idle animation & toggle alternate mode

This commit is contained in:
Jeremie GABOLDE 2022-09-25 22:58:14 +02:00
parent 90e0f98b92
commit d49ca41c83
3 changed files with 74 additions and 36 deletions

View File

@ -30,7 +30,7 @@ MemSlot memory[] = //128 bytes for the Teensy LC
{"bt10", 11, 0},
{"bt11", 12, 0},
{"bt12", 13, 0},
{"effc", 14, 1},
{"effc", 14, 2},
{"afps", 15, 24},
{"clea", 0, 0}, // != 0 -> reset eeprom
};
@ -141,7 +141,7 @@ int animationFrame = 0;
bool animationPlaying = false;
unsigned int animationLastFrameMillis = 0;
unsigned int animationFrameDelayMillis = 64;
bool animationLooping = false;
bool animationIdle = false;
bool animationEnabled = true;
/*
@ -225,25 +225,30 @@ void initSevSegDisplay()
void loop()
{
//animation draw tick
if (animationIdle && !animationPlaying && animationEnabled && !isInMenu)
{
playAnimation(4);
}
if (animationEnabled && animationPlaying && (millis() > (animationLastFrameMillis + animationFrameDelayMillis)))
{
drawAnimation(animationLooping);
drawAnimation();
animationLastFrameMillis = millis();
}
//INPUTS
if (millis() > lastInputMillis + inputCoolDown)
{
char customKey = keypad.getKey();
char customKey = keypad.getKey(); //-1 because our array stars with 1 instead of 0
if (customKey)
if (customKey > 0)
{
sendInputOuput(customKey);
sendInputOuput(customKey-1);
}
if (rotaryEncoder.push() == 1) // = pressed
{
sendInputOuput(15);
sendInputOuput(14);
}
rotaryEncoderState = rotaryEncoder.rotate();
@ -252,12 +257,12 @@ void loop()
{
if ( rotaryEncoderState == 1 ) //Turned Clockwise
{
sendInputOuput(14);
sendInputOuput(13);
}
if ( rotaryEncoderState == 2 ) //Turned Counter-Clockwise
{
sendInputOuput(13);
sendInputOuput(12);
}
}
}
@ -430,6 +435,7 @@ void applyMemoryChange()
{
animationEnabled = (getMemorySlot("effc")->value > 0);
animationFrameDelayMillis = 1000 / max(1, getMemorySlot("afps")->value);
animationIdle = (getMemorySlot("effc")->value == 2);
}
int menuGetSelectionIndexFromPath(String path)
@ -467,15 +473,14 @@ MemSlot* getMemorySlot(String memSlotName)
void sendInputOuput(int input)
{
int numberOfModes = sizeof(modes)/(sizeof(Action)*15);
int currentMode = (getMemorySlot("alt")->value) % numberOfModes;
//get current presetID
int currentPreset = (getMemorySlot("alt")->value) % getPresetsCount();
//Hardware inputs ordered from the bottom left = 1 to the top right = 12 on the switch matrix,
Action actionToRun = modes[currentMode][input-1]; //getting the virtual inputs from the modes array.
Action actionToRun = getAction(currentPreset, input); //getting the virtual inputs from the modes array.
//Inputs uids starts with 1, so input - 1 to get the index 0 of the array
String inputName = "bt";
inputName += input;
inputName += input +1;
MemSlot* buttonInputMem = getMemorySlot(inputName);
Serial.println(inputName);
@ -486,16 +491,18 @@ void sendInputOuput(int input)
else
{
playAnimation(1);
//toggle mode
if (buttonInputMem != NULL)
{
if (buttonInputMem->value == 1)
{
buttonsVirtualState[input-1] = !buttonsVirtualState[input-1];
buttonsVirtualState[input] = !buttonsVirtualState[input];
actionToRun = getAction(currentPreset + (int)!buttonsVirtualState[input], input); //Toggle mode sends the next preset's input if the troggle state is true
}
if (buttonInputMem->value == 0)
{
buttonsVirtualState[input-1] = false;
buttonsVirtualState[input] = false;
}
}
@ -517,15 +524,15 @@ void sendInputOuput(int input)
printMenu();
}
}
else if (isInMenu && input == 13) //menu prev, hardcoded input
else if (isInMenu && input == 12) //menu prev, hardcoded input :/
{
menuPrev();
}
else if (isInMenu && input == 14) //menu next, hardcoded input
else if (isInMenu && input == 13) //menu next, hardcoded input :/
{
menuNext();
}
else if (isInMenu && input == 15) //menu enter, hardcoded input
else if (isInMenu && input == 14) //menu enter, hardcoded input :/
{
menuEnter();
}
@ -535,11 +542,12 @@ void sendInputOuput(int input)
void clickKey(int key, int modifier)
{
Serial.println(key);
Keyboard.set_modifier(modifier);
Keyboard.press(key);
Keyboard.release(key);
Keyboard.set_modifier(0);
//Keyboard.send_now(); //can't remember what's that's for
Keyboard.send_now(); //i think that helps to avoid key to stay active
}
void playAnimation(int animID)
@ -552,7 +560,7 @@ void playAnimation(int animID)
}
}
void drawAnimation(bool looping)
void drawAnimation()
{
int currentAnimationFrameTotal = animData[currentAnimationID].animationFrameCount;
sevseg.setSegments(animData[currentAnimationID].animationPtr + (animationFrame * (sizeof(const uint8_t)*4)));
@ -560,7 +568,7 @@ void drawAnimation(bool looping)
if (animationFrame == currentAnimationFrameTotal)
{
animationFrame = 0;
if (!looping)
if (!(animData[currentAnimationID].animationLooping))
{
animationPlaying = false;
sevseg.blank();

View File

@ -3,13 +3,14 @@ int currentAnimationID = 0;
struct AnimationData
{
const uint8_t *animationPtr;
unsigned int animationFrameCount;
const unsigned int animationFrameCount;
const bool animationLooping;
};
//animations created using https://jasonacox.github.io/TM1637TinyDisplay/examples/7-segment-animator.html
/* Animation Data - HGFEDCBA Map */
const uint8_t ANIMATION1[31][4] = {
const uint8_t ANIMATION1[][4] = {
{ 0x00, 0x00, 0x00, 0x01 }, // Frame 0
{ 0x00, 0x00, 0x01, 0x00 }, // Frame 1
{ 0x00, 0x01, 0x00, 0x00 }, // Frame 2
@ -39,8 +40,6 @@ const uint8_t ANIMATION1[31][4] = {
{ 0x08, 0x08, 0x08, 0x0e }, // Frame 26
{ 0x39, 0x09, 0x09, 0x0f }, // Frame 27
{ 0x46, 0x76, 0x76, 0x70 }, // Frame 28
{ 0x40, 0x40, 0x40, 0x40 }, // Frame 29
{ 0x00, 0x40, 0x40, 0x00 } // Frame 30
};
/* Animation Data - HGFEDCBA Map */
@ -78,12 +77,32 @@ const uint8_t ANIMATION4[][4] = {
{ 0x40, 0x40, 0x40, 0x40 }, // Frame 3
{ 0x00, 0x40, 0x40, 0x00 }, // Frame 4
{ 0x00, 0x00, 0x00, 0x00 }, // Frame 5
{ 0x00, 0x00, 0x00, 0x00 }, // Frame 5
{ 0x00, 0x00, 0x00, 0x00 }, // Frame 5
};
/* Animation Data - HGFEDCBA Map */
const uint8_t ANIMATION5[13][4] = {
{ 0x39, 0x09, 0x09, 0x0f }, // Frame 0
{ 0x39, 0x08, 0x09, 0x0f }, // Frame 1
{ 0x38, 0x09, 0x09, 0x0f }, // Frame 2
{ 0x19, 0x09, 0x09, 0x0f }, // Frame 3
{ 0x29, 0x09, 0x09, 0x0f }, // Frame 4
{ 0x31, 0x09, 0x09, 0x0f }, // Frame 5
{ 0x39, 0x01, 0x09, 0x0f }, // Frame 6
{ 0x39, 0x09, 0x01, 0x0f }, // Frame 7
{ 0x39, 0x09, 0x09, 0x07 }, // Frame 8
{ 0x39, 0x09, 0x09, 0x0b }, // Frame 9
{ 0x39, 0x09, 0x09, 0x0d }, // Frame 10
{ 0x39, 0x09, 0x09, 0x0e }, // Frame 11
{ 0x39, 0x09, 0x08, 0x0f } // Frame 12
};
AnimationData animData[] =
{
{(const uint8_t*)ANIMATION1, sizeof(ANIMATION1) / (sizeof(const uint8_t)*4)},
{(const uint8_t*)ANIMATION2, sizeof(ANIMATION2) / (sizeof(const uint8_t)*4)},
{(const uint8_t*)ANIMATION3, sizeof(ANIMATION3) / (sizeof(const uint8_t)*4)},
{(const uint8_t*)ANIMATION4, sizeof(ANIMATION4) / (sizeof(const uint8_t)*4)}
{(const uint8_t*)ANIMATION1, sizeof(ANIMATION1) / (sizeof(const uint8_t)*4), false},
{(const uint8_t*)ANIMATION2, sizeof(ANIMATION2) / (sizeof(const uint8_t)*4), false},
{(const uint8_t*)ANIMATION3, sizeof(ANIMATION3) / (sizeof(const uint8_t)*4), false},
{(const uint8_t*)ANIMATION4, sizeof(ANIMATION4) / (sizeof(const uint8_t)*4), false},
{(const uint8_t*)ANIMATION5, sizeof(ANIMATION5) / (sizeof(const uint8_t)*4), true}
};

View File

@ -5,7 +5,7 @@ struct Action
};
//Hardware buttons and Actions are ordered from the bottom left to the top right matrix. Rotary encoder: left, right then press
Action modes[][15] =
Action presets[][15] =
{
{
{KEY_MEDIA_PREV_TRACK, 0},
@ -37,9 +37,9 @@ Action modes[][15] =
{KEY_F22, MODIFIERKEY_SHIFT},
{KEY_F23, MODIFIERKEY_SHIFT},
{-1, 0}, //menu / back
{KEYPAD_MINUS, 0},
{KEYPAD_PLUS, 0},
{KEYPAD_ENTER, 0}
{KEYPAD_MINUS, MODIFIERKEY_ALT},
{KEYPAD_PLUS, MODIFIERKEY_ALT},
{KEYPAD_ASTERIX, MODIFIERKEY_ALT}
},
{
{KEY_F13, MODIFIERKEY_CTRL},
@ -56,6 +56,17 @@ Action modes[][15] =
{-1, 0}, //menu / back
{KEYPAD_MINUS, MODIFIERKEY_CTRL},
{KEYPAD_PLUS, MODIFIERKEY_CTRL},
{KEYPAD_ENTER, MODIFIERKEY_CTRL}
{KEYPAD_ASTERIX, MODIFIERKEY_CTRL}
}
};
int getPresetsCount()
{
return sizeof(presets)/(sizeof(Action)*15);
}
Action getAction(int presetID, int physicalKeyID)
{
int presetCount = getPresetsCount();
return presets[(presetID % presetCount)][physicalKeyID];
}