add new SFX and ability to place a beacon and respawn on it
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@ -190,6 +190,9 @@ AppliedDefaultGraphicsPerformance=Scalable
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/GrapplingGravity")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/GrapplingGravity")
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+ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="GrapplingGravityGameMode")
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+ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="GrapplingGravityGameMode")
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+ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="GrapplingGravityCharacter")
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+ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="GrapplingGravityCharacter")
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bUseFixedFrameRate=False
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FixedFrameRate=100.000000
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SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Exclusive,Value=144.000000))
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bEnablePlugin=True
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Content/Audio/SoundEffects/Miscellaneous/Toggle/SD_SFX_Misc_Toggle_Glitch_003.uasset (Stored with Git LFS)
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Content/Audio/SoundEffects/SD_SFX_Player_Death_Fall_Cue.uasset (Stored with Git LFS)
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Content/Audio/SoundEffects/Signals/Positive/SD_SFX_Signals_Positive_Foley_001.uasset (Stored with Git LFS)
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Content/Audio/SoundEffects/Signals/Positive/SD_SFX_Signals_Positive_Glitch_003.uasset (Stored with Git LFS)
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Content/Audio/SoundEffects/Signals/Positive/SD_SFX_Signals_Positive_Glitch_004.uasset (Stored with Git LFS)
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Content/Audio/SoundEffects/Signals/Positive/SD_SFX_Signals_Positive_Glitch_004.uasset (Stored with Git LFS)
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Content/Audio/SoundEffects/Signals/Positive/SD_SFX_Signals_Positive_Glitch_004_Cue.uasset (Stored with Git LFS)
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Content/Materials/MasterMaterials/M_LD_Color.uasset (Stored with Git LFS)
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Content/Materials/MasterMaterials/M_LD_Color_Alpha.uasset (Stored with Git LFS)
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Content/Materials/MasterMaterials/M_LD_Color_Alpha.uasset (Stored with Git LFS)
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Content/PawnControl/Player/BP_Pawn_GravityCharacter.uasset (Stored with Git LFS)
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Content/PawnControl/Player/BP_Pawn_GravityCharacter.uasset (Stored with Git LFS)
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Content/PawnControl/Player/Input/Actions/IA_PlaceBeacon.uasset (Stored with Git LFS)
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Content/PawnControl/Player/Input/Actions/IA_PlaceBeacon.uasset (Stored with Git LFS)
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Content/PawnControl/Player/Input/IMC_Default.uasset (Stored with Git LFS)
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Content/PawnControl/Player/Input/IMC_Default.uasset (Stored with Git LFS)
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