GrapplingGravity/Source/GrapplingGravity.Target.cs

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2023-11-06 01:01:23 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class GrapplingGravityTarget : TargetRules
{
public GrapplingGravityTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2; //V4
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
ExtraModuleNames.Add("GrapplingGravity");
}
}