fixed bug with anim effect disable not showing button toggles

This commit is contained in:
Jeremie GABOLDE 2022-09-21 20:50:52 +02:00
parent 28d2959a9c
commit c7e51cde95
1 changed files with 14 additions and 14 deletions

View File

@ -223,7 +223,7 @@ void initSevSegDisplay()
void loop()
{
//animation draw tick
if (animationEnabled && animationPlaying && millis() > (animationLastFrameMillis + animationFrameDelayMillis))
if (animationEnabled && animationPlaying && (millis() > (animationLastFrameMillis + animationFrameDelayMillis)))
{
drawAnimation(animationLooping);
animationLastFrameMillis = millis();
@ -464,6 +464,13 @@ MemSlot* getMemorySlot(String memSlotName)
void sendInputOuput(int input)
{
int numberOfModes = sizeof(modes)/(sizeof(Action)*15);
int currentMode = (getMemorySlot("prst")->value) % numberOfModes;
//Hardware inputs ordered from the bottom left = 1 to the top right = 12 on the switch matrix,
Action actionToRun = modes[currentMode][input-1]; //getting the virtual inputs from the modes array.
//Inputs uids starts with 1, so input - 1 to get the index 0 of the array
String inputName = "bt";
inputName += input;
MemSlot* buttonInputMem = getMemorySlot(inputName);
@ -488,17 +495,10 @@ void sendInputOuput(int input)
buttonsVirtualState[input-1] = false;
}
}
clickKey(actionToRun.keyID, actionToRun.keyModifierID);
}
lastInputMillis = millis();
int numberOfModes = sizeof(modes)/(sizeof(Action)*15);
int currentMode = (getMemorySlot("prst")->value) % numberOfModes;
//Hardware inputs ordered from the bottom left = 1 to the top right = 12 on the switch matrix,
Action actionToRun = modes[currentMode][input-1]; //getting the virtual inputs from the modes array.
//Inputs uids starts with 1, so input - 1 to get the index 0 of the array
if (actionToRun.keyID == -1) //menu input, input mapping can be changed in modeAction.h
{
if (isInMenu)
@ -526,11 +526,8 @@ void sendInputOuput(int input)
{
menuEnter();
}
else
{
clickKey(actionToRun.keyID, actionToRun.keyModifierID);
}
lastInputMillis = millis();
}
void clickKey(int key, int modifier)
@ -543,11 +540,14 @@ void clickKey(int key, int modifier)
}
void playAnimation(int animID)
{
if (animationEnabled)
{
currentAnimationID = animID;
animationFrame = 0;
animationPlaying = true;
}
}
void drawAnimation(bool looping)
{