GrapplingGravity/Source/GrapplingGravityEditor.Targ...

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2023-11-06 01:01:23 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class GrapplingGravityEditorTarget : TargetRules
{
public GrapplingGravityEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V4;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
ExtraModuleNames.Add("GrapplingGravity");
}
}