", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, MinDistanceToStyle), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinDistanceToStyle_MetaData), NewProp_MinDistanceToStyle_MetaData) }; +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceStyle_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceStyle = { "MinDistanceStyle", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, MinDistanceStyle), Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinDistanceStyle_MetaData), NewProp_MinDistanceStyle_MetaData) }; // 3673234337 +const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_HorizontalOffset = { "HorizontalOffset", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, HorizontalOffset), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HorizontalOffset_MetaData), NewProp_HorizontalOffset_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisablePinOffset_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->DisablePinOffset = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisablePinOffset = { "DisablePinOffset", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisablePinOffset_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DisablePinOffset_MetaData), NewProp_DisablePinOffset_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_FixZoomDisplacement_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->FixZoomDisplacement = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_FixZoomDisplacement = { "FixZoomDisplacement", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_FixZoomDisplacement_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FixZoomDisplacement_MetaData), NewProp_FixZoomDisplacement_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_OverwriteExecWireStyle_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->OverwriteExecWireStyle = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_OverwriteExecWireStyle = { "OverwriteExecWireStyle", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_OverwriteExecWireStyle_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OverwriteExecWireStyle_MetaData), NewProp_OverwriteExecWireStyle_MetaData) }; +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyleForExec_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyleForExec = { "WireStyleForExec", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WireStyleForExec), Z_Construct_UEnum_ElectronicNodes_EWireStyle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WireStyleForExec_MetaData), NewProp_WireStyleForExec_MetaData) }; // 1488415685 +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignmentForExec_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignmentForExec = { "WireAlignmentForExec", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WireAlignmentForExec), Z_Construct_UEnum_ElectronicNodes_EWireAlignment, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WireAlignmentForExec_MetaData), NewProp_WireAlignmentForExec_MetaData) }; // 335682993 +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriorityForExec_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriorityForExec = { "WirePriorityForExec", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WirePriorityForExec), Z_Construct_UEnum_ElectronicNodes_EWirePriority, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WirePriorityForExec_MetaData), NewProp_WirePriorityForExec_MetaData) }; // 335996318 +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateRibbon_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateRibbon = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateRibbon = { "ActivateRibbon", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateRibbon_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateRibbon_MetaData), NewProp_ActivateRibbon_MetaData) }; +const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonOffset = { "RibbonOffset", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, RibbonOffset), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RibbonOffset_MetaData), NewProp_RibbonOffset_MetaData) }; +const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonMergeOffset = { "RibbonMergeOffset", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, RibbonMergeOffset), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RibbonMergeOffset_MetaData), NewProp_RibbonMergeOffset_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonPushOutside_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->RibbonPushOutside = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonPushOutside = { "RibbonPushOutside", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonPushOutside_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RibbonPushOutside_MetaData), NewProp_RibbonPushOutside_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ForceDrawBubbles_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ForceDrawBubbles = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ForceDrawBubbles = { "ForceDrawBubbles", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ForceDrawBubbles_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ForceDrawBubbles_MetaData), NewProp_ForceDrawBubbles_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DrawBubblesOnlyOnExec_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->DrawBubblesOnlyOnExec = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DrawBubblesOnlyOnExec = { "DrawBubblesOnlyOnExec", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DrawBubblesOnlyOnExec_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DrawBubblesOnlyOnExec_MetaData), NewProp_DrawBubblesOnlyOnExec_MetaData) }; +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleDisplayRule_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleDisplayRule = { "BubbleDisplayRule", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, BubbleDisplayRule), Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BubbleDisplayRule_MetaData), NewProp_BubbleDisplayRule_MetaData) }; // 2776346436 +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_SelectionRule_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_SelectionRule = { "SelectionRule", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, SelectionRule), Z_Construct_UEnum_ElectronicNodes_ESelectionRule, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelectionRule_MetaData), NewProp_SelectionRule_MetaData) }; // 1268349482 +const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleZoomThreshold = { "BubbleZoomThreshold", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, BubbleZoomThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BubbleZoomThreshold_MetaData), NewProp_BubbleZoomThreshold_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSize = { "BubbleSize", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, BubbleSize), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BubbleSize_MetaData), NewProp_BubbleSize_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSpeed = { "BubbleSpeed", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, BubbleSpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BubbleSpeed_MetaData), NewProp_BubbleSpeed_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSpace = { "BubbleSpace", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, BubbleSpace), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BubbleSpace_MetaData), NewProp_BubbleSpace_MetaData) }; +const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_PluginVersionUpdate = { "PluginVersionUpdate", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, PluginVersionUpdate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PluginVersionUpdate_MetaData), NewProp_PluginVersionUpdate_MetaData) }; +const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UElectronicNodesSettings_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MasterActivate, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseGlobalSettings, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_LoadGlobalSettings, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivatePopupOnUpdate, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBlueprint, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMaterial, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnAnimation, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnVoxelPlugin, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseHotPatch, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnNiagara, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBehaviorTree, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnControlRig, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMetasound, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnReferenceViewer, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_CustomGraphSchemas_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_CustomGraphSchemas, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateFallback, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisplaySchemaName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyle_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyle, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignment_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignment, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriority_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriority, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RoundRadius, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireThickness, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceToStyle, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceStyle_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceStyle, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_HorizontalOffset, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisablePinOffset, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_FixZoomDisplacement, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_OverwriteExecWireStyle, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyleForExec_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyleForExec, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignmentForExec_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignmentForExec, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriorityForExec_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriorityForExec, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateRibbon, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonOffset, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonMergeOffset, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonPushOutside, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ForceDrawBubbles, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DrawBubblesOnlyOnExec, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleDisplayRule_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleDisplayRule, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_SelectionRule_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_SelectionRule, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleZoomThreshold, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSize, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSpeed, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSpace, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_PluginVersionUpdate, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UElectronicNodesSettings_Statics::PropPointers) < 2048); +UObject* (*const Z_Construct_UClass_UElectronicNodesSettings_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UDeveloperSettings, + (UObject* (*)())Z_Construct_UPackage__Script_ElectronicNodes, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UElectronicNodesSettings_Statics::DependentSingletons) < 16); +const UECodeGen_Private::FClassParams Z_Construct_UClass_UElectronicNodesSettings_Statics::ClassParams = { + &UElectronicNodesSettings::StaticClass, + "EditorPerProjectUserSettings", + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UElectronicNodesSettings_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UElectronicNodesSettings_Statics::PropPointers), + 0, + 0x001000A4u, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UElectronicNodesSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UElectronicNodesSettings_Statics::Class_MetaDataParams) +}; +UClass* Z_Construct_UClass_UElectronicNodesSettings() +{ + if (!Z_Registration_Info_UClass_UElectronicNodesSettings.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UElectronicNodesSettings.OuterSingleton, Z_Construct_UClass_UElectronicNodesSettings_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UElectronicNodesSettings.OuterSingleton; +} +template<> ELECTRONICNODES_API UClass* StaticClass() +{ + return UElectronicNodesSettings::StaticClass(); +} +DEFINE_VTABLE_PTR_HELPER_CTOR(UElectronicNodesSettings); +UElectronicNodesSettings::~UElectronicNodesSettings() {} +// End Class UElectronicNodesSettings + +// Begin Registration +struct Z_CompiledInDeferFile_FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_Statics +{ + static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { + { EWireStyle_StaticEnum, TEXT("EWireStyle"), &Z_Registration_Info_UEnum_EWireStyle, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1488415685U) }, + { EWireAlignment_StaticEnum, TEXT("EWireAlignment"), &Z_Registration_Info_UEnum_EWireAlignment, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 335682993U) }, + { EWirePriority_StaticEnum, TEXT("EWirePriority"), &Z_Registration_Info_UEnum_EWirePriority, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 335996318U) }, + { EMinDistanceStyle_StaticEnum, TEXT("EMinDistanceStyle"), &Z_Registration_Info_UEnum_EMinDistanceStyle, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3673234337U) }, + { EBubbleDisplayRule_StaticEnum, TEXT("EBubbleDisplayRule"), &Z_Registration_Info_UEnum_EBubbleDisplayRule, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2776346436U) }, + { ESelectionRule_StaticEnum, TEXT("ESelectionRule"), &Z_Registration_Info_UEnum_ESelectionRule, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1268349482U) }, + }; + static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { + { Z_Construct_UClass_UElectronicNodesSettings, UElectronicNodesSettings::StaticClass, TEXT("UElectronicNodesSettings"), &Z_Registration_Info_UClass_UElectronicNodesSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UElectronicNodesSettings), 2472372006U) }, + }; +}; +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_266484489(TEXT("/Script/ElectronicNodes"), + Z_CompiledInDeferFile_FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_Statics::ClassInfo), + nullptr, 0, + Z_CompiledInDeferFile_FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_Statics::EnumInfo)); +// End Registration +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.generated.h b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.generated.h new file mode 100644 index 0000000..9055181 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.generated.h @@ -0,0 +1,107 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "ElectronicNodesSettings.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef ELECTRONICNODES_ElectronicNodesSettings_generated_h +#error "ElectronicNodesSettings.generated.h already included, missing '#pragma once' in ElectronicNodesSettings.h" +#endif +#define ELECTRONICNODES_ElectronicNodesSettings_generated_h + +#define FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_58_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUElectronicNodesSettings(); \ + friend struct Z_Construct_UClass_UElectronicNodesSettings_Statics; \ +public: \ + DECLARE_CLASS(UElectronicNodesSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ElectronicNodes"), NO_API) \ + DECLARE_SERIALIZER(UElectronicNodesSettings) \ + static const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \ + + + +#define FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_58_ENHANCED_CONSTRUCTORS \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + UElectronicNodesSettings(UElectronicNodesSettings&&); \ + UElectronicNodesSettings(const UElectronicNodesSettings&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UElectronicNodesSettings); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UElectronicNodesSettings); \ + DEFINE_DEFAULT_CONSTRUCTOR_CALL(UElectronicNodesSettings) \ + NO_API virtual ~UElectronicNodesSettings(); + + +#define FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_55_PROLOG +#define FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_58_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_58_INCLASS_NO_PURE_DECLS \ + FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_58_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> ELECTRONICNODES_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_Build_U5M_Marketplace_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h + + +#define FOREACH_ENUM_EWIRESTYLE(op) \ + op(EWireStyle::Default) \ + op(EWireStyle::Manhattan) \ + op(EWireStyle::Subway) + +enum class EWireStyle : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +#define FOREACH_ENUM_EWIREALIGNMENT(op) \ + op(EWireAlignment::Right) \ + op(EWireAlignment::Left) + +enum class EWireAlignment : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +#define FOREACH_ENUM_EWIREPRIORITY(op) \ + op(EWirePriority::None) \ + op(EWirePriority::Node) \ + op(EWirePriority::Pin) + +enum class EWirePriority : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +#define FOREACH_ENUM_EMINDISTANCESTYLE(op) \ + op(EMinDistanceStyle::Line) \ + op(EMinDistanceStyle::Spline) + +enum class EMinDistanceStyle : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +#define FOREACH_ENUM_EBUBBLEDISPLAYRULE(op) \ + op(EBubbleDisplayRule::Always) \ + op(EBubbleDisplayRule::DisplayOnSelection) \ + op(EBubbleDisplayRule::MoveOnSelection) + +enum class EBubbleDisplayRule : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +#define FOREACH_ENUM_ESELECTIONRULE(op) \ + op(ESelectionRule::Near) \ + op(ESelectionRule::Far) + +enum class ESelectionRule : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/Timestamp b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/Timestamp new file mode 100644 index 0000000..3bf3546 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Mac/UnrealEditor/Inc/ElectronicNodes/UHT/Timestamp @@ -0,0 +1,2 @@ +/Users/build/Build/U5M-Marketplace-Mac/Sync/LocalBuilds/PluginTemp/HostProject/Plugins/ElectronicNodes/Source/ElectronicNodes/Public/ElectronicNodesSettings.h +/Users/build/Build/U5M-Marketplace-Mac/Sync/LocalBuilds/PluginTemp/HostProject/Plugins/ElectronicNodes/Source/ElectronicNodes/Private/Popup/ENUpdateConfig.h diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.gen.cpp b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.gen.cpp new file mode 100644 index 0000000..46f7893 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.gen.cpp @@ -0,0 +1,100 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "ElectronicNodes/Private/Popup/ENUpdateConfig.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeENUpdateConfig() {} + +// Begin Cross Module References +DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings(); +ELECTRONICNODES_API UClass* Z_Construct_UClass_UENUpdateConfig(); +ELECTRONICNODES_API UClass* Z_Construct_UClass_UENUpdateConfig_NoRegister(); +UPackage* Z_Construct_UPackage__Script_ElectronicNodes(); +// End Cross Module References + +// Begin Class UENUpdateConfig +void UENUpdateConfig::StaticRegisterNativesUENUpdateConfig() +{ +} +IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UENUpdateConfig); +UClass* Z_Construct_UClass_UENUpdateConfig_NoRegister() +{ + return UENUpdateConfig::StaticClass(); +} +struct Z_Construct_UClass_UENUpdateConfig_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { + { "IncludePath", "Popup/ENUpdateConfig.h" }, + { "ModuleRelativePath", "Private/Popup/ENUpdateConfig.h" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PluginVersionUpdate_MetaData[] = { + { "ModuleRelativePath", "Private/Popup/ENUpdateConfig.h" }, + }; +#endif // WITH_METADATA + static const UECodeGen_Private::FStrPropertyParams NewProp_PluginVersionUpdate; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static UObject* (*const DependentSingletons[])(); + static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UECodeGen_Private::FClassParams ClassParams; +}; +const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UENUpdateConfig_Statics::NewProp_PluginVersionUpdate = { "PluginVersionUpdate", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UENUpdateConfig, PluginVersionUpdate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PluginVersionUpdate_MetaData), NewProp_PluginVersionUpdate_MetaData) }; +const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UENUpdateConfig_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UENUpdateConfig_Statics::NewProp_PluginVersionUpdate, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UENUpdateConfig_Statics::PropPointers) < 2048); +UObject* (*const Z_Construct_UClass_UENUpdateConfig_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UDeveloperSettings, + (UObject* (*)())Z_Construct_UPackage__Script_ElectronicNodes, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UENUpdateConfig_Statics::DependentSingletons) < 16); +const UECodeGen_Private::FClassParams Z_Construct_UClass_UENUpdateConfig_Statics::ClassParams = { + &UENUpdateConfig::StaticClass, + "EditorPerProjectUserSettings", + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UENUpdateConfig_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UENUpdateConfig_Statics::PropPointers), + 0, + 0x001000A4u, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UENUpdateConfig_Statics::Class_MetaDataParams), Z_Construct_UClass_UENUpdateConfig_Statics::Class_MetaDataParams) +}; +UClass* Z_Construct_UClass_UENUpdateConfig() +{ + if (!Z_Registration_Info_UClass_UENUpdateConfig.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UENUpdateConfig.OuterSingleton, Z_Construct_UClass_UENUpdateConfig_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UENUpdateConfig.OuterSingleton; +} +template<> ELECTRONICNODES_API UClass* StaticClass() +{ + return UENUpdateConfig::StaticClass(); +} +DEFINE_VTABLE_PTR_HELPER_CTOR(UENUpdateConfig); +UENUpdateConfig::~UENUpdateConfig() {} +// End Class UENUpdateConfig + +// Begin Registration +struct Z_CompiledInDeferFile_FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_Statics +{ + static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { + { Z_Construct_UClass_UENUpdateConfig, UENUpdateConfig::StaticClass, TEXT("UENUpdateConfig"), &Z_Registration_Info_UClass_UENUpdateConfig, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UENUpdateConfig), 1490539414U) }, + }; +}; +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_3766110535(TEXT("/Script/ElectronicNodes"), + Z_CompiledInDeferFile_FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +// End Registration +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.generated.h b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.generated.h new file mode 100644 index 0000000..863fcd6 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ENUpdateConfig.generated.h @@ -0,0 +1,56 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "Popup/ENUpdateConfig.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef ELECTRONICNODES_ENUpdateConfig_generated_h +#error "ENUpdateConfig.generated.h already included, missing '#pragma once' in ENUpdateConfig.h" +#endif +#define ELECTRONICNODES_ENUpdateConfig_generated_h + +#define FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_13_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUENUpdateConfig(); \ + friend struct Z_Construct_UClass_UENUpdateConfig_Statics; \ +public: \ + DECLARE_CLASS(UENUpdateConfig, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ElectronicNodes"), NO_API) \ + DECLARE_SERIALIZER(UENUpdateConfig) \ + static const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \ + + + +#define FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_13_ENHANCED_CONSTRUCTORS \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + UENUpdateConfig(UENUpdateConfig&&); \ + UENUpdateConfig(const UENUpdateConfig&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UENUpdateConfig); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UENUpdateConfig); \ + DEFINE_DEFAULT_CONSTRUCTOR_CALL(UENUpdateConfig) \ + NO_API virtual ~UENUpdateConfig(); + + +#define FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_10_PROLOG +#define FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_13_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_13_INCLASS_NO_PURE_DECLS \ + FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h_13_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> ELECTRONICNODES_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Private_Popup_ENUpdateConfig_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodes.init.gen.cpp b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodes.init.gen.cpp new file mode 100644 index 0000000..42c940e --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodes.init.gen.cpp @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeElectronicNodes_init() {} + static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_ElectronicNodes; + FORCENOINLINE UPackage* Z_Construct_UPackage__Script_ElectronicNodes() + { + if (!Z_Registration_Info_UPackage__Script_ElectronicNodes.OuterSingleton) + { + static const UECodeGen_Private::FPackageParams PackageParams = { + "/Script/ElectronicNodes", + nullptr, + 0, + PKG_CompiledIn | 0x00000040, + 0x87F6C5B7, + 0xD8457496, + METADATA_PARAMS(0, nullptr) + }; + UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_ElectronicNodes.OuterSingleton, PackageParams); + } + return Z_Registration_Info_UPackage__Script_ElectronicNodes.OuterSingleton; + } + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_ElectronicNodes(Z_Construct_UPackage__Script_ElectronicNodes, TEXT("/Script/ElectronicNodes"), Z_Registration_Info_UPackage__Script_ElectronicNodes, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x87F6C5B7, 0xD8457496)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesClasses.h b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesClasses.h new file mode 100644 index 0000000..b1449aa --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesClasses.h @@ -0,0 +1,10 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + + diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.gen.cpp b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.gen.cpp new file mode 100644 index 0000000..74075ae --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.gen.cpp @@ -0,0 +1,1003 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "ElectronicNodes/Public/ElectronicNodesSettings.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeElectronicNodesSettings() {} + +// Begin Cross Module References +COREUOBJECT_API UClass* Z_Construct_UClass_UClass(); +DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings(); +ELECTRONICNODES_API UClass* Z_Construct_UClass_UElectronicNodesSettings(); +ELECTRONICNODES_API UClass* Z_Construct_UClass_UElectronicNodesSettings_NoRegister(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_ESelectionRule(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EWireAlignment(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EWirePriority(); +ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EWireStyle(); +ENGINE_API UClass* Z_Construct_UClass_UEdGraphSchema_NoRegister(); +UPackage* Z_Construct_UPackage__Script_ElectronicNodes(); +// End Cross Module References + +// Begin Enum EWireStyle +static FEnumRegistrationInfo Z_Registration_Info_UEnum_EWireStyle; +static UEnum* EWireStyle_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_EWireStyle.OuterSingleton) + { + Z_Registration_Info_UEnum_EWireStyle.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EWireStyle, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EWireStyle")); + } + return Z_Registration_Info_UEnum_EWireStyle.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return EWireStyle_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "Default.Name", "EWireStyle::Default" }, + { "Manhattan.Name", "EWireStyle::Manhattan" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "Subway.Name", "EWireStyle::Subway" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "EWireStyle::Default", (int64)EWireStyle::Default }, + { "EWireStyle::Manhattan", (int64)EWireStyle::Manhattan }, + { "EWireStyle::Subway", (int64)EWireStyle::Subway }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "EWireStyle", + "EWireStyle", + Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_EWireStyle() +{ + if (!Z_Registration_Info_UEnum_EWireStyle.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EWireStyle.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EWireStyle.InnerSingleton; +} +// End Enum EWireStyle + +// Begin Enum EWireAlignment +static FEnumRegistrationInfo Z_Registration_Info_UEnum_EWireAlignment; +static UEnum* EWireAlignment_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_EWireAlignment.OuterSingleton) + { + Z_Registration_Info_UEnum_EWireAlignment.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EWireAlignment, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EWireAlignment")); + } + return Z_Registration_Info_UEnum_EWireAlignment.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return EWireAlignment_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "Left.Name", "EWireAlignment::Left" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "Right.Name", "EWireAlignment::Right" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "EWireAlignment::Right", (int64)EWireAlignment::Right }, + { "EWireAlignment::Left", (int64)EWireAlignment::Left }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "EWireAlignment", + "EWireAlignment", + Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_EWireAlignment() +{ + if (!Z_Registration_Info_UEnum_EWireAlignment.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EWireAlignment.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EWireAlignment.InnerSingleton; +} +// End Enum EWireAlignment + +// Begin Enum EWirePriority +static FEnumRegistrationInfo Z_Registration_Info_UEnum_EWirePriority; +static UEnum* EWirePriority_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_EWirePriority.OuterSingleton) + { + Z_Registration_Info_UEnum_EWirePriority.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EWirePriority, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EWirePriority")); + } + return Z_Registration_Info_UEnum_EWirePriority.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return EWirePriority_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "Node.Name", "EWirePriority::Node" }, + { "None.Name", "EWirePriority::None" }, + { "Pin.Name", "EWirePriority::Pin" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "EWirePriority::None", (int64)EWirePriority::None }, + { "EWirePriority::Node", (int64)EWirePriority::Node }, + { "EWirePriority::Pin", (int64)EWirePriority::Pin }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "EWirePriority", + "EWirePriority", + Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_EWirePriority() +{ + if (!Z_Registration_Info_UEnum_EWirePriority.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EWirePriority.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EWirePriority.InnerSingleton; +} +// End Enum EWirePriority + +// Begin Enum EMinDistanceStyle +static FEnumRegistrationInfo Z_Registration_Info_UEnum_EMinDistanceStyle; +static UEnum* EMinDistanceStyle_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_EMinDistanceStyle.OuterSingleton) + { + Z_Registration_Info_UEnum_EMinDistanceStyle.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EMinDistanceStyle")); + } + return Z_Registration_Info_UEnum_EMinDistanceStyle.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return EMinDistanceStyle_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "Line.Name", "EMinDistanceStyle::Line" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "Spline.Name", "EMinDistanceStyle::Spline" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "EMinDistanceStyle::Line", (int64)EMinDistanceStyle::Line }, + { "EMinDistanceStyle::Spline", (int64)EMinDistanceStyle::Spline }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "EMinDistanceStyle", + "EMinDistanceStyle", + Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle() +{ + if (!Z_Registration_Info_UEnum_EMinDistanceStyle.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EMinDistanceStyle.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EMinDistanceStyle.InnerSingleton; +} +// End Enum EMinDistanceStyle + +// Begin Enum EBubbleDisplayRule +static FEnumRegistrationInfo Z_Registration_Info_UEnum_EBubbleDisplayRule; +static UEnum* EBubbleDisplayRule_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_EBubbleDisplayRule.OuterSingleton) + { + Z_Registration_Info_UEnum_EBubbleDisplayRule.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EBubbleDisplayRule")); + } + return Z_Registration_Info_UEnum_EBubbleDisplayRule.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return EBubbleDisplayRule_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "Always.Name", "EBubbleDisplayRule::Always" }, + { "BlueprintType", "true" }, + { "DisplayOnSelection.Name", "EBubbleDisplayRule::DisplayOnSelection" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "MoveOnSelection.Name", "EBubbleDisplayRule::MoveOnSelection" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "EBubbleDisplayRule::Always", (int64)EBubbleDisplayRule::Always }, + { "EBubbleDisplayRule::DisplayOnSelection", (int64)EBubbleDisplayRule::DisplayOnSelection }, + { "EBubbleDisplayRule::MoveOnSelection", (int64)EBubbleDisplayRule::MoveOnSelection }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "EBubbleDisplayRule", + "EBubbleDisplayRule", + Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule() +{ + if (!Z_Registration_Info_UEnum_EBubbleDisplayRule.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EBubbleDisplayRule.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EBubbleDisplayRule.InnerSingleton; +} +// End Enum EBubbleDisplayRule + +// Begin Enum ESelectionRule +static FEnumRegistrationInfo Z_Registration_Info_UEnum_ESelectionRule; +static UEnum* ESelectionRule_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_ESelectionRule.OuterSingleton) + { + Z_Registration_Info_UEnum_ESelectionRule.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_ESelectionRule, (UObject*)Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("ESelectionRule")); + } + return Z_Registration_Info_UEnum_ESelectionRule.OuterSingleton; +} +template<> ELECTRONICNODES_API UEnum* StaticEnum() +{ + return ESelectionRule_StaticEnum(); +} +struct Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "Far.Name", "ESelectionRule::Far" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "Near.Name", "ESelectionRule::Near" }, + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "ESelectionRule::Near", (int64)ESelectionRule::Near }, + { "ESelectionRule::Far", (int64)ESelectionRule::Far }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes, + nullptr, + "ESelectionRule", + "ESelectionRule", + Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_ElectronicNodes_ESelectionRule() +{ + if (!Z_Registration_Info_UEnum_ESelectionRule.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ESelectionRule.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_ESelectionRule_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_ESelectionRule.InnerSingleton; +} +// End Enum ESelectionRule + +// Begin Class UElectronicNodesSettings +void UElectronicNodesSettings::StaticRegisterNativesUElectronicNodesSettings() +{ +} +IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UElectronicNodesSettings); +UClass* Z_Construct_UClass_UElectronicNodesSettings_NoRegister() +{ + return UElectronicNodesSettings::StaticClass(); +} +struct Z_Construct_UClass_UElectronicNodesSettings_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { + { "DisplayName", "Electronic Nodes Plugin" }, + { "IncludePath", "ElectronicNodesSettings.h" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MasterActivate_MetaData[] = { + { "Category", "Activation" }, + { "Comment", "/* Activate or deactivate the whole plugin. Default: true */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate or deactivate the whole plugin. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UseGlobalSettings_MetaData[] = { + { "Category", "Activation" }, + { "Comment", "/* Use global settings across all your projects. When activated, it will load the global settings (overwriting this one).\n\x09If no global settings exists, it will create it based on this one. Future updates will then be saved to global settings. */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Use global settings across all your projects. When activated, it will load the global settings (overwriting this one).\n If no global settings exists, it will create it based on this one. Future updates will then be saved to global settings." }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LoadGlobalSettings_MetaData[] = { + { "Category", "Activation" }, + { "Comment", "/* Force reload the global settings (if it was modified outside this instance for example). */" }, + { "EditCondition", "UseGlobalSettings" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Force reload the global settings (if it was modified outside this instance for example)." }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivatePopupOnUpdate_MetaData[] = { + { "Category", "Activation" }, + { "Comment", "/* Display a popup with changelog on update. Default: tru */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Display a popup with changelog on update. Default: tru" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnBlueprint_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on Blueprint graphs. Default: true */" }, + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on Blueprint graphs. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnMaterial_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on Material graphs. Default: true */" }, + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on Material graphs. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnAnimation_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on Animation graphs. Default: true */" }, + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on Animation graphs. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnVoxelPlugin_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on VoxelPlugin (available on the marketplace). Default: true */" }, + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on VoxelPlugin (available on the marketplace). Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UseHotPatch_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Hot patch hardcoded Unreal functions (only available on Windows) to make some more features available. NEED A RESTART OF THE ENGINE! Default: true */" }, + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Hot patch hardcoded Unreal functions (only available on Windows) to make some more features available. NEED A RESTART OF THE ENGINE! Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnNiagara_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on Niagara. Default: true */" }, + { "EditCondition", "MasterActivate && UseHotPatch" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on Niagara. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnBehaviorTree_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on Behavior Tree. Default: false */" }, + { "EditCondition", "MasterActivate && UseHotPatch" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on Behavior Tree. Default: false" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnControlRig_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on Control Rig. Default: true */" }, + { "EditCondition", "MasterActivate && UseHotPatch" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on Control Rig. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnMetasound_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on Metasound. Default: true */" }, + { "EditCondition", "MasterActivate && UseHotPatch" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on Metasound. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateOnReferenceViewer_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on Reference Viewer. Default: true */" }, + { "EditCondition", "MasterActivate && UseHotPatch" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on Reference Viewer. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CustomGraphSchemas_MetaData[] = { + { "Category", "Activation|Schema" }, + { "Comment", "/* Activate Electronic Nodes on custom graphs. WARNING: some graphs might need Hot Patch, and some graphs might not work at all */" }, + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes on custom graphs. WARNING: some graphs might need Hot Patch, and some graphs might not work at all" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateFallback_MetaData[] = { + { "Category", "Activation|Debug" }, + { "Comment", "/* Activate Electronic Nodes everywhere, for debugging purpose only. Default: false */" }, + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate Electronic Nodes everywhere, for debugging purpose only. Default: false" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DisplaySchemaName_MetaData[] = { + { "Category", "Activation|Debug" }, + { "Comment", "/* Display schema name in log. Default: false */" }, + { "EditCondition", "MasterActivate" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Display schema name in log. Default: false" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WireStyle_MetaData[] = { + { "Category", "Wire Style" }, + { "Comment", "/* Wire style of graph. \"Manhattan\" is for 90deg angles, \"Subway\" is for 45deg angles. */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Wire style of graph. \"Manhattan\" is for 90deg angles, \"Subway\" is for 45deg angles." }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WireAlignment_MetaData[] = { + { "Category", "Wire Style" }, + { "Comment", "/* Specify wire alignment. Default: right. */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Specify wire alignment. Default: right." }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WirePriority_MetaData[] = { + { "Category", "Wire Style" }, + { "Comment", "/* Specify wire alignment priority (when a Node is connected to a Pin). Default: none. */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Specify wire alignment priority (when a Node is connected to a Pin). Default: none." }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RoundRadius_MetaData[] = { + { "Category", "Wire Style" }, + { "Comment", "/* Round radius of the wires. Default: 10 */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Round radius of the wires. Default: 10" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WireThickness_MetaData[] = { + { "Category", "Wire Style" }, + { "ClampMin", "0.0" }, + { "Comment", "/* Thickness of the wire (multiplier). Default: 1 */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Thickness of the wire (multiplier). Default: 1" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinDistanceToStyle_MetaData[] = { + { "Category", "Wire Style" }, + { "ClampMin", "0.0" }, + { "Comment", "/* Bellow this distance, wires will be drawn as straight. Default: 24 */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Bellow this distance, wires will be drawn as straight. Default: 24" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinDistanceStyle_MetaData[] = { + { "Category", "Wire Style" }, + { "Comment", "/* Style for wires bellow MinDistanceToStyle. Default: Line */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Style for wires bellow MinDistanceToStyle. Default: Line" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HorizontalOffset_MetaData[] = { + { "Category", "Wire Style" }, + { "Comment", "/* Horizontal offset of wires from nodes. Default: 16 */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Horizontal offset of wires from nodes. Default: 16" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DisablePinOffset_MetaData[] = { + { "Category", "Wire Style" }, + { "Comment", "/* Disable the offset for pins. Default: false */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Disable the offset for pins. Default: false" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FixZoomDisplacement_MetaData[] = { + { "Category", "Wire Style" }, + { "Comment", "/* Fix default zoomed-out wire displacement. Default: true */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Fix default zoomed-out wire displacement. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OverwriteExecWireStyle_MetaData[] = { + { "Category", "Exec Wire Style" }, + { "Comment", "/* Use a specific draw style for exec wires. Default: false */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Use a specific draw style for exec wires. Default: false" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WireStyleForExec_MetaData[] = { + { "Category", "Exec Wire Style" }, + { "Comment", "/* Specific wire style for exec wires. Default: Manhattan */" }, + { "EditCondition", "OverwriteExecWireStyle" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Specific wire style for exec wires. Default: Manhattan" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WireAlignmentForExec_MetaData[] = { + { "Category", "Exec Wire Style" }, + { "Comment", "/* Specify wire alignment for exe wires. Default: right. */" }, + { "EditCondition", "OverwriteExecWireStyle" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Specify wire alignment for exe wires. Default: right." }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WirePriorityForExec_MetaData[] = { + { "Category", "Exec Wire Style" }, + { "Comment", "/* Specify wire alignment priority (when a Node is connected to a Pin) for exe wires. Default: node. */" }, + { "EditCondition", "OverwriteExecWireStyle" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Specify wire alignment priority (when a Node is connected to a Pin) for exe wires. Default: node." }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivateRibbon_MetaData[] = { + { "Category", "Ribbon Style (experimental)" }, + { "Comment", "/* Activate ribbon cables for overlapping wires. */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Activate ribbon cables for overlapping wires." }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RibbonOffset_MetaData[] = { + { "Category", "Ribbon Style (experimental)" }, + { "Comment", "/* Offset between ribbon wires. Default: 4 */" }, + { "EditCondition", "ActivateRibbon" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Offset between ribbon wires. Default: 4" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RibbonMergeOffset_MetaData[] = { + { "Category", "Ribbon Style (experimental)" }, + { "Comment", "/* Offset of wires when merge into ribbon. Default: 20 */" }, + { "EditCondition", "ActivateRibbon" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Offset of wires when merge into ribbon. Default: 20" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RibbonPushOutside_MetaData[] = { + { "Category", "Ribbon Style (experimental)" }, + { "Comment", "/* Push the offset outside the node (instead of going for the middle). Default: false */" }, + { "EditCondition", "ActivateRibbon" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Push the offset outside the node (instead of going for the middle). Default: false" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ForceDrawBubbles_MetaData[] = { + { "Category", "Bubbles Style" }, + { "Comment", "/* Show moving bubbles on the wires. Default: false */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Show moving bubbles on the wires. Default: false" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DrawBubblesOnlyOnExec_MetaData[] = { + { "Category", "Bubbles Style" }, + { "Comment", "/* Draw bubbles only on exec wires. Default: true */" }, + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Draw bubbles only on exec wires. Default: true" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BubbleDisplayRule_MetaData[] = { + { "Category", "Bubbles Style" }, + { "Comment", "/* Display rules to show/move bubbles only near selected nodes. Default: Always */" }, + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Display rules to show/move bubbles only near selected nodes. Default: Always" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelectionRule_MetaData[] = { + { "Category", "Bubbles Style" }, + { "Comment", "/* If selection only consider close nodes (near) or every related nodes (far). Default: Near */" }, + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "If selection only consider close nodes (near) or every related nodes (far). Default: Near" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BubbleZoomThreshold_MetaData[] = { + { "Category", "Bubbles Style" }, + { "ClampMax", "7" }, + { "ClampMin", "-12" }, + { "Comment", "/* Disable bubbles above a certain zoom level. Default: -2 */" }, + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Disable bubbles above a certain zoom level. Default: -2" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BubbleSize_MetaData[] = { + { "Category", "Bubbles Style" }, + { "ClampMin", "1.0" }, + { "Comment", "/* Size of bubbles on the wires. Default: 2.0 */" }, + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Size of bubbles on the wires. Default: 2.0" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BubbleSpeed_MetaData[] = { + { "Category", "Bubbles Style" }, + { "ClampMin", "0.0" }, + { "Comment", "/* Speed of bubbles on the wires. Default: 4.0 */" }, + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Speed of bubbles on the wires. Default: 4.0" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BubbleSpace_MetaData[] = { + { "Category", "Bubbles Style" }, + { "ClampMin", "10.0" }, + { "Comment", "/* Space between bubbles on the wires. Default: 20.0 */" }, + { "EditCondition", "ForceDrawBubbles" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Space between bubbles on the wires. Default: 20.0" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PluginVersionUpdate_MetaData[] = { + { "Comment", "/* Internal value to fix elements on plugin update. */" }, + { "ModuleRelativePath", "Public/ElectronicNodesSettings.h" }, + { "ToolTip", "Internal value to fix elements on plugin update." }, + }; +#endif // WITH_METADATA + static void NewProp_MasterActivate_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_MasterActivate; + static void NewProp_UseGlobalSettings_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_UseGlobalSettings; + static void NewProp_LoadGlobalSettings_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_LoadGlobalSettings; + static void NewProp_ActivatePopupOnUpdate_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivatePopupOnUpdate; + static void NewProp_ActivateOnBlueprint_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnBlueprint; + static void NewProp_ActivateOnMaterial_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnMaterial; + static void NewProp_ActivateOnAnimation_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnAnimation; + static void NewProp_ActivateOnVoxelPlugin_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnVoxelPlugin; + static void NewProp_UseHotPatch_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_UseHotPatch; + static void NewProp_ActivateOnNiagara_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnNiagara; + static void NewProp_ActivateOnBehaviorTree_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnBehaviorTree; + static void NewProp_ActivateOnControlRig_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnControlRig; + static void NewProp_ActivateOnMetasound_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnMetasound; + static void NewProp_ActivateOnReferenceViewer_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateOnReferenceViewer; + static const UECodeGen_Private::FClassPropertyParams NewProp_CustomGraphSchemas_Inner; + static const UECodeGen_Private::FArrayPropertyParams NewProp_CustomGraphSchemas; + static void NewProp_ActivateFallback_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateFallback; + static void NewProp_DisplaySchemaName_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_DisplaySchemaName; + static const UECodeGen_Private::FBytePropertyParams NewProp_WireStyle_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WireStyle; + static const UECodeGen_Private::FBytePropertyParams NewProp_WireAlignment_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WireAlignment; + static const UECodeGen_Private::FBytePropertyParams NewProp_WirePriority_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WirePriority; + static const UECodeGen_Private::FUInt32PropertyParams NewProp_RoundRadius; + static const UECodeGen_Private::FFloatPropertyParams NewProp_WireThickness; + static const UECodeGen_Private::FFloatPropertyParams NewProp_MinDistanceToStyle; + static const UECodeGen_Private::FBytePropertyParams NewProp_MinDistanceStyle_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_MinDistanceStyle; + static const UECodeGen_Private::FUInt32PropertyParams NewProp_HorizontalOffset; + static void NewProp_DisablePinOffset_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_DisablePinOffset; + static void NewProp_FixZoomDisplacement_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_FixZoomDisplacement; + static void NewProp_OverwriteExecWireStyle_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_OverwriteExecWireStyle; + static const UECodeGen_Private::FBytePropertyParams NewProp_WireStyleForExec_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WireStyleForExec; + static const UECodeGen_Private::FBytePropertyParams NewProp_WireAlignmentForExec_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WireAlignmentForExec; + static const UECodeGen_Private::FBytePropertyParams NewProp_WirePriorityForExec_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_WirePriorityForExec; + static void NewProp_ActivateRibbon_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateRibbon; + static const UECodeGen_Private::FUInt32PropertyParams NewProp_RibbonOffset; + static const UECodeGen_Private::FUInt32PropertyParams NewProp_RibbonMergeOffset; + static void NewProp_RibbonPushOutside_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_RibbonPushOutside; + static void NewProp_ForceDrawBubbles_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ForceDrawBubbles; + static void NewProp_DrawBubblesOnlyOnExec_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_DrawBubblesOnlyOnExec; + static const UECodeGen_Private::FBytePropertyParams NewProp_BubbleDisplayRule_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_BubbleDisplayRule; + static const UECodeGen_Private::FBytePropertyParams NewProp_SelectionRule_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_SelectionRule; + static const UECodeGen_Private::FIntPropertyParams NewProp_BubbleZoomThreshold; + static const UECodeGen_Private::FFloatPropertyParams NewProp_BubbleSize; + static const UECodeGen_Private::FFloatPropertyParams NewProp_BubbleSpeed; + static const UECodeGen_Private::FFloatPropertyParams NewProp_BubbleSpace; + static const UECodeGen_Private::FStrPropertyParams NewProp_PluginVersionUpdate; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static UObject* (*const DependentSingletons[])(); + static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UECodeGen_Private::FClassParams ClassParams; +}; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MasterActivate_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->MasterActivate = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MasterActivate = { "MasterActivate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MasterActivate_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MasterActivate_MetaData), NewProp_MasterActivate_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseGlobalSettings_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->UseGlobalSettings = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseGlobalSettings = { "UseGlobalSettings", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseGlobalSettings_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UseGlobalSettings_MetaData), NewProp_UseGlobalSettings_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_LoadGlobalSettings_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->LoadGlobalSettings = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_LoadGlobalSettings = { "LoadGlobalSettings", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_LoadGlobalSettings_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LoadGlobalSettings_MetaData), NewProp_LoadGlobalSettings_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivatePopupOnUpdate_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivatePopupOnUpdate = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivatePopupOnUpdate = { "ActivatePopupOnUpdate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivatePopupOnUpdate_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivatePopupOnUpdate_MetaData), NewProp_ActivatePopupOnUpdate_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBlueprint_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnBlueprint = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBlueprint = { "ActivateOnBlueprint", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBlueprint_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnBlueprint_MetaData), NewProp_ActivateOnBlueprint_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMaterial_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnMaterial = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMaterial = { "ActivateOnMaterial", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMaterial_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnMaterial_MetaData), NewProp_ActivateOnMaterial_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnAnimation_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnAnimation = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnAnimation = { "ActivateOnAnimation", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnAnimation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnAnimation_MetaData), NewProp_ActivateOnAnimation_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnVoxelPlugin_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnVoxelPlugin = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnVoxelPlugin = { "ActivateOnVoxelPlugin", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnVoxelPlugin_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnVoxelPlugin_MetaData), NewProp_ActivateOnVoxelPlugin_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseHotPatch_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->UseHotPatch = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseHotPatch = { "UseHotPatch", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseHotPatch_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UseHotPatch_MetaData), NewProp_UseHotPatch_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnNiagara_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnNiagara = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnNiagara = { "ActivateOnNiagara", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnNiagara_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnNiagara_MetaData), NewProp_ActivateOnNiagara_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBehaviorTree_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnBehaviorTree = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBehaviorTree = { "ActivateOnBehaviorTree", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBehaviorTree_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnBehaviorTree_MetaData), NewProp_ActivateOnBehaviorTree_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnControlRig_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnControlRig = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnControlRig = { "ActivateOnControlRig", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnControlRig_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnControlRig_MetaData), NewProp_ActivateOnControlRig_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMetasound_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnMetasound = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMetasound = { "ActivateOnMetasound", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMetasound_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnMetasound_MetaData), NewProp_ActivateOnMetasound_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnReferenceViewer_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateOnReferenceViewer = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnReferenceViewer = { "ActivateOnReferenceViewer", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnReferenceViewer_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateOnReferenceViewer_MetaData), NewProp_ActivateOnReferenceViewer_MetaData) }; +const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_CustomGraphSchemas_Inner = { "CustomGraphSchemas", nullptr, (EPropertyFlags)0x0004000000004000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass, Z_Construct_UClass_UEdGraphSchema_NoRegister, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_CustomGraphSchemas = { "CustomGraphSchemas", nullptr, (EPropertyFlags)0x0014000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, CustomGraphSchemas), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CustomGraphSchemas_MetaData), NewProp_CustomGraphSchemas_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateFallback_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateFallback = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateFallback = { "ActivateFallback", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateFallback_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateFallback_MetaData), NewProp_ActivateFallback_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisplaySchemaName_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->DisplaySchemaName = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisplaySchemaName = { "DisplaySchemaName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisplaySchemaName_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DisplaySchemaName_MetaData), NewProp_DisplaySchemaName_MetaData) }; +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyle_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyle = { "WireStyle", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WireStyle), Z_Construct_UEnum_ElectronicNodes_EWireStyle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WireStyle_MetaData), NewProp_WireStyle_MetaData) }; // 1488415685 +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignment_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignment = { "WireAlignment", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WireAlignment), Z_Construct_UEnum_ElectronicNodes_EWireAlignment, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WireAlignment_MetaData), NewProp_WireAlignment_MetaData) }; // 335682993 +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriority_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriority = { "WirePriority", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WirePriority), Z_Construct_UEnum_ElectronicNodes_EWirePriority, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WirePriority_MetaData), NewProp_WirePriority_MetaData) }; // 335996318 +const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RoundRadius = { "RoundRadius", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, RoundRadius), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RoundRadius_MetaData), NewProp_RoundRadius_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireThickness = { "WireThickness", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WireThickness), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WireThickness_MetaData), NewProp_WireThickness_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceToStyle = { "MinDistanceToStyle", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, MinDistanceToStyle), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinDistanceToStyle_MetaData), NewProp_MinDistanceToStyle_MetaData) }; +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceStyle_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceStyle = { "MinDistanceStyle", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, MinDistanceStyle), Z_Construct_UEnum_ElectronicNodes_EMinDistanceStyle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinDistanceStyle_MetaData), NewProp_MinDistanceStyle_MetaData) }; // 3673234337 +const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_HorizontalOffset = { "HorizontalOffset", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, HorizontalOffset), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HorizontalOffset_MetaData), NewProp_HorizontalOffset_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisablePinOffset_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->DisablePinOffset = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisablePinOffset = { "DisablePinOffset", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisablePinOffset_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DisablePinOffset_MetaData), NewProp_DisablePinOffset_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_FixZoomDisplacement_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->FixZoomDisplacement = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_FixZoomDisplacement = { "FixZoomDisplacement", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_FixZoomDisplacement_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FixZoomDisplacement_MetaData), NewProp_FixZoomDisplacement_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_OverwriteExecWireStyle_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->OverwriteExecWireStyle = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_OverwriteExecWireStyle = { "OverwriteExecWireStyle", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_OverwriteExecWireStyle_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OverwriteExecWireStyle_MetaData), NewProp_OverwriteExecWireStyle_MetaData) }; +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyleForExec_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyleForExec = { "WireStyleForExec", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WireStyleForExec), Z_Construct_UEnum_ElectronicNodes_EWireStyle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WireStyleForExec_MetaData), NewProp_WireStyleForExec_MetaData) }; // 1488415685 +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignmentForExec_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignmentForExec = { "WireAlignmentForExec", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WireAlignmentForExec), Z_Construct_UEnum_ElectronicNodes_EWireAlignment, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WireAlignmentForExec_MetaData), NewProp_WireAlignmentForExec_MetaData) }; // 335682993 +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriorityForExec_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriorityForExec = { "WirePriorityForExec", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, WirePriorityForExec), Z_Construct_UEnum_ElectronicNodes_EWirePriority, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WirePriorityForExec_MetaData), NewProp_WirePriorityForExec_MetaData) }; // 335996318 +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateRibbon_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ActivateRibbon = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateRibbon = { "ActivateRibbon", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateRibbon_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivateRibbon_MetaData), NewProp_ActivateRibbon_MetaData) }; +const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonOffset = { "RibbonOffset", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, RibbonOffset), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RibbonOffset_MetaData), NewProp_RibbonOffset_MetaData) }; +const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonMergeOffset = { "RibbonMergeOffset", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, RibbonMergeOffset), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RibbonMergeOffset_MetaData), NewProp_RibbonMergeOffset_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonPushOutside_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->RibbonPushOutside = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonPushOutside = { "RibbonPushOutside", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonPushOutside_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RibbonPushOutside_MetaData), NewProp_RibbonPushOutside_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ForceDrawBubbles_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->ForceDrawBubbles = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ForceDrawBubbles = { "ForceDrawBubbles", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ForceDrawBubbles_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ForceDrawBubbles_MetaData), NewProp_ForceDrawBubbles_MetaData) }; +void Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DrawBubblesOnlyOnExec_SetBit(void* Obj) +{ + ((UElectronicNodesSettings*)Obj)->DrawBubblesOnlyOnExec = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DrawBubblesOnlyOnExec = { "DrawBubblesOnlyOnExec", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UElectronicNodesSettings), &Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DrawBubblesOnlyOnExec_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DrawBubblesOnlyOnExec_MetaData), NewProp_DrawBubblesOnlyOnExec_MetaData) }; +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleDisplayRule_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleDisplayRule = { "BubbleDisplayRule", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, BubbleDisplayRule), Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BubbleDisplayRule_MetaData), NewProp_BubbleDisplayRule_MetaData) }; // 2776346436 +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_SelectionRule_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_SelectionRule = { "SelectionRule", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, SelectionRule), Z_Construct_UEnum_ElectronicNodes_ESelectionRule, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelectionRule_MetaData), NewProp_SelectionRule_MetaData) }; // 1268349482 +const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleZoomThreshold = { "BubbleZoomThreshold", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, BubbleZoomThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BubbleZoomThreshold_MetaData), NewProp_BubbleZoomThreshold_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSize = { "BubbleSize", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, BubbleSize), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BubbleSize_MetaData), NewProp_BubbleSize_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSpeed = { "BubbleSpeed", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, BubbleSpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BubbleSpeed_MetaData), NewProp_BubbleSpeed_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSpace = { "BubbleSpace", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, BubbleSpace), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BubbleSpace_MetaData), NewProp_BubbleSpace_MetaData) }; +const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_PluginVersionUpdate = { "PluginVersionUpdate", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UElectronicNodesSettings, PluginVersionUpdate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PluginVersionUpdate_MetaData), NewProp_PluginVersionUpdate_MetaData) }; +const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UElectronicNodesSettings_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MasterActivate, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseGlobalSettings, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_LoadGlobalSettings, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivatePopupOnUpdate, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBlueprint, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMaterial, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnAnimation, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnVoxelPlugin, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_UseHotPatch, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnNiagara, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnBehaviorTree, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnControlRig, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnMetasound, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateOnReferenceViewer, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_CustomGraphSchemas_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_CustomGraphSchemas, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateFallback, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisplaySchemaName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyle_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyle, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignment_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignment, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriority_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriority, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RoundRadius, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireThickness, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceToStyle, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceStyle_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_MinDistanceStyle, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_HorizontalOffset, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DisablePinOffset, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_FixZoomDisplacement, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_OverwriteExecWireStyle, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyleForExec_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireStyleForExec, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignmentForExec_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WireAlignmentForExec, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriorityForExec_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_WirePriorityForExec, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ActivateRibbon, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonOffset, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonMergeOffset, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_RibbonPushOutside, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_ForceDrawBubbles, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_DrawBubblesOnlyOnExec, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleDisplayRule_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleDisplayRule, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_SelectionRule_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_SelectionRule, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleZoomThreshold, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSize, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSpeed, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_BubbleSpace, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UElectronicNodesSettings_Statics::NewProp_PluginVersionUpdate, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UElectronicNodesSettings_Statics::PropPointers) < 2048); +UObject* (*const Z_Construct_UClass_UElectronicNodesSettings_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UDeveloperSettings, + (UObject* (*)())Z_Construct_UPackage__Script_ElectronicNodes, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UElectronicNodesSettings_Statics::DependentSingletons) < 16); +const UECodeGen_Private::FClassParams Z_Construct_UClass_UElectronicNodesSettings_Statics::ClassParams = { + &UElectronicNodesSettings::StaticClass, + "EditorPerProjectUserSettings", + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UElectronicNodesSettings_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UElectronicNodesSettings_Statics::PropPointers), + 0, + 0x001000A4u, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UElectronicNodesSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UElectronicNodesSettings_Statics::Class_MetaDataParams) +}; +UClass* Z_Construct_UClass_UElectronicNodesSettings() +{ + if (!Z_Registration_Info_UClass_UElectronicNodesSettings.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UElectronicNodesSettings.OuterSingleton, Z_Construct_UClass_UElectronicNodesSettings_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UElectronicNodesSettings.OuterSingleton; +} +template<> ELECTRONICNODES_API UClass* StaticClass() +{ + return UElectronicNodesSettings::StaticClass(); +} +DEFINE_VTABLE_PTR_HELPER_CTOR(UElectronicNodesSettings); +UElectronicNodesSettings::~UElectronicNodesSettings() {} +// End Class UElectronicNodesSettings + +// Begin Registration +struct Z_CompiledInDeferFile_FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_Statics +{ + static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { + { EWireStyle_StaticEnum, TEXT("EWireStyle"), &Z_Registration_Info_UEnum_EWireStyle, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1488415685U) }, + { EWireAlignment_StaticEnum, TEXT("EWireAlignment"), &Z_Registration_Info_UEnum_EWireAlignment, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 335682993U) }, + { EWirePriority_StaticEnum, TEXT("EWirePriority"), &Z_Registration_Info_UEnum_EWirePriority, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 335996318U) }, + { EMinDistanceStyle_StaticEnum, TEXT("EMinDistanceStyle"), &Z_Registration_Info_UEnum_EMinDistanceStyle, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3673234337U) }, + { EBubbleDisplayRule_StaticEnum, TEXT("EBubbleDisplayRule"), &Z_Registration_Info_UEnum_EBubbleDisplayRule, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2776346436U) }, + { ESelectionRule_StaticEnum, TEXT("ESelectionRule"), &Z_Registration_Info_UEnum_ESelectionRule, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1268349482U) }, + }; + static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { + { Z_Construct_UClass_UElectronicNodesSettings, UElectronicNodesSettings::StaticClass, TEXT("UElectronicNodesSettings"), &Z_Registration_Info_UClass_UElectronicNodesSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UElectronicNodesSettings), 2472372006U) }, + }; +}; +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_266484489(TEXT("/Script/ElectronicNodes"), + Z_CompiledInDeferFile_FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_Statics::ClassInfo), + nullptr, 0, + Z_CompiledInDeferFile_FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_Statics::EnumInfo)); +// End Registration +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.generated.h b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.generated.h new file mode 100644 index 0000000..b6e0ffd --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/ElectronicNodesSettings.generated.h @@ -0,0 +1,107 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "ElectronicNodesSettings.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef ELECTRONICNODES_ElectronicNodesSettings_generated_h +#error "ElectronicNodesSettings.generated.h already included, missing '#pragma once' in ElectronicNodesSettings.h" +#endif +#define ELECTRONICNODES_ElectronicNodesSettings_generated_h + +#define FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_58_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUElectronicNodesSettings(); \ + friend struct Z_Construct_UClass_UElectronicNodesSettings_Statics; \ +public: \ + DECLARE_CLASS(UElectronicNodesSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ElectronicNodes"), NO_API) \ + DECLARE_SERIALIZER(UElectronicNodesSettings) \ + static const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \ + + + +#define FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_58_ENHANCED_CONSTRUCTORS \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + UElectronicNodesSettings(UElectronicNodesSettings&&); \ + UElectronicNodesSettings(const UElectronicNodesSettings&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UElectronicNodesSettings); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UElectronicNodesSettings); \ + DEFINE_DEFAULT_CONSTRUCTOR_CALL(UElectronicNodesSettings) \ + NO_API virtual ~UElectronicNodesSettings(); + + +#define FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_55_PROLOG +#define FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_58_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_58_INCLASS_NO_PURE_DECLS \ + FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h_58_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> ELECTRONICNODES_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_build_U5M_Marketplace_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_ElectronicNodes_Source_ElectronicNodes_Public_ElectronicNodesSettings_h + + +#define FOREACH_ENUM_EWIRESTYLE(op) \ + op(EWireStyle::Default) \ + op(EWireStyle::Manhattan) \ + op(EWireStyle::Subway) + +enum class EWireStyle : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +#define FOREACH_ENUM_EWIREALIGNMENT(op) \ + op(EWireAlignment::Right) \ + op(EWireAlignment::Left) + +enum class EWireAlignment : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +#define FOREACH_ENUM_EWIREPRIORITY(op) \ + op(EWirePriority::None) \ + op(EWirePriority::Node) \ + op(EWirePriority::Pin) + +enum class EWirePriority : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +#define FOREACH_ENUM_EMINDISTANCESTYLE(op) \ + op(EMinDistanceStyle::Line) \ + op(EMinDistanceStyle::Spline) + +enum class EMinDistanceStyle : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +#define FOREACH_ENUM_EBUBBLEDISPLAYRULE(op) \ + op(EBubbleDisplayRule::Always) \ + op(EBubbleDisplayRule::DisplayOnSelection) \ + op(EBubbleDisplayRule::MoveOnSelection) + +enum class EBubbleDisplayRule : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +#define FOREACH_ENUM_ESELECTIONRULE(op) \ + op(ESelectionRule::Near) \ + op(ESelectionRule::Far) + +enum class ESelectionRule : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> ELECTRONICNODES_API UEnum* StaticEnum(); + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/Timestamp b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/Timestamp new file mode 100644 index 0000000..ba8b23e --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Intermediate/Build/Win64/UnrealEditor/Inc/ElectronicNodes/UHT/Timestamp @@ -0,0 +1,2 @@ +D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ElectronicNodes\Source\ElectronicNodes\Public\ElectronicNodesSettings.h +D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ElectronicNodes\Source\ElectronicNodes\Private\Popup\ENUpdateConfig.h diff --git a/Plugins/Marketplace/ElectronicNodes/Resources/Icon128.png b/Plugins/Marketplace/ElectronicNodes/Resources/Icon128.png new file mode 100644 index 0000000..db44be7 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Resources/Icon128.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9cdd0394ce4167a6d309c056f86b1549dc13b5fb2c4d6eee31ef3bd0750c66d2 +size 5393 diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/ElectronicNodes.Build.cs b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/ElectronicNodes.Build.cs new file mode 100644 index 0000000..3f5a85b --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/ElectronicNodes.Build.cs @@ -0,0 +1,64 @@ +/* Copyright (C) 2024 Hugo ATTAL - All Rights Reserved +* This plugin is downloadable from the UE4 Marketplace +*/ + +using System.IO; +using UnrealBuildTool; + +public class ElectronicNodes : ModuleRules +{ + public ElectronicNodes(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; + string enginePath = Path.GetFullPath(Target.RelativeEnginePath); + + PublicIncludePaths.AddRange( + new string[] { } + ); + + PrivateIncludePaths.AddRange( + new string[] + { + Path.Combine(enginePath, "Source/Editor/AnimationBlueprintEditor/Private/"), + Path.Combine(enginePath, "Source/Editor/BehaviorTreeEditor/Private/"), + Path.Combine(enginePath, "Source/Editor/GraphEditor/Private/") + } + ); + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core" + } + ); + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "CoreUObject", + "Engine", + "Slate", + "SlateCore", + "RenderCore", + "InputCore", + "Projects", + "UnrealEd", + "GraphEditor", + "BlueprintGraph", + "AnimGraph", + "AnimationBlueprintEditor", + "AIGraph", + "BehaviorTreeEditor", + "DeveloperSettings", + "EditorStyle", + "WebBrowser", + "SettingsEditor" + } + ); + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { } + ); + } +} \ No newline at end of file diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ENCommands.h b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ENCommands.h new file mode 100644 index 0000000..ff5dc2f --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ENCommands.h @@ -0,0 +1,32 @@ +/* Copyright (C) 2024 Hugo ATTAL - All Rights Reserved +* This plugin is downloadable from the Unreal Engine Marketplace +*/ + +#pragma once + +#include "CoreMinimal.h" +#include "Framework/Commands/Commands.h" + +#define LOCTEXT_NAMESPACE "ENCommands" + +class ENCommands : public TCommands +{ +public: + ENCommands() + : TCommands( + TEXT("ElectronicNodes"), + FText::FromString("Electronic Nodes"), + NAME_None, + "ElectronicNodesStyle") + { + } + + TSharedPtr ToggleMasterActivation; + + virtual void RegisterCommands() override + { + UI_COMMAND(ToggleMasterActivation, "Toggle Master Activation", "Toggle activation of Electronic Nodes", EUserInterfaceActionType::Button, FInputChord()); + } +}; + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ENConnectionDrawingPolicy.cpp b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ENConnectionDrawingPolicy.cpp new file mode 100644 index 0000000..09698be --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ENConnectionDrawingPolicy.cpp @@ -0,0 +1,660 @@ +/* Copyright (C) 2024 Hugo ATTAL - All Rights Reserved +* This plugin is downloadable from the Unreal Engine Marketplace +*/ + +#include "ENConnectionDrawingPolicy.h" +#include "ENPathDrawer.h" +#include "SGraphPanel.h" +#include "Framework/Application/SlateApplication.h" +#include "MaterialGraph/MaterialGraphSchema.h" +#include "Policies/ENAnimGraphConnectionDrawingPolicy.h" +#include "Policies/ENBehaviorTreeConnectionDrawingPolicy.h" +#include "Policies/ENMaterialGraphConnectionDrawingPolicy.h" + +FConnectionDrawingPolicy* FENConnectionDrawingPolicyFactory::CreateConnectionPolicy(const class UEdGraphSchema* Schema, int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const class FSlateRect& InClippingRect, class FSlateWindowElementList& InDrawElements, class UEdGraph* InGraphObj) const +{ + const UElectronicNodesSettings& ElectronicNodesSettings = *GetDefault(); + if (!ElectronicNodesSettings.MasterActivate) + { + return nullptr; + } + + const FName ClassName = Schema->GetClass()->GetFName(); + + if (ElectronicNodesSettings.DisplaySchemaName) + { + UE_LOG(LogTemp, Log, TEXT("[EN] %s"), *ClassName.ToString()); + } + + if (ElectronicNodesSettings.ActivateOnAnimation) + { + if (ClassName == "AnimationTransitionSchema") + { + return new FENAnimGraphConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj); + } + + if (ClassName == "AnimationGraphSchema" || ClassName == "AnimationStateGraphSchema") + { + return new FENAnimGraphConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj); + } + } + + if (ElectronicNodesSettings.ActivateOnVoxelPlugin && ClassName == "VoxelGraphSchema") + { + return new FENConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj); + } + + if (ElectronicNodesSettings.ActivateOnNiagara && ClassName == "EdGraphSchema_Niagara") + { + return new FENConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj); + } + + if (ElectronicNodesSettings.ActivateOnBehaviorTree && ClassName == "EdGraphSchema_BehaviorTree") + { + return new FENBehaviorTreeConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj); + } + + if (ElectronicNodesSettings.ActivateOnControlRig && ClassName == "ControlRigGraphSchema") + { + return new FENConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj); + } + + if (ElectronicNodesSettings.ActivateOnMetasound && ClassName == "MetasoundEditorGraphSchema") + { + return new FENConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj); + } + + if (ElectronicNodesSettings.ActivateOnReferenceViewer && ClassName == "ReferenceViewerSchema") + { + return new FENConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj); + } + + if (ElectronicNodesSettings.ActivateOnBlueprint && Schema->IsA(UEdGraphSchema_K2::StaticClass())) + { + return new FENConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj); + } + + if (ElectronicNodesSettings.ActivateOnMaterial && Schema->IsA(UMaterialGraphSchema::StaticClass())) + { + return new FENMaterialGraphConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj); + } + + for (const auto& Type : ElectronicNodesSettings.CustomGraphSchemas) + { + if (Schema->IsA(Type)) + { + return new FENConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj); + } + } + + if (ElectronicNodesSettings.ActivateFallback) + { + return new FENConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj); + } + + return nullptr; +} + +void FENConnectionDrawingPolicy::DrawConnection(int32 LayerId, const FVector2D& Start, const FVector2D& End, const FConnectionParams& Params) +{ + const bool RightPriority = ENIsRightPriority(Params); + + this->_LayerId = LayerId; + this->_Params = &Params; + ClosestDistanceSquared = MAX_FLT; + + FENPathDrawer PathDrawer(LayerId, ZoomFactor, RightPriority, &Params, &DrawElementsList, this); + FVector2D StartDirection = (Params.StartDirection == EGPD_Output) ? FVector2D(1.0f, 0.0f) : FVector2D(-1.0f, 0.0f); + FVector2D EndDirection = (Params.EndDirection == EGPD_Input) ? FVector2D(1.0f, 0.0f) : FVector2D(-1.0f, 0.0f); + + if (FVector2D::Distance(Start, End) < ElectronicNodesSettings.MinDistanceToStyle * ZoomFactor) + { + switch (ElectronicNodesSettings.MinDistanceStyle) + { + case EMinDistanceStyle::Line: + PathDrawer.DrawLine(Start, End); + break; + case EMinDistanceStyle::Spline: + PathDrawer.DrawDefaultWire(Start, StartDirection, End, EndDirection); + break; + } + return; + } + + if (IsTree) + { + StartDirection = FVector2D(0.0f, 1.0f); + EndDirection = FVector2D(0.0f, 1.0f); + } + + FVector2D NewStart = Start; + FVector2D NewEnd = End; + + ENCorrectZoomDisplacement(NewStart, NewEnd); + ENProcessRibbon(_LayerId, NewStart, StartDirection, NewEnd, EndDirection, Params); + + EWireStyle WireStyle = ElectronicNodesSettings.WireStyle; + + if (ElectronicNodesSettings.OverwriteExecWireStyle) + { + if (((Params.AssociatedPin1 != nullptr) && Params.AssociatedPin1->PinType.PinCategory.ToString() == "exec") || + ((Params.AssociatedPin2 != nullptr) && Params.AssociatedPin2->PinType.PinCategory.ToString() == "exec")) + { + if (ElectronicNodesSettings.WireStyleForExec != EWireStyle::Default) + { + WireStyle = ElectronicNodesSettings.WireStyleForExec; + } + } + } + + /* + const int8 MembersCount = this->ENGetPinMembersCount(Params.AssociatedPin1); + + if (MembersCount > 1) + { + for (int i = 0; i < MembersCount; i++) + { + const float Factor = static_cast(i) - (static_cast(MembersCount) / 2.0f) + 0.5f; + auto MultipleStart = NewStart + FVector2d(0, 4.0f * Factor * ZoomFactor); + auto MultipleEnd = NewEnd + FVector2d(0, 4.0f * Factor * ZoomFactor); + this->ENDrawMainWire(&PathDrawer, WireStyle, MultipleStart, StartDirection, MultipleEnd, EndDirection, Params); + } + } + else + { + this->ENDrawMainWire(&PathDrawer, WireStyle, NewStart, StartDirection, NewEnd, EndDirection, Params); + } + */ + + this->ENDrawMainWire(&PathDrawer, WireStyle, NewStart, StartDirection, NewEnd, EndDirection, Params); + + if (Settings->bTreatSplinesLikePins) + { + const float QueryDistanceTriggerThresholdSquared = FMath::Square(Settings->SplineHoverTolerance + Params.WireThickness * 0.5f); + const bool bCloseToSpline = ClosestDistanceSquared < QueryDistanceTriggerThresholdSquared; + + if (bCloseToSpline) + { + if (ClosestDistanceSquared < SplineOverlapResult.GetDistanceSquared()) + { + const float SquaredDistToPin1 = (Params.AssociatedPin1 != nullptr) ? (Start - ClosestPoint).SizeSquared() : FLT_MAX; + const float SquaredDistToPin2 = (Params.AssociatedPin2 != nullptr) ? (End - ClosestPoint).SizeSquared() : FLT_MAX; + + SplineOverlapResult = FGraphSplineOverlapResult(Params.AssociatedPin1, Params.AssociatedPin2, ClosestDistanceSquared, SquaredDistToPin1, SquaredDistToPin2, false); + } + } + } +} + +int8 FENConnectionDrawingPolicy::ENGetPinMembersCount(const UEdGraphPin* Pin) +{ + if (Pin == nullptr) + { + return 1; + } + + if (Pin->PinType.PinSubCategoryObject.IsValid()) + { + const auto TypeName = Pin->PinType.PinSubCategoryObject.Get()->GetName(); + if (TypeName == "Vector4") + { + return 4; + } + + if (TypeName == "Vector" || TypeName == "IntVector") + { + return 3; + } + + if (TypeName == "Vector2D" || TypeName == "IntPoint") + { + return 2; + } + } + + return 1; +} + +void FENConnectionDrawingPolicy::ENDrawMainWire(FENPathDrawer* PathDrawer, EWireStyle WireStyle, FVector2D& InStart, FVector2D& StartDirection, FVector2D& InEnd, FVector2D& EndDirection, const FConnectionParams& Params) +{ + const float Offset = ElectronicNodesSettings.HorizontalOffset * ZoomFactor; + + FVector2D Start = InStart; + FVector2D End = InEnd; + + if (ElectronicNodesSettings.DisablePinOffset) + { + if (!((Params.AssociatedPin1 != nullptr) && (Params.AssociatedPin1->GetName() == "OutputPin"))) + { + PathDrawer->DrawOffset(Start, StartDirection, Offset, false); + } + if (!((Params.AssociatedPin2 != nullptr) && (Params.AssociatedPin2->GetName() == "InputPin"))) + { + PathDrawer->DrawOffset(End, EndDirection, Offset, true); + } + } + else + { + PathDrawer->DrawOffset(Start, StartDirection, Offset, false); + PathDrawer->DrawOffset(End, EndDirection, Offset, true); + } + + switch (WireStyle) + { + case EWireStyle::Manhattan: + PathDrawer->DrawManhattanWire(Start, StartDirection, End, EndDirection); + break; + case EWireStyle::Subway: + PathDrawer->DrawSubwayWire(Start, StartDirection, End, EndDirection); + break; + default: + PathDrawer->DrawDefaultWire(Start, StartDirection, End, EndDirection); + } +} + +void FENConnectionDrawingPolicy::ENCorrectZoomDisplacement(FVector2D& Start, FVector2D& End) const +{ + if (ElectronicNodesSettings.FixZoomDisplacement) + { + const float ZoomDisplacement = ZoomFactor * -19.0f + 8.0f; + if (ZoomDisplacement > 0) + { + Start.X += ZoomDisplacement / 2.0f; + End.X -= ZoomDisplacement / 2.0f; + } + } +} + +void FENConnectionDrawingPolicy::ENProcessRibbon(int32 LayerId, FVector2D& Start, FVector2D& StartDirection, FVector2D& End, FVector2D& EndDirection, const FConnectionParams& Params) +{ + int32 DepthOffsetX = 0; + int32 DepthOffsetY = 0; + + if (ElectronicNodesSettings.ActivateRibbon && !IsTree) + { + for (ENRibbonConnection RibbonConnection : RibbonConnections) + { + if (RibbonConnection.Horizontal) + { + if (FMath::Abs(Start.Y - RibbonConnection.Main) < ElectronicNodesSettings.RibbonOffset) + { + const float CurrentMax = FMath::Max(Start.X, End.X); + const float CurrentMin = FMath::Min(Start.X, End.X); + const float RibbonMax = FMath::Max(RibbonConnection.Start, RibbonConnection.End); + const float RibbonMin = FMath::Min(RibbonConnection.Start, RibbonConnection.End); + + if (FMath::IsNearlyEqual(RibbonMin, CurrentMin, KINDA_SMALL_NUMBER) || + FMath::IsNearlyEqual(RibbonMax, CurrentMin, KINDA_SMALL_NUMBER) || + FMath::IsNearlyEqual(RibbonMin, CurrentMax, KINDA_SMALL_NUMBER) || + FMath::IsNearlyEqual(RibbonMax, CurrentMax, KINDA_SMALL_NUMBER)) + { + continue; + } + + if (FMath::Min(CurrentMax, RibbonMax) > FMath::Max(CurrentMin, RibbonMin) - 1.0f) + { + if (End.Y - RibbonConnection.Sub > 0) + { + DepthOffsetY = FMath::Max(DepthOffsetY, FMath::Max(1, RibbonConnection.Depth + 1)); + } + else + { + DepthOffsetY = FMath::Min(DepthOffsetY, FMath::Min(-1, RibbonConnection.Depth - 1)); + } + } + } + } + } + for (ENRibbonConnection RibbonConnection : RibbonConnections) + { + if (!RibbonConnection.Horizontal) + { + if (FMath::Abs(End.X - RibbonConnection.Main) < ElectronicNodesSettings.RibbonOffset) + { + const float CurrentMax = FMath::Max(Start.Y, End.Y); + const float CurrentMin = FMath::Min(Start.Y, End.Y); + const float RibbonMax = FMath::Max(RibbonConnection.Start, RibbonConnection.End); + const float RibbonMin = FMath::Min(RibbonConnection.Start, RibbonConnection.End); + + if (FMath::IsNearlyEqual(RibbonMin, CurrentMin, KINDA_SMALL_NUMBER) || + FMath::IsNearlyEqual(RibbonMax, CurrentMin, KINDA_SMALL_NUMBER) || + FMath::IsNearlyEqual(RibbonMin, CurrentMax, KINDA_SMALL_NUMBER) || + FMath::IsNearlyEqual(RibbonMax, CurrentMax, KINDA_SMALL_NUMBER)) + { + continue; + } + + if (FMath::Min(CurrentMax, RibbonMax) > FMath::Max(CurrentMin, RibbonMin) - 1.0f) + { + if ((Start.Y - RibbonConnection.Start) * FMath::Sign(End.Y - Start.Y) > 0 || ElectronicNodesSettings.RibbonPushOutside) + { + DepthOffsetX = FMath::Max(DepthOffsetX, FMath::Max(1, RibbonConnection.Depth + 1)); + } + else + { + DepthOffsetX = FMath::Min(DepthOffsetX, FMath::Min(-1, RibbonConnection.Depth - 1)); + } + + if (DepthOffsetY != 0) + { + DepthOffsetX = FMath::Sign(End.Y - Start.Y) * DepthOffsetY; + } + } + } + } + } + + RibbonConnections.Add(ENRibbonConnection(Start.Y, End.Y, true, Start.X, End.X, DepthOffsetY)); + RibbonConnections.Add(ENRibbonConnection(End.X, Start.X, false, Start.Y, End.Y, DepthOffsetX)); + + FVector2D StartKey(FMath::FloorToInt(Start.X), FMath::FloorToInt(Start.Y)); + FVector2D EndKey(FMath::FloorToInt(End.X), FMath::FloorToInt(End.Y)); + + FENPathDrawer PathDrawer(LayerId, ZoomFactor, true, &Params, &DrawElementsList, this); + + if (DepthOffsetY != 0) + { + FVector2D NewStart = Start; + NewStart.X += ElectronicNodesSettings.RibbonMergeOffset * ZoomFactor * StartDirection.X; + NewStart.Y += static_cast(ElectronicNodesSettings.RibbonOffset) * DepthOffsetY * ZoomFactor; + + PathDrawer.DrawManhattanWire(Start, StartDirection, NewStart, StartDirection); + + Start = NewStart; + } + + if (DepthOffsetX != 0) + { + FVector2D NewEnd = End; + NewEnd.X -= static_cast(ElectronicNodesSettings.RibbonOffset) * DepthOffsetX * ZoomFactor * EndDirection.X; + + if (DepthOffsetX * EndDirection.X > 0) + { + PathDrawer.DrawManhattanWire(NewEnd, EndDirection, End, EndDirection); + } + + End = NewEnd; + } + } +} + +bool FENConnectionDrawingPolicy::ENIsRightPriority(const FConnectionParams& Params) +{ + bool RightPriority = (ElectronicNodesSettings.WireAlignment == EWireAlignment::Right); + EWirePriority WirePriority = ElectronicNodesSettings.WirePriority; + + if (ElectronicNodesSettings.OverwriteExecWireStyle) + { + if (((Params.AssociatedPin1 != nullptr) && Params.AssociatedPin1->PinType.PinCategory.ToString() == "exec") || + ((Params.AssociatedPin2 != nullptr) && Params.AssociatedPin2->PinType.PinCategory.ToString() == "exec")) + { + RightPriority = (ElectronicNodesSettings.WireAlignmentForExec == EWireAlignment::Right); + WirePriority = ElectronicNodesSettings.WirePriorityForExec; + } + } + + if (WirePriority != EWirePriority::None) + { + if ((Params.AssociatedPin1 != nullptr) && (Params.AssociatedPin2 != nullptr)) + { + const bool IsOutputPin = (Params.AssociatedPin1->GetName() == "OutputPin"); + const bool IsInputPin = (Params.AssociatedPin2->GetName() == "InputPin"); + if (IsOutputPin ^ IsInputPin) + { + switch (WirePriority) + { + case EWirePriority::Node: + RightPriority = IsOutputPin; + break; + case EWirePriority::Pin: + RightPriority = IsInputPin; + break; + default: + break; + } + } + } + } + + return RightPriority; +} + +int32 FENConnectionDrawingPolicy::ENGetZoomLevel() +{ + const float ZoomLevels[] = {2.0f, 1.875f, 1.75f, 1.675f, 1.5f, 1.375f, 1.25f, 1.0f, 0.875f, 0.75f, 0.675f, 0.5f, 0.375f, 0.25f, 0.225f, 0.2f, 0.175f, 0.15f, 0.125f, 0.1f}; + + for (int32 i = 0; i < 20; i++) + { + if (ZoomFactor > ZoomLevels[i] - KINDA_SMALL_NUMBER) + { + return 7 - i; + } + } + + return -12; +} + +TSharedPtr FENConnectionDrawingPolicy::GetGraphPanel() +{ + FSlateApplication& SlateApplication = FSlateApplication::Get(); + const TSharedPtr Widget = SlateApplication.GetUserFocusedWidget(0); + if (Widget.IsValid() && Widget->GetTypeAsString() == "SGraphPanel") + { + return StaticCastSharedPtr(Widget); + } + return nullptr; +} + +void FENConnectionDrawingPolicy::BuildRelatedNodes(UEdGraphNode* Node, TArray& RelatedNodes, bool InputCheck = true, bool OutputCheck = true) +{ + if (RelatedNodes.Find(Node) != INDEX_NONE && (!InputCheck || !OutputCheck)) + { + return; + } + RelatedNodes.Push(Node); + + for (auto Pin : Node->Pins) + { + if (InputCheck && Pin->Direction == EGPD_Input) + { + for (auto LinkedPin : Pin->LinkedTo) + { + UEdGraphNode* LinkedNode = LinkedPin->GetOwningNode(); + if (ElectronicNodesSettings.SelectionRule == ESelectionRule::Far || LinkedNode->GetName().StartsWith("K2Node_Knot_")) + { + BuildRelatedNodes(LinkedNode, RelatedNodes, true, false); + } + else + { + RelatedNodes.Push(LinkedNode); + } + } + } + + if (OutputCheck && Pin->Direction == EGPD_Output) + { + for (auto LinkedPin : Pin->LinkedTo) + { + UEdGraphNode* LinkedNode = LinkedPin->GetOwningNode(); + if (ElectronicNodesSettings.SelectionRule == ESelectionRule::Far || LinkedNode->GetName().StartsWith("K2Node_Knot_")) + { + BuildRelatedNodes(LinkedNode, RelatedNodes, false, true); + } + else + { + RelatedNodes.Push(LinkedNode); + } + } + } + } +} + +void FENConnectionDrawingPolicy::ENDrawBubbles(const FVector2D& Start, const FVector2D& StartTangent, const FVector2D& End, const FVector2D& EndTangent) +{ + const bool ENDrawBubbles = ElectronicNodesSettings.ForceDrawBubbles + && (ElectronicNodesSettings.BubbleZoomThreshold <= ENGetZoomLevel()) + && (!ElectronicNodesSettings.DrawBubblesOnlyOnExec || + (_Params->AssociatedPin1 != nullptr && _Params->AssociatedPin1->PinType.PinCategory.ToString() == "exec") + || (_Params->AssociatedPin2 != nullptr && _Params->AssociatedPin2->PinType.PinCategory.ToString() == "exec") + ); + + if (_Params->bDrawBubbles || ENDrawBubbles) + { + bool LinkedBubbles = true; + + if (!_Params->bDrawBubbles) + { + LinkedBubbles = false; + + if (ElectronicNodesSettings.BubbleDisplayRule == EBubbleDisplayRule::DisplayOnSelection || + ElectronicNodesSettings.BubbleDisplayRule == EBubbleDisplayRule::MoveOnSelection) + { + TSharedPtr GraphPanel = this->GetGraphPanel(); + if (GraphPanel.IsValid()) + { + if (_Params->AssociatedPin1 != nullptr && _Params->AssociatedPin2 != nullptr) + { + for (auto SelectedNode : GraphPanel->SelectionManager.SelectedNodes) + { + TArray RelatedNodes; + UEdGraphNode* SelectedGraphNode = StaticCast(SelectedNode); + this->BuildRelatedNodes(SelectedGraphNode, RelatedNodes); + + if (RelatedNodes.Find(_Params->AssociatedPin1->GetOwningNode()) != INDEX_NONE && RelatedNodes.Find(_Params->AssociatedPin2->GetOwningNode()) != INDEX_NONE) + { + LinkedBubbles = true; + } + } + } + } + } + } + + if (!LinkedBubbles && ElectronicNodesSettings.BubbleDisplayRule == EBubbleDisplayRule::DisplayOnSelection) + { + return; + } + + FInterpCurve SplineReparamTable; + const float SplineLength = (Start - End).Size(); + int32 NumBubbles = FMath::CeilToInt(SplineLength / (ElectronicNodesSettings.BubbleSpace * ZoomFactor)); + NumBubbles = FMath::Min(NumBubbles, 1000); + + float BubbleSpeed = ElectronicNodesSettings.BubbleSpeed; + if (!LinkedBubbles && ElectronicNodesSettings.BubbleDisplayRule == EBubbleDisplayRule::MoveOnSelection) + { + BubbleSpeed = 0.0f; + } + FVector2D BubbleSize = BubbleImage->ImageSize * ZoomFactor * 0.1f * ElectronicNodesSettings.BubbleSize * FMath::Sqrt(_Params->WireThickness); + if (_Params->bDrawBubbles) + { + BubbleSize *= 1.25f; + } + const float Time = (FPlatformTime::Seconds() - GStartTime); + + const float AlphaOffset = FMath::Frac(Time * BubbleSpeed); + + for (int32 i = 0; i < NumBubbles; ++i) + { + const float Alpha = (AlphaOffset + i) / NumBubbles; + FVector2D BubblePos; + if (StartTangent != FVector2D::ZeroVector && EndTangent != FVector2D::ZeroVector) + { + if ((StartTangent != EndTangent) && ((StartTangent * EndTangent) == FVector2D::ZeroVector)) + { + BubblePos = Start + StartTangent * FMath::Sin(Alpha * PI / 2.0f) + EndTangent * (1.0f - FMath::Cos(Alpha * PI / 2.0f)); + } + else + { + BubblePos = FMath::CubicInterp(Start, StartTangent, End, EndTangent, Alpha); + } + } + else + { + BubblePos = FMath::Lerp(Start, End, Alpha); + } + BubblePos -= (BubbleSize * 0.5f); + + FSlateDrawElement::MakeBox( + DrawElementsList, + _LayerId, + FPaintGeometry(BubblePos, BubbleSize, ZoomFactor), + BubbleImage, + ESlateDrawEffect::None, + _Params->WireColor + ); + } + } +} + +void FENConnectionDrawingPolicy::ENDrawArrow(const FVector2D& Start, const FVector2D& End) +{ + if (MidpointImage != nullptr && (Start - End).Size() > 4 * MinXOffset) + { + const FVector2D MidpointDrawPos = (Start + End) / 2.0f - MidpointRadius * 0.75f; + const FVector2D SlopeUnnormalized = (End - Start); + const float AngleInRadians = FMath::Atan2(SlopeUnnormalized.Y, SlopeUnnormalized.X); + + FSlateDrawElement::MakeRotatedBox(DrawElementsList, _LayerId, FPaintGeometry(MidpointDrawPos, MidpointImage->ImageSize * ZoomFactor * 0.75f, ZoomFactor * 0.75f), + MidpointImage, ESlateDrawEffect::None, AngleInRadians, TOptional(), FSlateDrawElement::RelativeToElement, _Params->WireColor); + } +} + +void FENConnectionDrawingPolicy::DrawDebugPoint(const FVector2D& Position, FLinearColor Color) +{ + const FVector2D BubbleSize = BubbleImage->ImageSize * ZoomFactor * 0.1f * ElectronicNodesSettings.BubbleSize * FMath::Sqrt(_Params->WireThickness); + const FVector2D BubblePos = Position - (BubbleSize * 0.5f); + + FSlateDrawElement::MakeBox( + DrawElementsList, + _LayerId, + FPaintGeometry(BubblePos, BubbleSize, ZoomFactor), + BubbleImage, + ESlateDrawEffect::None, + Color + ); +} + +void FENConnectionDrawingPolicy::ENComputeClosestPoint(const FVector2D& Start, const FVector2D& End) +{ + const FVector2D TemporaryPoint = FMath::ClosestPointOnSegment2D(LocalMousePosition, Start, End); + const float TemporaryDistance = (LocalMousePosition - TemporaryPoint).SizeSquared(); + + if (TemporaryDistance < ClosestDistanceSquared) + { + ClosestDistanceSquared = TemporaryDistance; + ClosestPoint = TemporaryPoint; + } +} + +void FENConnectionDrawingPolicy::ENComputeClosestPointDefault(const FVector2D& Start, const FVector2D& StartTangent, const FVector2D& End, const FVector2D& EndTangent) +{ + const float Offset = 50.0 * ZoomFactor; + const FVector2D MinStart = FVector2D(FMath::Min(Start.X, End.X) - Offset, FMath::Min(Start.Y, End.Y)); + const FVector2D MaxEnd = FVector2D(FMath::Max(Start.X, End.X) + Offset, FMath::Max(Start.Y, End.Y)); + + const FBox2D Bounds(MinStart, MaxEnd); + const bool bCloseToSpline = Bounds.ComputeSquaredDistanceToPoint(LocalMousePosition) < 1.0f; + + if (bCloseToSpline) + { + const float StepInterval = 1.0f / 16.0f; + const float Tangent = (End - Start).Size(); + FVector2D PointOnSpline1 = FMath::CubicInterp(Start, StartTangent * Tangent, End, EndTangent * Tangent, 0.0f); + for (float TestAlpha = 0.0f; TestAlpha < 1.0f; TestAlpha += StepInterval) + { + const FVector2D PointOnSpline2 = FMath::CubicInterp(Start, StartTangent * Tangent, End, EndTangent * Tangent, TestAlpha + StepInterval); + + const FVector2D ClosestPointToSegment = FMath::ClosestPointOnSegment2D(LocalMousePosition, PointOnSpline1, PointOnSpline2); + const float DistanceSquared = (LocalMousePosition - ClosestPointToSegment).SizeSquared(); + + if (DistanceSquared < ClosestDistanceSquared) + { + ClosestDistanceSquared = DistanceSquared; + ClosestPoint = ClosestPointToSegment; + } + + PointOnSpline1 = PointOnSpline2; + } + } +} diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ENConnectionDrawingPolicy.h b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ENConnectionDrawingPolicy.h new file mode 100644 index 0000000..f8105e1 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ENConnectionDrawingPolicy.h @@ -0,0 +1,85 @@ +/* Copyright (C) 2024 Hugo ATTAL - All Rights Reserved +* This plugin is downloadable from the Unreal Engine Marketplace +*/ + +#pragma once + +#include "CoreMinimal.h" +#include "EdGraphUtilities.h" +#include "ConnectionDrawingPolicy.h" +#include "../Public/ElectronicNodesSettings.h" + +#include "BlueprintConnectionDrawingPolicy.h" + +class FENPathDrawer; + +struct ENRibbonConnection +{ + float Main; + float Sub; + bool Horizontal; + float Start; + float End; + int32 Depth = 0; + + ENRibbonConnection(float Main, float Sub, bool Horizontal, float Start, float End, int32 Depth = 0) + { + this->Main = Main; + this->Sub = Sub; + this->Horizontal = Horizontal; + this->Start = Start; + this->End = End; + this->Depth = Depth; + } +}; + +struct FENConnectionDrawingPolicyFactory : public FGraphPanelPinConnectionFactory +{ + virtual ~FENConnectionDrawingPolicyFactory() + { + } + + virtual class FConnectionDrawingPolicy* CreateConnectionPolicy(const class UEdGraphSchema* Schema, int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const class FSlateRect& InClippingRect, class FSlateWindowElementList& InDrawElements, class UEdGraph* InGraphObj) const override; +}; + +class FENConnectionDrawingPolicy : public FKismetConnectionDrawingPolicy +{ +public: + FENConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj, bool IsTree = false) + : FKismetConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj), IsTree(IsTree) + { + } + + virtual void DrawConnection(int32 LayerId, const FVector2D& Start, const FVector2D& End, const FConnectionParams& Params) override; + + void ENComputeClosestPoint(const FVector2D& Start, const FVector2D& End); + void ENComputeClosestPointDefault(const FVector2D& Start, const FVector2D& StartTangent, const FVector2D& End, const FVector2D& EndTangent); + void ENDrawBubbles(const FVector2D& Start, const FVector2D& StartTangent, const FVector2D& End, const FVector2D& EndTangent); + void ENDrawArrow(const FVector2D& Start, const FVector2D& End); + + void DrawDebugPoint(const FVector2D& Position, FLinearColor Color); + +private: + const UElectronicNodesSettings& ElectronicNodesSettings = *GetDefault(); + bool ReversePins; + float MinXOffset; + float ClosestDistanceSquared; + FVector2D ClosestPoint; + TArray RibbonConnections; + TMap PinsOffset; + + bool IsTree = false; + + void ENCorrectZoomDisplacement(FVector2D& Start, FVector2D& End) const; + void ENProcessRibbon(int32 LayerId, FVector2D& Start, FVector2D& StartDirection, FVector2D& End, FVector2D& EndDirection, const FConnectionParams& Params); + bool ENIsRightPriority(const FConnectionParams& Params); + int32 ENGetZoomLevel(); + int8 ENGetPinMembersCount(const UEdGraphPin* Pin); + void ENDrawMainWire(FENPathDrawer* PathDrawer, EWireStyle WireStyle, FVector2D& Start, FVector2D& StartDirection, FVector2D& End, FVector2D& EndDirection, const FConnectionParams& Params); + + TSharedPtr GetGraphPanel(); + void BuildRelatedNodes(UEdGraphNode* Node, TArray& RelatedNodes, bool InputCheck, bool OutputCheck); + + int32 _LayerId; + const FConnectionParams* _Params; +}; diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ENPathDrawer.cpp b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ENPathDrawer.cpp new file mode 100644 index 0000000..d2fa856 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ENPathDrawer.cpp @@ -0,0 +1,549 @@ +/* Copyright (C) 2024 Hugo ATTAL - All Rights Reserved +* This plugin is downloadable from the Unreal Engine Marketplace +*/ + +#include "ENPathDrawer.h" + +FENPathDrawer::FENPathDrawer(int32& LayerId, float& ZoomFactor, bool RightPriority, const FConnectionParams* Params, FSlateWindowElementList* DrawElementsList, FENConnectionDrawingPolicy* ConnectionDrawingPolicy) +{ + this->LayerId = LayerId; + this->ZoomFactor = ZoomFactor; + this->RightPriority = RightPriority; + this->Params = Params; + WireColor = Params->WireColor; + this->DrawElementsList = DrawElementsList; + this->ConnectionDrawingPolicy = ConnectionDrawingPolicy; +} + +void FENPathDrawer::DrawManhattanWire(const FVector2D& Start, const FVector2D& StartDirection, const FVector2D& End, const FVector2D& EndDirection) +{ + if (!MaxDepthWire--) + { + return; + } + + if (FMath::IsNearlyZero((End - Start).SizeSquared(), KINDA_SMALL_NUMBER)) + { + return; + } + + const bool SameDirection = FVector2D::DistSquared(StartDirection, EndDirection) < KINDA_SMALL_NUMBER; + const bool StraightDirection = FMath::IsNearlyZero(FVector2D::CrossProduct(StartDirection, EndDirection), KINDA_SMALL_NUMBER); + const bool ForwardDirection = FVector2D::DotProduct(End - Start, StartDirection) > KINDA_SMALL_NUMBER; + + const float DistanceOrtho = FVector2D::CrossProduct(End - Start, StartDirection); + const float DistanceStraight = FVector2D::DotProduct(End - Start, StartDirection); + + FVector2D NewStart = Start, NewStartDirection = StartDirection; + FVector2D NewEnd = End, NewEndDirection = EndDirection; + + const int32 DirectionAngle = FMath::Sign(DistanceOrtho); + + DebugColor(FLinearColor(1.0f, 1.0f, 1.0f)); + + if (SameDirection) + { + if ((Start + StartDirection * FVector2D::Distance(Start, End) - End).IsNearlyZero(KINDA_SMALL_NUMBER)) + { + DrawLine(Start, End); + return; + } + else if (FMath::IsNearlyEqual(FVector2D::DotProduct((End - Start).GetSafeNormal(), StartDirection), -1.0f, KINDA_SMALL_NUMBER)) + { + DebugColor(FLinearColor(0.5f, 0.5f, 0.5f)); + DrawSimpleRadius(Start, StartDirection, -90, NewStart, NewStartDirection, false); + DrawSimpleRadius(End, EndDirection, 90, NewEnd, NewEndDirection, true); + } + else if ((FMath::Abs(End.X - Start.X) < 2 * GetRadiusOffset()) && (FMath::Abs(End.Y - Start.Y)) < 4 * GetRadiusOffset()) + { + const float Multiplier = FVector2D::Distance(Start, End) / 32.0f; + DebugColor(FLinearColor(0.5f, 1.0f, 0.0f)); + DrawSpline(Start, StartDirection * Multiplier, End, EndDirection * Multiplier); + return; + } + else if (!ForwardDirection && (FMath::Abs(DistanceOrtho) < 4.0f * GetRadiusOffset())) + { + DebugColor(FLinearColor(1.0f, 0.0f, 0.0f)); + DrawUTurn(Start, StartDirection, DirectionAngle, NewStart, NewStartDirection, false); + } + else if (FMath::Abs(End.Y - Start.Y) < 2.0f * GetRadiusOffset()) + { + DebugColor(FLinearColor(1.0f, 0.5f, 0.0f)); + DrawCorrectionOrtho(End, EndDirection, DistanceOrtho, NewEnd, NewEndDirection, true); + } + else if (FMath::Abs(End.X - Start.X) < 2.0f * GetRadiusOffset() && FMath::IsNearlyEqual(StartDirection.Y, 1.0f, KINDA_SMALL_NUMBER) && FMath::IsNearlyEqual(EndDirection.Y, 1.0f, KINDA_SMALL_NUMBER)) + { + DebugColor(FLinearColor(1.0f, 0.5f, 0.0f)); + DrawCorrectionOrtho(End, EndDirection, DistanceOrtho, NewEnd, NewEndDirection, true); + } + else + { + DebugColor(FLinearColor(1.0f, 0.0f, 1.0f)); + if (DistanceStraight < 2.0f * GetRadiusOffset()) + { + if (FMath::Abs(DistanceOrtho) < 4.0f * GetRadiusOffset()) + { + DrawUTurn(Start, StartDirection, DirectionAngle, NewStart, NewStartDirection, false); + } + else + { + DrawUTurn(End, EndDirection, DirectionAngle, NewEnd, NewEndDirection, true); + } + } + else + { + const float Direction = -FMath::Sign(DistanceOrtho); + + if (RightPriority) + { + DrawSimpleRadius(End, EndDirection, 90 * Direction, NewEnd, NewEndDirection, true); + } + else + { + DrawSimpleRadius(Start, StartDirection, 90 * Direction, NewStart, NewStartDirection, false); + } + } + } + } + else if (!StraightDirection) + { + DrawIntersectionRadius(Start, StartDirection, End, EndDirection); + return; + } + else + { + if (FMath::Sign(DistanceStraight) > 0) + { + DebugColor(FLinearColor(0.5f, 0, 0.5f)); + DrawSimpleRadius(End, EndDirection, 90 * DirectionAngle, NewEnd, NewEndDirection, true); + } + else + { + DebugColor(FLinearColor(1.0f, 0, 1.0f)); + DrawSimpleRadius(Start, StartDirection, -90 * DirectionAngle, NewStart, NewStartDirection, false); + } + } + + DrawManhattanWire(NewStart, NewStartDirection, NewEnd, NewEndDirection); +} + +void FENPathDrawer::DrawSubwayWire(const FVector2D& Start, const FVector2D& StartDirection, const FVector2D& End, const FVector2D& EndDirection) +{ + if (!MaxDepthWire--) + { + return; + } + + if (FMath::IsNearlyZero((End - Start).SizeSquared(), KINDA_SMALL_NUMBER)) + { + return; + } + + const bool StartDirection90 = FMath::IsNearlyEqual(FMath::Abs(StartDirection.X), 1.0f, KINDA_SMALL_NUMBER) || FMath::IsNearlyEqual(FMath::Abs(StartDirection.Y), 1.0f, KINDA_SMALL_NUMBER); + const bool EndDirection90 = FMath::IsNearlyEqual(FMath::Abs(EndDirection.X), 1.0f, KINDA_SMALL_NUMBER) || FMath::IsNearlyEqual(FMath::Abs(EndDirection.Y), 1.0f, KINDA_SMALL_NUMBER); + + const bool SameDirection = FVector2D::DistSquared(StartDirection, EndDirection) < KINDA_SMALL_NUMBER; + const bool StraightDirection = FMath::IsNearlyZero(FVector2D::CrossProduct(StartDirection, EndDirection), KINDA_SMALL_NUMBER); + const bool ForwardDirection = FVector2D::DotProduct(End - Start, StartDirection) > KINDA_SMALL_NUMBER; + + const float DistanceOrtho = FVector2D::CrossProduct(End - Start, StartDirection); + const float DistanceStraight = FVector2D::DotProduct(End - Start, StartDirection); + const float DirectionOffset = (FMath::Abs(End.X - Start.X) - FMath::Abs(End.Y - Start.Y)) * (FMath::IsNearlyEqual(FMath::Abs(StartDirection.X), 1.0f, KINDA_SMALL_NUMBER) ? 1 : -1); + + const int32 DirectionAngle = FMath::Sign(DistanceOrtho); + + FVector2D NewStart = Start, NewStartDirection = StartDirection; + FVector2D NewEnd = End, NewEndDirection = EndDirection; + + DebugColor(FLinearColor(1.0f, 1.0f, 1.0f)); + + if (!StraightDirection) + { + if (StartDirection90 && EndDirection90) + { + DrawIntersectionDiagRadius(Start, StartDirection, End, EndDirection); + } + else + { + DrawIntersectionRadius(Start, StartDirection, End, EndDirection); + } + return; + } + else if (SameDirection) + { + if ((Start + StartDirection * FVector2D::Distance(Start, End) - End).IsNearlyZero(KINDA_SMALL_NUMBER)) + { + DrawLine(Start, End); + return; + } + else if (FVector2D::Distance(Start, End) < 4 * GetRadiusOffset()) + { + DrawManhattanWire(Start, StartDirection, End, EndDirection); + return; + } + else if (FMath::IsNearlyEqual(FVector2D::DotProduct((End - Start).GetSafeNormal(), StartDirection), -1.0f, KINDA_SMALL_NUMBER)) + { + DebugColor(FLinearColor(0.5f, 0.5f, 0.5f)); + DrawSimpleRadius(Start, StartDirection, -90, NewStart, NewStartDirection, false); + DrawSimpleRadius(End, EndDirection, 90, NewEnd, NewEndDirection, true); + } + else if (ForwardDirection && DirectionOffset > 2 * GetIntersectionOffset(45, false)) + { + DebugColor(FLinearColor(0.0f, 1.0f, 0.0f)); + + if (FMath::Abs(DistanceOrtho) < 2 * GetIntersectionOffset(45, true)) + { + if ((FMath::Abs(DistanceOrtho) < 2 * GetIntersectionOffset(45, false)) && (FMath::Abs(DistanceStraight) > 2 * GetRadiusOffset())) + { + DebugColor(FLinearColor(0.0f, 0.5f, 0.0f)); + DrawCorrectionOrtho(End, EndDirection, DistanceOrtho, NewEnd, NewEndDirection, true); + } + } + else + { + if (RightPriority) + { + DrawSimpleRadius(End, EndDirection, -45 * DirectionAngle, NewEnd, NewEndDirection, true); + } + else + { + DrawSimpleRadius(Start, StartDirection, -45 * DirectionAngle, NewStart, NewStartDirection, false); + } + } + } + else + { + if (DistanceStraight < 2 * GetRadiusOffset()) + { + DebugColor(FLinearColor(1.0f, 1.0f, 0.0f)); + int32 Direction = -FMath::Sign(DistanceOrtho); + DrawSimpleRadius(Start, StartDirection, 90 * Direction, NewStart, NewStartDirection, false); + DrawSimpleRadius(End, EndDirection, 90 * Direction, NewEnd, NewEndDirection, true); + } + else if (DirectionOffset > 2 * GetIntersectionOffset(45, false)) + { + DebugColor(FLinearColor(0, 0, 1.0f)); + DrawSimpleRadius(End, EndDirection, -45 * DirectionAngle, NewEnd, NewEndDirection, true); + } + else + { + DebugColor(FLinearColor(0, 0.5f, 0)); + DrawSimpleRadius(End, EndDirection, -90 * DirectionAngle, NewEnd, NewEndDirection, true); + } + } + } + else + { + if (FMath::Sign(DistanceStraight) > 0) + { + DebugColor(FLinearColor(0.5f, 0, 0.5f)); + DrawSimpleRadius(End, EndDirection, 90 * DirectionAngle, NewEnd, NewEndDirection, true); + } + else + { + DebugColor(FLinearColor(1.0f, 0, 1.0f)); + DrawSimpleRadius(Start, StartDirection, -90 * DirectionAngle, NewStart, NewStartDirection, false); + } + } + + DrawSubwayWire(NewStart, NewStartDirection, NewEnd, NewEndDirection); +} + +void FENPathDrawer::DrawDefaultWire(const FVector2D& Start, const FVector2D& StartDirection, const FVector2D& End, const FVector2D& EndDirection) +{ + const float Tangent = (End - Start).Size(); + + FSlateDrawElement::MakeDrawSpaceSpline(*DrawElementsList, LayerId, + Start, StartDirection * Tangent, End, EndDirection * Tangent, + Params->WireThickness * ElectronicNodesSettings.WireThickness, ESlateDrawEffect::None, WireColor); + + ConnectionDrawingPolicy->ENComputeClosestPointDefault(Start, StartDirection, End, EndDirection); + + ConnectionDrawingPolicy->ENDrawBubbles(Start, StartDirection * Tangent, End, EndDirection * Tangent); +} + +void FENPathDrawer::DrawIntersectionRadius(const FVector2D& Start, const FVector2D& StartDirection, const FVector2D& End, const FVector2D& EndDirection) +{ + const int32 AngleDeg = FMath::RoundToInt(FMath::UnwindDegrees(FMath::RadiansToDegrees(FMath::Atan2(StartDirection.Y, StartDirection.X) - FMath::Atan2(EndDirection.Y, EndDirection.X)))); + + const float StartOffset = GetIntersectionOffset(AngleDeg, false); + const float EndOffset = GetIntersectionOffset(AngleDeg, true); + + const float T = (EndDirection.X * (Start.Y - End.Y) - EndDirection.Y * (Start.X - End.X)) / (-EndDirection.X * StartDirection.Y + StartDirection.X * EndDirection.Y); + const FVector2D Intersection = Start + T * StartDirection; + + const FVector2D StartStop = Intersection - StartDirection * StartOffset; + const FVector2D EndStop = Intersection + EndDirection * EndOffset; + + DebugColor(FLinearColor(1.0f, 1.0f, 1.0f)); + DrawLine(Start, StartStop); + + DebugColor(FLinearColor(0.0f, 0.0f, 1.0f)); + DrawRadius(StartStop, StartDirection, EndStop, EndDirection, AngleDeg); + + DebugColor(FLinearColor(1.0f, 1.0f, 1.0f)); + DrawLine(EndStop, End); +} + +void FENPathDrawer::DrawIntersectionDiagRadius(const FVector2D& Start, const FVector2D& StartDirection, const FVector2D& End, const FVector2D& EndDirection) +{ + const float DirectionOffset = FMath::Abs(End.X - Start.X) - FMath::Abs(End.Y - Start.Y); + + FVector2D NewStart = Start; + FVector2D NewEnd = End; + + FVector2D NewStartClose, NewStartCloseDirection; + FVector2D NewEndClose, NewEndCloseDirection; + + int32 Direction; + + if (FMath::IsNearlyEqual(FMath::Abs(StartDirection.X), 1.0f, KINDA_SMALL_NUMBER)) + { + Direction = FMath::RoundToInt(FMath::Sign(End.Y - Start.Y) * StartDirection.X); + if (DirectionOffset > 0) + { + NewStart += FVector2D(1.0f, 0.0f) * DirectionOffset * StartDirection.X; + } + else + { + NewEnd += FVector2D(0.0f, 1.0f) * DirectionOffset * FMath::Sign(End.Y - Start.Y); + } + } + else + { + Direction = FMath::RoundToInt(FMath::Sign(Start.Y - End.Y) * EndDirection.X); + + if (DirectionOffset > 0) + { + NewEnd -= FVector2D(1.0f, 0.0f) * DirectionOffset * EndDirection.X; + } + else + { + NewStart -= FVector2D(0.0f, 1.0f) * DirectionOffset * FMath::Sign(End.Y - Start.Y); + } + } + + DebugColor(FLinearColor(1.0f, 1.0f, 1.0f)); + DrawLine(Start, NewStart); + DrawLine(NewEnd, End); + + DebugColor(FLinearColor(0.0f, 0.0f, 1.0f)); + DrawSimpleRadius(NewStart, StartDirection, 45 * Direction, NewStartClose, NewStartCloseDirection, false); + DrawSimpleRadius(NewEnd, EndDirection, -45 * Direction, NewEndClose, NewEndCloseDirection, true); + + DebugColor(FLinearColor(1.0f, 1.0f, 1.0f)); + DrawLine(NewStartClose, NewEndClose); +} + +void FENPathDrawer::DrawSimpleRadius(const FVector2D& Start, const FVector2D& StartDirection, const int32& AngleDeg, FVector2D& out_End, FVector2D& out_EndDirection, bool Backward) +{ + const float StartOffset = GetRadiusOffset(AngleDeg, false); + const float PerpendicularOffset = GetRadiusOffset(AngleDeg, true); + const FVector2D PerpendicularDirection = StartDirection.GetRotated(FMath::Sign(AngleDeg) * 90); + out_EndDirection = StartDirection.GetRotated(AngleDeg); + + if (Backward) + { + out_End = Start - (StartDirection * StartOffset + PerpendicularDirection * PerpendicularOffset); + DrawRadius(out_End, out_EndDirection, Start, StartDirection, AngleDeg); + } + else + { + out_End = Start + (StartDirection * StartOffset + PerpendicularDirection * PerpendicularOffset); + DrawRadius(Start, StartDirection, out_End, out_EndDirection, AngleDeg); + } +} + +void FENPathDrawer::DrawUTurn(const FVector2D& Start, const FVector2D& StartDirection, float Direction, FVector2D& out_End, FVector2D& out_EndDirection, bool Backward) +{ + const float BackwardDirection = Backward ? -1.0f : 1.0f; + + const FVector2D MidDirection = StartDirection.GetRotated(FMath::Sign(Direction) * 90 * BackwardDirection); + const FVector2D Mid = Start + (StartDirection + MidDirection) * GetRadiusOffset() * BackwardDirection; + + out_EndDirection = -StartDirection; + out_End = Start + MidDirection * 2.0f * GetRadiusOffset() * BackwardDirection; + + if (Backward) + { + DrawRadius(out_End, out_EndDirection, Mid, MidDirection, 90); + DrawRadius(Mid, MidDirection, Start, StartDirection, 90); + } + else + { + DrawRadius(Start, StartDirection, Mid, MidDirection, 90); + DrawRadius(Mid, MidDirection, out_End, out_EndDirection, 90); + } +} + +void FENPathDrawer::DrawCorrectionOrtho(const FVector2D& Start, const FVector2D& StartDirection, const float& Displacement, FVector2D& out_End, FVector2D& out_EndDirection, bool Backward) +{ + out_EndDirection = StartDirection; + const FVector2D StartDirectionOrtho = StartDirection.GetRotated(90); + + if (Backward) + { + out_End = Start - 2.0f * StartDirection * GetRadiusOffset() + StartDirectionOrtho * Displacement; + DrawSpline(out_End, out_EndDirection, Start, StartDirection); + } + else + { + out_End = Start + 2.0f * StartDirection * GetRadiusOffset() + StartDirectionOrtho * Displacement; + DrawSpline(out_End, out_EndDirection, Start, StartDirection); + } +} + +float FENPathDrawer::GetRadiusOffset(const int32& AngleDeg, bool Perpendicular) +{ + float RadiusOffset = 1.0f; + int32 AbsAngle = FMath::Abs(AngleDeg); + + if (Perpendicular) + { + AbsAngle = 180 - AbsAngle; + } + + switch (AbsAngle) + { + case 45: + RadiusOffset *= FMath::Sqrt(2.0f) / 2.0f; + break; + case 90: + RadiusOffset *= 1.0f; + break; + case 135: + RadiusOffset *= (1.0f - (FMath::Sqrt(2.0f) / 2.0f)); + break; + case 180: + RadiusOffset *= 2.0f; + break; + default: break; + } + + return RadiusOffset * ZoomFactor * ElectronicNodesSettings.RoundRadius; +} + +float FENPathDrawer::GetRadiusTangent(const int32& AngleDeg) +{ + float Tangent = 2 * FMath::Sqrt(2.0f) - 1; + + switch (FMath::Abs(AngleDeg)) + { + case 0: + Tangent *= 4.0f / Tangent; + break; + case 45: + Tangent *= 0.55166f; + break; + case 90: + Tangent = 4 * (FMath::Sqrt(2.0f) - 1); + break; + case 135: + Tangent *= 2.0f / Tangent; + break; + case 180: + Tangent *= 4.0f / Tangent; + break; + default: break; + } + + return Tangent * ZoomFactor * ElectronicNodesSettings.RoundRadius; +} + +float FENPathDrawer::GetIntersectionOffset(const int32& AngleDeg, bool Diagonal) +{ + float IntersectionOffset = 1.0f; + + switch (FMath::Abs(AngleDeg)) + { + case 45: + if (Diagonal) + { + IntersectionOffset *= (1.0f - FMath::Sqrt(2.0f) / 2.0f) * FMath::Sqrt(2.0f); + } + else + { + IntersectionOffset *= FMath::Sqrt(2.0f) - 1.0f; + } + break; + case 90: + IntersectionOffset *= 1.0f; + break; + case 135: + //RadiusOffset *= (1.0f - (FMath::Sqrt(2.0f) / 2.0f)); + break; + default: + break; + } + + return IntersectionOffset * ZoomFactor * ElectronicNodesSettings.RoundRadius; +} + +void FENPathDrawer::DrawOffset(FVector2D& Start, FVector2D& StartDirection, const float& Offset, bool Backward) +{ + FVector2D NewStart = Start; + + if (Backward) + { + NewStart -= StartDirection * Offset; + DrawLine(NewStart, Start); + } + else + { + NewStart += StartDirection * Offset; + DrawLine(Start, NewStart); + } + + Start = NewStart; +} + +void FENPathDrawer::DrawLine(const FVector2D& Start, const FVector2D& End) +{ + if (FMath::IsNearlyZero((End - Start).SizeSquared(), KINDA_SMALL_NUMBER)) + { + return; + } + + FSlateDrawElement::MakeDrawSpaceSpline(*DrawElementsList, LayerId, + Start, FVector2D::ZeroVector, End, FVector2D::ZeroVector, + Params->WireThickness * ElectronicNodesSettings.WireThickness, ESlateDrawEffect::None, WireColor); + + ConnectionDrawingPolicy->ENComputeClosestPoint(Start, End); + ConnectionDrawingPolicy->ENDrawBubbles(Start, FVector2D::ZeroVector, End, FVector2D::ZeroVector); + if (FVector2D::DistSquared(Start, End) > 50.0f) + { + ConnectionDrawingPolicy->ENDrawArrow(Start, End); + } +} + +void FENPathDrawer::DrawRadius(const FVector2D& Start, const FVector2D& StartDirection, const FVector2D& End, const FVector2D& EndDirection, const int32& AngleDeg) +{ + const float Tangent = GetRadiusTangent(AngleDeg); + const float Offset = GetRadiusOffset(AngleDeg); + + FSlateDrawElement::MakeDrawSpaceSpline(*DrawElementsList, LayerId, + Start, StartDirection * Tangent, End, EndDirection * Tangent, + Params->WireThickness * ElectronicNodesSettings.WireThickness, ESlateDrawEffect::None, WireColor); + + ConnectionDrawingPolicy->ENDrawBubbles(Start, StartDirection * Offset, End, EndDirection * Offset); +} + +void FENPathDrawer::DrawSpline(const FVector2D& Start, const FVector2D& StartDirection, const FVector2D& End, const FVector2D& EndDirection) +{ + const float Tangent = GetRadiusTangent(); + + FSlateDrawElement::MakeDrawSpaceSpline(*DrawElementsList, LayerId, + Start, StartDirection * Tangent, End, EndDirection * Tangent, + Params->WireThickness * ElectronicNodesSettings.WireThickness, ESlateDrawEffect::None, WireColor); + + ConnectionDrawingPolicy->ENComputeClosestPointDefault(Start, StartDirection * Tangent, End, EndDirection * Tangent); + ConnectionDrawingPolicy->ENDrawBubbles(Start, StartDirection * Tangent, End, EndDirection * Tangent); +} + +void FENPathDrawer::DebugColor(const FLinearColor& Color) +{ + if (ElectronicNodesSettings.Debug) + { + WireColor = Color; + } +} diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ENPathDrawer.h b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ENPathDrawer.h new file mode 100644 index 0000000..fbb3024 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ENPathDrawer.h @@ -0,0 +1,52 @@ +/* Copyright (C) 2024 Hugo ATTAL - All Rights Reserved +* This plugin is downloadable from the Unreal Engine Marketplace +*/ + +#pragma once + +#include "CoreMinimal.h" +#include "ConnectionDrawingPolicy.h" +#include "ENConnectionDrawingPolicy.h" +#include "../Public/ElectronicNodesSettings.h" + +class FENPathDrawer +{ +public: + FENPathDrawer(int32& LayerId, float& ZoomFactor, bool RightPriority, const FConnectionParams* Params, FSlateWindowElementList* DrawElementsList, FENConnectionDrawingPolicy* ConnectionDrawingPolicy); + + void DrawManhattanWire(const FVector2D& Start, const FVector2D& StartDirection, const FVector2D& End, const FVector2D& EndDirection); + void DrawSubwayWire(const FVector2D& Start, const FVector2D& StartDirection, const FVector2D& End, const FVector2D& EndDirection); + void DrawDefaultWire(const FVector2D& Start, const FVector2D& StartDirection, const FVector2D& End, const FVector2D& EndDirection); + + void DrawIntersectionRadius(const FVector2D& Start, const FVector2D& StartDirection, const FVector2D& End, const FVector2D& EndDirection); + void DrawIntersectionDiagRadius(const FVector2D& Start, const FVector2D& StartDirection, const FVector2D& End, const FVector2D& EndDirection); + + void DrawSimpleRadius(const FVector2D& Start, const FVector2D& StartDirection, const int32& AngleDeg, FVector2D& out_End, FVector2D& out_EndDirection, bool Backward = false); + void DrawUTurn(const FVector2D& Start, const FVector2D& StartDirection, float Direction, FVector2D& out_End, FVector2D& out_EndDirection, bool Backward = false); + void DrawCorrectionOrtho(const FVector2D& Start, const FVector2D& StartDirection, const float& Displacement, FVector2D& out_End, FVector2D& out_EndDirection, bool Backward = false); + + float GetRadiusOffset(const int32& AngleDeg = 0, bool Perpendicular = false); + float GetRadiusTangent(const int32& AngleDeg = 0); + float GetIntersectionOffset(const int32& AngleDeg = 0, bool Diagonal = false); + + void DrawOffset(FVector2D& Start, FVector2D& StartDirection, const float& Offset, bool Backward = false); + void DrawLine(const FVector2D& Start, const FVector2D& End); + void DrawRadius(const FVector2D& Start, const FVector2D& StartDirection, const FVector2D& End, const FVector2D& EndDirection, const int32& AngleDeg); + void DrawSpline(const FVector2D& Start, const FVector2D& StartDirection, const FVector2D& End, const FVector2D& EndDirection); + + void DebugColor(const FLinearColor& Color); + +private: + const UElectronicNodesSettings& ElectronicNodesSettings = *GetDefault(); + + int32 LayerId; + float ZoomFactor; + bool RightPriority; + + FLinearColor WireColor; + const FConnectionParams* Params; + FSlateWindowElementList* DrawElementsList; + FENConnectionDrawingPolicy* ConnectionDrawingPolicy; + + int32 MaxDepthWire = 5; +}; diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ElectronicNodes.cpp b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ElectronicNodes.cpp new file mode 100644 index 0000000..056ec9e --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/ElectronicNodes.cpp @@ -0,0 +1,119 @@ +/* Copyright (C) 2024 Hugo ATTAL - All Rights Reserved +* This plugin is downloadable from the Unreal Engine Marketplace +*/ + +#include "ElectronicNodes.h" +#include "ENConnectionDrawingPolicy.h" +#include "ENCommands.h" +#include "NodeFactory.h" +#include "Interfaces/IPluginManager.h" +#include "Lib/HotPatch.h" +#include "Interfaces/IMainFrameModule.h" +#include "Patch/NodeFactoryPatch.h" +#include "Popup/ENUpdatePopup.h" +#include "ISettingsEditorModule.h" + +#define LOCTEXT_NAMESPACE "FElectronicNodesModule" + +void FElectronicNodesModule::StartupModule() +{ + const TSharedPtr ENConnectionFactory = MakeShareable( + new FENConnectionDrawingPolicyFactory); + FEdGraphUtilities::RegisterVisualPinConnectionFactory(ENConnectionFactory); + + auto const CommandBindings = FModuleManager::LoadModuleChecked("MainFrame"). + GetMainFrameCommandBindings(); + ENCommands::Register(); + + CommandBindings->MapAction( + ENCommands::Get().ToggleMasterActivation, + FExecuteAction::CreateRaw(this, &FElectronicNodesModule::ToggleMasterActivation) + ); + + FString GlobalSettingsPath = IPluginManager::Get().FindPlugin(TEXT("ElectronicNodes"))->GetBaseDir(); + GlobalSettingsPath /= "Settings.ini"; + GlobalSettingsFile = FConfigCacheIni::NormalizeConfigIniPath(GlobalSettingsPath); + + ElectronicNodesSettings = GetMutableDefault(); + ElectronicNodesSettings->OnSettingChanged().AddRaw(this, &FElectronicNodesModule::ReloadConfiguration); + + if (ElectronicNodesSettings->UseGlobalSettings) + { + if (FPaths::FileExists(GlobalSettingsFile)) + { + ElectronicNodesSettings->LoadConfig(nullptr, *GlobalSettingsFile); + } + } + + if (ElectronicNodesSettings->UseHotPatch && ElectronicNodesSettings->MasterActivate) + { +#if PLATFORM_WINDOWS && !UE_BUILD_SHIPPING + FHotPatch::Hook(&FNodeFactory::CreateConnectionPolicy, &FNodeFactoryPatch::CreateConnectionPolicy_Hook); +#endif + } + + if (ElectronicNodesSettings->ActivatePopupOnUpdate) + { + ENUpdatePopup::Register(); + } +} + + +void FElectronicNodesModule::ReloadConfiguration(UObject* Object, struct FPropertyChangedEvent& Property) +{ + const FName PropertyName = Property.GetPropertyName(); + + if (PropertyName == "UseGlobalSettings") + { + if (ElectronicNodesSettings->UseGlobalSettings) + { + if (FPaths::FileExists(GlobalSettingsFile)) + { + ElectronicNodesSettings->LoadConfig(nullptr, *GlobalSettingsFile); + } + else + { + ElectronicNodesSettings->SaveConfig(CPF_Config, *GlobalSettingsFile); + } + } + } + + if (PropertyName == "UseHotPatch") + { + ISettingsEditorModule* SettingsEditorModule = FModuleManager::GetModulePtr( + "SettingsEditor"); + if (SettingsEditorModule) + { + SettingsEditorModule->OnApplicationRestartRequired(); + } + } + + if (ElectronicNodesSettings->LoadGlobalSettings) + { + if (FPaths::FileExists(GlobalSettingsFile)) + { + ElectronicNodesSettings->LoadConfig(nullptr, *GlobalSettingsFile); + } + ElectronicNodesSettings->LoadGlobalSettings = false; + } + + ElectronicNodesSettings->SaveConfig(); + + if (ElectronicNodesSettings->UseGlobalSettings) + { + ElectronicNodesSettings->SaveConfig(CPF_Config, *GlobalSettingsFile); + } +} + +void FElectronicNodesModule::ShutdownModule() +{ +} + +void FElectronicNodesModule::ToggleMasterActivation() const +{ + ElectronicNodesSettings->ToggleMasterActivation(); +} + +#undef LOCTEXT_NAMESPACE + +IMPLEMENT_MODULE(FElectronicNodesModule, ElectronicNodes) diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Lib/HotPatch.h b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Lib/HotPatch.h new file mode 100644 index 0000000..771acf0 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Lib/HotPatch.h @@ -0,0 +1,42 @@ +/* Copyright (C) 2024 Hugo ATTAL - All Rights Reserved +* This plugin is downloadable from the Unreal Engine Marketplace +*/ + +#pragma once + +#if PLATFORM_WINDOWS && !UE_BUILD_SHIPPING +#include "Windows/AllowWindowsPlatformTypes.h" + +struct FHotPatch +{ + template + static bool Hook(FunctionType* From, FunctionType* To) + { + uint64* FromAddress = reinterpret_cast(From); + uint64* ToAddress = reinterpret_cast(To); + + uint8 Patch[] = + { + 0x49, 0xBA, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x41, 0xFF, 0xE2 + }; + + FMemory::Memcpy(&Patch[2], &ToAddress, sizeof(ToAddress)); + + DWORD BaseProtection; + const DWORD NewProtection = PAGE_EXECUTE_READWRITE; + if (!VirtualProtect(FromAddress, sizeof(Patch), NewProtection, &BaseProtection)) + { + return false; + } + + FMemory::Memcpy(FromAddress, Patch, sizeof(Patch)); + VirtualProtect(FromAddress, sizeof(Patch), BaseProtection, &BaseProtection); + FlushInstructionCache(GetCurrentProcess(), nullptr, 0); + + return true; + } +}; + +#include "Windows/HideWindowsPlatformTypes.h" +#endif diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Patch/NodeFactoryPatch.cpp b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Patch/NodeFactoryPatch.cpp new file mode 100644 index 0000000..1327c7f --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Patch/NodeFactoryPatch.cpp @@ -0,0 +1,42 @@ +/* Copyright (C) 2024 Hugo ATTAL - All Rights Reserved +* This plugin is downloadable from the Unreal Engine Marketplace +*/ + +#include "NodeFactoryPatch.h" +#include "ConnectionDrawingPolicy.h" +#include "ENConnectionDrawingPolicy.h" +#include "AnimationStateMachineSchema.h" +#include "AnimationGraphFactory.h" + +FConnectionDrawingPolicy* FNodeFactoryPatch::CreateConnectionPolicy_Hook( + const UEdGraphSchema* Schema, int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, + const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj) +{ + const TSharedPtr ENConnectionFactory = MakeShareable( + new FENConnectionDrawingPolicyFactory); + + FConnectionDrawingPolicy* ConnectionDrawingPolicy = ENConnectionFactory->CreateConnectionPolicy( + Schema, InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj); + + if (!ConnectionDrawingPolicy) + { + ConnectionDrawingPolicy = Schema->CreateConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, + InClippingRect, InDrawElements, InGraphObj); + } + + if (!ConnectionDrawingPolicy && Schema->IsA(UAnimationStateMachineSchema::StaticClass())) + { + const TSharedPtr AnimationGraphFactory = MakeShareable( + new FAnimationGraphPinConnectionFactory); + ConnectionDrawingPolicy = AnimationGraphFactory->CreateConnectionPolicy( + Schema, InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj); + } + + if (!ConnectionDrawingPolicy) + { + ConnectionDrawingPolicy = new FConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, + InClippingRect, InDrawElements); + } + + return ConnectionDrawingPolicy; +} diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Patch/NodeFactoryPatch.h b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Patch/NodeFactoryPatch.h new file mode 100644 index 0000000..7890e44 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Patch/NodeFactoryPatch.h @@ -0,0 +1,14 @@ +/* Copyright (C) 2024 Hugo ATTAL - All Rights Reserved +* This plugin is downloadable from the Unreal Engine Marketplace +*/ + +#pragma once + +#include "CoreMinimal.h" +#include "NodeFactory.h" + +class FNodeFactoryPatch : FNodeFactory +{ +public: + static FConnectionDrawingPolicy* CreateConnectionPolicy_Hook(const UEdGraphSchema* Schema, int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj); +}; diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Policies/ENAnimGraphConnectionDrawingPolicy.h b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Policies/ENAnimGraphConnectionDrawingPolicy.h new file mode 100644 index 0000000..e0f8682 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Policies/ENAnimGraphConnectionDrawingPolicy.h @@ -0,0 +1,35 @@ +/* Copyright (C) 2024 Hugo ATTAL - All Rights Reserved +* This plugin is downloadable from the Unreal Engine Marketplace +*/ + +#pragma once + +#include "CoreMinimal.h" +#include "AnimGraphConnectionDrawingPolicy.cpp" +#include "AnimationPins/SGraphPinPose.cpp" +#include "ENConnectionDrawingPolicy.h" + +class FENAnimGraphConnectionDrawingPolicy : public FAnimGraphConnectionDrawingPolicy +{ +public: + FENAnimGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj) + : FAnimGraphConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj) + { + this->ConnectionDrawingPolicy = new FENConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj); + } + + virtual void DrawConnection(int32 LayerId, const FVector2D& Start, const FVector2D& End, const FConnectionParams& Params) override + { + this->ConnectionDrawingPolicy->SetMousePosition(LocalMousePosition); + this->ConnectionDrawingPolicy->DrawConnection(LayerId, Start, End, Params); + SplineOverlapResult = FGraphSplineOverlapResult(this->ConnectionDrawingPolicy->SplineOverlapResult); + } + + ~FENAnimGraphConnectionDrawingPolicy() + { + delete ConnectionDrawingPolicy; + } + +private: + FENConnectionDrawingPolicy* ConnectionDrawingPolicy; +}; diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Policies/ENBehaviorTreeConnectionDrawingPolicy.h b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Policies/ENBehaviorTreeConnectionDrawingPolicy.h new file mode 100644 index 0000000..16a1a17 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Policies/ENBehaviorTreeConnectionDrawingPolicy.h @@ -0,0 +1,102 @@ +/* Copyright (C) 2024 Hugo ATTAL - All Rights Reserved +* This plugin is downloadable from the Unreal Engine Marketplace +*/ + +#pragma once + +#include "CoreMinimal.h" +#include "ENConnectionDrawingPolicy.h" +#include "BehaviorTreeConnectionDrawingPolicy.h" + +class FENBehaviorTreeConnectionDrawingPolicy : public FBehaviorTreeConnectionDrawingPolicy +{ +public: + FENBehaviorTreeConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj) + : FBehaviorTreeConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj) + { + this->ConnectionDrawingPolicy = new FENConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj, true); + } + + virtual void DrawConnection(int32 LayerId, const FVector2D& Start, const FVector2D& End, const FConnectionParams& Params) override + { + this->ConnectionDrawingPolicy->SetMousePosition(LocalMousePosition); + this->ConnectionDrawingPolicy->DrawConnection(LayerId, Start, End, Params); + SplineOverlapResult = FGraphSplineOverlapResult(this->ConnectionDrawingPolicy->SplineOverlapResult); + } + + virtual void DrawSplineWithArrow(const FGeometry& StartGeom, const FGeometry& EndGeom, const FConnectionParams& Params) override + { + const FVector2D StartGeomDrawSize = StartGeom.GetDrawSize(); + const FVector2D StartCenter = FVector2D( + StartGeom.AbsolutePosition.X + StartGeomDrawSize.X / 2, + StartGeom.AbsolutePosition.Y + StartGeomDrawSize.Y); + + const FVector2D EndGeomDrawSize = EndGeom.GetDrawSize(); + const FVector2D EndCenter = FVector2D( + EndGeom.AbsolutePosition.X + EndGeomDrawSize.X / 2, + EndGeom.AbsolutePosition.Y); + + DrawSplineWithArrow(StartCenter, EndCenter, Params); + } + + virtual void DrawPreviewConnector(const FGeometry& PinGeometry, const FVector2D& StartPoint, const FVector2D& EndPoint, UEdGraphPin* Pin) override + { + FConnectionParams Params; + DetermineWiringStyle(Pin, nullptr, /*inout*/ Params); + + if (Pin->Direction == EEdGraphPinDirection::EGPD_Output) + { + const FVector2D GeomDrawSize = PinGeometry.GetDrawSize(); + const FVector2D Center = FVector2D( + PinGeometry.AbsolutePosition.X + GeomDrawSize.X / 2, + PinGeometry.AbsolutePosition.Y + GeomDrawSize.Y); + + DrawSplineWithArrow(Center, EndPoint, Params); + } + else + { + const FVector2D GeomDrawSize = PinGeometry.GetDrawSize(); + const FVector2D Center = FVector2D( + PinGeometry.AbsolutePosition.X + GeomDrawSize.X / 2, + PinGeometry.AbsolutePosition.Y); + + DrawSplineWithArrow(StartPoint, Center, Params); + } + } + + virtual void DrawSplineWithArrow(const FVector2D& StartAnchorPoint, const FVector2D& EndAnchorPoint, const FConnectionParams& Params) override + { + // bUserFlag1 indicates that we need to reverse the direction of connection (used by debugger) + const FVector2D& P0 = Params.bUserFlag1 ? EndAnchorPoint : StartAnchorPoint; + const FVector2D& P1 = Params.bUserFlag1 ? StartAnchorPoint : EndAnchorPoint; + + Internal_DrawLineWithStraightArrow(P0, P1, Params); + } + + void Internal_DrawLineWithStraightArrow(const FVector2D& StartAnchorPoint, const FVector2D& EndAnchorPoint, const FConnectionParams& Params) + { + DrawConnection(WireLayerID, StartAnchorPoint, EndAnchorPoint, Params); + + const FVector2D ArrowDrawPos = EndAnchorPoint - ArrowRadius; + + FSlateDrawElement::MakeRotatedBox( + DrawElementsList, + ArrowLayerID, + FPaintGeometry(ArrowDrawPos, ArrowImage->ImageSize * ZoomFactor, ZoomFactor), + ArrowImage, + ESlateDrawEffect::None, + HALF_PI, + TOptional(), + FSlateDrawElement::RelativeToElement, + Params.WireColor + ); + } + + ~FENBehaviorTreeConnectionDrawingPolicy() + { + delete ConnectionDrawingPolicy; + } + +private: + FENConnectionDrawingPolicy* ConnectionDrawingPolicy; +}; diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Policies/ENMaterialGraphConnectionDrawingPolicy.h b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Policies/ENMaterialGraphConnectionDrawingPolicy.h new file mode 100644 index 0000000..61526f1 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Policies/ENMaterialGraphConnectionDrawingPolicy.h @@ -0,0 +1,34 @@ +/* Copyright (C) 2024 Hugo ATTAL - All Rights Reserved +* This plugin is downloadable from the Unreal Engine Marketplace +*/ + +#pragma once + +#include "CoreMinimal.h" +#include "MaterialGraphConnectionDrawingPolicy.cpp" +#include "ENConnectionDrawingPolicy.h" + +class FENMaterialGraphConnectionDrawingPolicy : public FMaterialGraphConnectionDrawingPolicy +{ +public: + FENMaterialGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj) + : FMaterialGraphConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj) + { + this->ConnectionDrawingPolicy = new FENConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj); + } + + virtual void DrawConnection(int32 LayerId, const FVector2D& Start, const FVector2D& End, const FConnectionParams& Params) override + { + this->ConnectionDrawingPolicy->SetMousePosition(LocalMousePosition); + this->ConnectionDrawingPolicy->DrawConnection(LayerId, Start, End, Params); + SplineOverlapResult = FGraphSplineOverlapResult(this->ConnectionDrawingPolicy->SplineOverlapResult); + } + + ~FENMaterialGraphConnectionDrawingPolicy() + { + delete ConnectionDrawingPolicy; + } + +private: + FENConnectionDrawingPolicy* ConnectionDrawingPolicy; +}; diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Popup/ENUpdateConfig.h b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Popup/ENUpdateConfig.h new file mode 100644 index 0000000..c74a79b --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Popup/ENUpdateConfig.h @@ -0,0 +1,22 @@ +/* Copyright (C) 2024 Hugo ATTAL - All Rights Reserved +* This plugin is downloadable from the Unreal Engine Marketplace +*/ + +#pragma once + +#include "Engine/DeveloperSettings.h" +#include "ENUpdateConfig.generated.h" + +UCLASS(config = EditorPerProjectUserSettings) +class ELECTRONICNODES_API UENUpdateConfig : public UDeveloperSettings +{ + GENERATED_BODY() + +public: + UENUpdateConfig() + { + } + + UPROPERTY(config) + FString PluginVersionUpdate = ""; +}; diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Popup/ENUpdatePopup.cpp b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Popup/ENUpdatePopup.cpp new file mode 100644 index 0000000..d6d56c5 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Popup/ENUpdatePopup.cpp @@ -0,0 +1,196 @@ +#include "ENUpdatePopup.h" +#include "EditorStyleSet.h" +#include "ENUpdateConfig.h" +#include "Widgets/Layout/SScrollBox.h" +#include "Widgets/Text/SRichTextBlock.h" +#include "SWebBrowser.h" +#include "Interfaces/IPluginManager.h" +#include "GenericPlatform/GenericPlatformMisc.h" + +void ENUpdatePopup::OnBrowserLinkClicked(const FSlateHyperlinkRun::FMetadata& Metadata) +{ + const FString* URL = Metadata.Find(TEXT("href")); + + if (URL) + { + FPlatformProcess::LaunchURL(**URL, nullptr, nullptr); + } +} + +void ENUpdatePopup::Register() +{ + FString UpdateConfigPath = IPluginManager::Get().FindPlugin(TEXT("ElectronicNodes"))->GetBaseDir(); + UpdateConfigPath /= "UpdateConfig.ini"; + const FString UpdateConfigFile = FConfigCacheIni::NormalizeConfigIniPath(UpdateConfigPath); + const FString CurrentPluginVersion = "3.14"; + + UENUpdateConfig* ENUpdatePopupConfig = GetMutableDefault(); + + if (FPaths::FileExists(UpdateConfigFile)) + { + ENUpdatePopupConfig->LoadConfig(nullptr, *UpdateConfigFile); + } + else + { + ENUpdatePopupConfig->SaveConfig(CPF_Config, *UpdateConfigFile); + } + + if (ENUpdatePopupConfig->PluginVersionUpdate != CurrentPluginVersion) + { + ENUpdatePopupConfig->PluginVersionUpdate = CurrentPluginVersion; + ENUpdatePopupConfig->SaveConfig(CPF_Config, *UpdateConfigFile); + + FCoreDelegates::OnPostEngineInit.AddLambda([]() + { + Open(); + }); + } +} + +void ENUpdatePopup::Open() +{ + if (!FSlateApplication::Get().CanDisplayWindows()) + { + return; + } + + TSharedRef WindowContent = SNew(SBorder) + .BorderImage(FCoreStyle::Get().GetBrush("ToolPanel.GroupBorder")) + .Padding(FMargin(8.0f, 8.0f)); + + TSharedPtr Window = SNew(SWindow) + .AutoCenter(EAutoCenter::PreferredWorkArea) + .SupportsMaximize(false) + .SupportsMinimize(false) + .SizingRule(ESizingRule::FixedSize) + .ClientSize(FVector2D(600, 400)) + .Title(FText::FromString("Electronic Nodes")) + .IsTopmostWindow(true) + [ + WindowContent + ]; + + const FSlateFontInfo HeadingFont = FCoreStyle::GetDefaultFontStyle("Regular", 24); + const FSlateFontInfo ContentFont = FCoreStyle::GetDefaultFontStyle("Regular", 12); + + TSharedRef InnerContent = SNew(SVerticalBox) + + SVerticalBox::Slot() + .AutoHeight() + .Padding(10) + [ + SNew(STextBlock) + .Font(HeadingFont) + .Text(FText::FromString("Electronic Nodes v3.14")) + ] + + SVerticalBox::Slot() + .FillHeight(1.0) + .Padding(10) + [ + SNew(SBorder) + .Padding(10) + .BorderImage(FAppStyle::GetBrush("ToolPanel.DarkGroupBorder")) + [ + SNew(SScrollBox) + + SScrollBox::Slot() + [ + SNew(SRichTextBlock) + .Text(FText::FromString(R"( +Hello and thank you for using Electronic Nodes! + +First thing first, if you've been enjoying using it, it would mean a lot if you could just drop a small review on the marketplace page :). I also wanted to mention that I made another plugin to update the engine theme called Darker Nodes. + +I also made a marketplace search engine called Orbital Market. It's completely free, super fast and full of filters to refine your search. + +But let's keep it short, here are the cool new features (and bugfixes) of version 3.14! + + +Version 3.14 + +Features + +* Remove annoying licence check (issue #89) + +Bugfixes + +* Fix Metasound activation (issue #90) + + +Version 3.13 + +Features + +* Add entitlement check disabling (issue #86) +* Remove Metasound dependency (issue #87) + +Bugfixes + +* Fix incorrect warning about licence (issue #84) + + +See complete changelog +)")) + .TextStyle(FAppStyle::Get(), "NormalText") + .DecoratorStyleSet(&FAppStyle::Get()) + .AutoWrapText(true) + + SRichTextBlock::HyperlinkDecorator(TEXT("browser"), FSlateHyperlinkRun::FOnClick::CreateStatic(&OnBrowserLinkClicked)) + ] + ] + ] + + SVerticalBox::Slot() + .AutoHeight() + .Padding(10) + [ + SNew(SHorizontalBox) + + SHorizontalBox::Slot().FillWidth(1.0f) + [ + SNew(SButton) + .Text(FText::FromString("Leave a review <3")) + .HAlign(HAlign_Center) + .OnClicked_Lambda([]() + { + const FString URL = "https://bit.ly/2RPhNPl"; + FPlatformProcess::LaunchURL(*URL, nullptr, nullptr); + + return FReply::Handled(); + }) + ] + + SHorizontalBox::Slot().AutoWidth() + [ + SNew(SSpacer) + .Size(FVector2D(20, 10)) + ] + + SHorizontalBox::Slot().FillWidth(1.0f) + [ + SNew(SButton) + .Text(FText::FromString("Discover Darker Nodes")) + .HAlign(HAlign_Center) + .OnClicked_Lambda([]() + { + const FString URL = "https://bit.ly/3vqUdGE"; + FPlatformProcess::LaunchURL(*URL, nullptr, nullptr); + + return FReply::Handled(); + }) + ] + + SHorizontalBox::Slot().AutoWidth() + [ + SNew(SSpacer) + .Size(FVector2D(20, 10)) + ] + + SHorizontalBox::Slot().FillWidth(1.0f) + [ + SNew(SButton) + .Text(FText::FromString("Close this window")) + .HAlign(HAlign_Center) + .OnClicked_Lambda([Window]() + { + Window->RequestDestroyWindow(); + + return FReply::Handled(); + }) + ] + ]; + + WindowContent->SetContent(InnerContent); + Window = FSlateApplication::Get().AddWindow(Window.ToSharedRef()); +} diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Popup/ENUpdatePopup.h b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Popup/ENUpdatePopup.h new file mode 100644 index 0000000..15545e0 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Private/Popup/ENUpdatePopup.h @@ -0,0 +1,10 @@ +#pragma once +#include "Framework/Text/SlateHyperlinkRun.h" + +class ENUpdatePopup +{ +public: + static void Register(); + static void Open(); + static void OnBrowserLinkClicked(const FSlateHyperlinkRun::FMetadata& Metadata); +}; diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Public/ElectronicNodes.h b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Public/ElectronicNodes.h new file mode 100644 index 0000000..43e927b --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Public/ElectronicNodes.h @@ -0,0 +1,27 @@ +/* Copyright (C) 2024 Hugo ATTAL - All Rights Reserved +* This plugin is downloadable from the Unreal Engine Marketplace +*/ + +#pragma once + +#include "CoreMinimal.h" + +#include "ElectronicNodesSettings.h" +#include "Modules/ModuleInterface.h" + +class FElectronicNodesModule : public IModuleInterface +{ +public: + + /** IModuleInterface implementation */ + virtual void StartupModule() override; + virtual void ShutdownModule() override; + + void ToggleMasterActivation() const; + +private: + UElectronicNodesSettings* ElectronicNodesSettings = nullptr; + FString GlobalSettingsFile; + + void ReloadConfiguration(UObject* Object, struct FPropertyChangedEvent& Property); +}; diff --git a/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Public/ElectronicNodesSettings.h b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Public/ElectronicNodesSettings.h new file mode 100644 index 0000000..1eb7dc4 --- /dev/null +++ b/Plugins/Marketplace/ElectronicNodes/Source/ElectronicNodes/Public/ElectronicNodesSettings.h @@ -0,0 +1,265 @@ +/* Copyright (C) 2024 Hugo ATTAL - All Rights Reserved +* This plugin is downloadable from the Unreal Engine Marketplace +*/ + +#pragma once + +#include "Engine/DeveloperSettings.h" +#include "ElectronicNodesSettings.generated.h" + +UENUM(BlueprintType) +enum class EWireStyle : uint8 +{ + Default, + Manhattan, + Subway +}; + +UENUM(BlueprintType) +enum class EWireAlignment : uint8 +{ + Right, + Left +}; + +UENUM(BlueprintType) +enum class EWirePriority : uint8 +{ + None, + Node, + Pin +}; + +UENUM(BlueprintType) +enum class EMinDistanceStyle : uint8 +{ + Line, + Spline +}; + +UENUM(BlueprintType) +enum class EBubbleDisplayRule : uint8 +{ + Always, + DisplayOnSelection, + MoveOnSelection +}; + +UENUM(BlueprintType) +enum class ESelectionRule : uint8 +{ + Near, + Far +}; + +UCLASS(config = EditorPerProjectUserSettings, meta = (DisplayName = "Electronic Nodes Plugin")) +class ELECTRONICNODES_API UElectronicNodesSettings : public UDeveloperSettings +{ + GENERATED_BODY() + +public: + UElectronicNodesSettings() + { + CategoryName = TEXT("Plugins"); + SectionName = TEXT("Electronic Nodes Plugin"); + } + + /* -----[ Activation ] ----- */ + + /* Activate or deactivate the whole plugin. Default: true */ + UPROPERTY(config, EditAnywhere, Category = "Activation") + bool MasterActivate = true; + + /* Use global settings across all your projects. When activated, it will load the global settings (overwriting this one). + If no global settings exists, it will create it based on this one. Future updates will then be saved to global settings. */ + UPROPERTY(config, EditAnywhere, Category = "Activation") + bool UseGlobalSettings = false; + + /* Force reload the global settings (if it was modified outside this instance for example). */ + UPROPERTY(config, EditAnywhere, Category = "Activation", meta = (EditCondition = "UseGlobalSettings")) + bool LoadGlobalSettings = false; + + /* Display a popup with changelog on update. Default: tru */ + UPROPERTY(config, EditAnywhere, Category = "Activation") + bool ActivatePopupOnUpdate = true; + + /* Activate Electronic Nodes on Blueprint graphs. Default: true */ + UPROPERTY(config, EditAnywhere, Category = "Activation|Schema", meta = (EditCondition = "MasterActivate")) + bool ActivateOnBlueprint = true; + + /* Activate Electronic Nodes on Material graphs. Default: true */ + UPROPERTY(config, EditAnywhere, Category = "Activation|Schema", meta = (EditCondition = "MasterActivate")) + bool ActivateOnMaterial = true; + + /* Activate Electronic Nodes on Animation graphs. Default: true */ + UPROPERTY(config, EditAnywhere, Category = "Activation|Schema", meta = (EditCondition = "MasterActivate")) + bool ActivateOnAnimation = true; + + /* Activate Electronic Nodes on VoxelPlugin (available on the marketplace). Default: true */ + UPROPERTY(config, EditAnywhere, Category = "Activation|Schema", meta = (EditCondition = "MasterActivate")) + bool ActivateOnVoxelPlugin = true; + + /* Hot patch hardcoded Unreal functions (only available on Windows) to make some more features available. NEED A RESTART OF THE ENGINE! Default: true */ + UPROPERTY(config, EditAnywhere, Category = "Activation|Schema", meta = (EditCondition = "MasterActivate")) + bool UseHotPatch = true; + + /* Activate Electronic Nodes on Niagara. Default: true */ + UPROPERTY(config, EditAnywhere, Category = "Activation|Schema", meta = (EditCondition = "MasterActivate && UseHotPatch")) + bool ActivateOnNiagara = true; + + /* Activate Electronic Nodes on Behavior Tree. Default: false */ + UPROPERTY(config, EditAnywhere, Category = "Activation|Schema", meta = (EditCondition = "MasterActivate && UseHotPatch")) + bool ActivateOnBehaviorTree = true; + + /* Activate Electronic Nodes on Control Rig. Default: true */ + UPROPERTY(config, EditAnywhere, Category = "Activation|Schema", meta = (EditCondition = "MasterActivate && UseHotPatch")) + bool ActivateOnControlRig = true; + + /* Activate Electronic Nodes on Metasound. Default: true */ + UPROPERTY(config, EditAnywhere, Category = "Activation|Schema", meta = (EditCondition = "MasterActivate && UseHotPatch")) + bool ActivateOnMetasound = true; + + /* Activate Electronic Nodes on Reference Viewer. Default: true */ + UPROPERTY(config, EditAnywhere, Category = "Activation|Schema", meta = (EditCondition = "MasterActivate && UseHotPatch")) + bool ActivateOnReferenceViewer = true; + + /* Activate Electronic Nodes on custom graphs. WARNING: some graphs might need Hot Patch, and some graphs might not work at all */ + UPROPERTY(config, EditAnywhere, Category = "Activation|Schema", meta = (EditCondition = "MasterActivate")) + TArray> CustomGraphSchemas; + + /* Activate Electronic Nodes everywhere, for debugging purpose only. Default: false */ + UPROPERTY(config, EditAnywhere, Category = "Activation|Debug", meta = (EditCondition = "MasterActivate")) + bool ActivateFallback = false; + + /* Display schema name in log. Default: false */ + UPROPERTY(config, EditAnywhere, Category = "Activation|Debug", meta = (EditCondition = "MasterActivate")) + bool DisplaySchemaName = false; + + /* -----[ Wire Style ] ----- */ + + /* Wire style of graph. "Manhattan" is for 90deg angles, "Subway" is for 45deg angles. */ + UPROPERTY(config, EditAnywhere, Category = "Wire Style") + EWireStyle WireStyle = EWireStyle::Subway; + + /* Specify wire alignment. Default: right. */ + UPROPERTY(config, EditAnywhere, Category = "Wire Style") + EWireAlignment WireAlignment = EWireAlignment::Right; + + /* Specify wire alignment priority (when a Node is connected to a Pin). Default: none. */ + UPROPERTY(config, EditAnywhere, Category = "Wire Style") + EWirePriority WirePriority = EWirePriority::None; + + /* Round radius of the wires. Default: 10 */ + UPROPERTY(config, EditAnywhere, Category = "Wire Style") + uint32 RoundRadius = 10; + + /* Thickness of the wire (multiplier). Default: 1 */ + UPROPERTY(config, EditAnywhere, Category = "Wire Style", meta = (ClampMin = "0.0")) + float WireThickness = 1.0f; + + /* Bellow this distance, wires will be drawn as straight. Default: 24 */ + UPROPERTY(config, EditAnywhere, Category = "Wire Style", meta = (ClampMin = "0.0")) + float MinDistanceToStyle = 24.0f; + + /* Style for wires bellow MinDistanceToStyle. Default: Line */ + UPROPERTY(config, EditAnywhere, Category = "Wire Style") + EMinDistanceStyle MinDistanceStyle = EMinDistanceStyle::Line; + + /* Horizontal offset of wires from nodes. Default: 16 */ + UPROPERTY(config, EditAnywhere, Category = "Wire Style") + uint32 HorizontalOffset = 16; + + /* Disable the offset for pins. Default: false */ + UPROPERTY(config, EditAnywhere, Category = "Wire Style") + bool DisablePinOffset = false; + + /* Fix default zoomed-out wire displacement. Default: true */ + UPROPERTY(config, EditAnywhere, Category = "Wire Style") + bool FixZoomDisplacement = true; + + /* -----[ Exec Wire Style ] ----- */ + + /* Use a specific draw style for exec wires. Default: false */ + UPROPERTY(config, EditAnywhere, Category = "Exec Wire Style") + bool OverwriteExecWireStyle = false; + + /* Specific wire style for exec wires. Default: Manhattan */ + UPROPERTY(config, EditAnywhere, Category = "Exec Wire Style", meta = (EditCondition = "OverwriteExecWireStyle")) + EWireStyle WireStyleForExec = EWireStyle::Manhattan; + + /* Specify wire alignment for exe wires. Default: right. */ + UPROPERTY(config, EditAnywhere, Category = "Exec Wire Style", meta = (EditCondition = "OverwriteExecWireStyle")) + EWireAlignment WireAlignmentForExec = EWireAlignment::Right; + + /* Specify wire alignment priority (when a Node is connected to a Pin) for exe wires. Default: node. */ + UPROPERTY(config, EditAnywhere, Category = "Exec Wire Style", meta = (EditCondition = "OverwriteExecWireStyle")) + EWirePriority WirePriorityForExec = EWirePriority::Node; + + /* -----[ Ribbon Style ] ----- */ + + /* Activate ribbon cables for overlapping wires. */ + UPROPERTY(config, EditAnywhere, Category = "Ribbon Style (experimental)") + bool ActivateRibbon = false; + + /* Offset between ribbon wires. Default: 4 */ + UPROPERTY(config, EditAnywhere, Category = "Ribbon Style (experimental)", meta = (EditCondition = "ActivateRibbon")) + uint32 RibbonOffset = 4; + + /* Offset of wires when merge into ribbon. Default: 20 */ + UPROPERTY(config, EditAnywhere, Category = "Ribbon Style (experimental)", meta = (EditCondition = "ActivateRibbon")) + uint32 RibbonMergeOffset = 20; + + /* Push the offset outside the node (instead of going for the middle). Default: false */ + UPROPERTY(config, EditAnywhere, Category = "Ribbon Style (experimental)", meta = (EditCondition = "ActivateRibbon")) + bool RibbonPushOutside = false; + + /* -----[ Bubble Style ] ----- */ + + /* Show moving bubbles on the wires. Default: false */ + UPROPERTY(config, EditAnywhere, Category = "Bubbles Style") + bool ForceDrawBubbles = false; + + /* Draw bubbles only on exec wires. Default: true */ + UPROPERTY(config, EditAnywhere, Category = "Bubbles Style", meta = (EditCondition = "ForceDrawBubbles")) + bool DrawBubblesOnlyOnExec = true; + + /* Display rules to show/move bubbles only near selected nodes. Default: Always */ + UPROPERTY(config, EditAnywhere, Category = "Bubbles Style", meta = (EditCondition = "ForceDrawBubbles")) + EBubbleDisplayRule BubbleDisplayRule = EBubbleDisplayRule::Always; + + /* If selection only consider close nodes (near) or every related nodes (far). Default: Near */ + UPROPERTY(config, EditAnywhere, Category = "Bubbles Style", meta = (EditCondition = "ForceDrawBubbles")) + ESelectionRule SelectionRule = ESelectionRule::Near; + + /* Disable bubbles above a certain zoom level. Default: -2 */ + UPROPERTY(config, EditAnywhere, Category = "Bubbles Style", meta = (EditCondition = "ForceDrawBubbles", ClampMin = "-12", ClampMax = "7")) + int32 BubbleZoomThreshold = -2; + + /* Size of bubbles on the wires. Default: 2.0 */ + UPROPERTY(config, EditAnywhere, Category = "Bubbles Style", meta = (EditCondition = "ForceDrawBubbles", ClampMin = "1.0")) + float BubbleSize = 2.0f; + + /* Speed of bubbles on the wires. Default: 4.0 */ + UPROPERTY(config, EditAnywhere, Category = "Bubbles Style", meta = (EditCondition = "ForceDrawBubbles", ClampMin = "0.0")) + float BubbleSpeed = 4.0f; + + /* Space between bubbles on the wires. Default: 20.0 */ + UPROPERTY(config, EditAnywhere, Category = "Bubbles Style", meta = (EditCondition = "ForceDrawBubbles", ClampMin = "10.0")) + float BubbleSpace = 20.0f; + + bool Debug = false; + + /* Internal value to fix elements on plugin update. */ + UPROPERTY(config) + FString PluginVersionUpdate = ""; + + virtual FName GetContainerName() const override + { + return "Editor"; + } + + void ToggleMasterActivation() + { + MasterActivate = !MasterActivate; + } +}; diff --git a/Source/GrapplingGravity.Target.cs b/Source/GrapplingGravity.Target.cs index 96ff541..1d2add3 100644 --- a/Source/GrapplingGravity.Target.cs +++ b/Source/GrapplingGravity.Target.cs @@ -8,7 +8,7 @@ public class GrapplingGravityTarget : TargetRules public GrapplingGravityTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; - DefaultBuildSettings = BuildSettingsVersion.V2; //V4 + DefaultBuildSettings = BuildSettingsVersion.V5; //V4 //V2 IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3; ExtraModuleNames.Add("GrapplingGravity"); } diff --git a/Source/GrapplingGravityEditor.Target.cs b/Source/GrapplingGravityEditor.Target.cs index 076f5e4..09a149c 100644 --- a/Source/GrapplingGravityEditor.Target.cs +++ b/Source/GrapplingGravityEditor.Target.cs @@ -8,7 +8,7 @@ public class GrapplingGravityEditorTarget : TargetRules public GrapplingGravityEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; - DefaultBuildSettings = BuildSettingsVersion.V4; + DefaultBuildSettings = BuildSettingsVersion.V5; //V4 IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3; ExtraModuleNames.Add("GrapplingGravity"); }