diff --git a/GGDoc/.obsidian/graph.json b/GGDoc/.obsidian/graph.json index b592120..306e7fd 100644 --- a/GGDoc/.obsidian/graph.json +++ b/GGDoc/.obsidian/graph.json @@ -1,7 +1,7 @@ { - "collapse-filter": true, + "collapse-filter": false, "search": "", - "showTags": false, + "showTags": true, "showAttachments": false, "hideUnresolved": false, "showOrphans": true, @@ -12,11 +12,11 @@ "textFadeMultiplier": 0, "nodeSizeMultiplier": 1, "lineSizeMultiplier": 1, - "collapse-forces": true, + "collapse-forces": false, "centerStrength": 0.518713248970312, "repelStrength": 10, "linkStrength": 1, "linkDistance": 250, "scale": 1.0000000000000009, - "close": true + "close": false } \ No newline at end of file diff --git a/GGDoc/10 Design/Hypothèses/Flow de la sauvegarde - mort.md b/GGDoc/10 Design/Hypothèses/Flow de la sauvegarde - mort.md index b69d666..9d11571 100644 --- a/GGDoc/10 Design/Hypothèses/Flow de la sauvegarde - mort.md +++ b/GGDoc/10 Design/Hypothèses/Flow de la sauvegarde - mort.md @@ -1,3 +1,9 @@ +--- +creation-date: 2024-10-04 00:52 +modification-date: Friday 4th October 2024 00:54:40 +tags: + - design/hypothese +--- ## Status - En attente de pouvoir playtest soit - Une zone de jeu suffisamment grande diff --git a/GGDoc/10 Design/Hypothèses/Player Abilities.md b/GGDoc/10 Design/Hypothèses/Player Abilities.md index 90d2869..ea4ccb0 100644 --- a/GGDoc/10 Design/Hypothèses/Player Abilities.md +++ b/GGDoc/10 Design/Hypothèses/Player Abilities.md @@ -1,3 +1,9 @@ +--- +creation-date: 2024-10-04 00:52 +modification-date: Friday 4th October 2024 00:54:40 +tags: + - design/hypothese +--- ## Status - Déterminer quelles sont les abilities et s'il est utile de les découper et les donner progressivement au joueur diff --git a/GGDoc/10 Design/Hypothèses/Player Experience.md b/GGDoc/10 Design/Hypothèses/Player Experience.md index 3b7a34f..10674b9 100644 --- a/GGDoc/10 Design/Hypothèses/Player Experience.md +++ b/GGDoc/10 Design/Hypothèses/Player Experience.md @@ -1,3 +1,9 @@ +--- +creation-date: 2024-10-04 00:52 +modification-date: Friday 4th October 2024 00:54:40 +tags: + - design/hypothese +--- ## Status - Déterminer l'expérience joueur, ressenti / sentiment - Déterminer l'aspect violent / non-violent diff --git a/GGDoc/10 Design/Hypothèses/Player Interaction.md b/GGDoc/10 Design/Hypothèses/Player Interaction.md index 0c2a4ce..cd8adcf 100644 --- a/GGDoc/10 Design/Hypothèses/Player Interaction.md +++ b/GGDoc/10 Design/Hypothèses/Player Interaction.md @@ -1,3 +1,9 @@ +--- +creation-date: 2024-10-04 00:52 +modification-date: Friday 4th October 2024 00:54:40 +tags: + - design/hypothese +--- ## Status - Déterminer quelles sont les abilities qui permettent d'intéragir avec l'environnement diff --git a/GGDoc/10 Design/Hypothèses/World - Planète vaisseau.md b/GGDoc/10 Design/Hypothèses/World - Planète vaisseau.md index 7405900..fc22670 100644 --- a/GGDoc/10 Design/Hypothèses/World - Planète vaisseau.md +++ b/GGDoc/10 Design/Hypothèses/World - Planète vaisseau.md @@ -1,3 +1,9 @@ +--- +creation-date: 2024-10-04 00:52 +modification-date: Friday 4th October 2024 00:54:40 +tags: + - design/hypothese +--- ## Status - En attente de base de 3C / premier Level Design diff --git a/GGDoc/10 Design/Hypothèses/World - Population.md b/GGDoc/10 Design/Hypothèses/World - Population.md index 2e813a7..a6ec730 100644 --- a/GGDoc/10 Design/Hypothèses/World - Population.md +++ b/GGDoc/10 Design/Hypothèses/World - Population.md @@ -1,3 +1,9 @@ +--- +creation-date: 2024-10-04 00:52 +modification-date: Friday 4th October 2024 00:54:40 +tags: + - design/hypothese +--- ## Status - En attente de base de 3C / premier Level Design diff --git a/GGDoc/10 Design/Hypothèses/World - type de biomes.md b/GGDoc/10 Design/Hypothèses/World - type de biomes.md index 6509d2d..496467b 100644 --- a/GGDoc/10 Design/Hypothèses/World - type de biomes.md +++ b/GGDoc/10 Design/Hypothèses/World - type de biomes.md @@ -1,3 +1,9 @@ +--- +creation-date: 2024-10-04 00:52 +modification-date: Friday 4th October 2024 00:54:40 +tags: + - design/hypothese +--- ## Status - En attente de base de 3C / premier Level Design